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- <p>Inherits <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a>.</p>
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- <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
- Public Member Functions</h2></td></tr>
- <tr class="memitem:a2ec5354069ae94a8058dc611ced5e84a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a2ec5354069ae94a8058dc611ced5e84a">add</a> (sceneObject)</td></tr>
- <tr class="separator:a2ec5354069ae94a8058dc611ced5e84a"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a7bd0bd2419edad6f4f6c7dc874d1e42e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a7bd0bd2419edad6f4f6c7dc874d1e42e">addAssetPreload</a> (assetId)</td></tr>
- <tr class="separator:a7bd0bd2419edad6f4f6c7dc874d1e42e"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a516e00b5071522b23f5d9770c0d58692"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a516e00b5071522b23f5d9770c0d58692">clear</a> ([deleteObjects])</td></tr>
- <tr class="separator:a516e00b5071522b23f5d9770c0d58692"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a27451117148f13f460752a861c17e700"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a27451117148f13f460752a861c17e700">clearAssetPreloads</a> ()</td></tr>
- <tr class="separator:a27451117148f13f460752a861c17e700"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:acf189a511641274f991aee549e12af5b"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#acf189a511641274f991aee549e12af5b">create</a> (type)</td></tr>
- <tr class="separator:acf189a511641274f991aee549e12af5b"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a3e471b063ed053d3f178c5185ff13332"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a3e471b063ed053d3f178c5185ff13332">createDistanceJoint</a> (sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[distance],[frequency],[dampingRatio],[collideConnected])</td></tr>
- <tr class="separator:a3e471b063ed053d3f178c5185ff13332"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0c64ea1e52a0663a1f0907d61f3251db"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a0c64ea1e52a0663a1f0907d61f3251db">createFrictionJoint</a> (sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[maxForce],[maxTorque],[collideConnected])</td></tr>
- <tr class="separator:a0c64ea1e52a0663a1f0907d61f3251db"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a156ec65a52be3ecbd3ac43efbe113b06"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a156ec65a52be3ecbd3ac43efbe113b06">createMotorJoint</a> (sceneObjectA, sceneObjectB,[linearOffset X/Y],[angularOffset],[maxForce],[maxTorque],[correctionFactor],[collideConnected])</td></tr>
- <tr class="separator:a156ec65a52be3ecbd3ac43efbe113b06"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a35f90ed55a88b1936930dfcd43cf66d0"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a35f90ed55a88b1936930dfcd43cf66d0">createPrismaticJoint</a> (sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y,[collideConnected])</td></tr>
- <tr class="separator:a35f90ed55a88b1936930dfcd43cf66d0"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a314726df47a8318c25fe049a4d45ddf7"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a314726df47a8318c25fe049a4d45ddf7">createPulleyJoint</a> (sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldGroundAnchorA X/Y, worldGroundAnchorB X/Y, ratio,[lengthA],[lengthB],[collideConnected])</td></tr>
- <tr class="separator:a314726df47a8318c25fe049a4d45ddf7"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a0b95769bbf08a7b400cabc10e3b9c387"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a0b95769bbf08a7b400cabc10e3b9c387">createRevoluteJoint</a> (sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[collideConnected])</td></tr>
- <tr class="separator:a0b95769bbf08a7b400cabc10e3b9c387"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a62fa910a2d0358046b407602f3fc9a40"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a62fa910a2d0358046b407602f3fc9a40">createRopeJoint</a> (sceneObjectA, sceneObjectB,[localAnchorA X/Y],[localAnchorB X/Y],[maxLength],[collideConnected])</td></tr>
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- <tr class="memitem:af9232f386b49a623e7e6d4e80d36c13e"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#af9232f386b49a623e7e6d4e80d36c13e">createWheelJoint</a> (sceneObjectA, sceneObjectB, localAnchorA X/Y, localAnchorB X/Y, worldAxis X/Y,[collideConnected])</td></tr>
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- <tr class="memitem:a71631fcf2c69ce4a8b53157885e3e712"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a71631fcf2c69ce4a8b53157885e3e712">deleteJoint</a> (int jointId)</td></tr>
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- <tr class="memitem:a35346d81b63943cbf07452f0fba39e1e"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a35346d81b63943cbf07452f0fba39e1e">getAssetPreload</a> (index)</td></tr>
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- <tr class="memitem:a9b374ea743fc5a29947ddb46af2d59b3"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a9b374ea743fc5a29947ddb46af2d59b3">getAssetPreloadCount</a> ()</td></tr>
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- <tr class="memitem:ad416a24ceea44b5666539ea779ba2a68"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ad416a24ceea44b5666539ea779ba2a68">getBatchingEnabled</a> ()</td></tr>
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- <tr class="memitem:af7743442dfe3d22ba5d3c8e6631e2ba8"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#af7743442dfe3d22ba5d3c8e6631e2ba8">getDebugOn</a> ()</td></tr>
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- <tr class="memitem:a52aff12c0b08562b2539772a9a982f5f"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a52aff12c0b08562b2539772a9a982f5f">getDebugSceneObject</a> ()</td></tr>
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- <tr class="memitem:af4591a5fd925abe6698f1c132d60487c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#af4591a5fd925abe6698f1c132d60487c">getDistanceJointDampingRatio</a> (jointId)</td></tr>
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- <tr class="memitem:a9b26b952cb40f4525e50e18f8ea65658"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a9b26b952cb40f4525e50e18f8ea65658">getDistanceJointFrequency</a> (jointId)</td></tr>
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- <tr class="memitem:a32ab592e72afad2a91bf9ae1ceba572b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a32ab592e72afad2a91bf9ae1ceba572b">getDistanceJointLength</a> (jointId)</td></tr>
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- <tr class="memitem:aa526495b6acf0aece355e13766631c74"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aa526495b6acf0aece355e13766631c74">getFPS</a> ()</td></tr>
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- <tr class="memitem:a134a0d63775c91ff4a3ab9fa8ac7438a"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a134a0d63775c91ff4a3ab9fa8ac7438a">getFrameCount</a> ()</td></tr>
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- <tr class="memitem:a016c7605303b0492d0d435c54bad646a"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a016c7605303b0492d0d435c54bad646a">getFrictionJointMaxForce</a> (jointId)</td></tr>
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- <tr class="memitem:a0dee48da97c5c43c7b242d320074414f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a0dee48da97c5c43c7b242d320074414f">getFrictionJointMaxTorque</a> (jointId)</td></tr>
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- <tr class="memitem:a3bfee4d1a4591ca0fcfefcf0b2eb55a4"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a3bfee4d1a4591ca0fcfefcf0b2eb55a4">getGravity</a> ()</td></tr>
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- <tr class="memitem:a94c403f395bab006f3a507b9e59346cb"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a94c403f395bab006f3a507b9e59346cb">getJointCount</a> ()</td></tr>
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- <tr class="memitem:ae57aa415418c6c3f7edf21e47529b101"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ae57aa415418c6c3f7edf21e47529b101">getMaxFPS</a> ()</td></tr>
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- <tr class="memitem:ae078b55824b77c765c340a609a1b18cb"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ae078b55824b77c765c340a609a1b18cb">getMinFPS</a> ()</td></tr>
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- <tr class="memitem:acd57f0fe5f9e3aa7d19579071d0b7c2c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#acd57f0fe5f9e3aa7d19579071d0b7c2c">getMotorJointAngularOffset</a> (jointId)</td></tr>
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- <tr class="memitem:a118a47ec5e86ad594bf4f0dd63b52ec7"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a118a47ec5e86ad594bf4f0dd63b52ec7">getMotorJointMaxForce</a> (jointId)</td></tr>
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- <tr class="memitem:aceb9522ef6b821f74623bd57033c125f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aceb9522ef6b821f74623bd57033c125f">getMotorJointMaxTorque</a> (jointId)</td></tr>
