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- <div class="title">SceneObject Member List</div> </div>
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- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="classSceneObject.html">SceneObject</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a191700f13d3e43312e84217f6b69f9ee">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a62e06541eee407c094f21b4cb9ae0bd8">addToScene</a>(Scene scene)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8a37490ce2607eea1d15e2420ecfd975">applyAngularImpulse</a>(impulse)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5e874ee5930df8b5122a8bb1f96fa061">applyForce</a>(worldForce X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa80e7544b2a407fa3da4511eb3e80596">applyLinearImpulse</a>(worldImpulse X/Y,[worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afb3bd2450b27449c287137fe1e31584f">applyTorque</a>(torque)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4135083b05aee8ccd71c1f79db7677eb">attachGui</a>(guiControl guiObject, SceneWindow window,[sizeControl?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a344e59f0048853a01dbd3540bf3d36f0">cancelMoveTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a942cba40dea2112b384a7d8b9ed6f71f">cancelRotateTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af467f46ddc43a1dfa5c6a6df30a3f068">clearCollisionShapes</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#a24eff746b90533b916b2b3aa0f27d8f3">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae077b671b9fd0cd02b819d2a1332ca83">copyAllCollisionShapes</a>(targetObject[, clearTargetShapes?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#afb4827c664727e481dfa15551cf9eadd">copyCollisionShape</a>(int shapeIndex, targetObject)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a79890a79392935ef7796378fe39da36b">copyFrom</a>(SceneObject object,[copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac671c5ae840713d8ad9d11b608fb8fe4">createChainCollisionShape</a>(localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aabce0b0ecf1608387cec393c2a1893b2">createCircleCollisionShape</a>(radius,[localPositionX, localPositionY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a984f47d35a1c3de431cf2c58b131ff42">createEdgeCollisionShape</a>(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af98dd9bed25bedc8f47bad7bee1f08ff">createPolygonBoxCollisionShape</a>(width, height,[localCentroidX, localCentroidY],[angle])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9029f8f6df93d324a6894e8e0842064e">createPolygonCollisionShape</a>(localPointsX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a97a44f714d6cc7f46177d43597c3fca4">deleteCollisionShape</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0663511d8b43025932834da4ac6f9fa2">detachGui</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a5021752e2f48900d3a7cb3ffdab1f7a9">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a11a2e2b895abc92686845c59da970bab">getAABB</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a319bfcc99c03504b9a69c57427b2b858">getActive</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5e2551c77752a00470e746c4b3dd370c">getAlphaTest</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a215c8811b0a2838544d4735c18393028">getAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab996f8082b126bc202edd616b449204a">getAngularDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af3fa96cd5fe3fc533757524f232a8efd">getAngularVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3e123682bb8583f1b062c4444ee6916f">getArea</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a78ae2e51bf86c2061b69f2e01d29fc89">getAreaMax</a>(...)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5ebc4e7b8c2e4767ea8246b66608b427">getAreaMin</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc574295f60e2d2999621e1a9e28f08d">getAutoSizing</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a42eaf05061593592222a2c09ae7c1b76">getAwake</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a7d996d1d925e53a122b1f3cf57f5abce">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#aed9520e4500354682950371b062d974d">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a88ee692a8690fd9de215f7ece20623b5">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#ad50805919d99adf0f65c6b94bd9e5dfd">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#ab6dc6b3eb09a1d6f8f4c8ec9a4108d17">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab9a7380f289d1d9c022dc40d79f81921">getBlendAlpha</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a342730f9ed30b8e4248f078a576261b8">getBlendColor</a>(allowColorNames)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac459d2cb6fc7c9cb463d66ba79907189">getBlendMode</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a435e62c046ffba20930eb239cd7bdf96">getBodyType</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af201eaee1e1fa2f2f9ab7f33b0feb063">getBullet</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2d494dafee31f6c70f17abffe1cb5a64">getChainCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a89e82cfad223e3bc064d45ffb2835932">getChainCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a579fed37a56bb33beda0dada0a3f44c6">getChainCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa9d2ae76b51837495bc20ba6b8197152">getChainCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