classCompositeSprite.html 164 KB

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  7. <title>TorqueScript Reference: CompositeSprite Class Reference</title>
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  49. <a href="#pub-methods">Public Member Functions</a> &#124;
  50. <a href="classCompositeSprite-members.html">List of all members</a> </div>
  51. <div class="headertitle">
  52. <div class="title">CompositeSprite Class Reference</div> </div>
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  54. <div class="contents">
  55. <p>Inherits <a class="el" href="classSceneObject.html">SceneObject</a>.</p>
  56. <table class="memberdecls">
  57. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
  58. Public Member Functions</h2></td></tr>
  59. <tr class="memitem:a3daa9a7a782d51621136d5e45b6cc210"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3daa9a7a782d51621136d5e45b6cc210">addSprite</a> ([a][b][c][d][e][f])</td></tr>
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  61. <tr class="memitem:a903d40cdcbde4ef791f1022fc7b3eac5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a903d40cdcbde4ef791f1022fc7b3eac5">clearSpriteAsset</a> ()</td></tr>
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  75. <tr class="memitem:a828ad430e0d23d1223c7317a814d2a53"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a828ad430e0d23d1223c7317a814d2a53">getDefaultSpriteAngle</a> ()</td></tr>
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  93. <tr class="memitem:a381fc9bc111cfffb6203d3663da9e29f"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a381fc9bc111cfffb6203d3663da9e29f">getSpriteCount</a> ()</td></tr>
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  95. <tr class="memitem:a0a7da15e51fa5965edc723984bba6f56"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0a7da15e51fa5965edc723984bba6f56">getSpriteDataObject</a> ()</td></tr>
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  107. <tr class="memitem:aee98206d45a85e00354d091a5516435e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aee98206d45a85e00354d091a5516435e">getSpriteImageFrame</a> ()</td></tr>
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  109. <tr class="memitem:a59f8519c283ffd96b2e9911487350db1"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a59f8519c283ffd96b2e9911487350db1">getSpriteLocalPosition</a> ()</td></tr>
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  111. <tr class="memitem:aac241cd58c0793caa852267e5e2ee1fe"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aac241cd58c0793caa852267e5e2ee1fe">getSpriteName</a> ()</td></tr>
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  113. <tr class="memitem:a3decb38225ed6c19b9e9c749bc567d33"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a3decb38225ed6c19b9e9c749bc567d33">getSpriteRenderGroup</a> ()</td></tr>
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  115. <tr class="memitem:afe4c29675088189031f6af76eaf36e45"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afe4c29675088189031f6af76eaf36e45">getSpriteSize</a> ()</td></tr>
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  117. <tr class="memitem:afca5c638de399bff0518f7ce7cf0e136"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afca5c638de399bff0518f7ce7cf0e136">getSpriteSortPoint</a> ()</td></tr>
  118. <tr class="separator:afca5c638de399bff0518f7ce7cf0e136"><td class="memSeparator" colspan="2">&#160;</td></tr>
  119. <tr class="memitem:a6035f770fc95b99fdf90c3adc7c155b4"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6035f770fc95b99fdf90c3adc7c155b4">getSpriteSrcBlendFactor</a> ()</td></tr>
  120. <tr class="separator:a6035f770fc95b99fdf90c3adc7c155b4"><td class="memSeparator" colspan="2">&#160;</td></tr>
  121. <tr class="memitem:a4eda40be36c4ea9bf0ed9a129ddb42d6"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4eda40be36c4ea9bf0ed9a129ddb42d6">getSpriteVisible</a> ()</td></tr>
  122. <tr class="separator:a4eda40be36c4ea9bf0ed9a129ddb42d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  123. <tr class="memitem:a4e11bdf808414300d403ddd7d25d5f14"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4e11bdf808414300d403ddd7d25d5f14">isSpriteSelected</a> ()</td></tr>
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  125. <tr class="memitem:a235dbe22708f8b7f8f1d4864f4e74408"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a235dbe22708f8b7f8f1d4864f4e74408">pickArea</a> (startx/y, endx/y)</td></tr>
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  127. <tr class="memitem:af9002c1c87ff8fae5d415c58f9f6a775"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af9002c1c87ff8fae5d415c58f9f6a775">pickPoint</a> (x/y)</td></tr>
  128. <tr class="separator:af9002c1c87ff8fae5d415c58f9f6a775"><td class="memSeparator" colspan="2">&#160;</td></tr>
  129. <tr class="memitem:a749890ade4fbf5c652c6f769a0b44d7f"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a749890ade4fbf5c652c6f769a0b44d7f">pickRay</a> (startx/y, endx/y)</td></tr>
  130. <tr class="separator:a749890ade4fbf5c652c6f769a0b44d7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  131. <tr class="memitem:a8a387ae67cc380fec763bd6f164b8855"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a8a387ae67cc380fec763bd6f164b8855">removeSprite</a> ()</td></tr>
  132. <tr class="separator:a8a387ae67cc380fec763bd6f164b8855"><td class="memSeparator" colspan="2">&#160;</td></tr>
  133. <tr class="memitem:a7f3833f3b6ceb245903e589b8553cc4a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a7f3833f3b6ceb245903e589b8553cc4a">selectSprite</a> (a b[c][d][e][f])</td></tr>
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  135. <tr class="memitem:ab6cd0b4e4c15ef37a4083b400bf5c110"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab6cd0b4e4c15ef37a4083b400bf5c110">selectSpriteId</a> (int batchId)</td></tr>
  136. <tr class="separator:ab6cd0b4e4c15ef37a4083b400bf5c110"><td class="memSeparator" colspan="2">&#160;</td></tr>
  137. <tr class="memitem:a89598c3eeb1f34359944868c698f1800"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a89598c3eeb1f34359944868c698f1800">selectSpriteName</a> (name)</td></tr>
  138. <tr class="separator:a89598c3eeb1f34359944868c698f1800"><td class="memSeparator" colspan="2">&#160;</td></tr>
  139. <tr class="memitem:a63a74fa82540a3f74575adb87ca32214"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a63a74fa82540a3f74575adb87ca32214">setBatchCulling</a> (bool batchCulling)</td></tr>
  140. <tr class="separator:a63a74fa82540a3f74575adb87ca32214"><td class="memSeparator" colspan="2">&#160;</td></tr>
  141. <tr class="memitem:afcc93d8509d7ca0789ecbfe3004fb735"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#afcc93d8509d7ca0789ecbfe3004fb735">setBatchIsolated</a> (bool batchIsolated)</td></tr>
  142. <tr class="separator:afcc93d8509d7ca0789ecbfe3004fb735"><td class="memSeparator" colspan="2">&#160;</td></tr>
  143. <tr class="memitem:a80b89b32ff5590470cd44990ae3287f5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a80b89b32ff5590470cd44990ae3287f5">setBatchLayout</a> (batchLayoutType)</td></tr>
  144. <tr class="separator:a80b89b32ff5590470cd44990ae3287f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  145. <tr class="memitem:a82994cd2f851da255349ebc412c3897e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a82994cd2f851da255349ebc412c3897e">setBatchSortMode</a> (renderSortMode)</td></tr>
  146. <tr class="separator:a82994cd2f851da255349ebc412c3897e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  147. <tr class="memitem:a81ba1e40302381000023f88b120523f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a81ba1e40302381000023f88b120523f0">setDefaultSpriteAngle</a> (float angle)</td></tr>
  148. <tr class="separator:a81ba1e40302381000023f88b120523f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  149. <tr class="memitem:a977aa44e12aa1c579bef0bb76c4886d5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a977aa44e12aa1c579bef0bb76c4886d5">setDefaultSpriteSize</a> (float width,[float height])</td></tr>
  150. <tr class="separator:a977aa44e12aa1c579bef0bb76c4886d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
  151. <tr class="memitem:a2d169d44ae85f90e3edad07b438871f7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a2d169d44ae85f90e3edad07b438871f7">setDefaultSpriteStride</a> (float strideX,[float strideY]])</td></tr>
  152. <tr class="separator:a2d169d44ae85f90e3edad07b438871f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  153. <tr class="memitem:a767621b41f67808dfe9af49633dba170"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a767621b41f67808dfe9af49633dba170">setSpriteAlphaTest</a> (float alpha)</td></tr>
  154. <tr class="separator:a767621b41f67808dfe9af49633dba170"><td class="memSeparator" colspan="2">&#160;</td></tr>
  155. <tr class="memitem:a755de365e8da38ab90237a731ed910a6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a755de365e8da38ab90237a731ed910a6">setSpriteAngle</a> (float localAngle)</td></tr>
  156. <tr class="separator:a755de365e8da38ab90237a731ed910a6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  157. <tr class="memitem:ae71bcec7d9cc507504dc5f75428f46d1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ae71bcec7d9cc507504dc5f75428f46d1">setSpriteAnimation</a> (animationAssetId)</td></tr>
  158. <tr class="separator:ae71bcec7d9cc507504dc5f75428f46d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  159. <tr class="memitem:acb6ca856e7d9fd5c6f01aaab6e5947b0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#acb6ca856e7d9fd5c6f01aaab6e5947b0">setSpriteBlendAlpha</a> (float alpha)</td></tr>
  160. <tr class="separator:acb6ca856e7d9fd5c6f01aaab6e5947b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
  161. <tr class="memitem:af19be3526a5ab9085308594dbb9b4e8a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af19be3526a5ab9085308594dbb9b4e8a">setSpriteBlendColor</a> (float red, float green, float blue,[float alpha=1.0])</td></tr>
  162. <tr class="separator:af19be3526a5ab9085308594dbb9b4e8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  163. <tr class="memitem:a9b444099a18a06778bb61df783482877"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9b444099a18a06778bb61df783482877">setSpriteBlendMode</a> (bool blendMode)</td></tr>
  164. <tr class="separator:a9b444099a18a06778bb61df783482877"><td class="memSeparator" colspan="2">&#160;</td></tr>
  165. <tr class="memitem:a54d2e64d857642735cba5fee9368f961"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a54d2e64d857642735cba5fee9368f961">setSpriteDataObject</a> (object)</td></tr>
  166. <tr class="separator:a54d2e64d857642735cba5fee9368f961"><td class="memSeparator" colspan="2">&#160;</td></tr>
  167. <tr class="memitem:a56354bb3b1070a670eca6101b97e2213"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a56354bb3b1070a670eca6101b97e2213">setSpriteDepth</a> (float depth)</td></tr>
  168. <tr class="separator:a56354bb3b1070a670eca6101b97e2213"><td class="memSeparator" colspan="2">&#160;</td></tr>
  169. <tr class="memitem:aa4d945b2c25c7fedbb8b6aeb39d81c5a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aa4d945b2c25c7fedbb8b6aeb39d81c5a">setSpriteDstBlendFactor</a> (dstBlend)</td></tr>
  170. <tr class="separator:aa4d945b2c25c7fedbb8b6aeb39d81c5a"><td class="memSeparator" colspan="2">&#160;</td></tr>
  171. <tr class="memitem:a9180a1361efc26dbced971c4bd5c5268"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a9180a1361efc26dbced971c4bd5c5268">setSpriteFlipX</a> (bool flipX)</td></tr>
  172. <tr class="separator:a9180a1361efc26dbced971c4bd5c5268"><td class="memSeparator" colspan="2">&#160;</td></tr>
  173. <tr class="memitem:a0457c9b68b987662f6dd8f95186e26a3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0457c9b68b987662f6dd8f95186e26a3">setSpriteFlipY</a> (bool flipY)</td></tr>
  174. <tr class="separator:a0457c9b68b987662f6dd8f95186e26a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  175. <tr class="memitem:ab047e58bcb46f61860d80e9314182ace"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#ab047e58bcb46f61860d80e9314182ace">setSpriteImage</a> (imageAssetId,[int imageFrame])</td></tr>
  176. <tr class="separator:ab047e58bcb46f61860d80e9314182ace"><td class="memSeparator" colspan="2">&#160;</td></tr>
  177. <tr class="memitem:af19fec1d9c4c435d319b1d22fa2f3d18"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#af19fec1d9c4c435d319b1d22fa2f3d18">setSpriteImageFrame</a> (int imageFrame)</td></tr>
