classSpriteBase.html 108 KB

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  49. <a href="#pub-methods">Public Member Functions</a> &#124;
  50. <a href="classSpriteBase-members.html">List of all members</a> </div>
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  52. <div class="title">SpriteBase Class Reference</div> </div>
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  55. <p>Inherits <a class="el" href="classSceneObject.html">SceneObject</a>.</p>
  56. <p>Inherited by <a class="el" href="classScroller.html">Scroller</a>, and <a class="el" href="classSprite.html">Sprite</a>.</p>
  57. <table class="memberdecls">
  58. <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
  59. Public Member Functions</h2></td></tr>
  60. <tr class="memitem:a9931a7cc9203bc2829ac7f877a84272f"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a9931a7cc9203bc2829ac7f877a84272f">getAnimation</a> ()</td></tr>
  61. <tr class="separator:a9931a7cc9203bc2829ac7f877a84272f"><td class="memSeparator" colspan="2">&#160;</td></tr>
  62. <tr class="memitem:a929e352e707bec4a0acd8fa84e22bbcd"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a929e352e707bec4a0acd8fa84e22bbcd">getAnimationFrame</a> ()</td></tr>
  63. <tr class="separator:a929e352e707bec4a0acd8fa84e22bbcd"><td class="memSeparator" colspan="2">&#160;</td></tr>
  64. <tr class="memitem:ac74847657014520d9da68bdfb911037c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#ac74847657014520d9da68bdfb911037c">getAnimationTime</a> ()</td></tr>
  65. <tr class="separator:ac74847657014520d9da68bdfb911037c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  66. <tr class="memitem:a0ed4e78a041748252573309e10a966da"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a0ed4e78a041748252573309e10a966da">getAnimationTimeScale</a> ()</td></tr>
  67. <tr class="separator:a0ed4e78a041748252573309e10a966da"><td class="memSeparator" colspan="2">&#160;</td></tr>
  68. <tr class="memitem:a5306210649eb454064d7f4863d68eb99"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a5306210649eb454064d7f4863d68eb99">getImage</a> ()</td></tr>
  69. <tr class="separator:a5306210649eb454064d7f4863d68eb99"><td class="memSeparator" colspan="2">&#160;</td></tr>
  70. <tr class="memitem:a7ceb4080fb16c0f85a8011cc5db618a1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a7ceb4080fb16c0f85a8011cc5db618a1">getImageFrame</a> ()</td></tr>
  71. <tr class="separator:a7ceb4080fb16c0f85a8011cc5db618a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
  72. <tr class="memitem:a7dc02f8ddc441a80d397be3f295a0ce9"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a7dc02f8ddc441a80d397be3f295a0ce9">getIsAnimationFinished</a> ()</td></tr>
  73. <tr class="separator:a7dc02f8ddc441a80d397be3f295a0ce9"><td class="memSeparator" colspan="2">&#160;</td></tr>
  74. <tr class="memitem:a4b3aa591264f3398e4a7100d9d76ad58"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a4b3aa591264f3398e4a7100d9d76ad58">isStaticFrameProvider</a> ()</td></tr>
  75. <tr class="separator:a4b3aa591264f3398e4a7100d9d76ad58"><td class="memSeparator" colspan="2">&#160;</td></tr>
  76. <tr class="memitem:a50a0a39c4b496964ae39dc1cf6bc0205"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a50a0a39c4b496964ae39dc1cf6bc0205">pauseAnimation</a> (bool enable)</td></tr>
  77. <tr class="separator:a50a0a39c4b496964ae39dc1cf6bc0205"><td class="memSeparator" colspan="2">&#160;</td></tr>
  78. <tr class="memitem:a7d3afdb0571cb230f0094a328682691b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a7d3afdb0571cb230f0094a328682691b">playAnimation</a> (string animationAssetId)</td></tr>
  79. <tr class="separator:a7d3afdb0571cb230f0094a328682691b"><td class="memSeparator" colspan="2">&#160;</td></tr>
  80. <tr class="memitem:aab0b1a423b173bc7f83e19bb4a437d99"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#aab0b1a423b173bc7f83e19bb4a437d99">setAnimationFrame</a> (int frame)</td></tr>
  81. <tr class="separator:aab0b1a423b173bc7f83e19bb4a437d99"><td class="memSeparator" colspan="2">&#160;</td></tr>
  82. <tr class="memitem:aea03a067699dfb3e1055c8b59a1a2090"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#aea03a067699dfb3e1055c8b59a1a2090">setAnimationTimeScale</a> (float timeScale)</td></tr>
  83. <tr class="separator:aea03a067699dfb3e1055c8b59a1a2090"><td class="memSeparator" colspan="2">&#160;</td></tr>
  84. <tr class="memitem:ab9a305372441b49a9ea75a897251af81"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#ab9a305372441b49a9ea75a897251af81">setImage</a> (string imageAssetId,[int frame])</td></tr>
  85. <tr class="separator:ab9a305372441b49a9ea75a897251af81"><td class="memSeparator" colspan="2">&#160;</td></tr>
  86. <tr class="memitem:a2902b3e5e4e85f5c2d641c30c21e602c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a2902b3e5e4e85f5c2d641c30c21e602c">setImageFrame</a> (frame)</td></tr>
  87. <tr class="separator:a2902b3e5e4e85f5c2d641c30c21e602c"><td class="memSeparator" colspan="2">&#160;</td></tr>
  88. <tr class="memitem:a84c1367b486680bcf22987540e217cfb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSpriteBase.html#a84c1367b486680bcf22987540e217cfb">stopAnimation</a> ()</td></tr>
  89. <tr class="separator:a84c1367b486680bcf22987540e217cfb"><td class="memSeparator" colspan="2">&#160;</td></tr>
  90. <tr class="inherit_header pub_methods_classSceneObject"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classSceneObject')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classSceneObject.html">SceneObject</a></td></tr>
  91. <tr class="memitem:a62e06541eee407c094f21b4cb9ae0bd8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a62e06541eee407c094f21b4cb9ae0bd8">addToScene</a> (<a class="el" href="classScene.html">Scene</a> scene)</td></tr>
  92. <tr class="separator:a62e06541eee407c094f21b4cb9ae0bd8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  93. <tr class="memitem:a8a37490ce2607eea1d15e2420ecfd975 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8a37490ce2607eea1d15e2420ecfd975">applyAngularImpulse</a> (impulse)</td></tr>