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- <tr class="memitem:a74b2500e21a2559cbc4aecf677f13ee8"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a74b2500e21a2559cbc4aecf677f13ee8">getObject</a> (sceneObjectIndex)</td></tr>
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- <tr class="memitem:a0e39e4dffaa1f21051374083ecdb174c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a0e39e4dffaa1f21051374083ecdb174c">getPositionIterations</a> ()</td></tr>
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- <tr class="memitem:a8f1b0a6ba5632121f59061b8f808c2bc"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a8f1b0a6ba5632121f59061b8f808c2bc">getPrismaticJointMotor</a> (jointId)</td></tr>
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- <tr class="memitem:abbc8cd64ee70d21821d2732e8029233b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#abbc8cd64ee70d21821d2732e8029233b">getRevoluteJointAngle</a> (jointId)</td></tr>
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- <tr class="memitem:a5197c2653efcbb86156544902423ad31"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a5197c2653efcbb86156544902423ad31">getRevoluteJointLimit</a> (jointId)</td></tr>
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- <tr class="memitem:a01efd74641d4ba017857443a6b03bf0d"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a01efd74641d4ba017857443a6b03bf0d">getRevoluteJointMotor</a> (jointId)</td></tr>
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- <tr class="memitem:a5fb9ac87851e3bc85ced2682d4723741"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a5fb9ac87851e3bc85ced2682d4723741">getRevoluteJointSpeed</a> (jointId)</td></tr>
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- <tr class="memitem:a5807a2ccbe0f8d25212853bbc40fbb7b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a5807a2ccbe0f8d25212853bbc40fbb7b">getRopeJointMaxLength</a> (jointId)</td></tr>
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- <tr class="memitem:a6003c8b51796ecb4a038bbb8243e750e"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a6003c8b51796ecb4a038bbb8243e750e">getScenePause</a> ()</td></tr>
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- <tr class="memitem:a36ff8cc35a2347a77971bb127670e5be"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a36ff8cc35a2347a77971bb127670e5be">getTargetJointDampingRatio</a> (jointId)</td></tr>
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- <tr class="memitem:a8c7d2fd7eee75777833d488556051a68"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a8c7d2fd7eee75777833d488556051a68">getTargetJointFrequency</a> (jointId)</td></tr>
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- <tr class="memitem:a770cef4b06835f7096d362053733fd6f"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a770cef4b06835f7096d362053733fd6f">getTargetJointTarget</a> (jointId)</td></tr>
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- <tr class="memitem:a67d48f6bd47dcbe3ae00541d00aed40c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a67d48f6bd47dcbe3ae00541d00aed40c">getVelocityIterations</a> ()</td></tr>
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- <tr class="memitem:adb6452c02f0485018d91751d40440a37"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#adb6452c02f0485018d91751d40440a37">getWeldJointDampingRatio</a> (jointId)</td></tr>
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- <tr class="memitem:a9aca95a8eabdd472b9666002ba59f683"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a9aca95a8eabdd472b9666002ba59f683">getWeldJointFrequency</a> (jointId)</td></tr>
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- <tr class="memitem:aba086b3eb60192e17c37a86f0edd9b19"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aba086b3eb60192e17c37a86f0edd9b19">getWheelJointDampingRatio</a> (jointId)</td></tr>
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- <tr class="memitem:a2a689c472ee1a87865d1599a9607b1d8"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a2a689c472ee1a87865d1599a9607b1d8">getWheelJointFrequency</a> (jointId)</td></tr>
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- <tr class="memitem:a3e7e062826d405182cbf9e3e2ef79ba8"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a3e7e062826d405182cbf9e3e2ef79ba8">getWheelJointMotor</a> (jointId)</td></tr>
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- <tr class="memitem:a9192095b4b9e12a3e569568dca519d20"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a9192095b4b9e12a3e569568dca519d20">isJoint</a> (int jointId)</td></tr>
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- <tr class="memitem:a8d3ee1c7548c12282ec9cacec8842bea"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a8d3ee1c7548c12282ec9cacec8842bea">mergeScene</a> (scene)</td></tr>
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- <tr class="memitem:a9c9ca45ceaac1e936708b12700d38dc8"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a9c9ca45ceaac1e936708b12700d38dc8">pickArea</a> (startx/y, endx/y,[sceneGroupMask],[sceneLayerMask],[pickMode])</td></tr>
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- <tr class="memitem:a4bc9db69310bdd5401973cdaa89b7e96"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a4bc9db69310bdd5401973cdaa89b7e96">pickCircle</a> (x/y, radius,[sceneGroupMask],[sceneLayerMask],[pickMode])</td></tr>
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- <tr class="memitem:a384e6f02b902273dae9394f9e39e5f06"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a384e6f02b902273dae9394f9e39e5f06">pickPoint</a> (x/y,[sceneGroupMask],[sceneLayerMask],[pickMode])</td></tr>
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- <tr class="memitem:ae89cd197a4a6cf10ee00968c2cde1214"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ae89cd197a4a6cf10ee00968c2cde1214">pickRay</a> (startx/y, endx/y,[sceneGroupMask],[sceneLayerMask],[pickMode])</td></tr>
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- <tr class="memitem:ade381f73f43e3e9b19fbd9ae7fd605e0"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ade381f73f43e3e9b19fbd9ae7fd605e0">pickRayCollision</a> (startx/y, endx/y,[sceneGroupMask],[sceneLayerMask])</td></tr>
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- <tr class="memitem:a0d3fbbe5baf15d42867874fd9fd29775"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a0d3fbbe5baf15d42867874fd9fd29775">remove</a> (sceneObject)</td></tr>
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- <tr class="memitem:aba6d201b1086678015dbc81180ce2828"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aba6d201b1086678015dbc81180ce2828">removeAssetPreload</a> (assetId)</td></tr>
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- <tr class="memitem:a1336006ef13d6ad7ad4754d07d241b3a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a1336006ef13d6ad7ad4754d07d241b3a">resetDebugStats</a> ()</td></tr>
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- <tr class="memitem:a7d74530a31755ff6a86ea69349a3eacc"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a7d74530a31755ff6a86ea69349a3eacc">setBatchingEnabled</a> (bool enabled)</td></tr>
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- <tr class="memitem:a16f05fd89378a5f7149e46dfd9a759d9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a16f05fd89378a5f7149e46dfd9a759d9">setDebugOff</a> (debugOptions)</td></tr>
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- <tr class="memitem:aefa942fdbfda9d4e37139eb36d34789b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aefa942fdbfda9d4e37139eb36d34789b">setDebugOn</a> (debugOptions)</td></tr>
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- <tr class="memitem:a086818fd3866e5eb971fd390c7e7eb0e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a086818fd3866e5eb971fd390c7e7eb0e">setDebugSceneObject</a> (sceneObject)</td></tr>
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- <tr class="memitem:a992c1b3c3dfc46371920db78efc54658"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a992c1b3c3dfc46371920db78efc54658">setDistanceJointDampingRatio</a> (jointId, dampingRatio)</td></tr>
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- <tr class="memitem:a2d8107cc04edc88ea6bf81c593f25edd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a2d8107cc04edc88ea6bf81c593f25edd">setDistanceJointFrequency</a> (jointId, frequency)</td></tr>
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- <tr class="memitem:af5134c22884624a61c6d6834bffcde77"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#af5134c22884624a61c6d6834bffcde77">setDistanceJointLength</a> (jointId, length)</td></tr>
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- <tr class="memitem:a877ded105f3cce92354a13c2fc05798e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a877ded105f3cce92354a13c2fc05798e">setFrictionJointMaxForce</a> (jointId, maxForce)</td></tr>
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- <tr class="memitem:a6d2366746dd1cea71b96055148cf2a31"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a6d2366746dd1cea71b96055148cf2a31">setFrictionJointMaxTorque</a> (jointId, maxTorque)</td></tr>
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- <tr class="memitem:a3b48045fe7e6dc73eccd6188dea48746"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a3b48045fe7e6dc73eccd6188dea48746">setGravity</a> (forceX/forceY)</td></tr>