  178. <tr class="separator:af19fec1d9c4c435d319b1d22fa2f3d18"><td class="memSeparator" colspan="2">&#160;</td></tr>
  179. <tr class="memitem:a4b48a0d8694f631cbd6f07446f77642f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a4b48a0d8694f631cbd6f07446f77642f">setSpriteLocalPosition</a> (float localX, float localY)</td></tr>
  180. <tr class="separator:a4b48a0d8694f631cbd6f07446f77642f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  181. <tr class="memitem:a1f9558698fb0f5fd4a929c466b15b936"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a1f9558698fb0f5fd4a929c466b15b936">setSpriteName</a> (name)</td></tr>
  182. <tr class="separator:a1f9558698fb0f5fd4a929c466b15b936"><td class="memSeparator" colspan="2">&#160;</td></tr>
  183. <tr class="memitem:a176ac3e428b140317fdd267164c048f7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a176ac3e428b140317fdd267164c048f7">setSpriteRenderGroup</a> (renderGroup)</td></tr>
  184. <tr class="separator:a176ac3e428b140317fdd267164c048f7"><td class="memSeparator" colspan="2">&#160;</td></tr>
  185. <tr class="memitem:a0cca5073bfb7d4f23f7dbd57cef626d6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a0cca5073bfb7d4f23f7dbd57cef626d6">setSpriteSize</a> (float width,[float height])</td></tr>
  186. <tr class="separator:a0cca5073bfb7d4f23f7dbd57cef626d6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  187. <tr class="memitem:a6f703a93a5d6f2e0994409e3907f7da6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a6f703a93a5d6f2e0994409e3907f7da6">setSpriteSortPoint</a> (float localX, float localY)</td></tr>
  188. <tr class="separator:a6f703a93a5d6f2e0994409e3907f7da6"><td class="memSeparator" colspan="2">&#160;</td></tr>
  189. <tr class="memitem:a8b3a5c43a64c677f2a806c8425197ad1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#a8b3a5c43a64c677f2a806c8425197ad1">setSpriteSrcBlendFactor</a> (srcBlend)</td></tr>
  190. <tr class="separator:a8b3a5c43a64c677f2a806c8425197ad1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  191. <tr class="memitem:aee7c76c8d70ef2985fa75533f52df152"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCompositeSprite.html#aee7c76c8d70ef2985fa75533f52df152">setSpriteVisible</a> (bool visible)</td></tr>
  192. <tr class="separator:aee7c76c8d70ef2985fa75533f52df152"><td class="memSeparator" colspan="2">&#160;</td></tr>
  193. <tr class="inherit_header pub_methods_classSceneObject"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSceneObject')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classSceneObject.html">SceneObject</a></td></tr>
  194. <tr class="memitem:a62e06541eee407c094f21b4cb9ae0bd8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a62e06541eee407c094f21b4cb9ae0bd8">addToScene</a> (<a class="el" href="classScene.html">Scene</a> scene)</td></tr>
  195. <tr class="separator:a62e06541eee407c094f21b4cb9ae0bd8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  196. <tr class="memitem:a8a37490ce2607eea1d15e2420ecfd975 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a37490ce2607eea1d15e2420ecfd975">applyAngularImpulse</a> (impulse)</td></tr>
  197. <tr class="separator:a8a37490ce2607eea1d15e2420ecfd975 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  198. <tr class="memitem:a5e874ee5930df8b5122a8bb1f96fa061 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e874ee5930df8b5122a8bb1f96fa061">applyForce</a> (worldForce X/Y,[worldPoint X/Y])</td></tr>
  199. <tr class="separator:a5e874ee5930df8b5122a8bb1f96fa061 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  200. <tr class="memitem:aa80e7544b2a407fa3da4511eb3e80596 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa80e7544b2a407fa3da4511eb3e80596">applyLinearImpulse</a> (worldImpulse X/Y,[worldPoint X/Y])</td></tr>
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  202. <tr class="memitem:afb3bd2450b27449c287137fe1e31584f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb3bd2450b27449c287137fe1e31584f">applyTorque</a> (torque)</td></tr>
  203. <tr class="separator:afb3bd2450b27449c287137fe1e31584f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  204. <tr class="memitem:a4135083b05aee8ccd71c1f79db7677eb inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4135083b05aee8ccd71c1f79db7677eb">attachGui</a> (guiControl guiObject, <a class="el" href="classSceneWindow.html">SceneWindow</a> window,[sizeControl?=false])</td></tr>
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  206. <tr class="memitem:a344e59f0048853a01dbd3540bf3d36f0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a344e59f0048853a01dbd3540bf3d36f0">cancelMoveTo</a> ([autoStop=true])</td></tr>
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  208. <tr class="memitem:a942cba40dea2112b384a7d8b9ed6f71f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a942cba40dea2112b384a7d8b9ed6f71f">cancelRotateTo</a> ([autoStop=true])</td></tr>
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  210. <tr class="memitem:af467f46ddc43a1dfa5c6a6df30a3f068 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af467f46ddc43a1dfa5c6a6df30a3f068">clearCollisionShapes</a> ()</td></tr>
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  212. <tr class="memitem:ae077b671b9fd0cd02b819d2a1332ca83 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae077b671b9fd0cd02b819d2a1332ca83">copyAllCollisionShapes</a> (targetObject[, clearTargetShapes?])</td></tr>
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  214. <tr class="memitem:afb4827c664727e481dfa15551cf9eadd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb4827c664727e481dfa15551cf9eadd">copyCollisionShape</a> (int shapeIndex, targetObject)</td></tr>
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  216. <tr class="memitem:a79890a79392935ef7796378fe39da36b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a79890a79392935ef7796378fe39da36b">copyFrom</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[copyDynamicFields?=false])</td></tr>
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  218. <tr class="memitem:ac671c5ae840713d8ad9d11b608fb8fe4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac671c5ae840713d8ad9d11b608fb8fe4">createChainCollisionShape</a> (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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  220. <tr class="memitem:aabce0b0ecf1608387cec393c2a1893b2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aabce0b0ecf1608387cec393c2a1893b2">createCircleCollisionShape</a> (radius,[localPositionX, localPositionY])</td></tr>
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  222. <tr class="memitem:a984f47d35a1c3de431cf2c58b131ff42 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a984f47d35a1c3de431cf2c58b131ff42">createEdgeCollisionShape</a> (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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  224. <tr class="memitem:af98dd9bed25bedc8f47bad7bee1f08ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af98dd9bed25bedc8f47bad7bee1f08ff">createPolygonBoxCollisionShape</a> (width, height,[localCentroidX, localCentroidY],[angle])</td></tr>
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  226. <tr class="memitem:a9029f8f6df93d324a6894e8e0842064e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9029f8f6df93d324a6894e8e0842064e">createPolygonCollisionShape</a> (localPointsX/Y)</td></tr>
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  228. <tr class="memitem:a97a44f714d6cc7f46177d43597c3fca4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97a44f714d6cc7f46177d43597c3fca4">deleteCollisionShape</a> (int shapeIndex)</td></tr>
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  230. <tr class="memitem:a0663511d8b43025932834da4ac6f9fa2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0663511d8b43025932834da4ac6f9fa2">detachGui</a> ()</td></tr>
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  232. <tr class="memitem:a11a2e2b895abc92686845c59da970bab inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a11a2e2b895abc92686845c59da970bab">getAABB</a> ()</td></tr>
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  234. <tr class="memitem:a319bfcc99c03504b9a69c57427b2b858 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a319bfcc99c03504b9a69c57427b2b858">getActive</a> ()</td></tr>
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  236. <tr class="memitem:a5e2551c77752a00470e746c4b3dd370c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e2551c77752a00470e746c4b3dd370c">getAlphaTest</a> ()</td></tr>
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  238. <tr class="memitem:a215c8811b0a2838544d4735c18393028 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a215c8811b0a2838544d4735c18393028">getAngle</a> ()</td></tr>
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  240. <tr class="memitem:ab996f8082b126bc202edd616b449204a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab996f8082b126bc202edd616b449204a">getAngularDamping</a> ()</td></tr>
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  242. <tr class="memitem:af3fa96cd5fe3fc533757524f232a8efd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af3fa96cd5fe3fc533757524f232a8efd">getAngularVelocity</a> ()</td></tr>
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  244. <tr class="memitem:a3e123682bb8583f1b062c4444ee6916f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3e123682bb8583f1b062c4444ee6916f">getArea</a> ()</td></tr>
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  246. <tr class="memitem:a78ae2e51bf86c2061b69f2e01d29fc89 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a78ae2e51bf86c2061b69f2e01d29fc89">getAreaMax</a> (...)</td></tr>
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  248. <tr class="memitem:a5ebc4e7b8c2e4767ea8246b66608b427 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5ebc4e7b8c2e4767ea8246b66608b427">getAreaMin</a> ()</td></tr>
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  250. <tr class="memitem:adc574295f60e2d2999621e1a9e28f08d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adc574295f60e2d2999621e1a9e28f08d">getAutoSizing</a> ()</td></tr>
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  252. <tr class="memitem:a42eaf05061593592222a2c09ae7c1b76 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a42eaf05061593592222a2c09ae7c1b76">getAwake</a> ()</td></tr>
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  254. <tr class="memitem:ab9a7380f289d1d9c022dc40d79f81921 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab9a7380f289d1d9c022dc40d79f81921">getBlendAlpha</a> ()</td></tr>
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  260. <tr class="memitem:a435e62c046ffba20930eb239cd7bdf96 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a435e62c046ffba20930eb239cd7bdf96">getBodyType</a> ()</td></tr>
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  262. <tr class="memitem:af201eaee1e1fa2f2f9ab7f33b0feb063 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af201eaee1e1fa2f2f9ab7f33b0feb063">getBullet</a> ()</td></tr>
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  264. <tr class="memitem:a2d494dafee31f6c70f17abffe1cb5a64 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2d494dafee31f6c70f17abffe1cb5a64">getChainCollisionShapeAdjacentEnd</a> (int shapeIndex)</td></tr>
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  272. <tr class="memitem:a2b3c885fd98089167049080d90b44306 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2b3c885fd98089167049080d90b44306">getChainCollisionShapeLocalPoint</a> (int shapeIndex, int pointIndex)</td></tr>
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  274. <tr class="memitem:a033919ad55d7495a94a7f8465c55bf1f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a033919ad55d7495a94a7f8465c55bf1f">getChainCollisionShapePointCount</a> (int shapeIndex)</td></tr>
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  276. <tr class="memitem:a48e5da9f97b9443cd67d2b64ded9a003 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a48e5da9f97b9443cd67d2b64ded9a003">getCircleCollisionShapeLocalPosition</a> (int shapeIndex)</td></tr>
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  278. <tr class="memitem:a6bd178edb64e2b95a6d4be11dff0308e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6bd178edb64e2b95a6d4be11dff0308e">getCircleCollisionShapeRadius</a> (int shapeIndex)</td></tr>
