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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(CompositeSprite, SceneObject)
- /*! Adds a sprite at the specified logical position.
- You must specify the correct number of arguments for the selected layout mode.
- The created sprite will be automatically selected.
- @param a b c d e f Logical positions #1 & #2 and four additional and optional arguments.
- @return The batch Id of the added sprite or zero if not successful.
- */
- ConsoleMethodWithDocs(CompositeSprite, addSprite, ConsoleInt, 2, 3, ( [a] [b] [c] [d] [e] [f] ))
- {
- if ( argc == 2 )
- return object->addSprite( SpriteBatchItem::LogicalPosition() );
- else
- return object->addSprite( SpriteBatchItem::LogicalPosition(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Removes the selected sprite.
- @return Whether the sprite was removed or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, removeSprite, ConsoleBool, 2, 2, ())
- {
- return object->removeSprite();
- }
- //-----------------------------------------------------------------------------
- /*! Removes all sprites.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, clearSprites, ConsoleVoid, 2, 2, ())
- {
- return object->clearSprites();
- }
- //-----------------------------------------------------------------------------
- /*! Gets a count of sprites in the composite.
- @return The count of sprites in the composite.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteCount, ConsoleInt, 2, 2, ())
- {
- return object->getSpriteCount();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the batch layout type.
- The render sort mode is used when isolated batch mode is on.
- @param batchLayoutType 'none', 'rect' or 'iso' layout types are valid.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setBatchLayout, ConsoleVoid, 3, 3, (batchLayoutType))
- {
- // Fetch the batch layout type/
- CompositeSprite::BatchLayoutType batchLayoutType = CompositeSprite::getBatchLayoutTypeEnum( argv[2] );
- // Sanity!
- if ( batchLayoutType == CompositeSprite::INVALID_LAYOUT )
- {
- // Warn.
- Con::warnf( "CompositeSprite::setBatchLayout() - Unknown batch layout type of '%s'.", argv[2] );
- return;
- }
- object->setBatchLayout( batchLayoutType );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the batch layout type.
- @return The batch layout type.
- */
- ConsoleMethodWithDocs(CompositeSprite, getBatchLayout, ConsoleString, 2, 2, ())
- {
- return CompositeSprite::getBatchLayoutTypeDescription( object->getBatchLayout() );
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether the sprites are rendered, isolated from other renderings as one batch or not.
- When in batch isolated mode, the sprites can be optionally sorted.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setBatchIsolated, ConsoleVoid, 3, 3, (bool batchIsolated))
- {
- // Fetch batch isolated.
- const bool batchIsolated = dAtob(argv[2]);
- object->setBatchIsolated( batchIsolated );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the sprites are rendered, isolated from other renderings as one batch or not.
- @return Whether the sprites are rendered, isolated from other renderings as one batch or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, getBatchIsolated, ConsoleBool, 2, 2, ())
- {
- return object->getBatchIsolated();
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether the sprites are culled.
- For sprites that are off-screen this is considerably faster during render at the expense of memory.
- For small composites with a few sprites, the overhead is probably not worth it.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setBatchCulling, ConsoleVoid, 3, 3, (bool batchCulling))
- {
- // Fetch batch culling..
- const bool batchCulling = dAtob(argv[2]);
- STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, object)->setBatchCulling( batchCulling );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the sprites are render culled or not
- @return Whether the sprites are rendered culled or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, getBatchCulling, ConsoleBool, 2, 2, ())
- {
- return object->getBatchCulling();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the batch render sort mode.
- The render sort mode is used when isolated batch mode is on.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setBatchSortMode, ConsoleVoid, 3, 3, (renderSortMode))
- {
- // Fetch render sort mode.
- SceneRenderQueue::RenderSort batchSortMode = SceneRenderQueue::getRenderSortEnum( argv[2] );
- // Sanity!
- if ( batchSortMode == SceneRenderQueue::RENDER_SORT_INVALID )
- {
- // Warn.
- Con::warnf( "CompositeSprite::setBatchSortMode() - Unknown batch sort mode of '%s'.", argv[2] );
- return;
- }
- object->setBatchSortMode( batchSortMode );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the batch render sort mode.
- @return The render sort mode.
- */
- ConsoleMethodWithDocs(CompositeSprite, getBatchSortMode, ConsoleString, 2, 2, ())
- {
- return SceneRenderQueue::getRenderSortDescription( object->getBatchSortMode() );
- }
- //-----------------------------------------------------------------------------
- /*! Sets the stride which scales the position at which sprites are created.
