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marauder2k7 48600313f7 Dynamic Shadows 5 жил өмнө
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 жил өмнө
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 жил өмнө
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements 11 жил өмнө
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements 11 жил өмнө
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
ParticleSystem.h 48600313f7 Dynamic Shadows 5 жил өмнө
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 жил өмнө
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 жил өмнө
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 жил өмнө
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 жил өмнө
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 жил өмнө
SpriteBatch.cc fec28e4f99 Fix overall general compiler warnings 8 жил өмнө
SpriteBatch.h b57b423bbc CompositeSprite Animation Bug 9 жил өмнө
SpriteBatchItem.cc b57b423bbc CompositeSprite Animation Bug 9 жил өмнө
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches 12 жил өмнө
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 жил өмнө
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 жил өмнө
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 жил өмнө
Utility.h ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 жил өмнө
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 жил өмнө
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 жил өмнө
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 жил өмнө
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 8 жил өмнө