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- <tr class="memitem:a7237f10a6dc12d1acce4784bb9a08b17"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a7237f10a6dc12d1acce4784bb9a08b17">setIsEditorScene</a> ()</td></tr>
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- <tr class="memitem:ad6afa52bbea778a6a0f81139af2ebd4b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ad6afa52bbea778a6a0f81139af2ebd4b">setLayerSortMode</a> (layer, sortMode)</td></tr>
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- <tr class="memitem:a9d7a5a7d5c4bb22202fde5d577609249"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a9d7a5a7d5c4bb22202fde5d577609249">setMotorJointAngularOffset</a> (jointId, angularOffset)</td></tr>
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- <tr class="memitem:a09b062dd0d196285f743cdfd69cd2257"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a09b062dd0d196285f743cdfd69cd2257">setMotorJointLinearOffset</a> (jointId, linearOffset X/Y)</td></tr>
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- <tr class="memitem:a3347d79e622d1a521c0653bf7c446b54"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a3347d79e622d1a521c0653bf7c446b54">setMotorJointMaxForce</a> (jointId, maxForce)</td></tr>
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- <tr class="memitem:a1d6e0b81c6dbca9dd54da6c205cfbcf6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a1d6e0b81c6dbca9dd54da6c205cfbcf6">setMotorJointMaxTorque</a> (jointId, maxTorque)</td></tr>
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- <tr class="memitem:aa0db357087ea53514903069dd819e11c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aa0db357087ea53514903069dd819e11c">setPositionIterations</a> (int iterations)</td></tr>
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- <tr class="memitem:a94981849e0d732e0d052fea5e62993e2"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a94981849e0d732e0d052fea5e62993e2">setPrismaticJointLimit</a> (jointId, enableLimit,[lowerTranslation],[upperTranslation])</td></tr>
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- <tr class="memitem:ae8bf404f377c9b889f0c87f9b9d62308"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ae8bf404f377c9b889f0c87f9b9d62308">setPrismaticJointMotor</a> (jointId, enableMotor,[motorSpeed],[maxMotorForce])</td></tr>
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- <tr class="memitem:a2a1f64b37af64f2dbb0f84d340bc65c9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a2a1f64b37af64f2dbb0f84d340bc65c9">setRevoluteJointLimit</a> (jointId, enableLimit,[lowerAngle],[upperAngle])</td></tr>
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- <tr class="memitem:ac2b09af1c3660bc2cbdb75cd0d9f6ba1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ac2b09af1c3660bc2cbdb75cd0d9f6ba1">setRevoluteJointMotor</a> (jointId, enableMotor,[motorSpeed],[maxMotorTorque])</td></tr>
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- <tr class="memitem:a43653956ac81333290f8433084178eec"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a43653956ac81333290f8433084178eec">setRopeJointMaxLength</a> (jointId, maxLength)</td></tr>
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- <tr class="memitem:ab0c9962ab39eca113ca39ee3ad436e62"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#ab0c9962ab39eca113ca39ee3ad436e62">setScenePause</a> (status)</td></tr>
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- <tr class="memitem:a372cb58985e2ad0cdb7f6eb02c382d53"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a372cb58985e2ad0cdb7f6eb02c382d53">setTargetJointDampingRatio</a> (jointId, dampingRatio)</td></tr>
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- <tr class="memitem:a721201aba052c42592b7068e73d9c92f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a721201aba052c42592b7068e73d9c92f">setTargetJointFrequency</a> (jointId, frequency)</td></tr>
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- <tr class="memitem:a4826e4c5fe1a3fcc838d99b65b862f97"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a4826e4c5fe1a3fcc838d99b65b862f97">setTargetJointTarget</a> (jointId, worldTarget X/Y)</td></tr>
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- <tr class="memitem:aac7a9c43e5a69de84a17e3ac6b692d2f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aac7a9c43e5a69de84a17e3ac6b692d2f">setVelocityIterations</a> (int iterations)</td></tr>
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- <tr class="memitem:a073a64dc1793fcbf8414b6dd47a137b0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a073a64dc1793fcbf8414b6dd47a137b0">setWeldJointDampingRatio</a> (jointId, dampingRatio)</td></tr>
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- <tr class="memitem:a87bfdf31f5b370895f00418d7fdd144e"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a87bfdf31f5b370895f00418d7fdd144e">setWeldJointFrequency</a> (jointId, frequency)</td></tr>
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- <tr class="memitem:a386b7517ea74fc2b1579d1fe06e13f04"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a386b7517ea74fc2b1579d1fe06e13f04">setWheelJointDampingRatio</a> (jointId, dampingRatio)</td></tr>
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- <tr class="memitem:aafe8a0a747f85fdcc517e187e5f3cea0"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#aafe8a0a747f85fdcc517e187e5f3cea0">setWheelJointFrequency</a> (jointId, frequency)</td></tr>
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- <tr class="memitem:a6de30c3a37273fa2e5826d9863304ec7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene.html#a6de30c3a37273fa2e5826d9863304ec7">setWheelJointMotor</a> (jointId, enableMotor,[motorSpeed],[maxMotorTorque])</td></tr>
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- <tr class="inherit_header pub_methods_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBehaviorComponent')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
- <tr class="memitem:a191700f13d3e43312e84217f6b69f9ee inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a191700f13d3e43312e84217f6b69f9ee">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
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- <tr class="memitem:a75cf9aca6491d3442a30255e50929c07 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a> ()</td></tr>
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- <tr class="memitem:a24eff746b90533b916b2b3aa0f27d8f3 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a24eff746b90533b916b2b3aa0f27d8f3">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a5021752e2f48900d3a7cb3ffdab1f7a9 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5021752e2f48900d3a7cb3ffdab1f7a9">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
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- <tr class="memitem:a7d996d1d925e53a122b1f3cf57f5abce inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a7d996d1d925e53a122b1f3cf57f5abce">getBehavior</a> (string BehaviorTemplateName)</td></tr>
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- <tr class="memitem:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aed9520e4500354682950371b062d974d">getBehaviorByIndex</a> (int index)</td></tr>
- <tr class="separator:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a88ee692a8690fd9de215f7ece20623b5">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
- <tr class="separator:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ad50805919d99adf0f65c6b94bd9e5dfd">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
- <tr class="separator:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ab6dc6b3eb09a1d6f8f4c8ec9a4108d17">getBehaviorCount</a> ()</td></tr>
- <tr class="separator:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ae81bec76a6acbc925694c5a050198609">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
- <tr class="separator:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5f71e751ee5ab7b8ea61e31a77983f4b">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
- <tr class="separator:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a753fb3072cd4e96d997755452bc13071">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
- <tr class="separator:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2"> </td></tr>
- </table>
- <h2 class="groupheader">Member Function Documentation</h2>
- <a class="anchor" id="a2ec5354069ae94a8058dc611ced5e84a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void add </td>
- <td>(</td>
- <td class="paramtype">sceneObject </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Add the <a class="el" href="classSceneObject.html">SceneObject</a> to the scene. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObject</td><td>The <a class="el" href="classSceneObject.html">SceneObject</a> to add to the scene. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7bd0bd2419edad6f4f6c7dc874d1e42e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void addAssetPreload </td>
- <td>(</td>