- @param strideX The default stride of the local X axis.
- @param strideY The default stride of the local Y axis.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setDefaultSpriteStride, ConsoleVoid, 3, 4, (float strideX, [float strideY]]))
- {
- Vector2 stride;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("strideX strideY")
- if ( (elementCount == 2) && (argc == 3) )
- {
- stride.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- stride.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (strideX, [strideY])
- else if (elementCount == 1)
- {
- stride.x = dAtof(argv[2]);
- if (argc > 3)
- stride.y = dAtof(argv[3]);
- else
- stride.y = stride.x;
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setDefaultSpriteStride() - Invalid number of parameters!");
- return;
- }
- object->setDefaultSpriteStride( stride );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the stride which scales the position at which sprites are created.
- @return (float strideX/float strideY) The stride which scales the position at which sprites are created.
- */
- ConsoleMethodWithDocs(CompositeSprite, getDefaultSpriteStride, ConsoleString, 2, 2, ())
- {
- return object->getDefaultSpriteStride().scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the size at which sprites are created.
- @param width The default width of sprites.
- @param height The default height of sprites
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setDefaultSpriteSize, ConsoleVoid, 3, 4, (float width, [float height]))
- {
- Vector2 size;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("width height")
- if ( (elementCount == 2) && (argc == 3) )
- {
- size.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- size.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (width, [height])
- else if (elementCount == 1)
- {
- size.x = dAtof(argv[2]);
- if (argc > 3)
- size.y = dAtof(argv[3]);
- else
- size.y = size.x;
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setDefaultSpriteSize() - Invalid number of parameters!");
- return;
- }
- object->setDefaultSpriteSize( size );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the size at which sprites are created.
- @return (float width/float height) The size at which sprites are created.
- */
- ConsoleMethodWithDocs(CompositeSprite, getDefaultSpriteSize, ConsoleString, 2, 2, ())
- {
- return object->getDefaultSpriteSize().scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the angle at which sprites are created.
- @param angle The angle at which sprites are created.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setDefaultSpriteAngle, ConsoleVoid, 3, 3, (float angle))
- {
- // Fetch angle.
- const F32 angle = mDegToRad( dAtof(argv[2]) );
- static_cast<SpriteBatch*>(object)->setDefaultSpriteAngle( angle );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the angle at which sprites are created.
- @return (float angle) The angle at which sprites are created.
- */
- ConsoleMethodWithDocs(CompositeSprite, getDefaultSpriteAngle, ConsoleFloat, 3, 3, ())
- {
- return mRadToDeg( static_cast<SpriteBatch*>(object)->getDefaultSpriteAngle() );
- }
- //-----------------------------------------------------------------------------
- /*! Selects a sprite at the specified logical position.
- @param a b c d e f Logical positions #1 & #2 and four additional and optional arguments.
- @return Whether the sprite was selected or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, selectSprite, ConsoleBool, 3, 3, ( a b [c] [d] [e] [f] ))
- {
- return object->selectSprite( SpriteBatchItem::LogicalPosition(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Selects a sprite with the specified batch Id.
- @param batchId The batch Id of the sprite to select.
- @return Whether the sprite was selected or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, selectSpriteId, ConsoleBool, 3, 3, ( int batchId ))
- {
- return object->selectSpriteId( dAtoi(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Selects a sprite with the specified name.
- @param name The name of the sprite.
- @return Whether the sprite was selected or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, selectSpriteName, ConsoleBool, 3, 3, ( name ))
- {
- return object->selectSpriteName( argv[2] );
- }
- //-----------------------------------------------------------------------------
- /*! Deselects any selected sprite.
- This is not required but can be used to stop accidental changes to sprites.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, deselectSprite, ConsoleVoid, 2, 2, ())
- {
- return object->deselectSprite();
- }
- //-----------------------------------------------------------------------------
- /*! Checks whether a sprite is selected or not.
- @return Whether a sprite is selected or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, isSpriteSelected, ConsoleBool, 2, 2, ())
- {
- return object->isSpriteSelected();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite image and optional frame.
- @param imageAssetId The image to set the sprite to.
- @param imageFrame The image frame of the imageAssetId to set the sprite to.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteImage, ConsoleVoid, 3, 4, (imageAssetId, [imageFrame]))
- {
- // Was a frame specified?
