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- <p>Inherits <a class="el" href="classSceneObject.html">SceneObject</a>.</p>
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- Public Member Functions</h2></td></tr>
- <tr class="memitem:a3daa9a7a782d51621136d5e45b6cc210"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3daa9a7a782d51621136d5e45b6cc210">addSprite</a> ([a][b][c][d][e][f])</td></tr>
- <tr class="separator:a3daa9a7a782d51621136d5e45b6cc210"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a903d40cdcbde4ef791f1022fc7b3eac5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a903d40cdcbde4ef791f1022fc7b3eac5">clearSpriteAsset</a> ()</td></tr>
- <tr class="separator:a903d40cdcbde4ef791f1022fc7b3eac5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6e95cbe82c40a72051abe54c8a5fdeb1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6e95cbe82c40a72051abe54c8a5fdeb1">clearSprites</a> ()</td></tr>
- <tr class="separator:a6e95cbe82c40a72051abe54c8a5fdeb1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0e4a9b6692a90348642f0ce184ec3108"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0e4a9b6692a90348642f0ce184ec3108">deselectSprite</a> ()</td></tr>
- <tr class="separator:a0e4a9b6692a90348642f0ce184ec3108"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a823f08b274b9f8872fb0beb1deedb098"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a823f08b274b9f8872fb0beb1deedb098">getBatchCulling</a> ()</td></tr>
- <tr class="separator:a823f08b274b9f8872fb0beb1deedb098"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7d9a7f051b28db96259e0842997ea9b7"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a7d9a7f051b28db96259e0842997ea9b7">getBatchIsolated</a> ()</td></tr>
- <tr class="separator:a7d9a7f051b28db96259e0842997ea9b7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a92a3c42795f87baf741024b1fc251ec8"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a92a3c42795f87baf741024b1fc251ec8">getBatchLayout</a> ()</td></tr>
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- <tr class="memitem:a44cbb51426f41c0f669303d129608d05"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a44cbb51426f41c0f669303d129608d05">getBatchSortMode</a> ()</td></tr>
- <tr class="separator:a44cbb51426f41c0f669303d129608d05"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a828ad430e0d23d1223c7317a814d2a53"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a828ad430e0d23d1223c7317a814d2a53">getDefaultSpriteAngle</a> ()</td></tr>
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- <tr class="memitem:ae06894924cd80f7e3e128d786ec37c3e"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae06894924cd80f7e3e128d786ec37c3e">getDefaultSpriteSize</a> ()</td></tr>
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- <tr class="memitem:a45c80639af9081835564840e47704c4e"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a45c80639af9081835564840e47704c4e">getDefaultSpriteStride</a> ()</td></tr>
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- <tr class="memitem:ad039e9195630ce05865632240253c509"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ad039e9195630ce05865632240253c509">getSpriteAlphaTest</a> ()</td></tr>
- <tr class="separator:ad039e9195630ce05865632240253c509"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2fd366d6a309272b20e933e76b565f94"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2fd366d6a309272b20e933e76b565f94">getSpriteAngle</a> ()</td></tr>
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- <tr class="memitem:a7ad5781dadd9e3b37dba55ba99932fe9"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a7ad5781dadd9e3b37dba55ba99932fe9">getSpriteAnimation</a> ()</td></tr>
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- <tr class="memitem:a25e99271d74807250a6401b93d19f53f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a25e99271d74807250a6401b93d19f53f">getSpriteBlendAlpha</a> ()</td></tr>
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- <tr class="memitem:ab0293c206b1a3ed81c1ee873dcf12b35"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab0293c206b1a3ed81c1ee873dcf12b35">getSpriteBlendColor</a> (allowColorNames)</td></tr>
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- <tr class="memitem:aafa806c8cba3c692e1144b67d76e5b5d"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aafa806c8cba3c692e1144b67d76e5b5d">getSpriteBlendMode</a> ()</td></tr>
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- <tr class="memitem:a381fc9bc111cfffb6203d3663da9e29f"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a381fc9bc111cfffb6203d3663da9e29f">getSpriteCount</a> ()</td></tr>
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- <tr class="memitem:a0a7da15e51fa5965edc723984bba6f56"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0a7da15e51fa5965edc723984bba6f56">getSpriteDataObject</a> ()</td></tr>
- <tr class="separator:a0a7da15e51fa5965edc723984bba6f56"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3d148524ccedb1332ecdaf46af5d68b4"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3d148524ccedb1332ecdaf46af5d68b4">getSpriteDepth</a> ()</td></tr>
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- <tr class="memitem:a2e17b40f9af3447e1d73af1a08e6cf96"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2e17b40f9af3447e1d73af1a08e6cf96">getSpriteDstBlendFactor</a> ()</td></tr>
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- <tr class="memitem:a24daa5f27723404fa7d972b463c22e5a"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a24daa5f27723404fa7d972b463c22e5a">getSpriteFlipX</a> ()</td></tr>
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- <tr class="memitem:a672abf672ba90afc229bc2cec0d1c283"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a672abf672ba90afc229bc2cec0d1c283">getSpriteFlipY</a> ()</td></tr>
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- <tr class="memitem:ac686f90e3277c127301a39fd523f8540"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ac686f90e3277c127301a39fd523f8540">getSpriteImage</a> ()</td></tr>
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- <tr class="memitem:aee98206d45a85e00354d091a5516435e"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aee98206d45a85e00354d091a5516435e">getSpriteImageFrame</a> ()</td></tr>
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- <tr class="memitem:a59f8519c283ffd96b2e9911487350db1"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a59f8519c283ffd96b2e9911487350db1">getSpriteLocalPosition</a> ()</td></tr>
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- <tr class="memitem:aac241cd58c0793caa852267e5e2ee1fe"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aac241cd58c0793caa852267e5e2ee1fe">getSpriteName</a> ()</td></tr>
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- <tr class="memitem:a3decb38225ed6c19b9e9c749bc567d33"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3decb38225ed6c19b9e9c749bc567d33">getSpriteRenderGroup</a> ()</td></tr>
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- <tr class="memitem:afe4c29675088189031f6af76eaf36e45"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afe4c29675088189031f6af76eaf36e45">getSpriteSize</a> ()</td></tr>
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- <tr class="memitem:afca5c638de399bff0518f7ce7cf0e136"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afca5c638de399bff0518f7ce7cf0e136">getSpriteSortPoint</a> ()</td></tr>
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- <tr class="memitem:a6035f770fc95b99fdf90c3adc7c155b4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6035f770fc95b99fdf90c3adc7c155b4">getSpriteSrcBlendFactor</a> ()</td></tr>
- <tr class="separator:a6035f770fc95b99fdf90c3adc7c155b4"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4eda40be36c4ea9bf0ed9a129ddb42d6"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4eda40be36c4ea9bf0ed9a129ddb42d6">getSpriteVisible</a> ()</td></tr>
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- <tr class="memitem:a4e11bdf808414300d403ddd7d25d5f14"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4e11bdf808414300d403ddd7d25d5f14">isSpriteSelected</a> ()</td></tr>
- <tr class="separator:a4e11bdf808414300d403ddd7d25d5f14"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a235dbe22708f8b7f8f1d4864f4e74408"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a235dbe22708f8b7f8f1d4864f4e74408">pickArea</a> (startx/y, endx/y)</td></tr>
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- <tr class="memitem:af9002c1c87ff8fae5d415c58f9f6a775"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af9002c1c87ff8fae5d415c58f9f6a775">pickPoint</a> (x/y)</td></tr>