- <td class="paramtype">assetId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Adds the asset Id so that it is preloaded when the scene is loaded. The asset loaded immediately by this operation. Duplicate assets are ignored. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">assetId</td><td>The asset Id to be added. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a516e00b5071522b23f5d9770c0d58692"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void clear </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Clear the scene of all scene objects. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">deleteObjects</td><td>A boolean flag that sets whether to delete the objects as well as remove them from the scene (default is true). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a27451117148f13f460752a861c17e700"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void clearAssetPreloads </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Clears all assets added as a preload. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acf189a511641274f991aee549e12af5b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string create </td>
- <td>(</td>
- <td class="paramtype">type </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates the specified scene-object derived type and adds it to the scene. </p>
- <dl class="section return"><dt>Returns</dt><dd>The scene-object or NULL if not created. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3e471b063ed053d3f178c5185ff13332"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createDistanceJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a distance joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">distance</td><td>The distance the joint should maintain between scene objects. The default is the distance currently between the scene objects. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness (default). </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping (default), 1 = critical damping. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0c64ea1e52a0663a1f0907d61f3251db"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createFrictionJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a friction joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">maxForce</td><td>The maximum friction force (N). </td></tr>
- <tr><td class="paramname">maxTorque</td><td>The maximum torque force (N-m). </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a156ec65a52be3ecbd3ac43efbe113b06"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createMotorJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a motor joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">linearOffsetX/Y</td><td>The linear offset in sceneObjectA space. </td></tr>
- <tr><td class="paramname">angularOffset</td><td>The angularOffset between the bodies. </td></tr>
- <tr><td class="paramname">maxForce</td><td>The maximum friction force (N). </td></tr>
- <tr><td class="paramname">maxTorque</td><td>The maximum torque force (N-m). </td></tr>
- <tr><td class="paramname">correctionFactor</td><td>The correction factor (tolerance). </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a35f90ed55a88b1936930dfcd43cf66d0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createPrismaticJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localAnchorA X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localAnchorB X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldAxis X/ </td>
- <td class="paramname"><em>Y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a prismatic joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">worldAxis</td><td>The world axis defining the translational degree of freedom. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a314726df47a8318c25fe049a4d45ddf7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createPulleyJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localAnchorA X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localAnchorB X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldGroundAnchorA X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldGroundAnchorB X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">ratio </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a prismatic joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">worldGroundAnchorA</td><td>The world point of the first ground anchor. This point never moves. </td></tr>
- <tr><td class="paramname">worldGroundAnchorB</td><td>The world point of the second ground anchor. This point never moves. </td></tr>
- <tr><td class="paramname">ratio</td><td>The pulley ratio used to simulate a block-and-tackle pulley. </td></tr>
- <tr><td class="paramname">lengthA</td><td>The reference pulley length for the segment attached to scene object A. Defaults to the distance between the first scene object and the first ground anchor. </td></tr>
- <tr><td class="paramname">lengthB</td><td>The reference pulley length for the segment attached to scene object B. Defaults to the distance between the second scene object and the second ground anchor. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0b95769bbf08a7b400cabc10e3b9c387"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createRevoluteJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a revolute joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a62fa910a2d0358046b407602f3fc9a40"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createRopeJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a rope joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">maxLength</td><td>The maximum rigid length of the rope. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad2ec21387d99b11e2641a658b8c9a013"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createTargetJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObject </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldTarget X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">maxForce </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a target joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObject</td><td>The scene object to connect to the joint. </td></tr>
- <tr><td class="paramname">worldTarget</td><td>The world point target to move the scene object to. </td></tr>
- <tr><td class="paramname">maxForce</td><td>The maximum force the joint should use to position the scene object at the target. </td></tr>
- <tr><td class="paramname">useCenterOfMass</td><td>Whether to use the center of mass as the point which the joint is attached or not. Defaults to false. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness (default=0.7). </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping (default), 1 = critical damping. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a30d321b32b80411f3e23224678f5a367"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createWeldJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a weld joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness (default). </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping (default), 1 = critical damping. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af9232f386b49a623e7e6d4e80d36c13e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int createWheelJoint </td>
- <td>(</td>
- <td class="paramtype">sceneObjectA </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sceneObjectB </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localAnchorA X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">localAnchorB X/ </td>
- <td class="paramname"><em>Y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldAxis X/ </td>
- <td class="paramname"><em>Y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Creates a wheel joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectA</td><td>The first scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">sceneObjectB</td><td>The second scene object to connect to the joint. Use an empty string to indicate the <a class="el" href="classScene.html">Scene</a> ground body. </td></tr>
- <tr><td class="paramname">localAnchorA</td><td>The local point of the first scene object where the joint connects. </td></tr>
- <tr><td class="paramname">localAnchorB</td><td>The local point of the second scene object where the joint connects. </td></tr>
- <tr><td class="paramname">worldAxis</td><td>The world axis of the wheel suspension spring. </td></tr>
- <tr><td class="paramname">collideConnected</td><td>Whether the scene objects can collide with each other while connected with this joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The joint Id (-1 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a71631fcf2c69ce4a8b53157885e3e712"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool deleteJoint </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>jointId</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Deletes the specified joint Id. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Whether the joint was successfully deleted or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a35346d81b63943cbf07452f0fba39e1e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getAssetPreload </td>
- <td>(</td>
- <td class="paramtype">index </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the asset to be preloaded at the specified index. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">index</td><td>The index of the preloaded asset. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The asset to be preloaded at the specified index. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9b374ea743fc5a29947ddb46af2d59b3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getAssetPreloadCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the number of assets set to preload for this scene. </p>