- if (argc >= 4)
- {
- // Was it a number or a string?
- if (!dIsalpha(*argv[3]))
- {
- // Fetch the numerical frame and set the image
- const U32 frame = argc >= 4 ? dAtoi(argv[3]) : 0;
- object->setSpriteImage( argv[2], frame );
- }
- else
- {
- // Set the image and pass the named frame string
- object->setSpriteImage( argv[2], argv[3] );
- }
- }
- else
- {
- // Frame was not specified, use default 0 and set the image
- const U32 frame = 0;
- object->setSpriteImage( argv[2], frame );
- }
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite image.
- @return The sprite image.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteImage, ConsoleString, 2, 2, ())
- {
- return object->getSpriteImage();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite image frame.
- @param imageFrame The image frame to set the sprite to.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteImageFrame, ConsoleVoid, 3, 3, (int imageFrame))
- {
- // Fetch frame.
- const U32 frame = dAtoi(argv[2]);
- object->setSpriteImageFrame( frame );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite image frame.
- @return The sprite image frame.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteImageFrame, ConsoleInt, 2, 2, ())
- {
- return object->getSpriteImageFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite named image frame.
- @param namedFrame The named image frame to set the sprite to.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteNamedImageFrame, ConsoleVoid, 3, 3, (namedFrame))
- {
- object->setSpriteNamedImageFrame( argv[2] );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite named image frame.
- @return The sprite named image frame.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteNamedImageFrame, ConsoleString, 2, 2, ())
- {
- return object->getSpriteNamedImageFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite animation.
- @param imageAssetId The animation to set the sprite to.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteAnimation, ConsoleVoid, 3, 4, (animationAssetId))
- {
- object->setSpriteAnimation( argv[2] );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite animation.
- @return The sprite animation.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteAnimation, ConsoleString, 2, 2, ())
- {
- return object->getSpriteAnimation();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the current animation frame for the selected sprite. IMPORTANT: this is not the image frame number used in the animation!
- @param frame Which frame of the animation to display
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteAnimationFrame, ConsoleVoid, 3, 3, (int animationFrame))
- {
- // Fetch frame.
- const U32 frame = dAtoi(argv[2]);
- object->setSpriteAnimationFrame(frame);
- }
- //-----------------------------------------------------------------------------
- /*! Gets current frame index used in the animation for the selected sprite. IMPORTANT: this is not the image frame number!
- @return The current numerical animation frame for the selected sprite
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteAnimationFrame, ConsoleInt, 2, 2, ())
- {
- return object->getSpriteAnimationFrame();
- }
- //-----------------------------------------------------------------------------
- /*! Clears any image or animation asset from the sprite.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, clearSpriteAsset, ConsoleVoid, 2, 2, ())
- {
- return object->clearSpriteAsset();
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether the sprite is visible or not.
- @param visible Whether the sprite is visible or not.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteVisible, ConsoleVoid, 3, 3, (bool visible))
- {
- // Fetch visible.
- const bool visible = dAtob(argv[2]);
- object->setSpriteVisible( visible );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the sprite is visible or not.
- @return Whether the sprite is visible or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteVisible, ConsoleBool, 2, 2, ())
- {
- return object->getSpriteVisible();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprites local position.
- @param localX The local position X.
- @param localY The local position Y.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteLocalPosition, ConsoleVoid, 3, 4, (float localX, float localY))
- {
- Vector2 localPosition;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ( (elementCount == 2) && (argc == 3) )
- {
- localPosition.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- localPosition.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (x, y)
- else if ( elementCount == 1 && (argc > 3) )
- {
- localPosition.x = dAtof(argv[2]);
- localPosition.y = dAtof(argv[3]);
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setSpriteLocalPosition() - Invalid number of parameters!");
- return;
- }
- object->setSpriteLocalPosition( localPosition );
- object->setSpatialDirty();
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite local position.
- @return The sprite local position.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteLocalPosition, ConsoleString, 2, 2, ())
- {
- return object->getSpriteLocalPosition().scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite logical position.
- @return The sprite logical position.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteLogicalPosition, ConsoleString, 2, 2, ())
- {
- return object->getSpriteLogicalPosition().getString();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprites local angle.
- @param localAngle The sprite local angle.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteAngle, ConsoleVoid, 3, 3, (float localAngle))
- {
- // Fetch angle.
- const F32 angle = mDegToRad( dAtof(argv[2]) );
- object->setSpriteAngle( angle );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite local angle.