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  280. <tr class="memitem:adf54d99378b262181644d9353d9e0c34 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#adf54d99378b262181644d9353d9e0c34">getCollisionCallback</a> ()</td></tr>
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  282. <tr class="memitem:a0cf63e67b7ca7b6d10f1f05744f7afd8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a0cf63e67b7ca7b6d10f1f05744f7afd8">getCollisionGroups</a> ()</td></tr>
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  284. <tr class="memitem:a359a82847f8e96cee66d61d7db8e025c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a359a82847f8e96cee66d61d7db8e025c">getCollisionLayers</a> ()</td></tr>
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  376. <tr class="memitem:aec99fa0b6dc4d58bf7e4e27b54f67595 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aec99fa0b6dc4d58bf7e4e27b54f67595">getRenderGroup</a> ()</td></tr>
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  378. <tr class="memitem:a5b27d793c481929bcdd9f222f3dd3c0e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5b27d793c481929bcdd9f222f3dd3c0e">getRenderPosition</a> ()</td></tr>
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  380. <tr class="memitem:a3320ce269e6eb2b81719a058b461161a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3320ce269e6eb2b81719a058b461161a">getScene</a> ()</td></tr>
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  382. <tr class="memitem:a3e5206e8d86be5d69d412373ee374d3d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3e5206e8d86be5d69d412373ee374d3d">getSceneGroup</a> ()</td></tr>
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  384. <tr class="memitem:ae2a5c6fdd453e25182933739a0b2a3a0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae2a5c6fdd453e25182933739a0b2a3a0">getSceneLayer</a> ()</td></tr>
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  386. <tr class="memitem:ae6eccfec0f8e3083c11897370e261164 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae6eccfec0f8e3083c11897370e261164">getSceneLayerDepth</a> ()</td></tr>
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  388. <tr class="memitem:a92f69bf2ea0adef0e0627a3292e156fd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a92f69bf2ea0adef0e0627a3292e156fd">getSize</a> ()</td></tr>
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  390. <tr class="memitem:a971ec4265a29d40c66f1c8d9672d76db inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a971ec4265a29d40c66f1c8d9672d76db">getSizeX</a> ()</td></tr>
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  392. <tr class="memitem:ada466863f64843f2d2ebd8d6dfd32c23 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ada466863f64843f2d2ebd8d6dfd32c23">getSizeY</a> ()</td></tr>
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  394. <tr class="memitem:add2b6991fc6e0e46e4a2a44246036a0b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#add2b6991fc6e0e46e4a2a44246036a0b">getSleepingAllowed</a> ()</td></tr>
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  398. <tr class="memitem:a429bd0c7b21126901b22ce3ed6200875 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a429bd0c7b21126901b22ce3ed6200875">getSortPoint</a> ()</td></tr>
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  400. <tr class="memitem:a3fe81a2b23d0f01f94d6523b49423edf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3fe81a2b23d0f01f94d6523b49423edf">getSortPointX</a> ()</td></tr>
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  402. <tr class="memitem:a7c8298017da0b3d62355d04632fa1f63 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a7c8298017da0b3d62355d04632fa1f63">getSortPointY</a> ()</td></tr>
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  406. <tr class="memitem:ac8b469615f26a894b062a766e74f7367 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac8b469615f26a894b062a766e74f7367">getUpdateCallback</a> ()</td></tr>
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  410. <tr class="memitem:a092ef9a7ffec09cacbcdc6ff7722ea7c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a092ef9a7ffec09cacbcdc6ff7722ea7c">getVisible</a> ()</td></tr>
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  412. <tr class="memitem:ac54daaca4a702af6bbed30f3c9af86bf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac54daaca4a702af6bbed30f3c9af86bf">getWidth</a> ()</td></tr>
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  414. <tr class="memitem:abb6d526165f594e7390b6a2088811093 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abb6d526165f594e7390b6a2088811093">getWorldCenter</a> ()</td></tr>
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  416. <tr class="memitem:aa0baf6e63ccaf8fa5dceee475e219fde inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa0baf6e63ccaf8fa5dceee475e219fde">getWorldPoint</a> (float localPointX/Y)</td></tr>
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  422. <tr class="memitem:a277e6bbb64913cfcf01f458471381c47 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a277e6bbb64913cfcf01f458471381c47">isRotateToComplete</a> ()</td></tr>
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  424. <tr class="memitem:ad309d92f29c48038f0cd1cdc4d4667f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad309d92f29c48038f0cd1cdc4d4667f8">moveTo</a> (worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td></tr>
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  426. <tr class="memitem:a64cf275e1082dc3a32e3047efb471bcf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a64cf275e1082dc3a32e3047efb471bcf">removeFromScene</a> ()</td></tr>
  427. <tr class="separator:a64cf275e1082dc3a32e3047efb471bcf inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  428. <tr class="memitem:a16fac0cc03ff75e41e550314e9efb9bd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16fac0cc03ff75e41e550314e9efb9bd">rotateTo</a> (angle, speed,[autoStop=true],[warpToTarget=true])</td></tr>
  429. <tr class="separator:a16fac0cc03ff75e41e550314e9efb9bd inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  430. <tr class="memitem:a8d19b8e298391f87ba9da7a928e290a5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8d19b8e298391f87ba9da7a928e290a5">safeDelete</a> ()</td></tr>
  431. <tr class="separator:a8d19b8e298391f87ba9da7a928e290a5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  432. <tr class="memitem:a632cb7132eb5c4426bd4914034eda8f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a632cb7132eb5c4426bd4914034eda8f8">setActive</a> ([bool status?])</td></tr>
  433. <tr class="separator:a632cb7132eb5c4426bd4914034eda8f8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  434. <tr class="memitem:a2f4ed5b7cf71ec83cba8e28f09f8e56a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2f4ed5b7cf71ec83cba8e28f09f8e56a">setAlphaTest</a> (float alpha)</td></tr>
  435. <tr class="separator:a2f4ed5b7cf71ec83cba8e28f09f8e56a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  436. <tr class="memitem:a32c6fb4b11e33873f5e32604012209d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a32c6fb4b11e33873f5e32604012209d9">setAngle</a> (float angle)</td></tr>
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  438. <tr class="memitem:ab71049af3abbcfce081ab233368d3612 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab71049af3abbcfce081ab233368d3612">setAngularDamping</a> (float damping)</td></tr>
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  440. <tr class="memitem:a308ace6fe4d346ffe287106c85992f96 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a308ace6fe4d346ffe287106c85992f96">setAngularVelocity</a> (float velocity)</td></tr>
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  442. <tr class="memitem:acc38a09f0607e88c7334894e1fb82fd4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acc38a09f0607e88c7334894e1fb82fd4">setArea</a> (float x1, float y1, float x2, float y2)</td></tr>
  443. <tr class="separator:acc38a09f0607e88c7334894e1fb82fd4 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  444. <tr class="memitem:ac69e9969481ace56deb4ec1d15639729 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac69e9969481ace56deb4ec1d15639729">setAwake</a> ([bool status?])</td></tr>
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  446. <tr class="memitem:a8f815115e654e4f59cf5081753d6a30f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f815115e654e4f59cf5081753d6a30f">setBlendAlpha</a> (float alpha)</td></tr>
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  448. <tr class="memitem:ab7878333ca9f3d7634a14ad77973a427 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab7878333ca9f3d7634a14ad77973a427">setBlendColor</a> (float red, float green, float blue,[float alpha=1.0])</td></tr>
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  450. <tr class="memitem:aaba73d4c541d86ef46c7a00b8e84830e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaba73d4c541d86ef46c7a00b8e84830e">setBlendMode</a> (bool blendMode)</td></tr>
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  452. <tr class="memitem:a62397bae841296a4b30b2e5fcdd77c4a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a62397bae841296a4b30b2e5fcdd77c4a">setBodyType</a> (bodyType type)</td></tr>
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  454. <tr class="memitem:ad2760a03092fdd073b0a83c867018d1f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad2760a03092fdd073b0a83c867018d1f">setBullet</a> ([bool status?])</td></tr>
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  456. <tr class="memitem:a5d1ba13a7d3856ece9933e075362eb94 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5d1ba13a7d3856ece9933e075362eb94">setCollisionAgainst</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[clearMasks?=false])</td></tr>
  457. <tr class="separator:a5d1ba13a7d3856ece9933e075362eb94 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  458. <tr class="memitem:af908be3f9a216413ba6f129dcd67d593 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af908be3f9a216413ba6f129dcd67d593">setCollisionCallback</a> ([bool status?])</td></tr>
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  460. <tr class="memitem:a57f9ec94bd69f283dffe7a07c7f35846 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a57f9ec94bd69f283dffe7a07c7f35846">setCollisionGroups</a> (groups)</td></tr>
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  462. <tr class="memitem:a34df57bed566afaf246becb6365e4e29 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a34df57bed566afaf246becb6365e4e29">setCollisionLayers</a> (layers)</td></tr>
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  464. <tr class="memitem:aa23a02612db962844068754bb3e7a006 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa23a02612db962844068754bb3e7a006">setCollisionMasks</a> (groupMask,[layerMask])</td></tr>
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  466. <tr class="memitem:ad007c099a2c7844da7e4241f8bd7314d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad007c099a2c7844da7e4241f8bd7314d">setCollisionShapeDensity</a> (int shapeIndex, float density)</td></tr>
  467. <tr class="separator:ad007c099a2c7844da7e4241f8bd7314d inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  468. <tr class="memitem:af8d19ae4ab51526a51650d95a7340650 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af8d19ae4ab51526a51650d95a7340650">setCollisionShapeFriction</a> (int shapeIndex, float friction)</td></tr>
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  470. <tr class="memitem:aca478cfbda3d8bfd90177177f678031c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aca478cfbda3d8bfd90177177f678031c">setCollisionShapeIsSensor</a> (int shapeIndex, bool status)</td></tr>
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  472. <tr class="memitem:ac83dde15d03d2aeddc4e30ba5f09a4f3 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac83dde15d03d2aeddc4e30ba5f09a4f3">setCollisionShapeRestitution</a> (int shapeIndex, float restitution)</td></tr>
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  474. <tr class="memitem:a283bef7ceed5265f1d87b63a9ca35c73 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a283bef7ceed5265f1d87b63a9ca35c73">setCollisionSuppress</a> ([bool status?])</td></tr>