- <dl class="section return"><dt>Returns</dt><dd>The number of assets set to preload for this scene. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad416a24ceea44b5666539ea779ba2a68"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool getBatchingEnabled </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether render batching is enabled or not. return Whether render batching is enabled or not. </p>
- </div>
- </div>
- <a class="anchor" id="a55631853fae5aed33db986befee573b2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getControllers </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the <a class="el" href="classScene.html">Scene</a> Controllers. </p>
- <dl class="section return"><dt>Returns</dt><dd>Gets the scene controllers. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae452b1c7e00c383f2916c4a530fab737"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the count of scene objects in the scnee. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns the number of scene objects in current scene as an integer. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af7743442dfe3d22ba5d3c8e6631e2ba8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getDebugOn </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the state of the debug modes. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns a space separated list of debug modes that are active. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a52aff12c0b08562b2539772a9a982f5f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getDebugSceneObject </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>( Gets the scene object being monitored in the debug metrics. </p>
- <dl class="section return"><dt>Returns</dt><dd>The scene object being monitored in the debug metrics (zero if none being monitored). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af4591a5fd925abe6698f1c132d60487c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getDistanceJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the damping ratio (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9b26b952cb40f4525e50e18f8ea65658"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getDistanceJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the mass-spring-damper frequency in Hertz (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a32ab592e72afad2a91bf9ae1ceba572b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getDistanceJointLength </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the distance the joint should maintain between scene objects. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the distance the joint should maintain between scene objects (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa526495b6acf0aece355e13766631c74"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getFPS </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current average frames-per-second. </p>
- <dl class="section return"><dt>Returns</dt><dd>The current average frames-per-second. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a134a0d63775c91ff4a3ab9fa8ac7438a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getFrameCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current rendered frame count. </p>
- <dl class="section return"><dt>Returns</dt><dd>The current rendered frame count. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a016c7605303b0492d0d435c54bad646a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getFrictionJointMaxForce </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum friction force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the maximum friction force (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0dee48da97c5c43c7b242d320074414f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getFrictionJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the maximum torque force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the maximum torque force (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8ce0520fea56d4ba654cb83fcdf1b96a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getGlobalSceneCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the system-wide scene count. </p>
- <dl class="section return"><dt>Returns</dt><dd>The system-wide scene count. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3bfee4d1a4591ca0fcfefcf0b2eb55a4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getGravity </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the gravity force applied to all objects in the scene. </p>
- <dl class="section return"><dt>Returns</dt><dd>The gravity force applied to all objects in the scene. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a94c403f395bab006f3a507b9e59346cb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getJointCount </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the joint count. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abcd38248cad9ea920731f9ff49da9d16"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getJointType </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>jointId</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the joint type of the specified joint Id. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The type of joint of the specified joint Id. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abd5784d71f027d5282a014fd7c627d8b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getLayerSortMode </td>
- <td>(</td>
- <td class="paramtype">layer </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the render sort mode for the specified layer. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layer</td><td>The layer to retrieve. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The render sort mode for the specified layer. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae57aa415418c6c3f7edf21e47529b101"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getMaxFPS </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the maximum average frames-per-second. </p>
- <dl class="section return"><dt>Returns</dt><dd>The average frames-per-second. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae078b55824b77c765c340a609a1b18cb"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getMinFPS </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the minimum average frames-per-second. </p>
- <dl class="section return"><dt>Returns</dt><dd>The minimum Faverage frames-per-second. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="acd57f0fe5f9e3aa7d19579071d0b7c2c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getMotorJointAngularOffset </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets angularOffset between the bodies. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the angularOffset between the bodies (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adafb561180a2bd06c3029290d92196e4"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getMotorJointLinearOffset </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the linear offset in sceneObjectA space. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the linear offset in sceneObjectA space (always 0,0 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a118a47ec5e86ad594bf4f0dd63b52ec7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getMotorJointMaxForce </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum motor force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the maximum motor force (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aceb9522ef6b821f74623bd57033c125f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getMotorJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the maximum motor torque force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the maximum motor torque force (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a74b2500e21a2559cbc4aecf677f13ee8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getObject </td>
- <td>(</td>
- <td class="paramtype">sceneObjectIndex </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the scene object at the selected index. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObjectIndex</td><td>The index of the desired object </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>The scene object at the specified index. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0e39e4dffaa1f21051374083ecdb174c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getPositionIterations </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the number of position iterations the physics solver uses. (</p>