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- <tr class="memitem:a749890ade4fbf5c652c6f769a0b44d7f"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a749890ade4fbf5c652c6f769a0b44d7f">pickRay</a> (startx/y, endx/y)</td></tr>
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- <tr class="memitem:a8a387ae67cc380fec763bd6f164b8855"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a8a387ae67cc380fec763bd6f164b8855">removeSprite</a> ()</td></tr>
- <tr class="separator:a8a387ae67cc380fec763bd6f164b8855"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7f3833f3b6ceb245903e589b8553cc4a"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a7f3833f3b6ceb245903e589b8553cc4a">selectSprite</a> (a b[c][d][e][f])</td></tr>
- <tr class="separator:a7f3833f3b6ceb245903e589b8553cc4a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab6cd0b4e4c15ef37a4083b400bf5c110"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab6cd0b4e4c15ef37a4083b400bf5c110">selectSpriteId</a> (int batchId)</td></tr>
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- <tr class="memitem:a89598c3eeb1f34359944868c698f1800"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a89598c3eeb1f34359944868c698f1800">selectSpriteName</a> (name)</td></tr>
- <tr class="separator:a89598c3eeb1f34359944868c698f1800"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a63a74fa82540a3f74575adb87ca32214"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a63a74fa82540a3f74575adb87ca32214">setBatchCulling</a> (bool batchCulling)</td></tr>
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- <tr class="memitem:afcc93d8509d7ca0789ecbfe3004fb735"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afcc93d8509d7ca0789ecbfe3004fb735">setBatchIsolated</a> (bool batchIsolated)</td></tr>
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- <tr class="memitem:a80b89b32ff5590470cd44990ae3287f5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a80b89b32ff5590470cd44990ae3287f5">setBatchLayout</a> (batchLayoutType)</td></tr>
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- <tr class="memitem:a82994cd2f851da255349ebc412c3897e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a82994cd2f851da255349ebc412c3897e">setBatchSortMode</a> (renderSortMode)</td></tr>
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- <tr class="memitem:a81ba1e40302381000023f88b120523f0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a81ba1e40302381000023f88b120523f0">setDefaultSpriteAngle</a> (float angle)</td></tr>
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- <tr class="memitem:a977aa44e12aa1c579bef0bb76c4886d5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a977aa44e12aa1c579bef0bb76c4886d5">setDefaultSpriteSize</a> (float width,[float height])</td></tr>
- <tr class="separator:a977aa44e12aa1c579bef0bb76c4886d5"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a2d169d44ae85f90e3edad07b438871f7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2d169d44ae85f90e3edad07b438871f7">setDefaultSpriteStride</a> (float strideX,[float strideY]])</td></tr>
- <tr class="separator:a2d169d44ae85f90e3edad07b438871f7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a767621b41f67808dfe9af49633dba170"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a767621b41f67808dfe9af49633dba170">setSpriteAlphaTest</a> (float alpha)</td></tr>
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- <tr class="memitem:a755de365e8da38ab90237a731ed910a6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a755de365e8da38ab90237a731ed910a6">setSpriteAngle</a> (float localAngle)</td></tr>
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- <tr class="memitem:ae71bcec7d9cc507504dc5f75428f46d1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae71bcec7d9cc507504dc5f75428f46d1">setSpriteAnimation</a> (animationAssetId)</td></tr>
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- <tr class="memitem:acb6ca856e7d9fd5c6f01aaab6e5947b0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#acb6ca856e7d9fd5c6f01aaab6e5947b0">setSpriteBlendAlpha</a> (float alpha)</td></tr>
- <tr class="separator:acb6ca856e7d9fd5c6f01aaab6e5947b0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af19be3526a5ab9085308594dbb9b4e8a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af19be3526a5ab9085308594dbb9b4e8a">setSpriteBlendColor</a> (float red, float green, float blue,[float alpha=1.0])</td></tr>
- <tr class="separator:af19be3526a5ab9085308594dbb9b4e8a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9b444099a18a06778bb61df783482877"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9b444099a18a06778bb61df783482877">setSpriteBlendMode</a> (bool blendMode)</td></tr>
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- <tr class="memitem:a54d2e64d857642735cba5fee9368f961"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a54d2e64d857642735cba5fee9368f961">setSpriteDataObject</a> (object)</td></tr>
- <tr class="separator:a54d2e64d857642735cba5fee9368f961"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a56354bb3b1070a670eca6101b97e2213"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a56354bb3b1070a670eca6101b97e2213">setSpriteDepth</a> (float depth)</td></tr>
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- <tr class="memitem:aa4d945b2c25c7fedbb8b6aeb39d81c5a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aa4d945b2c25c7fedbb8b6aeb39d81c5a">setSpriteDstBlendFactor</a> (dstBlend)</td></tr>
- <tr class="separator:aa4d945b2c25c7fedbb8b6aeb39d81c5a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a9180a1361efc26dbced971c4bd5c5268"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9180a1361efc26dbced971c4bd5c5268">setSpriteFlipX</a> (bool flipX)</td></tr>
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- <tr class="memitem:a0457c9b68b987662f6dd8f95186e26a3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0457c9b68b987662f6dd8f95186e26a3">setSpriteFlipY</a> (bool flipY)</td></tr>
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- <tr class="memitem:ab047e58bcb46f61860d80e9314182ace"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab047e58bcb46f61860d80e9314182ace">setSpriteImage</a> (imageAssetId,[int imageFrame])</td></tr>
- <tr class="separator:ab047e58bcb46f61860d80e9314182ace"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:af19fec1d9c4c435d319b1d22fa2f3d18"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af19fec1d9c4c435d319b1d22fa2f3d18">setSpriteImageFrame</a> (int imageFrame)</td></tr>
- <tr class="separator:af19fec1d9c4c435d319b1d22fa2f3d18"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4b48a0d8694f631cbd6f07446f77642f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4b48a0d8694f631cbd6f07446f77642f">setSpriteLocalPosition</a> (float localX, float localY)</td></tr>
- <tr class="separator:a4b48a0d8694f631cbd6f07446f77642f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a1f9558698fb0f5fd4a929c466b15b936"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a1f9558698fb0f5fd4a929c466b15b936">setSpriteName</a> (name)</td></tr>
- <tr class="separator:a1f9558698fb0f5fd4a929c466b15b936"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a176ac3e428b140317fdd267164c048f7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a176ac3e428b140317fdd267164c048f7">setSpriteRenderGroup</a> (renderGroup)</td></tr>
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- <tr class="memitem:a0cca5073bfb7d4f23f7dbd57cef626d6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0cca5073bfb7d4f23f7dbd57cef626d6">setSpriteSize</a> (float width,[float height])</td></tr>
- <tr class="separator:a0cca5073bfb7d4f23f7dbd57cef626d6"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a6f703a93a5d6f2e0994409e3907f7da6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6f703a93a5d6f2e0994409e3907f7da6">setSpriteSortPoint</a> (float localX, float localY)</td></tr>
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- <tr class="memitem:a8b3a5c43a64c677f2a806c8425197ad1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a8b3a5c43a64c677f2a806c8425197ad1">setSpriteSrcBlendFactor</a> (srcBlend)</td></tr>
- <tr class="separator:a8b3a5c43a64c677f2a806c8425197ad1"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aee7c76c8d70ef2985fa75533f52df152"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aee7c76c8d70ef2985fa75533f52df152">setSpriteVisible</a> (bool visible)</td></tr>
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- <tr class="inherit_header pub_methods_classSceneObject"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSceneObject')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classSceneObject.html">SceneObject</a></td></tr>
- <tr class="memitem:a62e06541eee407c094f21b4cb9ae0bd8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a62e06541eee407c094f21b4cb9ae0bd8">addToScene</a> (<a class="el" href="classScene.html">Scene</a> scene)</td></tr>
