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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIWINDOWCTRL_H_
- #define _GUIWINDOWCTRL_H_
- #ifndef _GUITEXTCTRL_H_
- #include "gui/guiTextCtrl.h"
- #endif
- /// @addtogroup gui_container_group Containers
- ///
- /// @ingroup gui_group Gui System
- /// @{
- class GuiWindowCtrl : public GuiControl
- {
- private:
- typedef GuiControl Parent;
- bool mResizeWidth;
- bool mResizeHeight;
- bool mCanMove;
- bool mCanClose;
- bool mCanMinimize;
- bool mCanMaximize;
- bool mPressClose;
- bool mPressMinimize;
- bool mPressMaximize;
- Point2I mMinSize;
- StringTableEntry mCloseCommand;
- S32 mTitleHeight;
- S32 mResizeRightWidth;
- S32 mResizeBottomHeight;
- bool mMouseMovingWin;
- bool mMouseResizeWidth;
- bool mMouseResizeHeight;
- bool mMinimized;
- bool mMaximized;
- Point2I mMouseDownPosition;
- RectI mOrigBounds;
- RectI mStandardBounds;
- RectI mCloseButton;
- RectI mMinimizeButton;
- RectI mMaximizeButton;
- S32 mMinimizeIndex;
- S32 mTabIndex;
- void PositionButtons(void);
- protected:
- enum BitmapIndices
- {
- BmpClose,
- BmpMaximize,
- BmpNormal,
- BmpMinimize,
- BmpCount
- };
- enum {
- BorderTopLeftKey = 12,
- BorderTopRightKey,
- BorderTopKey,
- BorderTopLeftNoKey,
- BorderTopRightNoKey,
- BorderTopNoKey,
- BorderLeft,
- BorderRight,
- BorderBottomLeft,
- BorderBottom,
- BorderBottomRight,
- NumBitmaps
- };
- enum BitmapStates
- {
- BmpDefault = 0,
- BmpHilite,
- BmpDisabled,
- BmpStates
- };
- RectI *mBitmapBounds; //bmp is [3*n], bmpHL is [3*n + 1], bmpNA is [3*n + 2]
- TextureHandle mTextureHandle;
- public:
- GuiWindowCtrl();
- DECLARE_CONOBJECT(GuiWindowCtrl);
- static void initPersistFields();
- bool onWake();
- void onSleep();
- bool isMinimized(S32 &index);
- virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
- void setFont(S32 fntTag);
- GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1);
- void resize(const Point2I &newPosition, const Point2I &newExtent);
- void onTouchDown(const GuiEvent &event);
- void onTouchDragged(const GuiEvent &event);
- void onTouchUp(const GuiEvent &event);
- //only cycle tabs through the current window, so overwrite the method
- GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
- GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
- bool onKeyDown(const GuiEvent &event);
- S32 getTabIndex(void) { return mTabIndex; }
- void selectWindow(void);
- void onRender(Point2I offset, const RectI &updateRect);
- };
- /// @}
- #endif //_GUI_WINDOW_CTRL_H
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