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  476. <tr class="memitem:a16f05fd89378a5f7149e46dfd9a759d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16f05fd89378a5f7149e46dfd9a759d9">setDebugOff</a> (debugOptions)</td></tr>
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  478. <tr class="memitem:aefa942fdbfda9d4e37139eb36d34789b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aefa942fdbfda9d4e37139eb36d34789b">setDebugOn</a> (debugOptions)</td></tr>
  479. <tr class="separator:aefa942fdbfda9d4e37139eb36d34789b inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  480. <tr class="memitem:a6b992fa0dfceb485ea9f3f05375d0f69 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6b992fa0dfceb485ea9f3f05375d0f69">setDefaultDensity</a> (float density,[bool updateShapes])</td></tr>
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  482. <tr class="memitem:a32de4b4246769b1f06ddb6ec36fa2319 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a32de4b4246769b1f06ddb6ec36fa2319">setDefaultFriction</a> (float friction,[bool updateShapes])</td></tr>
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  484. <tr class="memitem:a6cdb751241c33da34e1b22c0f39e06f5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6cdb751241c33da34e1b22c0f39e06f5">setDefaultRestitution</a> (float restitution,[bool updateShapes])</td></tr>
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  486. <tr class="memitem:a34ea8229d2b75304d14be99178806148 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a34ea8229d2b75304d14be99178806148">setDstBlendFactor</a> (dstBlend)</td></tr>
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  488. <tr class="memitem:ad0dfcaf75dde1e5f9c47c4e370aae888 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad0dfcaf75dde1e5f9c47c4e370aae888">setEnabled</a> (bool status)</td></tr>
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  490. <tr class="memitem:a3b874981a84ce286babdf57014ea5291 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3b874981a84ce286babdf57014ea5291">setFixedAngle</a> (bool status?)</td></tr>
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  492. <tr class="memitem:ac23eeffe0de1b2d69f3562fbcedd7351 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac23eeffe0de1b2d69f3562fbcedd7351">setGatherContacts</a> (bool gatherContacts)</td></tr>
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  494. <tr class="memitem:a3ce110fee82e70844f1c5ecacf520f9f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3ce110fee82e70844f1c5ecacf520f9f">setGravityScale</a> (float scale)</td></tr>
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  496. <tr class="memitem:a1cae8173a27f7a029a6610975b5e5cbc inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1cae8173a27f7a029a6610975b5e5cbc">setHeight</a> (float height)</td></tr>
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  498. <tr class="memitem:ababe79aaab529bbb12984ae229a7988c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ababe79aaab529bbb12984ae229a7988c">setLifetime</a> (float lifetime)</td></tr>
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  500. <tr class="memitem:a5be82ed7c89df5559745fa63fa069ba1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5be82ed7c89df5559745fa63fa069ba1">setLinearDamping</a> (float damping)</td></tr>
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  502. <tr class="memitem:a63a947acb9b8d1d1f4adcc391cf03737 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a63a947acb9b8d1d1f4adcc391cf03737">setLinearVelocity</a> (float velocityX, float velocityY)</td></tr>
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  504. <tr class="memitem:aeeacaefc2d33865cd983dc9da4453f21 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aeeacaefc2d33865cd983dc9da4453f21">setLinearVelocityPolar</a> (float angle, float speed)</td></tr>
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  506. <tr class="memitem:a1135e3d942e11dc790bc406b99ea3013 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1135e3d942e11dc790bc406b99ea3013">setLinearVelocityX</a> (float velocityX)</td></tr>
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  508. <tr class="memitem:affd361b14cb06560bb62638592919eb2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#affd361b14cb06560bb62638592919eb2">setLinearVelocityY</a> (float velocityY)</td></tr>
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  510. <tr class="memitem:a10514e4ad6803f4080409b08b1155f7f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a10514e4ad6803f4080409b08b1155f7f">setPickingAllowed</a> (bool pickingAllowed)</td></tr>
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  512. <tr class="memitem:ab01fb4092c206e17432172dc4b973dd2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab01fb4092c206e17432172dc4b973dd2">setPosition</a> (float x, float y)</td></tr>
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  514. <tr class="memitem:a777a35cfacc1847caf2a49c082c335c2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a777a35cfacc1847caf2a49c082c335c2">setPositionX</a> (float x)</td></tr>
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  516. <tr class="memitem:ad795f5d394927bb17d23f97d03d9dc87 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad795f5d394927bb17d23f97d03d9dc87">setPositionY</a> (float y)</td></tr>
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  518. <tr class="memitem:a89c0b169c0a79f187158ad4bf6577ba7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a89c0b169c0a79f187158ad4bf6577ba7">setRenderGroup</a> (renderGroup)</td></tr>
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  520. <tr class="memitem:a66099aa8d52ae7184599ae25ffd95f03 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a66099aa8d52ae7184599ae25ffd95f03">setSceneGroup</a> (integer group)</td></tr>
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  522. <tr class="memitem:aab2c934119cfb5b2fb68547b30de2b60 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aab2c934119cfb5b2fb68547b30de2b60">setSceneLayer</a> (integer layer)</td></tr>
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  524. <tr class="memitem:aecaab29d99c5033ccb0cb4483df1c241 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aecaab29d99c5033ccb0cb4483df1c241">setSceneLayerDepth</a> (float layerDepth)</td></tr>
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  526. <tr class="memitem:a5446e29413715b242e65087323db8ae2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5446e29413715b242e65087323db8ae2">setSceneLayerDepthBack</a> ()</td></tr>
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  528. <tr class="memitem:aa9ead5fbfdfc8d678fb4f36cb57644e8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa9ead5fbfdfc8d678fb4f36cb57644e8">setSceneLayerDepthBackward</a> ()</td></tr>
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  530. <tr class="memitem:ad40ff3b004618ef51daa770a336893ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad40ff3b004618ef51daa770a336893ff">setSceneLayerDepthForward</a> ()</td></tr>
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  534. <tr class="memitem:af95eef34f21274bf43d6e62c9616a311 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af95eef34f21274bf43d6e62c9616a311">setSize</a> (float width, float height)</td></tr>
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  536. <tr class="memitem:a3160ac56583b6325d38ba44c02dc5794 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3160ac56583b6325d38ba44c02dc5794">setSizeX</a> (float width)</td></tr>
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  544. <tr class="memitem:a43e990775cb5f414afb6a090bb0303d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a43e990775cb5f414afb6a090bb0303d9">setSortPoint</a> (float x, float y)</td></tr>
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  550. <tr class="memitem:a77fb85415ad44603ced70260119343d0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a77fb85415ad44603ced70260119343d0">setSrcBlendFactor</a> (srcBlend)</td></tr>
  551. <tr class="separator:a77fb85415ad44603ced70260119343d0 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  552. <tr class="memitem:a74bf89980cc3e37d604346850afb8773 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a74bf89980cc3e37d604346850afb8773">setUpdateCallback</a> ([bool status?])</td></tr>
  553. <tr class="separator:a74bf89980cc3e37d604346850afb8773 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  554. <tr class="memitem:a5190e36f8d1e0298f95a67dc965d7f81 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5190e36f8d1e0298f95a67dc965d7f81">setUseInputEvents</a> (bool inputStatus)</td></tr>
  555. <tr class="separator:a5190e36f8d1e0298f95a67dc965d7f81 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  556. <tr class="memitem:a5ddabb6a8812f1929284beab2fbe52a1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5ddabb6a8812f1929284beab2fbe52a1">setVisible</a> (bool status)</td></tr>
  557. <tr class="separator:a5ddabb6a8812f1929284beab2fbe52a1 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  558. <tr class="memitem:a21926c99f9ed7ba46fb67cf6f5095312 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a21926c99f9ed7ba46fb67cf6f5095312">setWidth</a> (float width)</td></tr>
  559. <tr class="separator:a21926c99f9ed7ba46fb67cf6f5095312 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  560. <tr class="inherit_header pub_methods_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBehaviorComponent')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
  561. <tr class="memitem:a191700f13d3e43312e84217f6b69f9ee inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a191700f13d3e43312e84217f6b69f9ee">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
  562. <tr class="separator:a191700f13d3e43312e84217f6b69f9ee inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  563. <tr class="memitem:a75cf9aca6491d3442a30255e50929c07 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a> ()</td></tr>
  564. <tr class="separator:a75cf9aca6491d3442a30255e50929c07 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  565. <tr class="memitem:a24eff746b90533b916b2b3aa0f27d8f3 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a24eff746b90533b916b2b3aa0f27d8f3">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
  566. <tr class="separator:a24eff746b90533b916b2b3aa0f27d8f3 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  567. <tr class="memitem:a5021752e2f48900d3a7cb3ffdab1f7a9 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5021752e2f48900d3a7cb3ffdab1f7a9">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
  568. <tr class="separator:a5021752e2f48900d3a7cb3ffdab1f7a9 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  569. <tr class="memitem:a7d996d1d925e53a122b1f3cf57f5abce inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a7d996d1d925e53a122b1f3cf57f5abce">getBehavior</a> (string BehaviorTemplateName)</td></tr>
  570. <tr class="separator:a7d996d1d925e53a122b1f3cf57f5abce inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  571. <tr class="memitem:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aed9520e4500354682950371b062d974d">getBehaviorByIndex</a> (int index)</td></tr>
  572. <tr class="separator:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  573. <tr class="memitem:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a88ee692a8690fd9de215f7ece20623b5">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
  574. <tr class="separator:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  575. <tr class="memitem:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ad50805919d99adf0f65c6b94bd9e5dfd">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
  576. <tr class="separator:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  577. <tr class="memitem:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ab6dc6b3eb09a1d6f8f4c8ec9a4108d17">getBehaviorCount</a> ()</td></tr>
  578. <tr class="separator:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  579. <tr class="memitem:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ae81bec76a6acbc925694c5a050198609">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
  580. <tr class="separator:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  581. <tr class="memitem:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5f71e751ee5ab7b8ea61e31a77983f4b">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