- <dl class="section return"><dt>Returns</dt><dd>The number of position iterations the physics solver uses. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad8ec3c7c6dae4948585073d208c87f02"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getPrismaticJointLimit </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the joint has translational limits or not and the limits themselves. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns whether the joint has translational limits or not and the limits themselves (empty string indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8f1b0a6ba5632121f59061b8f808c2bc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getPrismaticJointMotor </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the joint has a motor or not and the motor settings. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns whether the joint has a motor or not and the motor settings (empty string indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="abbc8cd64ee70d21821d2732e8029233b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getRevoluteJointAngle </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current angle of a revolute joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the joint angle. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5197c2653efcbb86156544902423ad31"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getRevoluteJointLimit </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the joint has angular limits or not and the limits themselves. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns whether the joint has angular limits or not and the limits themselves (empty string indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a01efd74641d4ba017857443a6b03bf0d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getRevoluteJointMotor </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the joint has a motor or not and the motor settings. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns whether the joint has a motor or not and the motor settings (empty string indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5fb9ac87851e3bc85ced2682d4723741"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getRevoluteJointSpeed </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the current speed of a revolute joint. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the joint speed as Angular Velocity </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a5807a2ccbe0f8d25212853bbc40fbb7b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getRopeJointMaxLength </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the maximum rigid length of the rope. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the maximum rigid length of the rope (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6a9bdc129cf71a9d3f9513af63dcb444"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getSceneObjectList </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the <a class="el" href="classScene.html">Scene</a> Object-List. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns a string with a list of object IDs </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6003c8b51796ecb4a038bbb8243e750e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool getScenePause </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets scene pause status. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns a boolean value. True if pause status, false otherwise. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa1ddf9eb34f0eb75e3f3ecb74cef8906"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getSceneTime </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the <a class="el" href="classScene.html">Scene</a> Time. </p>
- <dl class="section return"><dt>Returns</dt><dd>Returns the time as a floating point number </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a36ff8cc35a2347a77971bb127670e5be"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getTargetJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the damping ratio (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8c7d2fd7eee75777833d488556051a68"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getTargetJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the mass-spring-damper frequency in Hertz (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a770cef4b06835f7096d362053733fd6f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getTargetJointTarget </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the target world point for the scene object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the target world point for the scene object (always 0,0 if error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a67d48f6bd47dcbe3ae00541d00aed40c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">int getVelocityIterations </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the number of velocity iterations the physics solver uses. (</p>
- <dl class="section return"><dt>Returns</dt><dd>The number of velocity iterations the physics solver uses. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="adb6452c02f0485018d91751d40440a37"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getWeldJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the damping ratio (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9aca95a8eabdd472b9666002ba59f683"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getWeldJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the mass-spring-damper frequency in Hertz (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aba086b3eb60192e17c37a86f0edd9b19"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getWheelJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the damping ratio (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2a689c472ee1a87865d1599a9607b1d8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">float getWheelJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns the mass-spring-damper frequency in Hertz (-1 indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3e7e062826d405182cbf9e3e2ef79ba8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string getWheelJointMotor </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the joint has a motor or not and the motor settings. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns whether the joint has a motor or not and the motor settings (empty string indicates error). </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9192095b4b9e12a3e569568dca519d20"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">bool isJoint </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>jointId</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Gets whether the joint Id is valid or not. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>whether the joint Id is valid or not. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a8d3ee1c7548c12282ec9cacec8842bea"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void mergeScene </td>
- <td>(</td>
- <td class="paramtype">scene </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Merges the specified scene into this scene by cloning the scenes contents. </p>
- </div>
- </div>
- <a class="anchor" id="a9c9ca45ceaac1e936708b12700d38dc8"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickArea </td>
- <td>(</td>
- <td class="paramtype">startx/ </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">endx/ </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks objects intersecting the specified area with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">sceneGroupMask</td><td>Optional scene group mask. (-1) or empty string selects all groups. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>Optional scene layer mask. (-1) or empty string selects all layers. </td></tr>
- <tr><td class="paramname">pickMode</td><td>Optional mode 'any', 'aabb', 'oobb' or 'collision' (default is 'oobb'). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of object IDs. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a4bc9db69310bdd5401973cdaa89b7e96"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickCircle </td>
- <td>(</td>
- <td class="paramtype">x/ </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">radius </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks objects intersecting the specified circle with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x/y</td><td>The coordinate of the point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">radius</td><td>The radius of the circle. </td></tr>
- <tr><td class="paramname">sceneGroupMask</td><td>Optional scene group mask. (-1) or empty string selects all groups. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>Optional scene layer mask. (-1) or empty string selects all layers. </td></tr>
- <tr><td class="paramname">pickMode</td><td>Optional mode 'any', 'aabb', 'oobb' or 'collision' (default is 'ooabb'). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of object IDs. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a384e6f02b902273dae9394f9e39e5f06"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickPoint </td>
- <td>(</td>
- <td class="paramtype">x/ </td>
- <td class="paramname"><em>y</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks objects intersecting the specified point with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">x/y</td><td>The coordinate of the point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">sceneGroupMask</td><td>Optional scene group mask. (-1) or empty string selects all groups. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>Optional scene layer mask. (-1) or empty string selects all layers. </td></tr>