  94. <tr class="separator:a8a37490ce2607eea1d15e2420ecfd975 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  95. <tr class="memitem:a5e874ee5930df8b5122a8bb1f96fa061 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5e874ee5930df8b5122a8bb1f96fa061">applyForce</a> (worldForce X/Y,[worldPoint X/Y])</td></tr>
  96. <tr class="separator:a5e874ee5930df8b5122a8bb1f96fa061 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  97. <tr class="memitem:aa80e7544b2a407fa3da4511eb3e80596 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa80e7544b2a407fa3da4511eb3e80596">applyLinearImpulse</a> (worldImpulse X/Y,[worldPoint X/Y])</td></tr>
  98. <tr class="separator:aa80e7544b2a407fa3da4511eb3e80596 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  99. <tr class="memitem:afb3bd2450b27449c287137fe1e31584f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb3bd2450b27449c287137fe1e31584f">applyTorque</a> (torque)</td></tr>
  100. <tr class="separator:afb3bd2450b27449c287137fe1e31584f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  101. <tr class="memitem:a4135083b05aee8ccd71c1f79db7677eb inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4135083b05aee8ccd71c1f79db7677eb">attachGui</a> (guiControl guiObject, <a class="el" href="classSceneWindow.html">SceneWindow</a> window,[sizeControl?=false])</td></tr>
  102. <tr class="separator:a4135083b05aee8ccd71c1f79db7677eb inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  103. <tr class="memitem:a344e59f0048853a01dbd3540bf3d36f0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a344e59f0048853a01dbd3540bf3d36f0">cancelMoveTo</a> ([autoStop=true])</td></tr>
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  105. <tr class="memitem:a942cba40dea2112b384a7d8b9ed6f71f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a942cba40dea2112b384a7d8b9ed6f71f">cancelRotateTo</a> ([autoStop=true])</td></tr>
  106. <tr class="separator:a942cba40dea2112b384a7d8b9ed6f71f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  107. <tr class="memitem:af467f46ddc43a1dfa5c6a6df30a3f068 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af467f46ddc43a1dfa5c6a6df30a3f068">clearCollisionShapes</a> ()</td></tr>
  108. <tr class="separator:af467f46ddc43a1dfa5c6a6df30a3f068 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  109. <tr class="memitem:ae077b671b9fd0cd02b819d2a1332ca83 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ae077b671b9fd0cd02b819d2a1332ca83">copyAllCollisionShapes</a> (targetObject[, clearTargetShapes?])</td></tr>
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  111. <tr class="memitem:afb4827c664727e481dfa15551cf9eadd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#afb4827c664727e481dfa15551cf9eadd">copyCollisionShape</a> (int shapeIndex, targetObject)</td></tr>
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  113. <tr class="memitem:a79890a79392935ef7796378fe39da36b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a79890a79392935ef7796378fe39da36b">copyFrom</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[copyDynamicFields?=false])</td></tr>
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  115. <tr class="memitem:ac671c5ae840713d8ad9d11b608fb8fe4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac671c5ae840713d8ad9d11b608fb8fe4">createChainCollisionShape</a> (localPointsX/Y,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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  117. <tr class="memitem:aabce0b0ecf1608387cec393c2a1893b2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aabce0b0ecf1608387cec393c2a1893b2">createCircleCollisionShape</a> (radius,[localPositionX, localPositionY])</td></tr>
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  119. <tr class="memitem:a984f47d35a1c3de431cf2c58b131ff42 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a984f47d35a1c3de431cf2c58b131ff42">createEdgeCollisionShape</a> (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY,[adjacentLocalPositionStartX, adjacentLocalPositionStartY],[adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td></tr>
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  121. <tr class="memitem:af98dd9bed25bedc8f47bad7bee1f08ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af98dd9bed25bedc8f47bad7bee1f08ff">createPolygonBoxCollisionShape</a> (width, height,[localCentroidX, localCentroidY],[angle])</td></tr>
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  123. <tr class="memitem:a9029f8f6df93d324a6894e8e0842064e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a9029f8f6df93d324a6894e8e0842064e">createPolygonCollisionShape</a> (localPointsX/Y)</td></tr>
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  125. <tr class="memitem:a97a44f714d6cc7f46177d43597c3fca4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a97a44f714d6cc7f46177d43597c3fca4">deleteCollisionShape</a> (int shapeIndex)</td></tr>
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  305. <tr class="memitem:ab4dc671154ba245b280c9fa8060754d5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab4dc671154ba245b280c9fa8060754d5">getUseInputEvents</a> ()</td></tr>
  306. <tr class="separator:ab4dc671154ba245b280c9fa8060754d5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  307. <tr class="memitem:a092ef9a7ffec09cacbcdc6ff7722ea7c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a092ef9a7ffec09cacbcdc6ff7722ea7c">getVisible</a> ()</td></tr>
  308. <tr class="separator:a092ef9a7ffec09cacbcdc6ff7722ea7c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  309. <tr class="memitem:ac54daaca4a702af6bbed30f3c9af86bf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac54daaca4a702af6bbed30f3c9af86bf">getWidth</a> ()</td></tr>
  310. <tr class="separator:ac54daaca4a702af6bbed30f3c9af86bf inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  311. <tr class="memitem:abb6d526165f594e7390b6a2088811093 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#abb6d526165f594e7390b6a2088811093">getWorldCenter</a> ()</td></tr>