  582. <tr class="separator:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  583. <tr class="memitem:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a753fb3072cd4e96d997755452bc13071">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
  584. <tr class="separator:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  585. </table>
  586. <h2 class="groupheader">Member Function Documentation</h2>
  587. <a class="anchor" id="a3daa9a7a782d51621136d5e45b6cc210"></a>
  588. <div class="memitem">
  589. <div class="memproto">
  590. <table class="memname">
  591. <tr>
  592. <td class="memname">int addSprite </td>
  593. <td>(</td>
  594. <td class="paramname"></td><td>)</td>
  595. <td></td>
  596. </tr>
  597. </table>
  598. </div><div class="memdoc">
  599. <p>Adds a sprite at the specified logical position. You must specify the correct number of arguments for the selected layout mode. The created sprite will be automatically selected. </p>
  600. <dl class="params"><dt>Parameters</dt><dd>
  601. <table class="params">
  602. <tr><td class="paramname">a</td><td>b c d e f Logical positions #1 &amp; #2 and four additional and optional arguments. </td></tr>
  603. </table>
  604. </dd>
  605. </dl>
  606. <dl class="section return"><dt>Returns</dt><dd>The batch Id of the added sprite or zero if not successful. </dd></dl>
  607. </div>
  608. </div>
  609. <a class="anchor" id="a903d40cdcbde4ef791f1022fc7b3eac5"></a>
  610. <div class="memitem">
  611. <div class="memproto">
  612. <table class="memname">
  613. <tr>
  614. <td class="memname">void clearSpriteAsset </td>
  615. <td>(</td>
  616. <td class="paramname"></td><td>)</td>
  617. <td></td>
  618. </tr>
  619. </table>
  620. </div><div class="memdoc">
  621. <p>Clears any image or animation asset from the sprite. </p>
  622. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  623. </div>
  624. </div>
  625. <a class="anchor" id="a6e95cbe82c40a72051abe54c8a5fdeb1"></a>
  626. <div class="memitem">
  627. <div class="memproto">
  628. <table class="memname">
  629. <tr>
  630. <td class="memname">void clearSprites </td>
  631. <td>(</td>
  632. <td class="paramname"></td><td>)</td>
  633. <td></td>
  634. </tr>
  635. </table>
  636. </div><div class="memdoc">
  637. <p>Removes all sprites. </p>
  638. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  639. </div>
  640. </div>
  641. <a class="anchor" id="a0e4a9b6692a90348642f0ce184ec3108"></a>
  642. <div class="memitem">
  643. <div class="memproto">
  644. <table class="memname">
  645. <tr>
  646. <td class="memname">void deselectSprite </td>
  647. <td>(</td>
  648. <td class="paramname"></td><td>)</td>
  649. <td></td>
  650. </tr>
  651. </table>
  652. </div><div class="memdoc">
  653. <p>Deselects any selected sprite. This is not required but can be used to stop accidental changes to sprites. </p>
  654. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  655. </div>
  656. </div>
  657. <a class="anchor" id="a823f08b274b9f8872fb0beb1deedb098"></a>
  658. <div class="memitem">
  659. <div class="memproto">
  660. <table class="memname">
  661. <tr>
  662. <td class="memname">bool getBatchCulling </td>
  663. <td>(</td>
  664. <td class="paramname"></td><td>)</td>
  665. <td></td>
  666. </tr>
  667. </table>
  668. </div><div class="memdoc">
  669. <p>Gets whether the sprites are render culled or not </p>
  670. <dl class="section return"><dt>Returns</dt><dd>Whether the sprites are rendered culled or not. </dd></dl>
  671. </div>
  672. </div>
  673. <a class="anchor" id="a7d9a7f051b28db96259e0842997ea9b7"></a>
  674. <div class="memitem">
  675. <div class="memproto">
  676. <table class="memname">
  677. <tr>
  678. <td class="memname">bool getBatchIsolated </td>
  679. <td>(</td>
  680. <td class="paramname"></td><td>)</td>
  681. <td></td>
  682. </tr>
  683. </table>
  684. </div><div class="memdoc">
  685. <p>Gets whether the sprites are rendered, isolated from other renderings as one batch or not. </p>
  686. <dl class="section return"><dt>Returns</dt><dd>Whether the sprites are rendered, isolated from other renderings as one batch or not. </dd></dl>
  687. </div>
  688. </div>
  689. <a class="anchor" id="a92a3c42795f87baf741024b1fc251ec8"></a>
  690. <div class="memitem">
  691. <div class="memproto">
  692. <table class="memname">
  693. <tr>
  694. <td class="memname">string getBatchLayout </td>
  695. <td>(</td>
  696. <td class="paramname"></td><td>)</td>
  697. <td></td>
  698. </tr>
  699. </table>
  700. </div><div class="memdoc">
  701. <p>Gets the batch layout type. </p>
  702. <dl class="section return"><dt>Returns</dt><dd>The batch layout type. </dd></dl>
  703. </div>
  704. </div>
  705. <a class="anchor" id="a44cbb51426f41c0f669303d129608d05"></a>
  706. <div class="memitem">
  707. <div class="memproto">
  708. <table class="memname">
  709. <tr>
  710. <td class="memname">string getBatchSortMode </td>
  711. <td>(</td>
  712. <td class="paramname"></td><td>)</td>
  713. <td></td>
  714. </tr>
  715. </table>
  716. </div><div class="memdoc">
  717. <p>Gets the batch render sort mode. </p>
  718. <dl class="section return"><dt>Returns</dt><dd>The render sort mode. </dd></dl>
  719. </div>
  720. </div>
  721. <a class="anchor" id="a828ad430e0d23d1223c7317a814d2a53"></a>
  722. <div class="memitem">
  723. <div class="memproto">
  724. <table class="memname">
  725. <tr>
  726. <td class="memname">float getDefaultSpriteAngle </td>
  727. <td>(</td>
  728. <td class="paramname"></td><td>)</td>
  729. <td></td>
  730. </tr>
  731. </table>
  732. </div><div class="memdoc">
  733. <p>Gets the angle at which sprites are created. </p>
  734. <dl class="section return"><dt>Returns</dt><dd>(float angle) The angle at which sprites are created. </dd></dl>
  735. </div>
  736. </div>
  737. <a class="anchor" id="ae06894924cd80f7e3e128d786ec37c3e"></a>
  738. <div class="memitem">
  739. <div class="memproto">
  740. <table class="memname">
  741. <tr>
  742. <td class="memname">string getDefaultSpriteSize </td>
  743. <td>(</td>
  744. <td class="paramname"></td><td>)</td>
  745. <td></td>
  746. </tr>
  747. </table>
  748. </div><div class="memdoc">
  749. <p>Gets the size at which sprites are created. </p>
  750. <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The size at which sprites are created. </dd></dl>
  751. </div>
  752. </div>
  753. <a class="anchor" id="a45c80639af9081835564840e47704c4e"></a>
  754. <div class="memitem">
  755. <div class="memproto">
  756. <table class="memname">
  757. <tr>
  758. <td class="memname">string getDefaultSpriteStride </td>
  759. <td>(</td>
  760. <td class="paramname"></td><td>)</td>
  761. <td></td>
  762. </tr>
  763. </table>
  764. </div><div class="memdoc">
  765. <p>Gets the stride which scales the position at which sprites are created. </p>
  766. <dl class="section return"><dt>Returns</dt><dd>(float strideX/float strideY) The stride which scales the position at which sprites are created. </dd></dl>
  767. </div>
  768. </div>
  769. <a class="anchor" id="ad039e9195630ce05865632240253c509"></a>
  770. <div class="memitem">
  771. <div class="memproto">
  772. <table class="memname">
  773. <tr>
  774. <td class="memname">float getSpriteAlphaTest </td>
  775. <td>(</td>
  776. <td class="paramname"></td><td>)</td>
  777. <td></td>
  778. </tr>
  779. </table>
  780. </div><div class="memdoc">
  781. <p>Gets the sprite alpha test. </p>
  782. <dl class="section return"><dt>Returns</dt><dd>(S32) A value of 0 to 255 if alpha testing is enabled. &lt;0 represents disabled alpha testing. </dd></dl>
  783. </div>
  784. </div>
  785. <a class="anchor" id="a2fd366d6a309272b20e933e76b565f94"></a>
  786. <div class="memitem">
  787. <div class="memproto">
  788. <table class="memname">
  789. <tr>
  790. <td class="memname">float getSpriteAngle </td>
  791. <td>(</td>
  792. <td class="paramname"></td><td>)</td>
  793. <td></td>
  794. </tr>
  795. </table>
  796. </div><div class="memdoc">
  797. <p>Gets the sprite local angle. </p>
  798. <dl class="section return"><dt>Returns</dt><dd>The sprite local angle. </dd></dl>
  799. </div>
  800. </div>
  801. <a class="anchor" id="a7ad5781dadd9e3b37dba55ba99932fe9"></a>
  802. <div class="memitem">
  803. <div class="memproto">
  804. <table class="memname">
  805. <tr>
  806. <td class="memname">string getSpriteAnimation </td>
  807. <td>(</td>
  808. <td class="paramname"></td><td>)</td>
  809. <td></td>
  810. </tr>
  811. </table>
  812. </div><div class="memdoc">
  813. <p>Gets the sprite animation. </p>
  814. <dl class="section return"><dt>Returns</dt><dd>The sprite animation. </dd></dl>
  815. </div>
  816. </div>
  817. <a class="anchor" id="a25e99271d74807250a6401b93d19f53f"></a>
  818. <div class="memitem">
  819. <div class="memproto">
  820. <table class="memname">
  821. <tr>
  822. <td class="memname">float getSpriteBlendAlpha </td>
  823. <td>(</td>
  824. <td class="paramname"></td><td>)</td>
  825. <td></td>
  826. </tr>
  827. </table>
  828. </div><div class="memdoc">
  829. <p>Gets the sprite color alpha (transparency). </p>
  830. <dl class="section return"><dt>Returns</dt><dd>(float alpha) The alpha value, a range from 0.0 to 1.0. Less than zero if alpha testing is disabled. </dd></dl>
  831. </div>
  832. </div>
  833. <a class="anchor" id="ab0293c206b1a3ed81c1ee873dcf12b35"></a>
  834. <div class="memitem">
  835. <div class="memproto">
  836. <table class="memname">
  837. <tr>
  838. <td class="memname">string getSpriteBlendColor </td>
  839. <td>(</td>
  840. <td class="paramtype">allowColorNames&#160;</td>
  841. <td class="paramname"></td><td>)</td>
  842. <td></td>
  843. </tr>
  844. </table>
  845. </div><div class="memdoc">
  846. <p>Gets the sprite blend color </p>
  847. <dl class="params"><dt>Parameters</dt><dd>
  848. <table class="params">
  849. <tr><td class="paramname">allowColorNames</td><td>Whether to allow stock color names to be returned or not. Optional: Defaults to false. </td></tr>
  850. </table>
  851. </dd>
  852. </dl>
  853. <dl class="section return"><dt>Returns</dt><dd>(float red / float green / float blue / float alpha) The sprite blend color. </dd></dl>
  854. </div>
  855. </div>
  856. <a class="anchor" id="aafa806c8cba3c692e1144b67d76e5b5d"></a>
  857. <div class="memitem">
  858. <div class="memproto">
  859. <table class="memname">
  860. <tr>
  861. <td class="memname">bool getSpriteBlendMode </td>
  862. <td>(</td>
  863. <td class="paramname"></td><td>)</td>
  864. <td></td>
  865. </tr>
  866. </table>
  867. </div><div class="memdoc">
  868. <p>Gets whether sprite blending is on or not. </p>
  869. <dl class="section return"><dt>Returns</dt><dd>(bool blendMode) Whether sprite blending is on or not. </dd></dl>
  870. </div>
  871. </div>
  872. <a class="anchor" id="a381fc9bc111cfffb6203d3663da9e29f"></a>
  873. <div class="memitem">
  874. <div class="memproto">
  875. <table class="memname">
  876. <tr>
  877. <td class="memname">int getSpriteCount </td>
  878. <td>(</td>
  879. <td class="paramname"></td><td>)</td>
  880. <td></td>
  881. </tr>
  882. </table>
  883. </div><div class="memdoc">
  884. <p>Gets a count of sprites in the composite. </p>
  885. <dl class="section return"><dt>Returns</dt><dd>The count of sprites in the composite. </dd></dl>
  886. </div>
  887. </div>
  888. <a class="anchor" id="a0a7da15e51fa5965edc723984bba6f56"></a>
  889. <div class="memitem">
  890. <div class="memproto">
  891. <table class="memname">
  892. <tr>
  893. <td class="memname">string getSpriteDataObject </td>
  894. <td>(</td>
  895. <td class="paramname"></td><td>)</td>
  896. <td></td>
  897. </tr>
  898. </table>
  899. </div><div class="memdoc">
  900. <p>Gets the sprite data object. </p>
  901. <dl class="section return"><dt>Returns</dt><dd>The sprite data object. </dd></dl>
  902. </div>
  903. </div>
  904. <a class="anchor" id="a3d148524ccedb1332ecdaf46af5d68b4"></a>
  905. <div class="memitem">
  906. <div class="memproto">
  907. <table class="memname">
  908. <tr>
  909. <td class="memname">float getSpriteDepth </td>
  910. <td>(</td>
  911. <td class="paramname"></td><td>)</td>
  912. <td></td>
  913. </tr>
  914. </table>
  915. </div><div class="memdoc">
  916. <p>Gets the sprite depth. </p>
  917. <dl class="section return"><dt>Returns</dt><dd>The sprite depth. </dd></dl>
  918. </div>
  919. </div>