- @return The sprite local angle.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteAngle, ConsoleFloat, 2, 2, ())
- {
- return mRadToDeg( object->getSpriteAngle() );
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprites depth.
- @param depth The sprite depth.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteDepth, ConsoleVoid, 3, 3, (float depth))
- {
- // Fetch depth.
- const F32 depth = dAtof(argv[2]);
- object->setSpriteDepth( depth );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite depth.
- @return The sprite depth.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteDepth, ConsoleFloat, 2, 2, ())
- {
- return object->getSpriteDepth();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite size.
- @param width The sprite width.
- @param height The sprite height
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteSize, ConsoleVoid, 3, 4, (float width, [float height]))
- {
- Vector2 size;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("width height")
- if ( (elementCount == 2) && (argc == 3) )
- {
- size.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- size.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (width, [height])
- else if (elementCount == 1)
- {
- size.x = dAtof(argv[2]);
- if (argc > 3)
- size.y = dAtof(argv[3]);
- else
- size.y = size.x;
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setSpriteSize() - Invalid number of parameters!");
- return;
- }
- object->setSpriteSize( size );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite size.
- @return (float width/float height) The sprite size.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteSize, ConsoleString, 2, 2, ())
- {
- return object->getSpriteSize().scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether the sprite is flipped along its local X axis or not.
- @param flipX Whether the sprite is flipped along its local X axis or not.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteFlipX, ConsoleVoid, 3, 3, (bool flipX))
- {
- // Fetch flipX.
- const bool flipX = dAtob(argv[2]);
- object->setSpriteFlipX( flipX );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the sprite is flipped along its local X axis or not.
- @return Whether the sprite is flipped along its local X axis or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteFlipX, ConsoleBool, 2, 2, ())
- {
- return object->getSpriteFlipX();
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether the sprite is flipped along its local Y axis or not.
- @param flipY Whether the sprite is flipped along its local Y axis or not.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteFlipY, ConsoleVoid, 3, 3, (bool flipY))
- {
- const bool flipY = dAtob(argv[2]);
- object->setSpriteFlipY( flipY );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether the sprite is flipped along its local Y axis or not.
- @return Whether the sprite is flipped along its local Y axis or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteFlipY, ConsoleBool, 2, 2, ())
- {
- return object->getSpriteFlipY();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprites sort point.
- @param localX The local sort point X.
- @param localY The local sort point Y.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteSortPoint, ConsoleVoid, 3, 4, (float localX, float localY))
- {
- Vector2 sortPoint;
- // Fetch element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ( (elementCount == 2) && (argc == 3) )
- {
- sortPoint.x = dAtof(Utility::mGetStringElement(argv[2], 0));
- sortPoint.y = dAtof(Utility::mGetStringElement(argv[2], 1));
- }
- // (x, y)
- else if ( elementCount == 1 && (argc > 3) )
- {
- sortPoint.x = dAtof(argv[2]);
- sortPoint.y = dAtof(argv[3]);
- }
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::setSpriteSortPoint() - Invalid number of parameters!");
- return;
- }
- object->setSpriteSortPoint( sortPoint );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite local sort point.
- @return The sprite local sort point.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteSortPoint, ConsoleString, 2, 2, ())
- {
- return object->getSpriteSortPoint().scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the name of the render group used to sort the sprite during rendering.
- @param renderGroup The name of the render group to use. Defaults to nothing.
- @return No return value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteRenderGroup, ConsoleVoid, 3, 3, (renderGroup))
- {
- object->setSpriteRenderGroup( argv[2] );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the name of the render group used to sort the sprite during rendering.
- @return The render group used to sort the object during rendering.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteRenderGroup, ConsoleString, 2, 2, ())
- {
- return object->getSpriteRenderGroup();
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether sprite blending is on or not.
- @blendMode Whether sprite blending is on or not.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteBlendMode, ConsoleVoid, 3, 3, (bool blendMode))
- {
- // Fetch blend mode.
- const bool blendMode = dAtob(argv[2]);
- object->setSpriteBlendMode( blendMode );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether sprite blending is on or not.
- @return (bool blendMode) Whether sprite blending is on or not.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteBlendMode, ConsoleBool, 2, 2, ())
- {
- return object->getSpriteBlendMode();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite source blend factor.
- @param srcBlend The sprite source blend factor.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteSrcBlendFactor, ConsoleVoid, 3, 3, (srcBlend))
- {
- // Fetch source blend factor.