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  313. <tr class="memitem:aa0baf6e63ccaf8fa5dceee475e219fde inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa0baf6e63ccaf8fa5dceee475e219fde">getWorldPoint</a> (float localPointX/Y)</td></tr>
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  315. <tr class="memitem:aeb4d9f7fdb9b28e7f22f1bbfe6f17983 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aeb4d9f7fdb9b28e7f22f1bbfe6f17983">getWorldVector</a> (float localVectorX/Y)</td></tr>
  316. <tr class="separator:aeb4d9f7fdb9b28e7f22f1bbfe6f17983 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  317. <tr class="memitem:ad753f592ac139abc58bc8e1a7f0a7474 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad753f592ac139abc58bc8e1a7f0a7474">isMoveToComplete</a> ()</td></tr>
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  319. <tr class="memitem:a277e6bbb64913cfcf01f458471381c47 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a277e6bbb64913cfcf01f458471381c47">isRotateToComplete</a> ()</td></tr>
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  321. <tr class="memitem:ad309d92f29c48038f0cd1cdc4d4667f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad309d92f29c48038f0cd1cdc4d4667f8">moveTo</a> (worldPoint X/Y, speed,[autoStop=true],[warpToTarget=true])</td></tr>
  322. <tr class="separator:ad309d92f29c48038f0cd1cdc4d4667f8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  323. <tr class="memitem:a64cf275e1082dc3a32e3047efb471bcf inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a64cf275e1082dc3a32e3047efb471bcf">removeFromScene</a> ()</td></tr>
  324. <tr class="separator:a64cf275e1082dc3a32e3047efb471bcf inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  325. <tr class="memitem:a16fac0cc03ff75e41e550314e9efb9bd inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16fac0cc03ff75e41e550314e9efb9bd">rotateTo</a> (angle, speed,[autoStop=true],[warpToTarget=true])</td></tr>
  326. <tr class="separator:a16fac0cc03ff75e41e550314e9efb9bd inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  327. <tr class="memitem:a8d19b8e298391f87ba9da7a928e290a5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8d19b8e298391f87ba9da7a928e290a5">safeDelete</a> ()</td></tr>
  328. <tr class="separator:a8d19b8e298391f87ba9da7a928e290a5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  329. <tr class="memitem:a632cb7132eb5c4426bd4914034eda8f8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a632cb7132eb5c4426bd4914034eda8f8">setActive</a> ([bool status?])</td></tr>
  330. <tr class="separator:a632cb7132eb5c4426bd4914034eda8f8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  331. <tr class="memitem:a2f4ed5b7cf71ec83cba8e28f09f8e56a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a2f4ed5b7cf71ec83cba8e28f09f8e56a">setAlphaTest</a> (float alpha)</td></tr>
  332. <tr class="separator:a2f4ed5b7cf71ec83cba8e28f09f8e56a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  333. <tr class="memitem:a32c6fb4b11e33873f5e32604012209d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a32c6fb4b11e33873f5e32604012209d9">setAngle</a> (float angle)</td></tr>
  334. <tr class="separator:a32c6fb4b11e33873f5e32604012209d9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  335. <tr class="memitem:ab71049af3abbcfce081ab233368d3612 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab71049af3abbcfce081ab233368d3612">setAngularDamping</a> (float damping)</td></tr>
  336. <tr class="separator:ab71049af3abbcfce081ab233368d3612 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  337. <tr class="memitem:a308ace6fe4d346ffe287106c85992f96 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a308ace6fe4d346ffe287106c85992f96">setAngularVelocity</a> (float velocity)</td></tr>
  338. <tr class="separator:a308ace6fe4d346ffe287106c85992f96 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  339. <tr class="memitem:acc38a09f0607e88c7334894e1fb82fd4 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#acc38a09f0607e88c7334894e1fb82fd4">setArea</a> (float x1, float y1, float x2, float y2)</td></tr>
  340. <tr class="separator:acc38a09f0607e88c7334894e1fb82fd4 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  341. <tr class="memitem:ac69e9969481ace56deb4ec1d15639729 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac69e9969481ace56deb4ec1d15639729">setAwake</a> ([bool status?])</td></tr>
  342. <tr class="separator:ac69e9969481ace56deb4ec1d15639729 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  343. <tr class="memitem:a8f815115e654e4f59cf5081753d6a30f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a8f815115e654e4f59cf5081753d6a30f">setBlendAlpha</a> (float alpha)</td></tr>
  344. <tr class="separator:a8f815115e654e4f59cf5081753d6a30f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  345. <tr class="memitem:ab7878333ca9f3d7634a14ad77973a427 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab7878333ca9f3d7634a14ad77973a427">setBlendColor</a> (float red, float green, float blue,[float alpha=1.0])</td></tr>
  346. <tr class="separator:ab7878333ca9f3d7634a14ad77973a427 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  347. <tr class="memitem:aaba73d4c541d86ef46c7a00b8e84830e inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aaba73d4c541d86ef46c7a00b8e84830e">setBlendMode</a> (bool blendMode)</td></tr>
  348. <tr class="separator:aaba73d4c541d86ef46c7a00b8e84830e inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  349. <tr class="memitem:a62397bae841296a4b30b2e5fcdd77c4a inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a62397bae841296a4b30b2e5fcdd77c4a">setBodyType</a> (bodyType type)</td></tr>
  350. <tr class="separator:a62397bae841296a4b30b2e5fcdd77c4a inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  351. <tr class="memitem:ad2760a03092fdd073b0a83c867018d1f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad2760a03092fdd073b0a83c867018d1f">setBullet</a> ([bool status?])</td></tr>
