nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 преди 2 години
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 12 години
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." преди 11 години
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." преди 11 години
PNGImage.h 699804a397 Layered Image Asset преди 3 години
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. преди 12 години
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 12 години
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 12 години
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. преди 12 години
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. преди 12 години
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update преди 11 години
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. преди 12 години
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development преди 12 години
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 12 години
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 12 години
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update преди 11 години
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update преди 11 години
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds преди 4 години
dgl.cc ef1f03cf33 Groundwork for editor преди 4 години
dgl.h ef1f03cf33 Groundwork for editor преди 4 години
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. преди 12 години
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." преди 11 години
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors преди 7 години
gBitmap.cc 42b50d8984 Fixed an ImageAsset Blending Issue преди 3 години
gBitmap.h 42b50d8984 Fixed an ImageAsset Blending Issue преди 3 години
gColor.cc f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 преди 2 години
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl преди 4 години
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. преди 5 години
gFont.cc 9f68dc45c4 add bitmap fonts преди 11 години
gFont.h 9f68dc45c4 add bitmap fonts преди 11 години
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors преди 4 години
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 12 години
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. преди 5 години
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) преди 12 години
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. преди 5 години