  920. <a class="anchor" id="a2e17b40f9af3447e1d73af1a08e6cf96"></a>
  921. <div class="memitem">
  922. <div class="memproto">
  923. <table class="memname">
  924. <tr>
  925. <td class="memname">string getSpriteDstBlendFactor </td>
  926. <td>(</td>
  927. <td class="paramname"></td><td>)</td>
  928. <td></td>
  929. </tr>
  930. </table>
  931. </div><div class="memdoc">
  932. <p>Gets the sprite destination blend factor. </p>
  933. <dl class="section return"><dt>Returns</dt><dd>(dstBlend) The sprite destination blend factor. </dd></dl>
  934. </div>
  935. </div>
  936. <a class="anchor" id="a24daa5f27723404fa7d972b463c22e5a"></a>
  937. <div class="memitem">
  938. <div class="memproto">
  939. <table class="memname">
  940. <tr>
  941. <td class="memname">bool getSpriteFlipX </td>
  942. <td>(</td>
  943. <td class="paramname"></td><td>)</td>
  944. <td></td>
  945. </tr>
  946. </table>
  947. </div><div class="memdoc">
  948. <p>Gets whether the sprite is flipped along its local X axis or not. </p>
  949. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is flipped along its local X axis or not. </dd></dl>
  950. </div>
  951. </div>
  952. <a class="anchor" id="a672abf672ba90afc229bc2cec0d1c283"></a>
  953. <div class="memitem">
  954. <div class="memproto">
  955. <table class="memname">
  956. <tr>
  957. <td class="memname">bool getSpriteFlipY </td>
  958. <td>(</td>
  959. <td class="paramname"></td><td>)</td>
  960. <td></td>
  961. </tr>
  962. </table>
  963. </div><div class="memdoc">
  964. <p>Gets whether the sprite is flipped along its local Y axis or not. </p>
  965. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is flipped along its local Y axis or not. </dd></dl>
  966. </div>
  967. </div>
  968. <a class="anchor" id="ac686f90e3277c127301a39fd523f8540"></a>
  969. <div class="memitem">
  970. <div class="memproto">
  971. <table class="memname">
  972. <tr>
  973. <td class="memname">string getSpriteImage </td>
  974. <td>(</td>
  975. <td class="paramname"></td><td>)</td>
  976. <td></td>
  977. </tr>
  978. </table>
  979. </div><div class="memdoc">
  980. <p>Gets the sprite image. </p>
  981. <dl class="section return"><dt>Returns</dt><dd>The sprite image. </dd></dl>
  982. </div>
  983. </div>
  984. <a class="anchor" id="aee98206d45a85e00354d091a5516435e"></a>
  985. <div class="memitem">
  986. <div class="memproto">
  987. <table class="memname">
  988. <tr>
  989. <td class="memname">int getSpriteImageFrame </td>
  990. <td>(</td>
  991. <td class="paramname"></td><td>)</td>
  992. <td></td>
  993. </tr>
  994. </table>
  995. </div><div class="memdoc">
  996. <p>Gets the sprite image frame. </p>
  997. <dl class="section return"><dt>Returns</dt><dd>The sprite image frame. </dd></dl>
  998. </div>
  999. </div>
  1000. <a class="anchor" id="a59f8519c283ffd96b2e9911487350db1"></a>
  1001. <div class="memitem">
  1002. <div class="memproto">
  1003. <table class="memname">
  1004. <tr>
  1005. <td class="memname">string getSpriteLocalPosition </td>
  1006. <td>(</td>
  1007. <td class="paramname"></td><td>)</td>
  1008. <td></td>
  1009. </tr>
  1010. </table>
  1011. </div><div class="memdoc">
  1012. <p>Gets the sprite local position. </p>
  1013. <dl class="section return"><dt>Returns</dt><dd>The sprite local position. </dd></dl>
  1014. </div>
  1015. </div>
  1016. <a class="anchor" id="aac241cd58c0793caa852267e5e2ee1fe"></a>
  1017. <div class="memitem">
  1018. <div class="memproto">
  1019. <table class="memname">
  1020. <tr>
  1021. <td class="memname">string getSpriteName </td>
  1022. <td>(</td>
  1023. <td class="paramname"></td><td>)</td>
  1024. <td></td>
  1025. </tr>
  1026. </table>
  1027. </div><div class="memdoc">
  1028. <p>Gets the sprite name. </p>
  1029. <dl class="section return"><dt>Returns</dt><dd>The sprite name. </dd></dl>
  1030. </div>
  1031. </div>
  1032. <a class="anchor" id="a3decb38225ed6c19b9e9c749bc567d33"></a>
  1033. <div class="memitem">
  1034. <div class="memproto">
  1035. <table class="memname">
  1036. <tr>
  1037. <td class="memname">string getSpriteRenderGroup </td>
  1038. <td>(</td>
  1039. <td class="paramname"></td><td>)</td>
  1040. <td></td>
  1041. </tr>
  1042. </table>
  1043. </div><div class="memdoc">
  1044. <p>Gets the name of the render group used to sort the sprite during rendering. </p>
  1045. <dl class="section return"><dt>Returns</dt><dd>The render group used to sort the object during rendering. </dd></dl>
  1046. </div>
  1047. </div>
  1048. <a class="anchor" id="afe4c29675088189031f6af76eaf36e45"></a>
  1049. <div class="memitem">
  1050. <div class="memproto">
  1051. <table class="memname">
  1052. <tr>
  1053. <td class="memname">string getSpriteSize </td>
  1054. <td>(</td>
  1055. <td class="paramname"></td><td>)</td>
  1056. <td></td>
  1057. </tr>
  1058. </table>
  1059. </div><div class="memdoc">
  1060. <p>Gets the sprite size. </p>
  1061. <dl class="section return"><dt>Returns</dt><dd>(float width/float height) The sprite size. </dd></dl>
  1062. </div>
  1063. </div>
  1064. <a class="anchor" id="afca5c638de399bff0518f7ce7cf0e136"></a>
  1065. <div class="memitem">
  1066. <div class="memproto">
  1067. <table class="memname">
  1068. <tr>
  1069. <td class="memname">string getSpriteSortPoint </td>
  1070. <td>(</td>
  1071. <td class="paramname"></td><td>)</td>
  1072. <td></td>
  1073. </tr>
  1074. </table>
  1075. </div><div class="memdoc">
  1076. <p>Gets the sprite local sort point. </p>
  1077. <dl class="section return"><dt>Returns</dt><dd>The sprite local sort point. </dd></dl>
  1078. </div>
  1079. </div>
  1080. <a class="anchor" id="a6035f770fc95b99fdf90c3adc7c155b4"></a>
  1081. <div class="memitem">
  1082. <div class="memproto">
  1083. <table class="memname">
  1084. <tr>
  1085. <td class="memname">string getSpriteSrcBlendFactor </td>
  1086. <td>(</td>
  1087. <td class="paramname"></td><td>)</td>
  1088. <td></td>
  1089. </tr>
  1090. </table>
  1091. </div><div class="memdoc">
  1092. <p>Gets the sprite source blend factor. </p>
  1093. <dl class="section return"><dt>Returns</dt><dd>(srcBlend) The sprite source blend factor. </dd></dl>
  1094. </div>
  1095. </div>
  1096. <a class="anchor" id="a4eda40be36c4ea9bf0ed9a129ddb42d6"></a>
  1097. <div class="memitem">
  1098. <div class="memproto">
  1099. <table class="memname">
  1100. <tr>
  1101. <td class="memname">bool getSpriteVisible </td>
  1102. <td>(</td>
  1103. <td class="paramname"></td><td>)</td>
  1104. <td></td>
  1105. </tr>
  1106. </table>
  1107. </div><div class="memdoc">
  1108. <p>Gets whether the sprite is visible or not. </p>
  1109. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite is visible or not. </dd></dl>
  1110. </div>
  1111. </div>
  1112. <a class="anchor" id="a4e11bdf808414300d403ddd7d25d5f14"></a>
  1113. <div class="memitem">
  1114. <div class="memproto">
  1115. <table class="memname">
  1116. <tr>
  1117. <td class="memname">bool isSpriteSelected </td>
  1118. <td>(</td>
  1119. <td class="paramname"></td><td>)</td>
  1120. <td></td>
  1121. </tr>
  1122. </table>
  1123. </div><div class="memdoc">
  1124. <p>Checks whether a sprite is selected or not. </p>
  1125. <dl class="section return"><dt>Returns</dt><dd>Whether a sprite is selected or not. </dd></dl>
  1126. </div>
  1127. </div>
  1128. <a class="anchor" id="a235dbe22708f8b7f8f1d4864f4e74408"></a>
  1129. <div class="memitem">
  1130. <div class="memproto">
  1131. <table class="memname">
  1132. <tr>
  1133. <td class="memname">string pickArea </td>
  1134. <td>(</td>
  1135. <td class="paramtype">startx/&#160;</td>
  1136. <td class="paramname"><em>y</em>, </td>
  1137. </tr>
  1138. <tr>
  1139. <td class="paramkey"></td>
  1140. <td></td>
  1141. <td class="paramtype">endx/&#160;</td>
  1142. <td class="paramname"><em>y</em>&#160;</td>
  1143. </tr>
  1144. <tr>
  1145. <td></td>
  1146. <td>)</td>
  1147. <td></td><td></td>
  1148. </tr>
  1149. </table>
  1150. </div><div class="memdoc">
  1151. <p>Picks sprites intersecting the specified area with optional group/layer masks. </p>
  1152. <dl class="params"><dt>Parameters</dt><dd>
  1153. <table class="params">
  1154. <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
  1155. <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
  1156. </table>
  1157. </dd>
  1158. </dl>
  1159. <dl class="section return"><dt>Returns</dt><dd>Returns list of sprite Ids. </dd></dl>
  1160. </div>
  1161. </div>
  1162. <a class="anchor" id="af9002c1c87ff8fae5d415c58f9f6a775"></a>
  1163. <div class="memitem">
  1164. <div class="memproto">
  1165. <table class="memname">
  1166. <tr>
  1167. <td class="memname">string pickPoint </td>
  1168. <td>(</td>
  1169. <td class="paramtype">x/&#160;</td>
  1170. <td class="paramname"><em>y</em></td><td>)</td>
  1171. <td></td>
  1172. </tr>
  1173. </table>
  1174. </div><div class="memdoc">
  1175. <p>Picks sprites intersecting the specified point with optional group/layer masks. </p>
  1176. <dl class="params"><dt>Parameters</dt><dd>
  1177. <table class="params">
  1178. <tr><td class="paramname">x/y</td><td>The coordinate of the point as either ( y\ or (x,y) </td></tr>
  1179. </table>
  1180. </dd>
  1181. </dl>
  1182. <dl class="section return"><dt>Returns</dt><dd>Returns list of sprite Ids. </dd></dl>
  1183. </div>
  1184. </div>
  1185. <a class="anchor" id="a749890ade4fbf5c652c6f769a0b44d7f"></a>
  1186. <div class="memitem">
  1187. <div class="memproto">
  1188. <table class="memname">
  1189. <tr>
  1190. <td class="memname">string pickRay </td>
  1191. <td>(</td>
  1192. <td class="paramtype">startx/&#160;</td>
  1193. <td class="paramname"><em>y</em>, </td>
  1194. </tr>
  1195. <tr>
  1196. <td class="paramkey"></td>
  1197. <td></td>
  1198. <td class="paramtype">endx/&#160;</td>
  1199. <td class="paramname"><em>y</em>&#160;</td>
  1200. </tr>
  1201. <tr>
  1202. <td></td>
  1203. <td>)</td>
  1204. <td></td><td></td>
  1205. </tr>
  1206. </table>
  1207. </div><div class="memdoc">
  1208. <p>Picks sprites intersecting the specified ray with optional group/layer masks. </p>
  1209. <dl class="params"><dt>Parameters</dt><dd>
  1210. <table class="params">
  1211. <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
  1212. <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
  1213. </table>
  1214. </dd>
  1215. </dl>
  1216. <dl class="section return"><dt>Returns</dt><dd>Returns list of sprite Ids </dd></dl>
  1217. </div>
  1218. </div>
  1219. <a class="anchor" id="a8a387ae67cc380fec763bd6f164b8855"></a>
  1220. <div class="memitem">
  1221. <div class="memproto">
  1222. <table class="memname">
  1223. <tr>
  1224. <td class="memname">bool removeSprite </td>
  1225. <td>(</td>
  1226. <td class="paramname"></td><td>)</td>
  1227. <td></td>
  1228. </tr>
  1229. </table>
  1230. </div><div class="memdoc">
  1231. <p>Removes the selected sprite. </p>
  1232. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was removed or not. </dd></dl>
  1233. </div>
  1234. </div>
  1235. <a class="anchor" id="a7f3833f3b6ceb245903e589b8553cc4a"></a>
  1236. <div class="memitem">
  1237. <div class="memproto">
  1238. <table class="memname">
  1239. <tr>
  1240. <td class="memname">bool selectSprite </td>
  1241. <td>(</td>
  1242. <td class="paramtype">a&#160;</td>
  1243. <td class="paramname"><em>b</em>[c][d][e][f]</td><td>)</td>
  1244. <td></td>
  1245. </tr>
  1246. </table>
  1247. </div><div class="memdoc">
  1248. <p>Selects a sprite at the specified logical position. </p>
  1249. <dl class="params"><dt>Parameters</dt><dd>
  1250. <table class="params">
  1251. <tr><td class="paramname">a</td><td>b c d e f Logical positions #1 &amp; #2 and four additional and optional arguments. </td></tr>
  1252. </table>
  1253. </dd>
  1254. </dl>
  1255. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
  1256. </div>
  1257. </div>
  1258. <a class="anchor" id="ab6cd0b4e4c15ef37a4083b400bf5c110"></a>
  1259. <div class="memitem">
  1260. <div class="memproto">
  1261. <table class="memname">
  1262. <tr>
  1263. <td class="memname">bool selectSpriteId </td>
  1264. <td>(</td>
  1265. <td class="paramtype">int&#160;</td>
  1266. <td class="paramname"><em>batchId</em></td><td>)</td>
  1267. <td></td>
  1268. </tr>
  1269. </table>
  1270. </div><div class="memdoc">
  1271. <p>Selects a sprite with the specified batch Id. </p>