  352. <tr class="separator:ad2760a03092fdd073b0a83c867018d1f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  353. <tr class="memitem:a5d1ba13a7d3856ece9933e075362eb94 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5d1ba13a7d3856ece9933e075362eb94">setCollisionAgainst</a> (<a class="el" href="classSceneObject.html">SceneObject</a> object,[clearMasks?=false])</td></tr>
  354. <tr class="separator:a5d1ba13a7d3856ece9933e075362eb94 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  355. <tr class="memitem:af908be3f9a216413ba6f129dcd67d593 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af908be3f9a216413ba6f129dcd67d593">setCollisionCallback</a> ([bool status?])</td></tr>
  356. <tr class="separator:af908be3f9a216413ba6f129dcd67d593 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  357. <tr class="memitem:a57f9ec94bd69f283dffe7a07c7f35846 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a57f9ec94bd69f283dffe7a07c7f35846">setCollisionGroups</a> (groups)</td></tr>
  358. <tr class="separator:a57f9ec94bd69f283dffe7a07c7f35846 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  359. <tr class="memitem:a34df57bed566afaf246becb6365e4e29 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a34df57bed566afaf246becb6365e4e29">setCollisionLayers</a> (layers)</td></tr>
  360. <tr class="separator:a34df57bed566afaf246becb6365e4e29 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  361. <tr class="memitem:aa23a02612db962844068754bb3e7a006 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa23a02612db962844068754bb3e7a006">setCollisionMasks</a> (groupMask,[layerMask])</td></tr>
  362. <tr class="separator:aa23a02612db962844068754bb3e7a006 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  363. <tr class="memitem:ad007c099a2c7844da7e4241f8bd7314d inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad007c099a2c7844da7e4241f8bd7314d">setCollisionShapeDensity</a> (int shapeIndex, float density)</td></tr>
  364. <tr class="separator:ad007c099a2c7844da7e4241f8bd7314d inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  365. <tr class="memitem:af8d19ae4ab51526a51650d95a7340650 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af8d19ae4ab51526a51650d95a7340650">setCollisionShapeFriction</a> (int shapeIndex, float friction)</td></tr>
  366. <tr class="separator:af8d19ae4ab51526a51650d95a7340650 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  367. <tr class="memitem:aca478cfbda3d8bfd90177177f678031c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aca478cfbda3d8bfd90177177f678031c">setCollisionShapeIsSensor</a> (int shapeIndex, bool status)</td></tr>
  368. <tr class="separator:aca478cfbda3d8bfd90177177f678031c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  369. <tr class="memitem:ac83dde15d03d2aeddc4e30ba5f09a4f3 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac83dde15d03d2aeddc4e30ba5f09a4f3">setCollisionShapeRestitution</a> (int shapeIndex, float restitution)</td></tr>
  370. <tr class="separator:ac83dde15d03d2aeddc4e30ba5f09a4f3 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  371. <tr class="memitem:a283bef7ceed5265f1d87b63a9ca35c73 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a283bef7ceed5265f1d87b63a9ca35c73">setCollisionSuppress</a> ([bool status?])</td></tr>
  372. <tr class="separator:a283bef7ceed5265f1d87b63a9ca35c73 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  373. <tr class="memitem:a16f05fd89378a5f7149e46dfd9a759d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a16f05fd89378a5f7149e46dfd9a759d9">setDebugOff</a> (debugOptions)</td></tr>
  374. <tr class="separator:a16f05fd89378a5f7149e46dfd9a759d9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  375. <tr class="memitem:aefa942fdbfda9d4e37139eb36d34789b inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aefa942fdbfda9d4e37139eb36d34789b">setDebugOn</a> (debugOptions)</td></tr>
  376. <tr class="separator:aefa942fdbfda9d4e37139eb36d34789b inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  377. <tr class="memitem:a6b992fa0dfceb485ea9f3f05375d0f69 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6b992fa0dfceb485ea9f3f05375d0f69">setDefaultDensity</a> (float density,[bool updateShapes])</td></tr>
  378. <tr class="separator:a6b992fa0dfceb485ea9f3f05375d0f69 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  379. <tr class="memitem:a32de4b4246769b1f06ddb6ec36fa2319 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a32de4b4246769b1f06ddb6ec36fa2319">setDefaultFriction</a> (float friction,[bool updateShapes])</td></tr>
  380. <tr class="separator:a32de4b4246769b1f06ddb6ec36fa2319 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  381. <tr class="memitem:a6cdb751241c33da34e1b22c0f39e06f5 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6cdb751241c33da34e1b22c0f39e06f5">setDefaultRestitution</a> (float restitution,[bool updateShapes])</td></tr>
  382. <tr class="separator:a6cdb751241c33da34e1b22c0f39e06f5 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  383. <tr class="memitem:a34ea8229d2b75304d14be99178806148 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a34ea8229d2b75304d14be99178806148">setDstBlendFactor</a> (dstBlend)</td></tr>
  384. <tr class="separator:a34ea8229d2b75304d14be99178806148 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  385. <tr class="memitem:ad0dfcaf75dde1e5f9c47c4e370aae888 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad0dfcaf75dde1e5f9c47c4e370aae888">setEnabled</a> (bool status)</td></tr>
  386. <tr class="separator:ad0dfcaf75dde1e5f9c47c4e370aae888 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  387. <tr class="memitem:a3b874981a84ce286babdf57014ea5291 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3b874981a84ce286babdf57014ea5291">setFixedAngle</a> (bool status?)</td></tr>