- <tr class="separator:a62e06541eee407c094f21b4cb9ae0bd8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a8a37490ce2607eea1d15e2420ecfd975 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a37490ce2607eea1d15e2420ecfd975">applyAngularImpulse</a> (impulse)</td></tr>
- <tr class="separator:a8a37490ce2607eea1d15e2420ecfd975 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5e874ee5930df8b5122a8bb1f96fa061 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e874ee5930df8b5122a8bb1f96fa061">applyForce</a> (worldForce X/Y,[worldPoint X/Y])</td></tr>
- <tr class="separator:a5e874ee5930df8b5122a8bb1f96fa061 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa80e7544b2a407fa3da4511eb3e80596 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa80e7544b2a407fa3da4511eb3e80596">applyLinearImpulse</a> (worldImpulse X/Y,[worldPoint X/Y])</td></tr>
- <tr class="separator:aa80e7544b2a407fa3da4511eb3e80596 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:afb3bd2450b27449c287137fe1e31584f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb3bd2450b27449c287137fe1e31584f">applyTorque</a> (torque)</td></tr>
- <tr class="separator:afb3bd2450b27449c287137fe1e31584f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a4135083b05aee8ccd71c1f79db7677eb inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4135083b05aee8ccd71c1f79db7677eb">attachGui</a> (guiControl guiObject, <a class="el" href="classSceneWindow.html">SceneWindow</a> window,[sizeControl?=false])</td></tr>
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- <tr class="memitem:a344e59f0048853a01dbd3540bf3d36f0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a344e59f0048853a01dbd3540bf3d36f0">cancelMoveTo</a> ([autoStop=true])</td></tr>
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- <tr class="memitem:a942cba40dea2112b384a7d8b9ed6f71f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a942cba40dea2112b384a7d8b9ed6f71f">cancelRotateTo</a> ([autoStop=true])</td></tr>
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- <tr class="memitem:af467f46ddc43a1dfa5c6a6df30a3f068 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af467f46ddc43a1dfa5c6a6df30a3f068">clearCollisionShapes</a> ()</td></tr>
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- <tr class="memitem:ae077b671b9fd0cd02b819d2a1332ca83 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae077b671b9fd0cd02b819d2a1332ca83">copyAllCollisionShapes</a> (targetObject[, clearTargetShapes?])</td></tr>
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- <tr class="memitem:afb4827c664727e481dfa15551cf9eadd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb4827c664727e481dfa15551cf9eadd">copyCollisionShape</a> (int shapeIndex, targetObject)</td></tr>
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- <tr class="memitem:a79890a79392935ef7796378fe39da36b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a79890a79392935ef7796378fe39da36b">copyFrom</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[copyDynamicFields?=false])</td></tr>
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- <tr class="memitem:ac671c5ae840713d8ad9d11b608fb8fe4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac671c5ae840713d8ad9d11b608fb8fe4">createChainCollisionShape</a> (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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- <tr class="memitem:aabce0b0ecf1608387cec393c2a1893b2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aabce0b0ecf1608387cec393c2a1893b2">createCircleCollisionShape</a> (radius,[localPositionX, localPositionY])</td></tr>
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- <tr class="memitem:a984f47d35a1c3de431cf2c58b131ff42 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a984f47d35a1c3de431cf2c58b131ff42">createEdgeCollisionShape</a> (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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- <tr class="memitem:af98dd9bed25bedc8f47bad7bee1f08ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af98dd9bed25bedc8f47bad7bee1f08ff">createPolygonBoxCollisionShape</a> (width, height,[localCentroidX, localCentroidY],[angle])</td></tr>
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- <tr class="memitem:a9029f8f6df93d324a6894e8e0842064e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9029f8f6df93d324a6894e8e0842064e">createPolygonCollisionShape</a> (localPointsX/Y)</td></tr>
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- <tr class="memitem:a97a44f714d6cc7f46177d43597c3fca4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97a44f714d6cc7f46177d43597c3fca4">deleteCollisionShape</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a0663511d8b43025932834da4ac6f9fa2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0663511d8b43025932834da4ac6f9fa2">detachGui</a> ()</td></tr>
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- <tr class="memitem:a11a2e2b895abc92686845c59da970bab inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a11a2e2b895abc92686845c59da970bab">getAABB</a> ()</td></tr>
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- <tr class="memitem:a319bfcc99c03504b9a69c57427b2b858 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a319bfcc99c03504b9a69c57427b2b858">getActive</a> ()</td></tr>
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- <tr class="memitem:a5e2551c77752a00470e746c4b3dd370c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e2551c77752a00470e746c4b3dd370c">getAlphaTest</a> ()</td></tr>
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- <tr class="memitem:a215c8811b0a2838544d4735c18393028 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a215c8811b0a2838544d4735c18393028">getAngle</a> ()</td></tr>
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- <tr class="memitem:ab996f8082b126bc202edd616b449204a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab996f8082b126bc202edd616b449204a">getAngularDamping</a> ()</td></tr>
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- <tr class="memitem:af3fa96cd5fe3fc533757524f232a8efd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af3fa96cd5fe3fc533757524f232a8efd">getAngularVelocity</a> ()</td></tr>
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- <tr class="memitem:a3e123682bb8583f1b062c4444ee6916f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3e123682bb8583f1b062c4444ee6916f">getArea</a> ()</td></tr>
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- <tr class="memitem:a78ae2e51bf86c2061b69f2e01d29fc89 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a78ae2e51bf86c2061b69f2e01d29fc89">getAreaMax</a> (...)</td></tr>
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- <tr class="memitem:a5ebc4e7b8c2e4767ea8246b66608b427 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5ebc4e7b8c2e4767ea8246b66608b427">getAreaMin</a> ()</td></tr>
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- <tr class="memitem:adc574295f60e2d2999621e1a9e28f08d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adc574295f60e2d2999621e1a9e28f08d">getAutoSizing</a> ()</td></tr>
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- <tr class="memitem:a42eaf05061593592222a2c09ae7c1b76 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a42eaf05061593592222a2c09ae7c1b76">getAwake</a> ()</td></tr>
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- <tr class="memitem:ab9a7380f289d1d9c022dc40d79f81921 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab9a7380f289d1d9c022dc40d79f81921">getBlendAlpha</a> ()</td></tr>
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- <tr class="memitem:a342730f9ed30b8e4248f078a576261b8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a342730f9ed30b8e4248f078a576261b8">getBlendColor</a> (allowColorNames)</td></tr>
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- <tr class="memitem:ac459d2cb6fc7c9cb463d66ba79907189 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac459d2cb6fc7c9cb463d66ba79907189">getBlendMode</a> ()</td></tr>
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- <tr class="memitem:a435e62c046ffba20930eb239cd7bdf96 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a435e62c046ffba20930eb239cd7bdf96">getBodyType</a> ()</td></tr>
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- <tr class="memitem:af201eaee1e1fa2f2f9ab7f33b0feb063 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af201eaee1e1fa2f2f9ab7f33b0feb063">getBullet</a> ()</td></tr>