  1272. <dl class="params"><dt>Parameters</dt><dd>
  1273. <table class="params">
  1274. <tr><td class="paramname">batchId</td><td>The batch Id of the sprite to select. </td></tr>
  1275. </table>
  1276. </dd>
  1277. </dl>
  1278. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
  1279. </div>
  1280. </div>
  1281. <a class="anchor" id="a89598c3eeb1f34359944868c698f1800"></a>
  1282. <div class="memitem">
  1283. <div class="memproto">
  1284. <table class="memname">
  1285. <tr>
  1286. <td class="memname">bool selectSpriteName </td>
  1287. <td>(</td>
  1288. <td class="paramtype">name&#160;</td>
  1289. <td class="paramname"></td><td>)</td>
  1290. <td></td>
  1291. </tr>
  1292. </table>
  1293. </div><div class="memdoc">
  1294. <p>Selects a sprite with the specified name. </p>
  1295. <dl class="params"><dt>Parameters</dt><dd>
  1296. <table class="params">
  1297. <tr><td class="paramname">name</td><td>The name of the sprite. </td></tr>
  1298. </table>
  1299. </dd>
  1300. </dl>
  1301. <dl class="section return"><dt>Returns</dt><dd>Whether the sprite was selected or not. </dd></dl>
  1302. </div>
  1303. </div>
  1304. <a class="anchor" id="a63a74fa82540a3f74575adb87ca32214"></a>
  1305. <div class="memitem">
  1306. <div class="memproto">
  1307. <table class="memname">
  1308. <tr>
  1309. <td class="memname">void setBatchCulling </td>
  1310. <td>(</td>
  1311. <td class="paramtype">bool&#160;</td>
  1312. <td class="paramname"><em>batchCulling</em></td><td>)</td>
  1313. <td></td>
  1314. </tr>
  1315. </table>
  1316. </div><div class="memdoc">
  1317. <p>Sets whether the sprites are culled. For sprites that are off-screen this is considerably faster during render at the expense of memory. For small composites with a few sprites, the overhead is probably not worth it. </p>
  1318. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1319. </div>
  1320. </div>
  1321. <a class="anchor" id="afcc93d8509d7ca0789ecbfe3004fb735"></a>
  1322. <div class="memitem">
  1323. <div class="memproto">
  1324. <table class="memname">
  1325. <tr>
  1326. <td class="memname">void setBatchIsolated </td>
  1327. <td>(</td>
  1328. <td class="paramtype">bool&#160;</td>
  1329. <td class="paramname"><em>batchIsolated</em></td><td>)</td>
  1330. <td></td>
  1331. </tr>
  1332. </table>
  1333. </div><div class="memdoc">
  1334. <p>Sets whether the sprites are rendered, isolated from other renderings as one batch or not. When in batch isolated mode, the sprites can be optionally sorted. </p>
  1335. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1336. </div>
  1337. </div>
  1338. <a class="anchor" id="a80b89b32ff5590470cd44990ae3287f5"></a>
  1339. <div class="memitem">
  1340. <div class="memproto">
  1341. <table class="memname">
  1342. <tr>
  1343. <td class="memname">void setBatchLayout </td>
  1344. <td>(</td>
  1345. <td class="paramtype">batchLayoutType&#160;</td>
  1346. <td class="paramname"></td><td>)</td>
  1347. <td></td>
  1348. </tr>
  1349. </table>
  1350. </div><div class="memdoc">
  1351. <p>Sets the batch layout type. The render sort mode is used when isolated batch mode is on. </p>
  1352. <dl class="params"><dt>Parameters</dt><dd>
  1353. <table class="params">
  1354. <tr><td class="paramname">batchLayoutType</td><td>'none', 'rect' or 'iso' layout types are valid. </td></tr>
  1355. </table>
  1356. </dd>
  1357. </dl>
  1358. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1359. </div>
  1360. </div>
  1361. <a class="anchor" id="a82994cd2f851da255349ebc412c3897e"></a>
  1362. <div class="memitem">
  1363. <div class="memproto">
  1364. <table class="memname">
  1365. <tr>
  1366. <td class="memname">void setBatchSortMode </td>
  1367. <td>(</td>
  1368. <td class="paramtype">renderSortMode&#160;</td>
  1369. <td class="paramname"></td><td>)</td>
  1370. <td></td>
  1371. </tr>
  1372. </table>
  1373. </div><div class="memdoc">
  1374. <p>Sets the batch render sort mode. The render sort mode is used when isolated batch mode is on. </p>
  1375. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1376. </div>
  1377. </div>
  1378. <a class="anchor" id="a81ba1e40302381000023f88b120523f0"></a>
  1379. <div class="memitem">
  1380. <div class="memproto">
  1381. <table class="memname">
  1382. <tr>
  1383. <td class="memname">void setDefaultSpriteAngle </td>
  1384. <td>(</td>
  1385. <td class="paramtype">float&#160;</td>
  1386. <td class="paramname"><em>angle</em></td><td>)</td>
  1387. <td></td>
  1388. </tr>
  1389. </table>
  1390. </div><div class="memdoc">
  1391. <p>Sets the angle at which sprites are created. </p>
  1392. <dl class="params"><dt>Parameters</dt><dd>
  1393. <table class="params">
  1394. <tr><td class="paramname">angle</td><td>The angle at which sprites are created. </td></tr>
  1395. </table>
  1396. </dd>
  1397. </dl>
  1398. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1399. </div>
  1400. </div>
  1401. <a class="anchor" id="a977aa44e12aa1c579bef0bb76c4886d5"></a>
  1402. <div class="memitem">
  1403. <div class="memproto">
  1404. <table class="memname">
  1405. <tr>
  1406. <td class="memname">void setDefaultSpriteSize </td>
  1407. <td>(</td>
  1408. <td class="paramtype">float&#160;</td>
  1409. <td class="paramname"><em>width</em></td><td>)</td>
  1410. <td></td>
  1411. </tr>
  1412. </table>
  1413. </div><div class="memdoc">
  1414. <p>Sets the size at which sprites are created. </p>
  1415. <dl class="params"><dt>Parameters</dt><dd>
  1416. <table class="params">
  1417. <tr><td class="paramname">width</td><td>The default width of sprites. </td></tr>
  1418. <tr><td class="paramname">height</td><td>The default height of sprites </td></tr>
  1419. </table>
  1420. </dd>
  1421. </dl>
  1422. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1423. </div>
  1424. </div>
  1425. <a class="anchor" id="a2d169d44ae85f90e3edad07b438871f7"></a>
  1426. <div class="memitem">
  1427. <div class="memproto">
  1428. <table class="memname">
  1429. <tr>
  1430. <td class="memname">void setDefaultSpriteStride </td>
  1431. <td>(</td>
  1432. <td class="paramtype">float&#160;</td>
  1433. <td class="paramname"><em>strideX</em>, </td>
  1434. </tr>
  1435. <tr>
  1436. <td class="paramkey"></td>
  1437. <td></td>
  1438. <td class="paramtype">[float strideY] ]&#160;</td>
  1439. <td class="paramname">&#160;</td>
  1440. </tr>
  1441. <tr>
  1442. <td></td>
  1443. <td>)</td>
  1444. <td></td><td></td>
  1445. </tr>
  1446. </table>
  1447. </div><div class="memdoc">
  1448. <p>Sets the stride which scales the position at which sprites are created. </p>
  1449. <dl class="params"><dt>Parameters</dt><dd>
  1450. <table class="params">
  1451. <tr><td class="paramname">strideX</td><td>The default stride of the local X axis. </td></tr>
  1452. <tr><td class="paramname">strideY</td><td>The default stride of the local Y axis. </td></tr>
  1453. </table>
  1454. </dd>
  1455. </dl>
  1456. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1457. </div>
  1458. </div>
  1459. <a class="anchor" id="a767621b41f67808dfe9af49633dba170"></a>
  1460. <div class="memitem">
  1461. <div class="memproto">
  1462. <table class="memname">
  1463. <tr>
  1464. <td class="memname">void setSpriteAlphaTest </td>
  1465. <td>(</td>
  1466. <td class="paramtype">float&#160;</td>
  1467. <td class="paramname"><em>alpha</em></td><td>)</td>
  1468. <td></td>
  1469. </tr>
  1470. </table>
  1471. </div><div class="memdoc">
  1472. <p>Set the sprite alpha test. </p>
  1473. <dl class="params"><dt>Parameters</dt><dd>
  1474. <table class="params">
  1475. <tr><td class="paramname">value</td><td>Numeric value of 0.0 to 1.0 to turn on alpha testing. Less than zero to disable alpha testing. </td></tr>
  1476. </table>
  1477. </dd>
  1478. </dl>
  1479. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1480. </div>
  1481. </div>
  1482. <a class="anchor" id="a755de365e8da38ab90237a731ed910a6"></a>
  1483. <div class="memitem">
  1484. <div class="memproto">
  1485. <table class="memname">
  1486. <tr>
  1487. <td class="memname">void setSpriteAngle </td>
  1488. <td>(</td>
  1489. <td class="paramtype">float&#160;</td>
  1490. <td class="paramname"><em>localAngle</em></td><td>)</td>
  1491. <td></td>
  1492. </tr>
  1493. </table>
  1494. </div><div class="memdoc">
  1495. <p>Sets the sprites local angle. </p>
  1496. <dl class="params"><dt>Parameters</dt><dd>
  1497. <table class="params">
  1498. <tr><td class="paramname">localAngle</td><td>The sprite local angle. </td></tr>
  1499. </table>
  1500. </dd>
  1501. </dl>
  1502. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1503. </div>
  1504. </div>
  1505. <a class="anchor" id="ae71bcec7d9cc507504dc5f75428f46d1"></a>
  1506. <div class="memitem">
  1507. <div class="memproto">
  1508. <table class="memname">
  1509. <tr>
  1510. <td class="memname">void setSpriteAnimation </td>
  1511. <td>(</td>
  1512. <td class="paramtype">animationAssetId&#160;</td>
  1513. <td class="paramname"></td><td>)</td>
  1514. <td></td>
  1515. </tr>
  1516. </table>
  1517. </div><div class="memdoc">
  1518. <p>Sets the sprite animation. </p>
  1519. <dl class="params"><dt>Parameters</dt><dd>
  1520. <table class="params">
  1521. <tr><td class="paramname">imageAssetId</td><td>The animation to set the sprite to. </td></tr>
  1522. </table>
  1523. </dd>
  1524. </dl>
  1525. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1526. </div>
  1527. </div>
  1528. <a class="anchor" id="acb6ca856e7d9fd5c6f01aaab6e5947b0"></a>
  1529. <div class="memitem">
  1530. <div class="memproto">
  1531. <table class="memname">
  1532. <tr>
  1533. <td class="memname">void setSpriteBlendAlpha </td>
  1534. <td>(</td>
  1535. <td class="paramtype">float&#160;</td>
  1536. <td class="paramname"><em>alpha</em></td><td>)</td>
  1537. <td></td>
  1538. </tr>
  1539. </table>
  1540. </div><div class="memdoc">
  1541. <p>Sets the sprite color alpha (transparency). The alpha value specifies directly the transparency of the image. A value of 1.0 will not affect the object and a value of 0.0 will make the object completely transparent. </p>
  1542. <dl class="params"><dt>Parameters</dt><dd>
  1543. <table class="params">
  1544. <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
  1545. </table>
  1546. </dd>
  1547. </dl>
  1548. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1549. </div>
  1550. </div>
  1551. <a class="anchor" id="af19be3526a5ab9085308594dbb9b4e8a"></a>
  1552. <div class="memitem">
  1553. <div class="memproto">
  1554. <table class="memname">
  1555. <tr>
  1556. <td class="memname">void setSpriteBlendColor </td>
  1557. <td>(</td>
  1558. <td class="paramtype">float&#160;</td>
  1559. <td class="paramname"><em>red</em>, </td>
  1560. </tr>
  1561. <tr>
  1562. <td class="paramkey"></td>
  1563. <td></td>
  1564. <td class="paramtype">float&#160;</td>
  1565. <td class="paramname"><em>green</em>, </td>
  1566. </tr>
  1567. <tr>
  1568. <td class="paramkey"></td>
  1569. <td></td>
  1570. <td class="paramtype">float&#160;</td>
  1571. <td class="paramname"><em>blue</em>&#160;</td>
  1572. </tr>
  1573. <tr>
  1574. <td></td>
  1575. <td>)</td>
  1576. <td></td><td></td>
  1577. </tr>
  1578. </table>
  1579. </div><div class="memdoc">
  1580. <p>or ( stockColorName ) - Sets the sprite blend color. </p>
  1581. <dl class="params"><dt>Parameters</dt><dd>
  1582. <table class="params">
  1583. <tr><td class="paramname">red</td><td>The red value. </td></tr>
  1584. <tr><td class="paramname">green</td><td>The green value. </td></tr>
  1585. <tr><td class="paramname">blue</td><td>The blue value. </td></tr>
  1586. <tr><td class="paramname">alpha</td><td>The alpha value. </td></tr>
  1587. </table>
  1588. </dd>
  1589. </dl>
  1590. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1591. </div>
  1592. </div>
  1593. <a class="anchor" id="a9b444099a18a06778bb61df783482877"></a>
  1594. <div class="memitem">
  1595. <div class="memproto">
  1596. <table class="memname">
  1597. <tr>
  1598. <td class="memname">void setSpriteBlendMode </td>
  1599. <td>(</td>
  1600. <td class="paramtype">bool&#160;</td>
  1601. <td class="paramname"><em>blendMode</em></td><td>)</td>
  1602. <td></td>
  1603. </tr>
  1604. </table>
  1605. </div><div class="memdoc">