2b3c885fd98089167049080d90b44306">getChainCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a033919ad55d7495a94a7f8465c55bf1f">getChainCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a48e5da9f97b9443cd67d2b64ded9a003">getCircleCollisionShapeLocalPosition</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6bd178edb64e2b95a6d4be11dff0308e">getCircleCollisionShapeRadius</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adf54d99378b262181644d9353d9e0c34">getCollisionCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a0cf63e67b7ca7b6d10f1f05744f7afd8">getCollisionGroups</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a359a82847f8e96cee66d61d7db8e025c">getCollisionLayers</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a634db7100e885a3b8c89d7d0a2a08545">getCollisionMasks</a>(...)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2454939f4279a5d9a49b2ef9a7e44354">getCollisionShapeArea</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abec4c6d7d2ad62b6462d5a3c72cf0a0f">getCollisionShapeCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adb73f63413159aba3775d4e98b859e2c">getCollisionShapeDensity</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a4c83457d7533e2d417b948a836790845">getCollisionShapeFriction</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a960a48c71cb4c26e0cda42531de3112c">getCollisionShapeIsSensor</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3961fa35c1b6826c16dc558b57a43c3e">getCollisionShapeRestitution</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af90b23c4e9de5f3b91fd70c98f0b5c84">getCollisionShapeType</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa81f4c437a14c91daaeef69565a7406a">getCollisionSuppress</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad983758fafbcdf14155b5b240bdf8eeb">getContact</a>(contactIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a251cbfe7eb864f21d65f802a1b80701e">getContactCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a033a0788434a2282161ed5591e85e662">getDefaultDensity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3f5faa3ab03336936466584ee96df5f2">getDefaultFriction</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a48f60fbaf20312d8c2448d74558d1541">getDefaultRestitution</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5e2504e22dbe718e6c296b5f6a092796">getDstBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a775f45bb8a2f421af3522f3b635a7669">getEdgeCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a91fa9f81a6212af01d50c40ace48c980">getEdgeCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a195641bc1cb15166b3e5943bba9fbbd5">getEdgeCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae2b274b0edcb3bb8f89ad9ab78f50ce3">getEdgeCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a95df322b3d3ad3dde3c1e375ae8af2cc">getEdgeCollisionShapeLocalPositionEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae9f345fe663fb69b492865a847643b46">getEdgeCollisionShapeLocalPositionStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a605a372bc2f101e9b0780d634096dad1">getFixedAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5de208df7ad38ba2fc1fffc86c56d43d">getGatherContacts</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aca8ac3b6600ed5155f1b24f80ae273e3">getGravityScale</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1ba43b869e219490908d745f0a2663c1">getHeight</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7c4d9ccadc1d6d5cfbcbd44daa16e9c4">getInertia</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a14829a2606a8f834c412f85c4b966d08">getIsPointInCollisionShape</a>(int shapeIndex, worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a33aaf49c52d12387fc9a8b191c0c65c3">getIsPointInOOBB</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a9a53c351d6e15571338f8f815ba4cfae">getLifetime</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4b0f69eb02248e7618404614028c3d2e">getLinearDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af9930bca19ebc1bba86ccaf90a6ccdd1">getLinearVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a057a5c0d34f4fad80d92dc9b62c8c19f">getLinearVelocityFromLocalPoint</a>(localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abccb8f1dba92dab35e708de3f43777ce">getLinearVelocityFromWorldPoint</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2cc2bfa9e9ad7babe6636d684eefc55e">getLinearVelocityPolar</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abf88b041186eb65e7379bee656d2861c">getLinearVelocityX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc96668a5469088e3797ddec8c398c70">getLinearVelocityY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aad1903485b7a8da08e6bba1037751c04">getLocalCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9f53613d27f68cba1fad20f07f7b7b7d">getLocalPoint</a>(float worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a8541b75039c0e1c46904e0b143669f5d">getLocalVector</a>(float worldVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af0de0486587f51b022592f91ede28ea8">getMass</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac7e95bd6f711b2b85c484a4cbf2b3c73">getPickingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a97c53d8aa10a179115bc506b660418fa">getPolygonCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a06a4ddac036114f1c6688641d9d0a4ea">getPolygonCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a653b33d7b956a7e711751ee88775cd73">getPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a59b20625c86341f3f3757d2e24752fad">getRenderAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aec99fa0b6dc4d58bf7e4e27b54f67595">getRenderGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5b27d793c481929bcdd9f222f3dd3c0e">getRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3320ce269e6eb2b81719a058b461161a">getScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3e5206e8d86be5d69d412373ee374d3d">getSceneGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae2a5c6fdd453e25182933739a0b2a3a0">getSceneLayer</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ae6eccfec0f8e3083c11897370e261164">getSceneLayerDepth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a92f69bf2ea0adef0e0627a3292e156fd">getSize</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a971ec4265a29d40c66f1c8d9672d76db">getSizeX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ada466863f64843f2d2ebd8d6dfd32c23">getSizeY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#add2b6991fc6e0e46e4a2a44246036a0b">getSleepingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af0c6aa38442de4da13d45dd5c9215227">getSleepingCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a429bd0c7b21126901b22ce3ed6200875">getSortPoint</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3fe81a2b23d0f01f94d6523b49423edf">getSortPointX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a7c8298017da0b3d62355d04632fa1f63">getSortPointY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae012585639577e932d379e428c808e7c">getSrcBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac8b469615f26a894b062a766e74f7367">getUpdateCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab4dc671154ba245b280c9fa8060754d5">getUseInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a092ef9a7ffec09cacbcdc6ff7722ea7c">getVisible</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac54daaca4a702af6bbed30f3c9af86bf">getWidth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#abb6d526165f594e7390b6a2088811093">getWorldCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa0baf6e63ccaf8fa5dceee475e219fde">getWorldPoint</a>(float localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aeb4d9f7fdb9b28e7f22f1bbfe6f17983">getWorldVector</a>(float localVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad753f592ac139abc58bc8e1a7f0a7474">isMoveToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a277e6bbb64913cfcf01f458471381c47">isRotateToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad309d92f29c48038f0cd1cdc4d4667f8">moveTo</a>(worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classBehaviorComponent.html#ae81bec76a6acbc925694c5a050198609">raise</a>(outputBehavior, outputName,[deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a5f71e751ee5ab7b8ea61e31a77983f4b">removeBehavior</a>(BehaviorInstance bi,[bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a64cf275e1082dc3a32e3047efb471bcf">removeFromScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a753fb3072cd4e96d997755452bc13071">reOrder</a>(BehaviorInstance inst,[int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a16fac0cc03ff75e41e550314e9efb9bd">rotateTo</a>(angle, speed,[autoStop=true],[warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8d19b8e298391f87ba9da7a928e290a5">safeDelete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a632cb7132eb5c4426bd4914034eda8f8">setActive</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2f4ed5b7cf71ec83cba8e28f09f8e56a">setAlphaTest</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a32c6fb4b11e33873f5e32604012209d9">setAngle</a>(float angle)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab71049af3abbcfce081ab233368d3612">setAngularDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a308ace6fe4d346ffe287106c85992f96">setAngularVelocity</a>(float velocity)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acc38a09f0607e88c7334894e1fb82fd4">setArea</a>(float x1, float y1, float x2, float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac69e9969481ace56deb4ec1d15639729">setAwake</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8f815115e654e4f59cf5081753d6a30f">setBlendAlpha</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab7878333ca9f3d7634a14ad77973a427">setBlendColor</a>(float red, float green, float blue,[float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaba73d4c541d86ef46c7a00b8e84830e">setBlendMode</a>(bool blendMode)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a62397bae841296a4b30b2e5fcdd77c4a">setBodyType</a>(bodyType type)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad2760a03092fdd073b0a83c867018d1f">setBullet</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5d1ba13a7d3856ece9933e075362eb94">setCollisionAgainst</a>(SceneObject object,[clearMasks?