  388. <tr class="separator:a3b874981a84ce286babdf57014ea5291 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  389. <tr class="memitem:ac23eeffe0de1b2d69f3562fbcedd7351 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ac23eeffe0de1b2d69f3562fbcedd7351">setGatherContacts</a> (bool gatherContacts)</td></tr>
  390. <tr class="separator:ac23eeffe0de1b2d69f3562fbcedd7351 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  391. <tr class="memitem:a3ce110fee82e70844f1c5ecacf520f9f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3ce110fee82e70844f1c5ecacf520f9f">setGravityScale</a> (float scale)</td></tr>
  392. <tr class="separator:a3ce110fee82e70844f1c5ecacf520f9f inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  393. <tr class="memitem:a1cae8173a27f7a029a6610975b5e5cbc inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1cae8173a27f7a029a6610975b5e5cbc">setHeight</a> (float height)</td></tr>
  394. <tr class="separator:a1cae8173a27f7a029a6610975b5e5cbc inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  395. <tr class="memitem:ababe79aaab529bbb12984ae229a7988c inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ababe79aaab529bbb12984ae229a7988c">setLifetime</a> (float lifetime)</td></tr>
  396. <tr class="separator:ababe79aaab529bbb12984ae229a7988c inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  397. <tr class="memitem:a5be82ed7c89df5559745fa63fa069ba1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5be82ed7c89df5559745fa63fa069ba1">setLinearDamping</a> (float damping)</td></tr>
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  399. <tr class="memitem:a63a947acb9b8d1d1f4adcc391cf03737 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a63a947acb9b8d1d1f4adcc391cf03737">setLinearVelocity</a> (float velocityX, float velocityY)</td></tr>
  400. <tr class="separator:a63a947acb9b8d1d1f4adcc391cf03737 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  401. <tr class="memitem:aeeacaefc2d33865cd983dc9da4453f21 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aeeacaefc2d33865cd983dc9da4453f21">setLinearVelocityPolar</a> (float angle, float speed)</td></tr>
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  403. <tr class="memitem:a1135e3d942e11dc790bc406b99ea3013 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1135e3d942e11dc790bc406b99ea3013">setLinearVelocityX</a> (float velocityX)</td></tr>
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  405. <tr class="memitem:affd361b14cb06560bb62638592919eb2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#affd361b14cb06560bb62638592919eb2">setLinearVelocityY</a> (float velocityY)</td></tr>
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  407. <tr class="memitem:a10514e4ad6803f4080409b08b1155f7f inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a10514e4ad6803f4080409b08b1155f7f">setPickingAllowed</a> (bool pickingAllowed)</td></tr>
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  409. <tr class="memitem:ab01fb4092c206e17432172dc4b973dd2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ab01fb4092c206e17432172dc4b973dd2">setPosition</a> (float x, float y)</td></tr>
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  411. <tr class="memitem:a777a35cfacc1847caf2a49c082c335c2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a777a35cfacc1847caf2a49c082c335c2">setPositionX</a> (float x)</td></tr>
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  413. <tr class="memitem:ad795f5d394927bb17d23f97d03d9dc87 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad795f5d394927bb17d23f97d03d9dc87">setPositionY</a> (float y)</td></tr>
  414. <tr class="separator:ad795f5d394927bb17d23f97d03d9dc87 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  415. <tr class="memitem:a89c0b169c0a79f187158ad4bf6577ba7 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a89c0b169c0a79f187158ad4bf6577ba7">setRenderGroup</a> (renderGroup)</td></tr>
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  417. <tr class="memitem:a66099aa8d52ae7184599ae25ffd95f03 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a66099aa8d52ae7184599ae25ffd95f03">setSceneGroup</a> (integer group)</td></tr>
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  419. <tr class="memitem:aab2c934119cfb5b2fb68547b30de2b60 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aab2c934119cfb5b2fb68547b30de2b60">setSceneLayer</a> (integer layer)</td></tr>
  420. <tr class="separator:aab2c934119cfb5b2fb68547b30de2b60 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  421. <tr class="memitem:aecaab29d99c5033ccb0cb4483df1c241 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aecaab29d99c5033ccb0cb4483df1c241">setSceneLayerDepth</a> (float layerDepth)</td></tr>
  422. <tr class="separator:aecaab29d99c5033ccb0cb4483df1c241 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  423. <tr class="memitem:a5446e29413715b242e65087323db8ae2 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5446e29413715b242e65087323db8ae2">setSceneLayerDepthBack</a> ()</td></tr>
  424. <tr class="separator:a5446e29413715b242e65087323db8ae2 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  425. <tr class="memitem:aa9ead5fbfdfc8d678fb4f36cb57644e8 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa9ead5fbfdfc8d678fb4f36cb57644e8">setSceneLayerDepthBackward</a> ()</td></tr>
  426. <tr class="separator:aa9ead5fbfdfc8d678fb4f36cb57644e8 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  427. <tr class="memitem:ad40ff3b004618ef51daa770a336893ff inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#ad40ff3b004618ef51daa770a336893ff">setSceneLayerDepthForward</a> ()</td></tr>
  428. <tr class="separator:ad40ff3b004618ef51daa770a336893ff inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  429. <tr class="memitem:a1bd3601a97b62e9a3fba522bd6fad327 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a1bd3601a97b62e9a3fba522bd6fad327">setSceneLayerDepthFront</a> ()</td></tr>
