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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platformAndroid/platformAndroid.h"
- #include "platformAndroid/AndroidFont.h"
- #include "string/Unicode.h"
- #include <sstream>
- //------------------------------------------------------------------------------
- // New Unicode capable font class.
- PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */)
- {
- PlatformFont *retFont = new AndroidFont;
- if(retFont->create(name, size, charset))
- return retFont;
- delete retFont;
- return NULL;
- }
- //------------------------------------------------------------------------------
- void PlatformFont::enumeratePlatformFonts( Vector<StringTableEntry>& fonts )
- {
- }
- //------------------------------------------------------------------------------
- AndroidFont::AndroidFont()
- {
- fontFileBuffer = NULL;
- fontFileBufferSize = 0;
- fontFaceCreated = false;
- int error = FT_Init_FreeType( &library );
- if ( error )
- {
- Con::errorf("Failed to initialize the freetype2 library");
- }
- }
- //------------------------------------------------------------------------------
- AndroidFont::~AndroidFont()
- {
- FT_Done_Face( face );
- if (fontFileBuffer != NULL)
- {
- delete[] fontFileBuffer;
- fontFileBufferSize = 0;
- }
- }
- //------------------------------------------------------------------------------
- bool AndroidFont::create( const char* name, U32 size, U32 charset )
- {
- // Sanity!
- AssertFatal( name != NULL, "Cannot create a NULL font name." );
- // Sanity!
- if ( !name )
- {
- Con::errorf("Could not handle font name of '%s'.", name );
- return false;
- }
-
- char fontPath[255];
- activity.getFontPath(name, fontPath);
- int error = FT_New_Face( library, fontPath, 0, &face );
- if ( error == FT_Err_Unknown_File_Format )
- {
- fontFaceCreated = false;
- Con::errorf("freetype2: Font was found but format is unsupported");
- }
- else if ( error )
- {
- fontFaceCreated = false;
- Con::errorf("freetype2: Font file was not found.");
- }
- else
- {
- fontFaceCreated = true;
- }
-
- if (fontFaceCreated == true)
- {
- error = FT_Set_Pixel_Sizes(face, 0, size);
- mBaseline = (face->size->metrics.ascender + 32) >> 6;
- mHeight = ((face->size->metrics.ascender + -face->size->metrics.descender) + 32) >> 6;
- }
- else
- {
- mHeight = 0;
- mBaseline = 0;
- }
- return true;
- }
- //------------------------------------------------------------------------------
- bool AndroidFont::isValidChar( const UTF8* str ) const
- {
- // since only low order characters are invalid, and since those characters
- // are single codeunits in UTF8, we can safely cast here.
- return isValidChar((UTF16)*str);
- }
- //------------------------------------------------------------------------------
- bool AndroidFont::isValidChar( const UTF16 character) const
- {
- // We cut out the ASCII control chars here. Only printable characters are valid.
- // 0x20 == 32 == space
- if( character < 0x20 )
- return false;
-
- return true;
- }
- //------------------------------------------------------------------------------
- PlatformFont::CharInfo& AndroidFont::getCharInfo(const UTF8 *str) const
- {
- return getCharInfo( oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)) );
- }
- //------------------------------------------------------------------------------
- PlatformFont::CharInfo& AndroidFont::getCharInfo(const UTF16 character) const
- {
- // Declare and clear out the CharInfo that will be returned.
- static PlatformFont::CharInfo characterInfo;
- dMemset(&characterInfo, 0, sizeof(characterInfo));
-
- // prep values for GFont::addBitmap()
- characterInfo.bitmapIndex = 0;
- characterInfo.xOffset = 0;
- characterInfo.yOffset = 0;
- FT_GlyphSlot slot = face->glyph;
- int error = FT_Load_Char( face, character, FT_LOAD_RENDER );
-
- if ( error ) {
- return characterInfo;
- }
-
- FT_Glyph_Metrics metrics = face->glyph->metrics;
-
- // Set character metrics,
- characterInfo.xOrigin = slot->bitmap_left;
- characterInfo.yOrigin = slot->bitmap_top;
- characterInfo.width = (metrics.width / 64);
- characterInfo.height = (metrics.height / 64);
- characterInfo.xIncrement = slot->advance.x / 64;
-
- // characterInfo.yOrigin = characterInfo.height - characterInfo.yOrigin;
- // Finish if character is undrawable.
- if ( characterInfo.width == 0 && characterInfo.height == 0 )
- return characterInfo;
-
- // Clamp character minimum width.
- if ( characterInfo.width == 0 )
- return characterInfo;
-
- if ( characterInfo.height == 0 )
- return characterInfo;
-
- // Allocate a bitmap surface.
- const U32 bitmapSize = characterInfo.width * characterInfo.height;
- characterInfo.bitmapData = new U8[bitmapSize];
- dMemset(characterInfo.bitmapData, 0x00, bitmapSize);
-
- //copy glyph
- if (slot->bitmap.buffer != NULL)
- {
- for (int i = 0; i < slot->bitmap.width; i++)
- {
- for (int j = 0; j < slot->bitmap.rows; j++)
- {
- characterInfo.bitmapData[i + (j*slot->bitmap.width)] = slot->bitmap.buffer[i + (j*slot->bitmap.width)];
- }
- }
- }
- // Return character information.
- return characterInfo;
- }
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