- <tr><td class="paramname">pickMode</td><td>Optional mode 'any', 'aabb', 'oobb' or 'collision' (default is 'ooabb'). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of object IDs. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae89cd197a4a6cf10ee00968c2cde1214"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickRay </td>
- <td>(</td>
- <td class="paramtype">startx/ </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">endx/ </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks objects intersecting the specified ray with optional group/layer masks. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">sceneGroupMask</td><td>Optional scene group mask. (-1) or empty string selects all groups. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>Optional scene layer mask. (-1) or empty string selects all layers. </td></tr>
- <tr><td class="paramname">pickMode</td><td>Optional mode 'any', 'aabb', 'oobb' or 'collision' (default is 'oobb'). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns list of object IDs. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ade381f73f43e3e9b19fbd9ae7fd605e0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">string pickRayCollision </td>
- <td>(</td>
- <td class="paramtype">startx/ </td>
- <td class="paramname"><em>y</em>, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">endx/ </td>
- <td class="paramname"><em>y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Picks objects with collision shapes intersecting the specified ray with optional group/layer masks. Unlike other pick methods, this returns the complete detail for each object encountered, returning the collision point, normal and fraction of the ray intersection. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">startx/y</td><td>The coordinates of the start point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">endx/y</td><td>The coordinates of the end point as either ( y\ or (x,y) </td></tr>
- <tr><td class="paramname">sceneGroupMask</td><td>Optional scene group mask. (-1) or empty string selects all groups. </td></tr>
- <tr><td class="paramname">sceneLayerMask</td><td>Optional scene layer mask. (-1) or empty string selects all layers. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns a list of objects in blocks of detail items where each block represents a single object and its collision detail in the format: <ObjectId pointx="" pointy="" normalx="" normaly="" rayfraction="" shapeindex>=""> <ObjectId pointx="" pointy="" normalx="" normaly="" rayfraction="" shapeindex>=""> <ObjectId pointx="" pointy="" normalx="" normaly="" rayfraction="" shapeindex>=""> etc. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a0d3fbbe5baf15d42867874fd9fd29775"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void remove </td>
- <td>(</td>
- <td class="paramtype">sceneObject </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Remove the <a class="el" href="classSceneObject.html">SceneObject</a> from the scene. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">sceneObject</td><td>The <a class="el" href="classSceneObject.html">SceneObject</a> to remove from the scene. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aba6d201b1086678015dbc81180ce2828"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void removeAssetPreload </td>
- <td>(</td>
- <td class="paramtype">assetId </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Removes the asset Id from being preloaded when the scene is loaded. The asset may be unloaded immediately by this operation if it has no other references. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">assetId</td><td>The asset Id to be removed. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1336006ef13d6ad7ad4754d07d241b3a"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void resetDebugStats </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Resets the debug statistics. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7d74530a31755ff6a86ea69349a3eacc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setBatchingEnabled </td>
- <td>(</td>
- <td class="paramtype">bool </td>
- <td class="paramname"><em>enabled</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether render batching is enabled or not. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">enabled</td><td>Whether render batching is enabled or not. return No return value. </td></tr>
- </table>
- </dd>
- </dl>
- </div>
- </div>
- <a class="anchor" id="a16f05fd89378a5f7149e46dfd9a759d9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDebugOff </td>
- <td>(</td>
- <td class="paramtype">debugOptions </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets Debug options(s) off. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">debugOptions</td><td>Either a list of debug modes to turn off (comma-separated) or a string (space-separated) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aefa942fdbfda9d4e37139eb36d34789b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDebugOn </td>
- <td>(</td>
- <td class="paramtype">debugOptions </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets Debug option(s) on. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">debugOptions</td><td>Either a list of debug modes (comma-separated), or a string with the modes (space-separated) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a086818fd3866e5eb971fd390c7e7eb0e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDebugSceneObject </td>
- <td>(</td>
- <td class="paramtype">sceneObject </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the scene object to monitor in the debug metrics. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname"><a class="el" href="classSceneObject.html">SceneObject</a></td><td>The scene object to monitor in the debug metrics. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a992c1b3c3dfc46371920db78efc54658"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDistanceJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">dampingRatio </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping, 1 = critical damping. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2d8107cc04edc88ea6bf81c593f25edd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDistanceJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">frequency </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="af5134c22884624a61c6d6834bffcde77"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setDistanceJointLength </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">length </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the distance the joint should maintain between scene objects. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">length</td><td>The length the joint should maintain between scene objects. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a877ded105f3cce92354a13c2fc05798e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setFrictionJointMaxForce </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">maxForce </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum friction force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">maxForce</td><td>The maximum friction force (N). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6d2366746dd1cea71b96055148cf2a31"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setFrictionJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">maxTorque </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum torque force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">maxTorque</td><td>The maximum torque force (N). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3b48045fe7e6dc73eccd6188dea48746"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setGravity </td>
- <td>(</td>
- <td class="paramtype">forceX/ </td>
- <td class="paramname"><em>forceY</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>The gravity force to apply to all objects in the scene. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">forceX/forceY</td><td>The direction and magnitude of the force in each direction. Formatted as either ( forceY\ or (forceX, forceY) </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a7237f10a6dc12d1acce4784bb9a08b17"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setIsEditorScene </td>
- <td>(</td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether this is an editor scene. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ad6afa52bbea778a6a0f81139af2ebd4b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setLayerSortMode </td>
- <td>(</td>
- <td class="paramtype">layer </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">sortMode </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the layer to use the specified render sort mode. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">layer</td><td>The layer to modify. </td></tr>