  430. <tr class="separator:a1bd3601a97b62e9a3fba522bd6fad327 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  431. <tr class="memitem:af95eef34f21274bf43d6e62c9616a311 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#af95eef34f21274bf43d6e62c9616a311">setSize</a> (float width, float height)</td></tr>
  432. <tr class="separator:af95eef34f21274bf43d6e62c9616a311 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  433. <tr class="memitem:a3160ac56583b6325d38ba44c02dc5794 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a3160ac56583b6325d38ba44c02dc5794">setSizeX</a> (float width)</td></tr>
  434. <tr class="separator:a3160ac56583b6325d38ba44c02dc5794 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  435. <tr class="memitem:a85a5d1b1c377f4f08114e8d8b01027be inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a85a5d1b1c377f4f08114e8d8b01027be">setSizeY</a> (float height)</td></tr>
  436. <tr class="separator:a85a5d1b1c377f4f08114e8d8b01027be inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  437. <tr class="memitem:aa0b83d479863908d9355eaa879af7eae inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#aa0b83d479863908d9355eaa879af7eae">setSleepingAllowed</a> ([bool status?])</td></tr>
  438. <tr class="separator:aa0b83d479863908d9355eaa879af7eae inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  439. <tr class="memitem:a6b22c253ab24f424127bb6fad51f4257 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a6b22c253ab24f424127bb6fad51f4257">setSleepingCallback</a> ([bool status?])</td></tr>
  440. <tr class="separator:a6b22c253ab24f424127bb6fad51f4257 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  441. <tr class="memitem:a43e990775cb5f414afb6a090bb0303d9 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a43e990775cb5f414afb6a090bb0303d9">setSortPoint</a> (float x, float y)</td></tr>
  442. <tr class="separator:a43e990775cb5f414afb6a090bb0303d9 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  443. <tr class="memitem:a78c5c9c61d3fa48a8e6e3e93653292e0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a78c5c9c61d3fa48a8e6e3e93653292e0">setSortPointX</a> (float x)</td></tr>
  444. <tr class="separator:a78c5c9c61d3fa48a8e6e3e93653292e0 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  445. <tr class="memitem:a4257d4f881a82c22b1e20e196f0f4607 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a4257d4f881a82c22b1e20e196f0f4607">setSortPointY</a> (float y)</td></tr>
  446. <tr class="separator:a4257d4f881a82c22b1e20e196f0f4607 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  447. <tr class="memitem:a77fb85415ad44603ced70260119343d0 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a77fb85415ad44603ced70260119343d0">setSrcBlendFactor</a> (srcBlend)</td></tr>
  448. <tr class="separator:a77fb85415ad44603ced70260119343d0 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  449. <tr class="memitem:a74bf89980cc3e37d604346850afb8773 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a74bf89980cc3e37d604346850afb8773">setUpdateCallback</a> ([bool status?])</td></tr>
  450. <tr class="separator:a74bf89980cc3e37d604346850afb8773 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  451. <tr class="memitem:a5190e36f8d1e0298f95a67dc965d7f81 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5190e36f8d1e0298f95a67dc965d7f81">setUseInputEvents</a> (bool inputStatus)</td></tr>
  452. <tr class="separator:a5190e36f8d1e0298f95a67dc965d7f81 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  453. <tr class="memitem:a5ddabb6a8812f1929284beab2fbe52a1 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a5ddabb6a8812f1929284beab2fbe52a1">setVisible</a> (bool status)</td></tr>
  454. <tr class="separator:a5ddabb6a8812f1929284beab2fbe52a1 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  455. <tr class="memitem:a21926c99f9ed7ba46fb67cf6f5095312 inherit pub_methods_classSceneObject"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSceneObject.html#a21926c99f9ed7ba46fb67cf6f5095312">setWidth</a> (float width)</td></tr>
  456. <tr class="separator:a21926c99f9ed7ba46fb67cf6f5095312 inherit pub_methods_classSceneObject"><td class="memSeparator" colspan="2">&#160;</td></tr>
  457. <tr class="inherit_header pub_methods_classBehaviorComponent"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classBehaviorComponent')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td></tr>
  458. <tr class="memitem:a191700f13d3e43312e84217f6b69f9ee inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a191700f13d3e43312e84217f6b69f9ee">addBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi)</td></tr>
  459. <tr class="separator:a191700f13d3e43312e84217f6b69f9ee inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  460. <tr class="memitem:a75cf9aca6491d3442a30255e50929c07 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a> ()</td></tr>
  461. <tr class="separator:a75cf9aca6491d3442a30255e50929c07 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  462. <tr class="memitem:a24eff746b90533b916b2b3aa0f27d8f3 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a24eff746b90533b916b2b3aa0f27d8f3">connect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
  463. <tr class="separator:a24eff746b90533b916b2b3aa0f27d8f3 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  464. <tr class="memitem:a5021752e2f48900d3a7cb3ffdab1f7a9 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5021752e2f48900d3a7cb3ffdab1f7a9">disconnect</a> (outputBehavior, inputBehavior, outputName, inputName)</td></tr>
  465. <tr class="separator:a5021752e2f48900d3a7cb3ffdab1f7a9 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  466. <tr class="memitem:a7d996d1d925e53a122b1f3cf57f5abce inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a7d996d1d925e53a122b1f3cf57f5abce">getBehavior</a> (string BehaviorTemplateName)</td></tr>
  467. <tr class="separator:a7d996d1d925e53a122b1f3cf57f5abce inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  468. <tr class="memitem:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#aed9520e4500354682950371b062d974d">getBehaviorByIndex</a> (int index)</td></tr>