  1606. <p>Sets whether sprite blending is on or not. Whether sprite blending is on or not. </p>
  1607. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1608. </div>
  1609. </div>
  1610. <a class="anchor" id="a54d2e64d857642735cba5fee9368f961"></a>
  1611. <div class="memitem">
  1612. <div class="memproto">
  1613. <table class="memname">
  1614. <tr>
  1615. <td class="memname">void setSpriteDataObject </td>
  1616. <td>(</td>
  1617. <td class="paramtype">object&#160;</td>
  1618. <td class="paramname"></td><td>)</td>
  1619. <td></td>
  1620. </tr>
  1621. </table>
  1622. </div><div class="memdoc">
  1623. <p>Set the sprite data object. NOTE: This object will be persisted alongside the composite sprite. To clear the object you can pass an empty string. </p>
  1624. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1625. </div>
  1626. </div>
  1627. <a class="anchor" id="a56354bb3b1070a670eca6101b97e2213"></a>
  1628. <div class="memitem">
  1629. <div class="memproto">
  1630. <table class="memname">
  1631. <tr>
  1632. <td class="memname">void setSpriteDepth </td>
  1633. <td>(</td>
  1634. <td class="paramtype">float&#160;</td>
  1635. <td class="paramname"><em>depth</em></td><td>)</td>
  1636. <td></td>
  1637. </tr>
  1638. </table>
  1639. </div><div class="memdoc">
  1640. <p>Sets the sprites depth. </p>
  1641. <dl class="params"><dt>Parameters</dt><dd>
  1642. <table class="params">
  1643. <tr><td class="paramname">depth</td><td>The sprite depth. </td></tr>
  1644. </table>
  1645. </dd>
  1646. </dl>
  1647. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1648. </div>
  1649. </div>
  1650. <a class="anchor" id="aa4d945b2c25c7fedbb8b6aeb39d81c5a"></a>
  1651. <div class="memitem">
  1652. <div class="memproto">
  1653. <table class="memname">
  1654. <tr>
  1655. <td class="memname">void setSpriteDstBlendFactor </td>
  1656. <td>(</td>
  1657. <td class="paramtype">dstBlend&#160;</td>
  1658. <td class="paramname"></td><td>)</td>
  1659. <td></td>
  1660. </tr>
  1661. </table>
  1662. </div><div class="memdoc">
  1663. <p>Sets the sprite destination blend factor. </p>
  1664. <dl class="params"><dt>Parameters</dt><dd>
  1665. <table class="params">
  1666. <tr><td class="paramname">dstBlend</td><td>The sprite destination blend factor. </td></tr>
  1667. </table>
  1668. </dd>
  1669. </dl>
  1670. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1671. </div>
  1672. </div>
  1673. <a class="anchor" id="a9180a1361efc26dbced971c4bd5c5268"></a>
  1674. <div class="memitem">
  1675. <div class="memproto">
  1676. <table class="memname">
  1677. <tr>
  1678. <td class="memname">void setSpriteFlipX </td>
  1679. <td>(</td>
  1680. <td class="paramtype">bool&#160;</td>
  1681. <td class="paramname"><em>flipX</em></td><td>)</td>
  1682. <td></td>
  1683. </tr>
  1684. </table>
  1685. </div><div class="memdoc">
  1686. <p>Sets whether the sprite is flipped along its local X axis or not. </p>
  1687. <dl class="params"><dt>Parameters</dt><dd>
  1688. <table class="params">
  1689. <tr><td class="paramname">flipX</td><td>Whether the sprite is flipped along its local X axis or not. </td></tr>
  1690. </table>
  1691. </dd>
  1692. </dl>
  1693. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1694. </div>
  1695. </div>
  1696. <a class="anchor" id="a0457c9b68b987662f6dd8f95186e26a3"></a>
  1697. <div class="memitem">
  1698. <div class="memproto">
  1699. <table class="memname">
  1700. <tr>
  1701. <td class="memname">void setSpriteFlipY </td>
  1702. <td>(</td>
  1703. <td class="paramtype">bool&#160;</td>
  1704. <td class="paramname"><em>flipY</em></td><td>)</td>
  1705. <td></td>
  1706. </tr>
  1707. </table>
  1708. </div><div class="memdoc">
  1709. <p>Sets whether the sprite is flipped along its local Y axis or not. </p>
  1710. <dl class="params"><dt>Parameters</dt><dd>
  1711. <table class="params">
  1712. <tr><td class="paramname">flipY</td><td>Whether the sprite is flipped along its local Y axis or not. </td></tr>
  1713. </table>
  1714. </dd>
  1715. </dl>
  1716. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1717. </div>
  1718. </div>
  1719. <a class="anchor" id="ab047e58bcb46f61860d80e9314182ace"></a>
  1720. <div class="memitem">
  1721. <div class="memproto">
  1722. <table class="memname">
  1723. <tr>
  1724. <td class="memname">void setSpriteImage </td>
  1725. <td>(</td>
  1726. <td class="paramtype">imageAssetId&#160;</td>
  1727. <td class="paramname"></td><td>)</td>
  1728. <td></td>
  1729. </tr>
  1730. </table>
  1731. </div><div class="memdoc">
  1732. <p>Sets the sprite image and optional frame. </p>
  1733. <dl class="params"><dt>Parameters</dt><dd>
  1734. <table class="params">
  1735. <tr><td class="paramname">imageAssetId</td><td>The image to set the sprite to. </td></tr>
  1736. <tr><td class="paramname">imageFrame</td><td>The image frame of the imageAssetId to set the sprite to. </td></tr>
  1737. </table>
  1738. </dd>
  1739. </dl>
  1740. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1741. </div>
  1742. </div>
  1743. <a class="anchor" id="af19fec1d9c4c435d319b1d22fa2f3d18"></a>
  1744. <div class="memitem">
  1745. <div class="memproto">
  1746. <table class="memname">
  1747. <tr>
  1748. <td class="memname">void setSpriteImageFrame </td>
  1749. <td>(</td>
  1750. <td class="paramtype">int&#160;</td>
  1751. <td class="paramname"><em>imageFrame</em></td><td>)</td>
  1752. <td></td>
  1753. </tr>
  1754. </table>
  1755. </div><div class="memdoc">
  1756. <p>Sets the sprite image frame. </p>
  1757. <dl class="params"><dt>Parameters</dt><dd>
  1758. <table class="params">
  1759. <tr><td class="paramname">imageFrame</td><td>The image frame to set the sprite to. </td></tr>
  1760. </table>
  1761. </dd>
  1762. </dl>
  1763. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1764. </div>
  1765. </div>
  1766. <a class="anchor" id="a4b48a0d8694f631cbd6f07446f77642f"></a>
  1767. <div class="memitem">
  1768. <div class="memproto">
  1769. <table class="memname">
  1770. <tr>
  1771. <td class="memname">void setSpriteLocalPosition </td>
  1772. <td>(</td>
  1773. <td class="paramtype">float&#160;</td>
  1774. <td class="paramname"><em>localX</em>, </td>
  1775. </tr>
  1776. <tr>
  1777. <td class="paramkey"></td>
  1778. <td></td>
  1779. <td class="paramtype">float&#160;</td>
  1780. <td class="paramname"><em>localY</em>&#160;</td>
  1781. </tr>
  1782. <tr>
  1783. <td></td>
  1784. <td>)</td>
  1785. <td></td><td></td>
  1786. </tr>
  1787. </table>
  1788. </div><div class="memdoc">
  1789. <p>Sets the sprites local position. </p>
  1790. <dl class="params"><dt>Parameters</dt><dd>
  1791. <table class="params">
  1792. <tr><td class="paramname">localX</td><td>The local position X. </td></tr>
  1793. <tr><td class="paramname">localY</td><td>The local position Y. </td></tr>
  1794. </table>
  1795. </dd>
  1796. </dl>
  1797. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1798. </div>
  1799. </div>
  1800. <a class="anchor" id="a1f9558698fb0f5fd4a929c466b15b936"></a>
  1801. <div class="memitem">
  1802. <div class="memproto">
  1803. <table class="memname">
  1804. <tr>
  1805. <td class="memname">void setSpriteName </td>
  1806. <td>(</td>
  1807. <td class="paramtype">name&#160;</td>
  1808. <td class="paramname"></td><td>)</td>
  1809. <td></td>
  1810. </tr>
  1811. </table>
  1812. </div><div class="memdoc">
  1813. <p>Set the sprite name. This must be unique within this composite sprite instance. To clear the name you can pass an empty string. </p>
  1814. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1815. </div>
  1816. </div>
  1817. <a class="anchor" id="a176ac3e428b140317fdd267164c048f7"></a>
  1818. <div class="memitem">
  1819. <div class="memproto">
  1820. <table class="memname">
  1821. <tr>
  1822. <td class="memname">void setSpriteRenderGroup </td>
  1823. <td>(</td>
  1824. <td class="paramtype">renderGroup&#160;</td>
  1825. <td class="paramname"></td><td>)</td>
  1826. <td></td>
  1827. </tr>
  1828. </table>
  1829. </div><div class="memdoc">
  1830. <p>Sets the name of the render group used to sort the sprite during rendering. </p>
  1831. <dl class="params"><dt>Parameters</dt><dd>
  1832. <table class="params">
  1833. <tr><td class="paramname">renderGroup</td><td>The name of the render group to use. Defaults to nothing. </td></tr>
  1834. </table>
  1835. </dd>
  1836. </dl>
  1837. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1838. </div>
  1839. </div>
  1840. <a class="anchor" id="a0cca5073bfb7d4f23f7dbd57cef626d6"></a>
  1841. <div class="memitem">
  1842. <div class="memproto">
  1843. <table class="memname">
  1844. <tr>
  1845. <td class="memname">void setSpriteSize </td>
  1846. <td>(</td>
  1847. <td class="paramtype">float&#160;</td>
  1848. <td class="paramname"><em>width</em></td><td>)</td>
  1849. <td></td>
  1850. </tr>
  1851. </table>
  1852. </div><div class="memdoc">
  1853. <p>Sets the sprite size. </p>
  1854. <dl class="params"><dt>Parameters</dt><dd>
  1855. <table class="params">
  1856. <tr><td class="paramname">width</td><td>The sprite width. </td></tr>
  1857. <tr><td class="paramname">height</td><td>The sprite height </td></tr>
  1858. </table>
  1859. </dd>
  1860. </dl>
  1861. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1862. </div>
  1863. </div>
  1864. <a class="anchor" id="a6f703a93a5d6f2e0994409e3907f7da6"></a>
  1865. <div class="memitem">
  1866. <div class="memproto">
  1867. <table class="memname">
  1868. <tr>
  1869. <td class="memname">void setSpriteSortPoint </td>
  1870. <td>(</td>
  1871. <td class="paramtype">float&#160;</td>
  1872. <td class="paramname"><em>localX</em>, </td>
  1873. </tr>
  1874. <tr>
  1875. <td class="paramkey"></td>
  1876. <td></td>
  1877. <td class="paramtype">float&#160;</td>
  1878. <td class="paramname"><em>localY</em>&#160;</td>
  1879. </tr>
  1880. <tr>
  1881. <td></td>
  1882. <td>)</td>
  1883. <td></td><td></td>
  1884. </tr>
  1885. </table>
  1886. </div><div class="memdoc">
  1887. <p>Sets the sprites sort point. </p>
  1888. <dl class="params"><dt>Parameters</dt><dd>
  1889. <table class="params">
  1890. <tr><td class="paramname">localX</td><td>The local sort point X. </td></tr>
  1891. <tr><td class="paramname">localY</td><td>The local sort point Y. </td></tr>
  1892. </table>
  1893. </dd>
  1894. </dl>
  1895. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1896. </div>
  1897. </div>
  1898. <a class="anchor" id="a8b3a5c43a64c677f2a806c8425197ad1"></a>
  1899. <div class="memitem">
  1900. <div class="memproto">
  1901. <table class="memname">
  1902. <tr>
  1903. <td class="memname">void setSpriteSrcBlendFactor </td>
  1904. <td>(</td>
  1905. <td class="paramtype">srcBlend&#160;</td>
  1906. <td class="paramname"></td><td>)</td>
  1907. <td></td>
  1908. </tr>
  1909. </table>
  1910. </div><div class="memdoc">
  1911. <p>Sets the sprite source blend factor. </p>
  1912. <dl class="params"><dt>Parameters</dt><dd>
  1913. <table class="params">
  1914. <tr><td class="paramname">srcBlend</td><td>The sprite source blend factor. </td></tr>
  1915. </table>
  1916. </dd>
  1917. </dl>
  1918. <dl class="section return"><dt>Returns</dt><dd>No return Value. </dd></dl>
  1919. </div>
  1920. </div>
  1921. <a class="anchor" id="aee7c76c8d70ef2985fa75533f52df152"></a>
  1922. <div class="memitem">
  1923. <div class="memproto">
  1924. <table class="memname">
  1925. <tr>
  1926. <td class="memname">void setSpriteVisible </td>
  1927. <td>(</td>
  1928. <td class="paramtype">bool&#160;</td>
  1929. <td class="paramname"><em>visible</em></td><td>)</td>
  1930. <td></td>
  1931. </tr>
  1932. </table>
  1933. </div><div class="memdoc">
  1934. <p>Sets whether the sprite is visible or not. </p>
  1935. <dl class="params"><dt>Parameters</dt><dd>
  1936. <table class="params">
  1937. <tr><td class="paramname">visible</td><td>Whether the sprite is visible or not. </td></tr>
  1938. </table>
  1939. </dd>
  1940. </dl>
  1941. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  1942. </div>
  1943. </div>
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  1947. Generated by &#160;<a href="http://www.doxygen.org/index.html">
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  1949. </a> 1.8.3.1
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