Peter Robinson 37c7bb1e3e Update To GuiTextEditCtrl před 4 roky
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BatchRender.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. před 5 roky
BatchRender.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. před 5 roky
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. před 5 roky
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ImageFrameProviderCore.cc d7923d5bd7 SpineObject persistence update. Try to give at least a little support for reading/writing as taml. Also a bug fix and couple of other minor tweaks. před 5 roky
ImageFrameProviderCore.h 4b80a9f3f5 fix linux32 builds před 4 roky
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ParticleSystem.h 48600313f7 Dynamic Shadows před 5 roky
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. před 13 roky
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." před 12 roky
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBase.h a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBatch.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. před 5 roky
SpriteBatch.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. před 5 roky
SpriteBatchItem.cc 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. před 5 roky
SpriteBatchItem.h 9b0a24f7d4 Support for ConformanceMode in VS2019 před 4 roky
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. před 12 roky
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. před 13 roky
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers před 11 roky
Utility.h 37c7bb1e3e Update To GuiTextEditCtrl před 4 roky
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. před 12 roky
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. před 13 roky
Vector2.h ef1f03cf33 Groundwork for editor před 4 roky
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings před 8 roky