  469. <tr class="separator:aed9520e4500354682950371b062d974d inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  470. <tr class="memitem:a88ee692a8690fd9de215f7ece20623b5 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a88ee692a8690fd9de215f7ece20623b5">getBehaviorConnection</a> (outputBehavior, outputName, connectionIndex)</td></tr>
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  472. <tr class="memitem:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ad50805919d99adf0f65c6b94bd9e5dfd">getBehaviorConnectionCount</a> (outputBehavior, outputName)</td></tr>
  473. <tr class="separator:ad50805919d99adf0f65c6b94bd9e5dfd inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  474. <tr class="memitem:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ab6dc6b3eb09a1d6f8f4c8ec9a4108d17">getBehaviorCount</a> ()</td></tr>
  475. <tr class="separator:ab6dc6b3eb09a1d6f8f4c8ec9a4108d17 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  476. <tr class="memitem:ae81bec76a6acbc925694c5a050198609 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#ae81bec76a6acbc925694c5a050198609">raise</a> (outputBehavior, outputName,[deltaTime])</td></tr>
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  478. <tr class="memitem:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a5f71e751ee5ab7b8ea61e31a77983f4b">removeBehavior</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> bi,[bool deleteBehavior=true])</td></tr>
  479. <tr class="separator:a5f71e751ee5ab7b8ea61e31a77983f4b inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  480. <tr class="memitem:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBehaviorComponent.html#a753fb3072cd4e96d997755452bc13071">reOrder</a> (<a class="el" href="classBehaviorInstance.html">BehaviorInstance</a> inst,[int desiredIndex=0])</td></tr>
  481. <tr class="separator:a753fb3072cd4e96d997755452bc13071 inherit pub_methods_classBehaviorComponent"><td class="memSeparator" colspan="2">&#160;</td></tr>
  482. </table>
  483. <h2 class="groupheader">Member Function Documentation</h2>
  484. <a class="anchor" id="a9931a7cc9203bc2829ac7f877a84272f"></a>
  485. <div class="memitem">
  486. <div class="memproto">
  487. <table class="memname">
  488. <tr>
  489. <td class="memname">string getAnimation </td>
  490. <td>(</td>
  491. <td class="paramname"></td><td>)</td>
  492. <td></td>
  493. </tr>
  494. </table>
  495. </div><div class="memdoc">
  496. <p>Gets current animation asset Id. </p>
  497. <dl class="section return"><dt>Returns</dt><dd>(string AnimationAssetId) The current animation asset Id. </dd></dl>
  498. </div>
  499. </div>
  500. <a class="anchor" id="a929e352e707bec4a0acd8fa84e22bbcd"></a>
  501. <div class="memitem">
  502. <div class="memproto">
  503. <table class="memname">
  504. <tr>
  505. <td class="memname">int getAnimationFrame </td>
  506. <td>(</td>
  507. <td class="paramname"></td><td>)</td>
  508. <td></td>
  509. </tr>
  510. </table>
  511. </div><div class="memdoc">
  512. <p>Gets current animation frame. </p>
  513. <dl class="section return"><dt>Returns</dt><dd>(int frame) The current animation frame </dd></dl>
  514. </div>
  515. </div>
  516. <a class="anchor" id="ac74847657014520d9da68bdfb911037c"></a>
  517. <div class="memitem">
  518. <div class="memproto">
  519. <table class="memname">
  520. <tr>
  521. <td class="memname">float getAnimationTime </td>
  522. <td>(</td>
  523. <td class="paramname"></td><td>)</td>
  524. <td></td>
  525. </tr>
  526. </table>
  527. </div><div class="memdoc">
  528. <p>Gets current animation time. </p>
  529. <dl class="section return"><dt>Returns</dt><dd>(float time) The current animation time </dd></dl>
  530. </div>
  531. </div>
  532. <a class="anchor" id="a0ed4e78a041748252573309e10a966da"></a>
  533. <div class="memitem">
  534. <div class="memproto">
  535. <table class="memname">
  536. <tr>
  537. <td class="memname">float getAnimationTimeScale </td>
  538. <td>(</td>
  539. <td class="paramname"></td><td>)</td>
  540. <td></td>
  541. </tr>
  542. </table>
  543. </div><div class="memdoc">
  544. <p>Get the animation time scale for this sprite. </p>
  545. <dl class="section return"><dt>Returns</dt><dd>(float) Returns the animation time scale for this sprite. </dd></dl>
  546. </div>
  547. </div>
  548. <a class="anchor" id="a5306210649eb454064d7f4863d68eb99"></a>
  549. <div class="memitem">
  550. <div class="memproto">
  551. <table class="memname">
  552. <tr>
  553. <td class="memname">string getImage </td>
  554. <td>(</td>
  555. <td class="paramname"></td><td>)</td>
  556. <td></td>
  557. </tr>
  558. </table>
  559. </div><div class="memdoc">
  560. <p>Gets current image asset Id. </p>
  561. <dl class="section return"><dt>Returns</dt><dd>(string imageAssetId) The image being displayed </dd></dl>
  562. </div>
  563. </div>
  564. <a class="anchor" id="a7ceb4080fb16c0f85a8011cc5db618a1"></a>
  565. <div class="memitem">
  566. <div class="memproto">
  567. <table class="memname">
  568. <tr>
  569. <td class="memname">int getImageFrame </td>
  570. <td>(</td>
  571. <td class="paramname"></td><td>)</td>
  572. <td></td>
  573. </tr>
  574. </table>
  575. </div><div class="memdoc">
  576. <p>Gets the current image Frame. </p>
  577. <dl class="section return"><dt>Returns</dt><dd>The current image frame. </dd></dl>
  578. </div>
  579. </div>
  580. <a class="anchor" id="a7dc02f8ddc441a80d397be3f295a0ce9"></a>
  581. <div class="memitem">
  582. <div class="memproto">
  583. <table class="memname">
  584. <tr>
  585. <td class="memname">bool getIsAnimationFinished </td>
  586. <td>(</td>
  587. <td class="paramname"></td><td>)</td>
  588. <td></td>
  589. </tr>
  590. </table>
  591. </div><div class="memdoc">
  592. <p>Checks animation status. </p>
  593. <dl class="section return"><dt>Returns</dt><dd>(bool finished) Whether or not the animation is finished </dd></dl>