- GLenum blendFactor = SceneObject::getSrcBlendFactorEnum(argv[2]);
- object->setSpriteSrcBlendFactor( blendFactor );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite source blend factor.
- @return (srcBlend) The sprite source blend factor.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteSrcBlendFactor, ConsoleString, 2, 2, ())
- {
- return SceneObject::getSrcBlendFactorDescription( object->getSpriteSrcBlendFactor() );
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite destination blend factor.
- @param dstBlend The sprite destination blend factor.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteDstBlendFactor, ConsoleVoid, 3, 3, (dstBlend))
- {
- // Fetch destination blend factor.
- GLenum blendFactor = SceneObject::getDstBlendFactorEnum(argv[2]);
- object->setSpriteDstBlendFactor( blendFactor );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite destination blend factor.
- @return (dstBlend) The sprite destination blend factor.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteDstBlendFactor, ConsoleString, 2, 2, ())
- {
- return SceneObject::getDstBlendFactorDescription( object->getSpriteDstBlendFactor() );
- }
- //-----------------------------------------------------------------------------
- /*! or ( stockColorName ) - Sets the sprite blend color.
- @param red The red value.
- @param green The green value.
- @param blue The blue value.
- @param alpha The alpha value.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteBlendColor, ConsoleVoid, 3, 6, (float red, float green, float blue, [float alpha = 1.0]))
- {
- // The colors.
- F32 red;
- F32 green;
- F32 blue;
- F32 alpha = 1.0f;
- // Space separated.
- if (argc == 3 )
- {
- // Grab the element count.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // Has a single argument been specified?
- if ( elementCount == 1 )
- {
- // Is a sprite selected?
- if ( !object->isSpriteSelected() )
- {
- // No, so warn.
- Con::warnf("CompositeSprite::setSpriteBlendColor() - Cannot set sprite blend color as no sprite is selected." );
- return;
- }
- Con::setData( TypeColorF, &const_cast<ColorF&>(object->getSpriteBlendColor()), 0, 1, &(argv[2]) );
- return;
- }
- // ("R G B [A]")
- if ((elementCount == 3) || (elementCount == 4))
- {
- // Extract the color.
- red = dAtof(Utility::mGetStringElement(argv[2], 0));
- green = dAtof(Utility::mGetStringElement(argv[2], 1));
- blue = dAtof(Utility::mGetStringElement(argv[2], 2));
- // Grab the alpha if it's there.
- if (elementCount > 3)
- alpha = dAtof(Utility::mGetStringElement(argv[2], 3));
- }
- // Invalid.
- else
- {
- Con::warnf("SceneObject::setBlendColor() - Invalid Number of parameters!");
- return;
- }
- }
- // (R, G, B)
- else if (argc >= 5)
- {
- red = dAtof(argv[2]);
- green = dAtof(argv[3]);
- blue = dAtof(argv[4]);
- // Grab the alpha if it's there.
- if (argc > 5)
- alpha = dAtof(argv[5]);
- }
- // Invalid.
- else
- {
- Con::warnf("SceneObject::setBlendColor() - Invalid Number of parameters!");
- return;
- }
- // Set blend color.
- object->setSpriteBlendColor(ColorF(red, green, blue, alpha));
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite blend color
- @param allowColorNames Whether to allow stock color names to be returned or not. Optional: Defaults to false.
- @return (float red / float green / float blue / float alpha) The sprite blend color.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteBlendColor, ConsoleString, 2, 3, (allowColorNames))
- {
- // Get Blend color.
- ColorF blendColor = object->getSpriteBlendColor();
- // Fetch allow color names flag.
- const bool allowColorNames = (argc > 2) ? dAtob(argv[2] ) : false;
- // Are color names allowed?
- if ( allowColorNames )
- {
- // Yes, so fetch the field value.
- return Con::getData( TypeColorF, &blendColor, 0 );
- }
- // No, so fetch the raw color values.
- return blendColor.scriptThis();
- }
- //-----------------------------------------------------------------------------
- /*! Sets the sprite color alpha (transparency).
- The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent.
- @param alpha The alpha value.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteBlendAlpha, ConsoleVoid, 3, 3, (float alpha))
- {
- object->setSpriteBlendAlpha( dAtof(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite color alpha (transparency).