- <tr><td class="paramname">sortMode</td><td>The sort mode to use on the specified layer. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a9d7a5a7d5c4bb22202fde5d577609249"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setMotorJointAngularOffset </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">angularOffset </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the angularOffset between the bodies. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">angularOffset</td><td>The angularOffset between the bodies. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a09b062dd0d196285f743cdfd69cd2257"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setMotorJointLinearOffset </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">linearOffset X/ </td>
- <td class="paramname"><em>Y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the linear offset in sceneObjectA space. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">linearOffsetX/Y</td><td>The linear offset in sceneObjectA space. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a3347d79e622d1a521c0653bf7c446b54"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setMotorJointMaxForce </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">maxForce </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum motor force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">maxForce</td><td>The maximum motor force (N). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a1d6e0b81c6dbca9dd54da6c205cfbcf6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setMotorJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">maxTorque </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum motor torque force. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">maxTorque</td><td>The maximum motor torque force (N). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aa0db357087ea53514903069dd819e11c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setPositionIterations </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>iterations</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the number of position iterations the physics solver uses. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a94981849e0d732e0d052fea5e62993e2"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setPrismaticJointLimit </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">enableLimit </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the joint has translational limits or not and the limits themselves. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">enableLimit</td><td>Whether the joint has angular limits or not. </td></tr>
- <tr><td class="paramname">lowerTranslation</td><td>The lower translation limit. </td></tr>
- <tr><td class="paramname">upperTranslation</td><td>The upper translation limit. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ae8bf404f377c9b889f0c87f9b9d62308"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setPrismaticJointMotor </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">enableMotor </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the joint has a motor or not and the motor settings. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">enableMotor</td><td>Whether the joint has a motor or not. </td></tr>
- <tr><td class="paramname">motorSpeed</td><td>The motor speed (degrees per/sec). </td></tr>
- <tr><td class="paramname">maxMotorForce</td><td>The maximum motor force used to achieve the specified motor speed (N-m). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a2a1f64b37af64f2dbb0f84d340bc65c9"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setRevoluteJointLimit </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">enableLimit </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the joint has angular limits or not and the limits themselves. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">enableLimit</td><td>Whether the joint has angular limits or not. </td></tr>
- <tr><td class="paramname">lowerAngle</td><td>The lower angle of the angular limit. </td></tr>
- <tr><td class="paramname">upperAngle</td><td>The upper angle of the angular limit. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ac2b09af1c3660bc2cbdb75cd0d9f6ba1"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setRevoluteJointMotor </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">enableMotor </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the joint has a motor or not and the motor settings. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">enableMotor</td><td>Whether the joint has a motor or not. </td></tr>
- <tr><td class="paramname">motorSpeed</td><td>The motor speed (degrees per/sec). </td></tr>
- <tr><td class="paramname">maxMotorTorque</td><td>The maximum motor torque used to achieve the specified motor speed (N-m). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a43653956ac81333290f8433084178eec"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setRopeJointMaxLength </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">maxLength </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the maximum rigid length of the rope. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">maxLength</td><td>The maximum rigid length of the rope. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="ab0c9962ab39eca113ca39ee3ad436e62"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setScenePause </td>
- <td>(</td>
- <td class="paramtype">status </td>
- <td class="paramname"></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets scene pause status. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a372cb58985e2ad0cdb7f6eb02c382d53"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setTargetJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">dampingRatio </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping, 1 = critical damping. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a721201aba052c42592b7068e73d9c92f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setTargetJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">frequency </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a4826e4c5fe1a3fcc838d99b65b862f97"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setTargetJointTarget </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">worldTarget X/ </td>
- <td class="paramname"><em>Y</em> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the target world point for the scene object. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">worldTarget</td><td>The target world point to move the scene object to. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aac7a9c43e5a69de84a17e3ac6b692d2f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setVelocityIterations </td>
- <td>(</td>
- <td class="paramtype">int </td>
- <td class="paramname"><em>iterations</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the number of velocity iterations the physics solver uses. </p>
- <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a073a64dc1793fcbf8414b6dd47a137b0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setWeldJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">dampingRatio </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping, 1 = critical damping. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a87bfdf31f5b370895f00418d7fdd144e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setWeldJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">frequency </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a386b7517ea74fc2b1579d1fe06e13f04"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setWheelJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">dampingRatio </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the damping ratio. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">dampingRatio</td><td>The damping ratio. 0 = no damping, 1 = critical damping. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="aafe8a0a747f85fdcc517e187e5f3cea0"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setWheelJointFrequency </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">frequency </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets the mass-spring-damper frequency in Hertz. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">frequency</td><td>The mass-spring-damper frequency in Hertz. A value of 0 disables softness. </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
- <a class="anchor" id="a6de30c3a37273fa2e5826d9863304ec7"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void setWheelJointMotor </td>
- <td>(</td>
- <td class="paramtype">jointId </td>
- <td class="paramname">, </td>
- </tr>
- <tr>
- <td class="paramkey"></td>
- <td></td>
- <td class="paramtype">enableMotor </td>
- <td class="paramname"> </td>
- </tr>
- <tr>
- <td></td>
- <td>)</td>
- <td></td><td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- <p>Sets whether the joint has a motor or not and the motor settings. </p>
- <dl class="params"><dt>Parameters</dt><dd>
- <table class="params">
- <tr><td class="paramname">jointId</td><td>The Id of the joint to use. </td></tr>
- <tr><td class="paramname">enableMotor</td><td>Whether the joint has a motor or not. </td></tr>
- <tr><td class="paramname">motorSpeed</td><td>The motor speed (degrees per/sec). </td></tr>
- <tr><td class="paramname">maxMotorTorque</td><td>The maximum motor torque used to achieve the specified motor speed (N-m). </td></tr>
- </table>
- </dd>
- </dl>
- <dl class="section return"><dt>Returns</dt><dd>Returns no value. </dd></dl>
- </div>
- </div>
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