  594. </div>
  595. </div>
  596. <a class="anchor" id="a4b3aa591264f3398e4a7100d9d76ad58"></a>
  597. <div class="memitem">
  598. <div class="memproto">
  599. <table class="memname">
  600. <tr>
  601. <td class="memname">bool isStaticFrameProvider </td>
  602. <td>(</td>
  603. <td class="paramname"></td><td>)</td>
  604. <td></td>
  605. </tr>
  606. </table>
  607. </div><div class="memdoc">
  608. <p>Gets whether the sprite is in static or dynamic (animated)mode. </p>
  609. <dl class="section return"><dt>Returns</dt><dd>Returns whether the sprite is in static or dynamic (animated)mode. </dd></dl>
  610. </div>
  611. </div>
  612. <a class="anchor" id="a50a0a39c4b496964ae39dc1cf6bc0205"></a>
  613. <div class="memitem">
  614. <div class="memproto">
  615. <table class="memname">
  616. <tr>
  617. <td class="memname">void pauseAnimation </td>
  618. <td>(</td>
  619. <td class="paramtype">bool&#160;</td>
  620. <td class="paramname"><em>enable</em></td><td>)</td>
  621. <td></td>
  622. </tr>
  623. </table>
  624. </div><div class="memdoc">
  625. <p>Pause the current animation </p>
  626. <dl class="params"><dt>Parameters</dt><dd>
  627. <table class="params">
  628. <tr><td class="paramname">enable</td><td>If true, pause the animation. If false, continue animating </td></tr>
  629. </table>
  630. </dd>
  631. </dl>
  632. </div>
  633. </div>
  634. <a class="anchor" id="a7d3afdb0571cb230f0094a328682691b"></a>
  635. <div class="memitem">
  636. <div class="memproto">
  637. <table class="memname">
  638. <tr>
  639. <td class="memname">bool playAnimation </td>
  640. <td>(</td>
  641. <td class="paramtype">string&#160;</td>
  642. <td class="paramname"><em>animationAssetId</em></td><td>)</td>
  643. <td></td>
  644. </tr>
  645. </table>
  646. </div><div class="memdoc">
  647. <p>Plays an animation. </p>
  648. <dl class="params"><dt>Parameters</dt><dd>
  649. <table class="params">
  650. <tr><td class="paramname">animationAssetId</td><td>The animation asset Id to play. </td></tr>
  651. </table>
  652. </dd>
  653. </dl>
  654. <dl class="section return"><dt>Returns</dt><dd>Returns true on success. </dd></dl>
  655. </div>
  656. </div>
  657. <a class="anchor" id="aab0b1a423b173bc7f83e19bb4a437d99"></a>
  658. <div class="memitem">
  659. <div class="memproto">
  660. <table class="memname">
  661. <tr>
  662. <td class="memname">void setAnimationFrame </td>
  663. <td>(</td>
  664. <td class="paramtype">int&#160;</td>
  665. <td class="paramname"><em>frame</em></td><td>)</td>
  666. <td></td>
  667. </tr>
  668. </table>
  669. </div><div class="memdoc">
  670. <p>Sets the current animation frame. </p>
  671. <dl class="params"><dt>Parameters</dt><dd>
  672. <table class="params">
  673. <tr><td class="paramname">frame</td><td>Which frame of the animation to display </td></tr>
  674. </table>
  675. </dd>
  676. </dl>
  677. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  678. </div>
  679. </div>
  680. <a class="anchor" id="aea03a067699dfb3e1055c8b59a1a2090"></a>
  681. <div class="memitem">
  682. <div class="memproto">
  683. <table class="memname">
  684. <tr>
  685. <td class="memname">void setAnimationTimeScale </td>
  686. <td>(</td>
  687. <td class="paramtype">float&#160;</td>
  688. <td class="paramname"><em>timeScale</em></td><td>)</td>
  689. <td></td>
  690. </tr>
  691. </table>
  692. </div><div class="memdoc">
  693. <p>Change the rate of animation. </p>
  694. <dl class="params"><dt>Parameters</dt><dd>
  695. <table class="params">
  696. <tr><td class="paramname">timeScale</td><td>Value which will scale the frame animation speed. 1 by default. </td></tr>
  697. </table>
  698. </dd>
  699. </dl>
  700. </div>
  701. </div>
  702. <a class="anchor" id="ab9a305372441b49a9ea75a897251af81"></a>
  703. <div class="memitem">
  704. <div class="memproto">
  705. <table class="memname">
  706. <tr>
  707. <td class="memname">bool setImage </td>
  708. <td>(</td>
  709. <td class="paramtype">string&#160;</td>
  710. <td class="paramname"><em>imageAssetId</em></td><td>)</td>
  711. <td></td>
  712. </tr>
  713. </table>
  714. </div><div class="memdoc">
  715. <p>Sets the sprite image and optionally frame. </p>
  716. <dl class="params"><dt>Parameters</dt><dd>
  717. <table class="params">
  718. <tr><td class="paramname">imageAssetId</td><td>The image asset Id to display </td></tr>
  719. <tr><td class="paramname">frame</td><td>The frame of the image to display </td></tr>
  720. </table>
  721. </dd>
  722. </dl>
  723. <dl class="section return"><dt>Returns</dt><dd>Returns true on success. </dd></dl>
  724. </div>
  725. </div>
  726. <a class="anchor" id="a2902b3e5e4e85f5c2d641c30c21e602c"></a>
  727. <div class="memitem">
  728. <div class="memproto">
  729. <table class="memname">
  730. <tr>
  731. <td class="memname">bool setImageFrame </td>
  732. <td>(</td>
  733. <td class="paramtype">frame&#160;</td>
  734. <td class="paramname"></td><td>)</td>
  735. <td></td>
  736. </tr>
  737. </table>
  738. </div><div class="memdoc">
  739. <p>Sets the image frame. </p>
  740. <dl class="params"><dt>Parameters</dt><dd>
  741. <table class="params">
  742. <tr><td class="paramname">frame</td><td>The frame to display </td></tr>
  743. </table>
  744. </dd>
  745. </dl>
  746. <dl class="section return"><dt>Returns</dt><dd>Returns true on success. </dd></dl>
  747. </div>
  748. </div>
  749. <a class="anchor" id="a84c1367b486680bcf22987540e217cfb"></a>
  750. <div class="memitem">
  751. <div class="memproto">
  752. <table class="memname">
  753. <tr>
  754. <td class="memname">void stopAnimation </td>
  755. <td>(</td>
  756. <td class="paramname"></td><td>)</td>
  757. <td></td>
  758. </tr>
  759. </table>
  760. </div><div class="memdoc">
  761. <p>Stop the current animation </p>
  762. <dl class="section return"><dt>Returns</dt><dd>No return value. </dd></dl>
  763. </div>
  764. </div>
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