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- <tr class="memitem:a2d494dafee31f6c70f17abffe1cb5a64 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2d494dafee31f6c70f17abffe1cb5a64">getChainCollisionShapeAdjacentEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a89e82cfad223e3bc064d45ffb2835932 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a89e82cfad223e3bc064d45ffb2835932">getChainCollisionShapeAdjacentStart</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a579fed37a56bb33beda0dada0a3f44c6 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a579fed37a56bb33beda0dada0a3f44c6">getChainCollisionShapeHasAdjacentEnd</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:aa9d2ae76b51837495bc20ba6b8197152 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa9d2ae76b51837495bc20ba6b8197152">getChainCollisionShapeHasAdjacentStart</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a2b3c885fd98089167049080d90b44306 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2b3c885fd98089167049080d90b44306">getChainCollisionShapeLocalPoint</a> (int shapeIndex, int pointIndex)</td></tr>
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- <tr class="memitem:a033919ad55d7495a94a7f8465c55bf1f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a033919ad55d7495a94a7f8465c55bf1f">getChainCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a48e5da9f97b9443cd67d2b64ded9a003 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a48e5da9f97b9443cd67d2b64ded9a003">getCircleCollisionShapeLocalPosition</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a6bd178edb64e2b95a6d4be11dff0308e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6bd178edb64e2b95a6d4be11dff0308e">getCircleCollisionShapeRadius</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:adf54d99378b262181644d9353d9e0c34 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adf54d99378b262181644d9353d9e0c34">getCollisionCallback</a> ()</td></tr>
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- <tr class="memitem:a0cf63e67b7ca7b6d10f1f05744f7afd8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0cf63e67b7ca7b6d10f1f05744f7afd8">getCollisionGroups</a> ()</td></tr>
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- <tr class="memitem:a2454939f4279a5d9a49b2ef9a7e44354 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2454939f4279a5d9a49b2ef9a7e44354">getCollisionShapeArea</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:abec4c6d7d2ad62b6462d5a3c72cf0a0f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abec4c6d7d2ad62b6462d5a3c72cf0a0f">getCollisionShapeCount</a> ()</td></tr>
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- <tr class="memitem:adb73f63413159aba3775d4e98b859e2c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adb73f63413159aba3775d4e98b859e2c">getCollisionShapeDensity</a> (int shapeIndex)</td></tr>
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- <tr class="memitem:a92f69bf2ea0adef0e0627a3292e156fd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a92f69bf2ea0adef0e0627a3292e156fd">getSize</a> ()</td></tr>
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- <tr class="memitem:a971ec4265a29d40c66f1c8d9672d76db inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a971ec4265a29d40c66f1c8d9672d76db">getSizeX</a> ()</td></tr>
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- <tr class="memitem:add2b6991fc6e0e46e4a2a44246036a0b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#add2b6991fc6e0e46e4a2a44246036a0b">getSleepingAllowed</a> ()</td></tr>
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- <tr class="memitem:a429bd0c7b21126901b22ce3ed6200875 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a429bd0c7b21126901b22ce3ed6200875">getSortPoint</a> ()</td></tr>
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- <tr class="memitem:a3fe81a2b23d0f01f94d6523b49423edf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3fe81a2b23d0f01f94d6523b49423edf">getSortPointX</a> ()</td></tr>
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- <tr class="memitem:ae012585639577e932d379e428c808e7c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae012585639577e932d379e428c808e7c">getSrcBlendFactor</a> ()</td></tr>
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- <tr class="memitem:ac8b469615f26a894b062a766e74f7367 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac8b469615f26a894b062a766e74f7367">getUpdateCallback</a> ()</td></tr>
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- <tr class="memitem:ab4dc671154ba245b280c9fa8060754d5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab4dc671154ba245b280c9fa8060754d5">getUseInputEvents</a> ()</td></tr>
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- <tr class="memitem:a092ef9a7ffec09cacbcdc6ff7722ea7c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a092ef9a7ffec09cacbcdc6ff7722ea7c">getVisible</a> ()</td></tr>
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- <tr class="memitem:ad309d92f29c48038f0cd1cdc4d4667f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad309d92f29c48038f0cd1cdc4d4667f8">moveTo</a> (worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td></tr>
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- <tr class="memitem:a64cf275e1082dc3a32e3047efb471bcf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a64cf275e1082dc3a32e3047efb471bcf">removeFromScene</a> ()</td></tr>
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- <tr class="memitem:a16fac0cc03ff75e41e550314e9efb9bd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16fac0cc03ff75e41e550314e9efb9bd">rotateTo</a> (angle, speed,[autoStop=true],[warpToTarget=true])</td></tr>
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- <tr class="memitem:a8d19b8e298391f87ba9da7a928e290a5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8d19b8e298391f87ba9da7a928e290a5">safeDelete</a> ()</td></tr>
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- <tr class="memitem:a632cb7132eb5c4426bd4914034eda8f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a632cb7132eb5c4426bd4914034eda8f8">setActive</a> ([bool status?])</td></tr>
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- <tr class="memitem:a2f4ed5b7cf71ec83cba8e28f09f8e56a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2f4ed5b7cf71ec83cba8e28f09f8e56a">setAlphaTest</a> (float alpha)</td></tr>
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- <tr class="memitem:ab71049af3abbcfce081ab233368d3612 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab71049af3abbcfce081ab233368d3612">setAngularDamping</a> (float damping)</td></tr>
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- <tr class="memitem:a34ea8229d2b75304d14be99178806148 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a34ea8229d2b75304d14be99178806148">setDstBlendFactor</a> (dstBlend)</td></tr>
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- <tr class="memitem:ad0dfcaf75dde1e5f9c47c4e370aae888 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad0dfcaf75dde1e5f9c47c4e370aae888">setEnabled</a> (bool status)</td></tr>
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- <tr class="memitem:a3b874981a84ce286babdf57014ea5291 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3b874981a84ce286babdf57014ea5291">setFixedAngle</a> (bool status?)</td></tr>
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- <tr class="memitem:ac23eeffe0de1b2d69f3562fbcedd7351 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac23eeffe0de1b2d69f3562fbcedd7351">setGatherContacts</a> (bool gatherContacts)</td></tr>
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- <tr class="memitem:a3ce110fee82e70844f1c5ecacf520f9f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3ce110fee82e70844f1c5ecacf520f9f">setGravityScale</a> (float scale)</td></tr>
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- <tr class="memitem:a1cae8173a27f7a029a6610975b5e5cbc inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1cae8173a27f7a029a6610975b5e5cbc">setHeight</a> (float height)</td></tr>
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- <tr class="memitem:ababe79aaab529bbb12984ae229a7988c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ababe79aaab529bbb12984ae229a7988c">setLifetime</a> (float lifetime)</td></tr>
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- <tr class="memitem:a5be82ed7c89df5559745fa63fa069ba1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5be82ed7c89df5559745fa63fa069ba1">setLinearDamping</a> (float damping)</td></tr>
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- <tr class="memitem:a63a947acb9b8d1d1f4adcc391cf03737 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a63a947acb9b8d1d1f4adcc391cf03737">setLinearVelocity</a> (float velocityX, float velocityY)</td></tr>
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- <tr class="memitem:affd361b14cb06560bb62638592919eb2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#affd361b14cb06560bb62638592919eb2">setLinearVelocityY</a> (float velocityY)</td></tr>