- @return (float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteBlendAlpha, ConsoleFloat, 2, 2, ())
- {
- return object->getSpriteBlendAlpha();
- }
- //-----------------------------------------------------------------------------
- /*! Set the sprite alpha test.
- @param value Numeric value of 0.0 to 1.0 to turn on alpha testing. Less than zero to disable alpha testing.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteAlphaTest, ConsoleVoid, 3, 3, (float alpha))
- {
- object->setSpriteAlphaTest(dAtof(argv[2]));
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite alpha test.
- @return (S32) A value of 0 to 255 if alpha testing is enabled. <0 represents disabled alpha testing.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteAlphaTest, ConsoleFloat, 2, 2, ())
- {
- return object->getSpriteAlphaTest();
- }
- //-----------------------------------------------------------------------------
- /*! Set the sprite data object.
- NOTE: This object will be persisted alongside the composite sprite.
- To clear the object you can pass an empty string.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteDataObject, ConsoleVoid, 3, 3, (object))
- {
- object->setSpriteDataObject( Sim::findObject( argv[2] ) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite data object.
- @return The sprite data object.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteDataObject, ConsoleString, 2, 2, ())
- {
- return object->getSpriteDataObject()->getIdString();
- }
- //-----------------------------------------------------------------------------
- /*! Set the sprite user data field.
- @param data A space separated string containing the data you wish to store.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteUserData, ConsoleVoid, 3, 3, (data))
- {
- StringTableEntry userData = StringTable->insert(argv[2]);
- object->setUserData( (void*)userData );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite user data.
- @return The sprite user data.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteUserData, ConsoleString, 2, 2, ())
- {
- const char* userData = (const char*) object->getUserData();
- return userData;
- }
- //-----------------------------------------------------------------------------
- /*! Set the sprite name.
- This must be unique within this composite sprite instance. To clear the name you can pass an empty string.
- @return No return Value.
- */
- ConsoleMethodWithDocs(CompositeSprite, setSpriteName, ConsoleVoid, 3, 3, (name))
- {
- object->setSpriteName( argv[2] );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the sprite name.
- @return The sprite name.
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteName, ConsoleString, 2, 2, ())
- {
- return object->getSpriteName();
- }
- //-----------------------------------------------------------------------------
- /*! Gets the SpriteBatchId of the currently selected sprite.
- @returns The SpriteBatchId
- */
- ConsoleMethodWithDocs(CompositeSprite, getSpriteId, ConsoleInt, 2, 2, ())
- {
- return object->getSpriteId();
- }
- //-----------------------------------------------------------------------------
- /*! Picks sprites intersecting the specified point with optional group/layer masks.
- @param x/y The coordinate of the point as either (\x y\ or (x,y)
- @return Returns list of sprite Ids.
- */
- ConsoleMethodWithDocs(CompositeSprite, pickPoint, ConsoleString, 3, 4, (x / y ))
- {
- // Fetch sprite batch query and clear results.
- SpriteBatchQuery* pSpriteBatchQuery = object->getSpriteBatchQuery( true );
- // Is the sprite batch query available?
- if ( pSpriteBatchQuery == NULL )
- {
- // No, so warn.
- Con::warnf( "CompositeSprite::pickPoint() - Cannot pick sprites if clipping mode is off." );
- // Return nothing.
- return NULL;
- }
- // The point.
- Vector2 point;
- // The index of the first optional parameter.
- U32 firstArg;
- // Grab the number of elements in the first parameter.
- U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ((elementCount == 2) && (argc < 8))
- {
- point = Utility::mGetStringElementVector(argv[2]);
- firstArg = 3;
- }
-
- // (x, y)
- else if ((elementCount == 1) && (argc > 3))
- {
- point = Vector2(dAtof(argv[2]), dAtof(argv[3]));
- firstArg = 4;
- }
-
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::pickPoint() - Invalid number of parameters!");
- return NULL;
- }
- // Fetch the render transform.
- const b2Transform& renderTransform = object->getRenderTransform();
- // Transform into local space.
- point = b2MulT( renderTransform, point );
- // Perform query.
- pSpriteBatchQuery->queryPoint( point, true );
- // Fetch result count.
- const U32 resultCount = pSpriteBatchQuery->getQueryResultsCount();
- // Finish if no results.
- if (resultCount == 0 )
- return NULL;
- // Fetch results.
- typeSpriteBatchQueryResultVector& queryResults = pSpriteBatchQuery->getQueryResults();
- // Set Max Buffer Size.