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af908be3f9a216413ba6f129dcd67d593">setCollisionCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a57f9ec94bd69f283dffe7a07c7f35846">setCollisionGroups</a>(groups)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a34df57bed566afaf246becb6365e4e29">setCollisionLayers</a>(layers)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa23a02612db962844068754bb3e7a006">setCollisionMasks</a>(groupMask,[layerMask])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad007c099a2c7844da7e4241f8bd7314d">setCollisionShapeDensity</a>(int shapeIndex, float density)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#af8d19ae4ab51526a51650d95a7340650">setCollisionShapeFriction</a>(int shapeIndex, float friction)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aca478cfbda3d8bfd90177177f678031c">setCollisionShapeIsSensor</a>(int shapeIndex, bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac83dde15d03d2aeddc4e30ba5f09a4f3">setCollisionShapeRestitution</a>(int shapeIndex, float restitution)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a283bef7ceed5265f1d87b63a9ca35c73">setCollisionSuppress</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a16f05fd89378a5f7149e46dfd9a759d9">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aefa942fdbfda9d4e37139eb36d34789b">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6b992fa0dfceb485ea9f3f05375d0f69">setDefaultDensity</a>(float density,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a32de4b4246769b1f06ddb6ec36fa2319">setDefaultFriction</a>(float friction,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a6cdb751241c33da34e1b22c0f39e06f5">setDefaultRestitution</a>(float restitution,[bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a34ea8229d2b75304d14be99178806148">setDstBlendFactor</a>(dstBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ad0dfcaf75dde1e5f9c47c4e370aae888">setEnabled</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3b874981a84ce286babdf57014ea5291">setFixedAngle</a>(bool status?)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ac23eeffe0de1b2d69f3562fbcedd7351">setGatherContacts</a>(bool gatherContacts)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3ce110fee82e70844f1c5ecacf520f9f">setGravityScale</a>(float scale)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1cae8173a27f7a029a6610975b5e5cbc">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ababe79aaab529bbb12984ae229a7988c">setLifetime</a>(float lifetime)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5be82ed7c89df5559745fa63fa069ba1">setLinearDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a63a947acb9b8d1d1f4adcc391cf03737">setLinearVelocity</a>(float velocityX, float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aeeacaefc2d33865cd983dc9da4453f21">setLinearVelocityPolar</a>(float angle, float speed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1135e3d942e11dc790bc406b99ea3013">setLinearVelocityX</a>(float velocityX)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#affd361b14cb06560bb62638592919eb2">setLinearVelocityY</a>(float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10514e4ad6803f4080409b08b1155f7f">setPickingAllowed</a>(bool pickingAllowed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ab01fb4092c206e17432172dc4b973dd2">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a777a35cfacc1847caf2a49c082c335c2">setPositionX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#ad795f5d394927bb17d23f97d03d9dc87">setPositionY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a89c0b169c0a79f187158ad4bf6577ba7">setRenderGroup</a>(renderGroup)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a66099aa8d52ae7184599ae25ffd95f03">setSceneGroup</a>(integer group)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aab2c934119cfb5b2fb68547b30de2b60">setSceneLayer</a>(integer layer)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aecaab29d99c5033ccb0cb4483df1c241">setSceneLayerDepth</a>(float layerDepth)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5446e29413715b242e65087323db8ae2">setSceneLayerDepthBack</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa9ead5fbfdfc8d678fb4f36cb57644e8">setSceneLayerDepthBackward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad40ff3b004618ef51daa770a336893ff">setSceneLayerDepthForward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a1bd3601a97b62e9a3fba522bd6fad327">setSceneLayerDepthFront</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af95eef34f21274bf43d6e62c9616a311">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a3160ac56583b6325d38ba44c02dc5794">setSizeX</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a85a5d1b1c377f4f08114e8d8b01027be">setSizeY</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#aa0b83d479863908d9355eaa879af7eae">setSleepingAllowed</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6b22c253ab24f424127bb6fad51f4257">setSleepingCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a43e990775cb5f414afb6a090bb0303d9">setSortPoint</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a78c5c9c61d3fa48a8e6e3e93653292e0">setSortPointX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a4257d4f881a82c22b1e20e196f0f4607">setSortPointY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a77fb85415ad44603ced70260119343d0">setSrcBlendFactor</a>(srcBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a74bf89980cc3e37d604346850afb8773">setUpdateCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5190e36f8d1e0298f95a67dc965d7f81">setUseInputEvents</a>(bool inputStatus)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr><td class="entry"><a class="el" href="classSceneObject.html#a5ddabb6a8812f1929284beab2fbe52a1">setVisible</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a21926c99f9ed7ba46fb67cf6f5095312">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
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