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assets
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fa14655c1e
- Added Schema for ParticleAsset & ParticleAssetEmitter.
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%!s(int64=13) %!d(string=hai) anos |
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controllers
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aa5da471df
- Fixed up some formatting issues only.
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%!s(int64=13) %!d(string=hai) anos |
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core
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db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
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%!s(int64=13) %!d(string=hai) anos |
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experimental
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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%!s(int64=13) %!d(string=hai) anos |
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gui
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c2473576ce
- Added the ability to add/remove any SimObject as a listener of input events.
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%!s(int64=12) %!d(string=hai) anos |
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scene
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5ac312811a
- Added behavior component schema (there are no engine types involved so it's an unrestricted schema).
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%!s(int64=13) %!d(string=hai) anos |
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sceneobject
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db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
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%!s(int64=13) %!d(string=hai) anos |