- const U32 maxBufferSize = 4096;
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(maxBufferSize);
- // Set Buffer Counter.
- U32 bufferCount = 0;
- // Add picked sprites.
- for ( U32 n = 0; n < resultCount; n++ )
- {
- // Output Object ID.
- bufferCount += dSprintf( pBuffer + bufferCount, maxBufferSize-bufferCount, "%d ", queryResults[n].mpSpriteBatchItem->getBatchId() );
- // Finish early if we run out of buffer space.
- if ( bufferCount >= maxBufferSize )
- {
- // Warn.
- Con::warnf("CompositeSprite::pickPoint() - Too many items picked to return to scripts!");
- break;
- }
- }
- // Clear sprite batch query.
- pSpriteBatchQuery->clearQuery();
- // Return buffer.
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- /*! Picks sprites intersecting the specified area with optional group/layer masks.
- @param startx/y The coordinates of the start point as either (\x y\ or (x,y)
- @param endx/y The coordinates of the end point as either (\x y\ or (x,y)
- @return Returns list of sprite Ids.
- */
- ConsoleMethodWithDocs(CompositeSprite, pickArea, ConsoleString, 4, 6, (startx/y, endx/y ))
- {
- // Fetch sprite batch query and clear results.
- SpriteBatchQuery* pSpriteBatchQuery = object->getSpriteBatchQuery( true );
- // Is the sprite batch query available?
- if ( pSpriteBatchQuery == NULL )
- {
- // No, so warn.
- Con::warnf( "CompositeSprite::pickArea() - Cannot pick sprites if clipping mode is off." );
- // Return nothing.
- return NULL;
- }
- // Upper left and lower right bound.
- Vector2 v1, v2;
- // The index of the first optional parameter.
- U32 firstArg;
- // Grab the number of elements in the first two parameters.
- U32 elementCount1 = Utility::mGetStringElementCount(argv[2]);
- U32 elementCount2 = 1;
- if (argc > 3)
- elementCount2 = Utility::mGetStringElementCount(argv[3]);
- // ("x1 y1 x2 y2")
- if ((elementCount1 == 4) && (argc < 9))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[2], 2);
- firstArg = 3;
- }
-
- // ("x1 y1", "x2 y2")
- else if ((elementCount1 == 2) && (elementCount2 == 2) && (argc > 3) && (argc < 10))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[3]);
- firstArg = 4;
- }
-
- // (x1, y1, x2, y2)
- else if (argc > 5)
- {
- v1 = Vector2(dAtof(argv[2]), dAtof(argv[3]));
- v2 = Vector2(dAtof(argv[4]), dAtof(argv[5]));
- firstArg = 6;
- }
-
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::pickArea() - Invalid number of parameters!");
- return NULL;
- }
- // Calculate normalized AABB.
- b2AABB aabb;
- aabb.lowerBound.x = getMin( v1.x, v2.x );
- aabb.lowerBound.y = getMin( v1.y, v2.y );
- aabb.upperBound.x = getMax( v1.x, v2.x );
- aabb.upperBound.y = getMax( v1.y, v2.y );
- // Calculate local OOBB.
- b2Vec2 localOOBB[4];
- CoreMath::mAABBtoOOBB( aabb, localOOBB );
- CoreMath::mCalculateInverseOOBB( localOOBB, object->getRenderTransform(), localOOBB );
- // Calculate local AABB.
- b2AABB localAABB;
- CoreMath::mOOBBtoAABB( localOOBB, localAABB );
-
- // Convert OOBB to a PolygonShape
- b2PolygonShape oobb_polygon;
- oobb_polygon.Set(localOOBB, 4);
- // Perform query.
- pSpriteBatchQuery->queryOOBB( localAABB, oobb_polygon, true );
- // Fetch result count.
- const U32 resultCount = pSpriteBatchQuery->getQueryResultsCount();
- // Finish if no results.
- if (resultCount == 0 )
- return NULL;
- // Fetch results.
- typeSpriteBatchQueryResultVector& queryResults = pSpriteBatchQuery->getQueryResults();
- // Set Max Buffer Size.
- const U32 maxBufferSize = 4096;
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(maxBufferSize);
- // Set Buffer Counter.
- U32 bufferCount = 0;
- // Add picked objects.
- for ( U32 n = 0; n < resultCount; n++ )
- {
- // Output Object ID.