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- <tr class="memitem:a10514e4ad6803f4080409b08b1155f7f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a10514e4ad6803f4080409b08b1155f7f">setPickingAllowed</a> (bool pickingAllowed)</td></tr>
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- <tr class="memitem:ab01fb4092c206e17432172dc4b973dd2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab01fb4092c206e17432172dc4b973dd2">setPosition</a> (float x, float y)</td></tr>
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- <tr class="memitem:a777a35cfacc1847caf2a49c082c335c2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a777a35cfacc1847caf2a49c082c335c2">setPositionX</a> (float x)</td></tr>
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- <tr class="memitem:a89c0b169c0a79f187158ad4bf6577ba7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a89c0b169c0a79f187158ad4bf6577ba7">setRenderGroup</a> (renderGroup)</td></tr>
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- <tr class="memitem:a66099aa8d52ae7184599ae25ffd95f03 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a66099aa8d52ae7184599ae25ffd95f03">setSceneGroup</a> (integer group)</td></tr>
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- <tr class="memitem:aab2c934119cfb5b2fb68547b30de2b60 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aab2c934119cfb5b2fb68547b30de2b60">setSceneLayer</a> (integer layer)</td></tr>
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- <tr class="memitem:aecaab29d99c5033ccb0cb4483df1c241 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aecaab29d99c5033ccb0cb4483df1c241">setSceneLayerDepth</a> (float layerDepth)</td></tr>
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- <tr class="memitem:a5446e29413715b242e65087323db8ae2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5446e29413715b242e65087323db8ae2">setSceneLayerDepthBack</a> ()</td></tr>
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- <tr class="memitem:aa9ead5fbfdfc8d678fb4f36cb57644e8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa9ead5fbfdfc8d678fb4f36cb57644e8">setSceneLayerDepthBackward</a> ()</td></tr>
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- <tr class="memitem:ad40ff3b004618ef51daa770a336893ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad40ff3b004618ef51daa770a336893ff">setSceneLayerDepthForward</a> ()</td></tr>
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- <tr class="memitem:a1bd3601a97b62e9a3fba522bd6fad327 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1bd3601a97b62e9a3fba522bd6fad327">setSceneLayerDepthFront</a> ()</td></tr>
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- <tr class="memitem:af95eef34f21274bf43d6e62c9616a311 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af95eef34f21274bf43d6e62c9616a311">setSize</a> (float width, float height)</td></tr>
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- <tr class="memitem:a3160ac56583b6325d38ba44c02dc5794 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3160ac56583b6325d38ba44c02dc5794">setSizeX</a> (float width)</td></tr>
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- <tr class="memitem:a85a5d1b1c377f4f08114e8d8b01027be inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a85a5d1b1c377f4f08114e8d8b01027be">setSizeY</a> (float height)</td></tr>
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- <tr class="memitem:aa0b83d479863908d9355eaa879af7eae inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa0b83d479863908d9355eaa879af7eae">setSleepingAllowed</a> ([bool status?])</td></tr>
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- <tr class="memitem:a6b22c253ab24f424127bb6fad51f4257 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6b22c253ab24f424127bb6fad51f4257">setSleepingCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:a43e990775cb5f414afb6a090bb0303d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a43e990775cb5f414afb6a090bb0303d9">setSortPoint</a> (float x, float y)</td></tr>
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- <tr class="memitem:a78c5c9c61d3fa48a8e6e3e93653292e0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a78c5c9c61d3fa48a8e6e3e93653292e0">setSortPointX</a> (float x)</td></tr>
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- <tr class="memitem:a77fb85415ad44603ced70260119343d0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a77fb85415ad44603ced70260119343d0">setSrcBlendFactor</a> (srcBlend)</td></tr>
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- <tr class="memitem:a74bf89980cc3e37d604346850afb8773 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a74bf89980cc3e37d604346850afb8773">setUpdateCallback</a> ([bool status?])</td></tr>
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- <tr class="memitem:a5ddabb6a8812f1929284beab2fbe52a1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5ddabb6a8812f1929284beab2fbe52a1">setVisible</a> (bool status)</td></tr>
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- <tr class="inherit_header pub_methods_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBehaviorComponent')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
- <tr class="memitem:a191700f13d3e43312e84217f6b69f9ee inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a191700f13d3e43312e84217f6b69f9ee">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
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- <tr class="memitem:a75cf9aca6491d3442a30255e50929c07 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a> ()</td></tr>
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- <tr class="memitem:a24eff746b90533b916b2b3aa0f27d8f3 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a24eff746b90533b916b2b3aa0f27d8f3">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a5021752e2f48900d3a7cb3ffdab1f7a9 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5021752e2f48900d3a7cb3ffdab1f7a9">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a7d996d1d925e53a122b1f3cf57f5abce inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a7d996d1d925e53a122b1f3cf57f5abce">getBehavior</a> (string BehaviorTemplateName)</td></tr>
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- <tr class="memitem:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aed9520e4500354682950371b062d974d">getBehaviorByIndex</a> (int index)</td></tr>
- <tr class="separator:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a88ee692a8690fd9de215f7ece20623b5">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
- <tr class="separator:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ad50805919d99adf0f65c6b94bd9e5dfd">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
- <tr class="separator:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ab6dc6b3eb09a1d6f8f4c8ec9a4108d17">getBehaviorCount</a> ()</td></tr>
- <tr class="separator:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ae81bec76a6acbc925694c5a050198609">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
- <tr class="separator:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5f71e751ee5ab7b8ea61e31a77983f4b">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
- <tr class="separator:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a753fb3072cd4e96d997755452bc13071">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
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- </table>
- <h2 class="groupheader">Member Function Documentation</h2>
- <a class="anchor" id="a3daa9a7a782d51621136d5e45b6cc210"></a>
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- <td class="memname">int addSprite </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Adds a sprite at the specified logical position. You must specify the correct number of arguments for the selected layout mode. The created sprite will be automatically selected. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">a</td><td>b c d e f Logical positions #1 & #2 and four additional and optional arguments. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The batch Id of the added sprite or zero if not successful. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a903d40cdcbde4ef791f1022fc7b3eac5"></a>
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- <td class="memname">void clearSpriteAsset </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Clears any image or animation asset from the sprite. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6e95cbe82c40a72051abe54c8a5fdeb1"></a>
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- <td class="memname">void clearSprites </td>
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- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Removes all sprites. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0e4a9b6692a90348642f0ce184ec3108"></a>
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- <td class="memname">void deselectSprite </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Deselects any selected sprite. This is not required but can be used to stop accidental changes to sprites. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a823f08b274b9f8872fb0beb1deedb098"></a>
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- <td class="memname">bool getBatchCulling </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the sprites are render culled or not </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprites are rendered culled or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7d9a7f051b28db96259e0842997ea9b7"></a>
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- <td class="memname">bool getBatchIsolated </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the sprites are rendered, isolated from other renderings as one batch or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprites are rendered, isolated from other renderings as one batch or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a92a3c42795f87baf741024b1fc251ec8"></a>
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- <td class="memname">string getBatchLayout </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the batch layout type. </p>
- <dl class="section return"><dt>Returns</dt><dd>The batch layout type. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a44cbb51426f41c0f669303d129608d05"></a>
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- <div class="memproto">
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- <td class="memname">string getBatchSortMode </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the batch render sort mode. </p>
- <dl class="section return"><dt>Returns</dt><dd>The render sort mode. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a828ad430e0d23d1223c7317a814d2a53"></a>
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- <td class="memname">float getDefaultSpriteAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the angle at which sprites are created. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float angle) The angle at which sprites are created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae06894924cd80f7e3e128d786ec37c3e"></a>
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- <td class="memname">string getDefaultSpriteSize </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the size at which sprites are created. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The size at which sprites are created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a45c80639af9081835564840e47704c4e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">string getDefaultSpriteStride </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the stride which scales the position at which sprites are created. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float strideX/float strideY) The stride which scales the position at which sprites are created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad039e9195630ce05865632240253c509"></a>
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- <td class="memname">float getSpriteAlphaTest </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite alpha test. </p>
- <dl class="section return"><dt>Returns</dt><dd>(S32) A value of 0 to 255 if alpha testing is enabled. <0 represents disabled alpha testing. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2fd366d6a309272b20e933e76b565f94"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getSpriteAngle </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite local angle. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite local angle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7ad5781dadd9e3b37dba55ba99932fe9"></a>
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- <div class="memproto">
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- <td class="memname">string getSpriteAnimation </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite animation. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite animation. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a25e99271d74807250a6401b93d19f53f"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">float getSpriteBlendAlpha </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite color alpha (transparency). </p>
- <dl class="section return"><dt>Returns</dt><dd>(float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab0293c206b1a3ed81c1ee873dcf12b35"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteBlendColor </td>
- <td>(</td>
- <td class="paramtype">allowColorNames </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite blend color </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">allowColorNames</td><td>Whether to allow stock color names to be returned or not. Optional: Defaults to false. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>(float red / float green / float blue / float alpha) The sprite blend color. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aafa806c8cba3c692e1144b67d76e5b5d"></a>
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- <td class="memname">bool getSpriteBlendMode </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether sprite blending is on or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>(bool blendMode) Whether sprite blending is on or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a381fc9bc111cfffb6203d3663da9e29f"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">int getSpriteCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets a count of sprites in the composite. </p>
- <dl class="section return"><dt>Returns</dt><dd>The count of sprites in the composite. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0a7da15e51fa5965edc723984bba6f56"></a>
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- <td class="memname">string getSpriteDataObject </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite data object. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite data object. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3d148524ccedb1332ecdaf46af5d68b4"></a>
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- <td class="memname">float getSpriteDepth </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite depth. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite depth. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2e17b40f9af3447e1d73af1a08e6cf96"></a>
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- <td class="memname">string getSpriteDstBlendFactor </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite destination blend factor. </p>
- <dl class="section return"><dt>Returns</dt><dd>(dstBlend) The sprite destination blend factor. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a24daa5f27723404fa7d972b463c22e5a"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">bool getSpriteFlipX </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the sprite is flipped along its local X axis or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is flipped along its local X axis or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a672abf672ba90afc229bc2cec0d1c283"></a>
- <div class="memitem">
- <div class="memproto">
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- <td class="memname">bool getSpriteFlipY </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the sprite is flipped along its local Y axis or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is flipped along its local Y axis or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ac686f90e3277c127301a39fd523f8540"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">string getSpriteImage </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite image. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite image. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aee98206d45a85e00354d091a5516435e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
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- <td class="memname">int getSpriteImageFrame </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite image frame. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite image frame. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a59f8519c283ffd96b2e9911487350db1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteLocalPosition </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite local position. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite local position. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aac241cd58c0793caa852267e5e2ee1fe"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteName </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite name. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite name. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3decb38225ed6c19b9e9c749bc567d33"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteRenderGroup </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the name of the render group used to sort the sprite during rendering. </p>