- bufferCount += dSprintf( pBuffer + bufferCount, maxBufferSize-bufferCount, "%d ", queryResults[n].mpSpriteBatchItem->getBatchId() );
- // Finish early if we run out of buffer space.
- if ( bufferCount >= maxBufferSize )
- {
- // Warn.
- Con::warnf("CompositeSprite::pickArea() - Too many items picked to return to scripts!");
- break;
- }
- }
- // Clear sprite batch query.
- pSpriteBatchQuery->clearQuery();
- // Return buffer.
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- /*! Picks sprites intersecting the specified ray with optional group/layer masks.
- @param startx/y The coordinates of the start point as either (\x y\ or (x,y)
- @param endx/y The coordinates of the end point as either (\x y\ or (x,y)
- @return Returns list of sprite Ids
- */
- ConsoleMethodWithDocs(CompositeSprite, pickRay, ConsoleString, 4, 6, (startx/y, endx/y))
- {
- // Fetch sprite batch query and clear results.
- SpriteBatchQuery* pSpriteBatchQuery = object->getSpriteBatchQuery( true );
- // Is the sprite batch query available?
- if ( pSpriteBatchQuery == NULL )
- {
- // No, so warn.
- Con::warnf( "CompositeSprite::pickRay() - Cannot pick sprites if clipping mode is off." );
- // Return nothing.
- return NULL;
- }
- // Upper left and lower right bound.
- Vector2 v1, v2;
- // The index of the first optional parameter.
- U32 firstArg;
- // Grab the number of elements in the first two parameters.
- U32 elementCount1 = Utility::mGetStringElementCount(argv[2]);
- U32 elementCount2 = 1;
- if (argc > 3)
- elementCount2 = Utility::mGetStringElementCount(argv[3]);
- // ("x1 y1 x2 y2")
- if ((elementCount1 == 4) && (argc < 9))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[2], 2);
- firstArg = 3;
- }
-
- // ("x1 y1", "x2 y2")
- else if ((elementCount1 == 2) && (elementCount2 == 2) && (argc > 3) && (argc < 10))
- {
- v1 = Utility::mGetStringElementVector(argv[2]);
- v2 = Utility::mGetStringElementVector(argv[3]);
- firstArg = 4;
- }
-
- // (x1, y1, x2, y2)
- else if (argc > 5)
- {
- v1 = Vector2(dAtof(argv[2]), dAtof(argv[3]));
- v2 = Vector2(dAtof(argv[4]), dAtof(argv[5]));
- firstArg = 6;
- }
-
- // Invalid
- else
- {
- Con::warnf("CompositeSprite::pickRay() - Invalid number of parameters!");
- return NULL;
- }
- // Fetch the render transform.
- const b2Transform& renderTransform = object->getRenderTransform();
- // Transform into local space.
- v1 = b2MulT( renderTransform, v1 );
- v2 = b2MulT( renderTransform, v2 );
- // Perform query.
- pSpriteBatchQuery->queryRay( v1, v2, true );
- // Sanity!
- AssertFatal( pSpriteBatchQuery->getIsRaycastQueryResult(), "Invalid non-ray-cast query result returned." );
- // Fetch result count.
- const U32 resultCount = pSpriteBatchQuery->getQueryResultsCount();
- // Finish if no results.
- if (resultCount == 0 )
- return NULL;
- // Sort ray-cast result.
- pSpriteBatchQuery->sortRaycastQueryResult();
- // Fetch results.
- typeSpriteBatchQueryResultVector& queryResults = pSpriteBatchQuery->getQueryResults();
- // Set Max Buffer Size.
- const U32 maxBufferSize = 4096;
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(maxBufferSize);
- // Set Buffer Counter.
- U32 bufferCount = 0;
- // Add Picked Objects to List.
- for ( U32 n = 0; n < resultCount; n++ )
- {
- // Output Object ID.
- bufferCount += dSprintf( pBuffer + bufferCount, maxBufferSize-bufferCount, "%d ", queryResults[n].mpSpriteBatchItem->getBatchId() );
- // Finish early if we run out of buffer space.
- if ( bufferCount >= maxBufferSize )
- {
- // Warn.
- Con::warnf("CompositeSprite::pickRay() - Too many items picked to return to scripts!");
- break;
- }
- }
- // Clear sprite batch query.
- pSpriteBatchQuery->clearQuery();
- // Return buffer.
- return pBuffer;
- }
- ConsoleMethodGroupEndWithDocs(CompositeSprite)
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