- <dl class="section return"><dt>Returns</dt><dd>The render group used to sort the object during rendering. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afe4c29675088189031f6af76eaf36e45"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteSize </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite size. </p>
- <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The sprite size. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afca5c638de399bff0518f7ce7cf0e136"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteSortPoint </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite local sort point. </p>
- <dl class="section return"><dt>Returns</dt><dd>The sprite local sort point. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6035f770fc95b99fdf90c3adc7c155b4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSpriteSrcBlendFactor </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the sprite source blend factor. </p>
- <dl class="section return"><dt>Returns</dt><dd>(srcBlend) The sprite source blend factor. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a4eda40be36c4ea9bf0ed9a129ddb42d6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool getSpriteVisible </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the sprite is visible or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is visible or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a4e11bdf808414300d403ddd7d25d5f14"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool isSpriteSelected </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Checks whether a sprite is selected or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether a sprite is selected or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a235dbe22708f8b7f8f1d4864f4e74408"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickArea </td>
- <td>(</td>
- <td class="paramtype">startx/ </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">endx/ </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks sprites intersecting the specified area with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of sprite Ids. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af9002c1c87ff8fae5d415c58f9f6a775"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickPoint </td>
- <td>(</td>
- <td class="paramtype">x/ </td>
- <td class="paramname"><em>y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks sprites intersecting the specified point with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x/y</td><td>The coordinate of the point as either ( y\ or (x,y) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of sprite Ids. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a749890ade4fbf5c652c6f769a0b44d7f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickRay </td>
- <td>(</td>
- <td class="paramtype">startx/ </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">endx/ </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks sprites intersecting the specified ray with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of sprite Ids </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8a387ae67cc380fec763bd6f164b8855"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool removeSprite </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Removes the selected sprite. </p>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was removed or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7f3833f3b6ceb245903e589b8553cc4a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool selectSprite </td>
- <td>(</td>
- <td class="paramtype">a </td>
- <td class="paramname"><em>b</em>[c][d][e][f]</td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Selects a sprite at the specified logical position. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">a</td><td>b c d e f Logical positions #1 & #2 and four additional and optional arguments. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab6cd0b4e4c15ef37a4083b400bf5c110"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool selectSpriteId </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>batchId</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Selects a sprite with the specified batch Id. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">batchId</td><td>The batch Id of the sprite to select. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a89598c3eeb1f34359944868c698f1800"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool selectSpriteName </td>
- <td>(</td>
- <td class="paramtype">name </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Selects a sprite with the specified name. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">name</td><td>The name of the sprite. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a63a74fa82540a3f74575adb87ca32214"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setBatchCulling </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>batchCulling</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the sprites are culled. For sprites that are off-screen this is considerably faster during render at the expense of memory. For small composites with a few sprites, the overhead is probably not worth it. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="afcc93d8509d7ca0789ecbfe3004fb735"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setBatchIsolated </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>batchIsolated</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the sprites are rendered, isolated from other renderings as one batch or not. When in batch isolated mode, the sprites can be optionally sorted. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a80b89b32ff5590470cd44990ae3287f5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setBatchLayout </td>
- <td>(</td>
- <td class="paramtype">batchLayoutType </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the batch layout type. The render sort mode is used when isolated batch mode is on. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">batchLayoutType</td><td>'none', 'rect' or 'iso' layout types are valid. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a82994cd2f851da255349ebc412c3897e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setBatchSortMode </td>
- <td>(</td>
- <td class="paramtype">renderSortMode </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the batch render sort mode. The render sort mode is used when isolated batch mode is on. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a81ba1e40302381000023f88b120523f0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDefaultSpriteAngle </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>angle</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the angle at which sprites are created. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">angle</td><td>The angle at which sprites are created. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a977aa44e12aa1c579bef0bb76c4886d5"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDefaultSpriteSize </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the size at which sprites are created. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The default width of sprites. </td></tr>
- <tr><td class="paramname">height</td><td>The default height of sprites </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2d169d44ae85f90e3edad07b438871f7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDefaultSpriteStride </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>strideX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">[float strideY] ] </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the stride which scales the position at which sprites are created. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">strideX</td><td>The default stride of the local X axis. </td></tr>
- <tr><td class="paramname">strideY</td><td>The default stride of the local Y axis. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a767621b41f67808dfe9af49633dba170"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteAlphaTest </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>alpha</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Set the sprite alpha test. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">value</td><td>Numeric value of 0.0 to 1.0 to turn on alpha testing. Less than zero to disable alpha testing. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a755de365e8da38ab90237a731ed910a6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteAngle </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>localAngle</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprites local angle. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localAngle</td><td>The sprite local angle. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae71bcec7d9cc507504dc5f75428f46d1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteAnimation </td>
- <td>(</td>
- <td class="paramtype">animationAssetId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite animation. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">imageAssetId</td><td>The animation to set the sprite to. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acb6ca856e7d9fd5c6f01aaab6e5947b0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteBlendAlpha </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>alpha</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite color alpha (transparency). The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af19be3526a5ab9085308594dbb9b4e8a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteBlendColor </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>red</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>green</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>blue</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>or ( stockColorName ) - Sets the sprite blend color. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">red</td><td>The red value. </td></tr>
- <tr><td class="paramname">green</td><td>The green value. </td></tr>
- <tr><td class="paramname">blue</td><td>The blue value. </td></tr>
- <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9b444099a18a06778bb61df783482877"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteBlendMode </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>blendMode</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether sprite blending is on or not. Whether sprite blending is on or not. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a54d2e64d857642735cba5fee9368f961"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteDataObject </td>
- <td>(</td>
- <td class="paramtype">object </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Set the sprite data object. NOTE: This object will be persisted alongside the composite sprite. To clear the object you can pass an empty string. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a56354bb3b1070a670eca6101b97e2213"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteDepth </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>depth</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprites depth. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">depth</td><td>The sprite depth. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa4d945b2c25c7fedbb8b6aeb39d81c5a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteDstBlendFactor </td>
- <td>(</td>
- <td class="paramtype">dstBlend </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite destination blend factor. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">dstBlend</td><td>The sprite destination blend factor. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9180a1361efc26dbced971c4bd5c5268"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteFlipX </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>flipX</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the sprite is flipped along its local X axis or not. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">flipX</td><td>Whether the sprite is flipped along its local X axis or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0457c9b68b987662f6dd8f95186e26a3"></a>
- <div class="memitem">
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- <tr>
- <td class="memname">void setSpriteFlipY </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>flipY</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the sprite is flipped along its local Y axis or not. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">flipY</td><td>Whether the sprite is flipped along its local Y axis or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab047e58bcb46f61860d80e9314182ace"></a>
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- <td class="memname">void setSpriteImage </td>
- <td>(</td>
- <td class="paramtype">imageAssetId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite image and optional frame. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">imageAssetId</td><td>The image to set the sprite to. </td></tr>
- <tr><td class="paramname">imageFrame</td><td>The image frame of the imageAssetId to set the sprite to. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af19fec1d9c4c435d319b1d22fa2f3d18"></a>
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- <td class="memname">void setSpriteImageFrame </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>imageFrame</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite image frame. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">imageFrame</td><td>The image frame to set the sprite to. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
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- <td class="memname">void setSpriteLocalPosition </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>localX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>localY</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprites local position. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localX</td><td>The local position X. </td></tr>
- <tr><td class="paramname">localY</td><td>The local position Y. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1f9558698fb0f5fd4a929c466b15b936"></a>
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- <div class="memproto">
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- <td class="memname">void setSpriteName </td>
- <td>(</td>
- <td class="paramtype">name </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Set the sprite name. This must be unique within this composite sprite instance. To clear the name you can pass an empty string. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a176ac3e428b140317fdd267164c048f7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteRenderGroup </td>
- <td>(</td>
- <td class="paramtype">renderGroup </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the name of the render group used to sort the sprite during rendering. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">renderGroup</td><td>The name of the render group to use. Defaults to nothing. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0cca5073bfb7d4f23f7dbd57cef626d6"></a>
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- <td class="memname">void setSpriteSize </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>width</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite size. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">width</td><td>The sprite width. </td></tr>
- <tr><td class="paramname">height</td><td>The sprite height </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6f703a93a5d6f2e0994409e3907f7da6"></a>
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- <table class="memname">
- <tr>
- <td class="memname">void setSpriteSortPoint </td>
- <td>(</td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>localX</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">float </td>
- <td class="paramname"><em>localY</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprites sort point. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">localX</td><td>The local sort point X. </td></tr>
- <tr><td class="paramname">localY</td><td>The local sort point Y. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8b3a5c43a64c677f2a806c8425197ad1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteSrcBlendFactor </td>
- <td>(</td>
- <td class="paramtype">srcBlend </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the sprite source blend factor. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">srcBlend</td><td>The sprite source blend factor. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aee7c76c8d70ef2985fa75533f52df152"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setSpriteVisible </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>visible</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the sprite is visible or not. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">visible</td><td>Whether the sprite is visible or not. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
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