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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethod(ConstantForceController, setForce, void, 3, 4, "(float x, float y) - Sets the constant (world) force to use.\n"
- "@param x The component of the constant force along the horizontal (world) axis.\n"
- "@param y The component of the constant force along the vertical (world) axis.\n"
- "@return No return value.")
- {
- // The new force.
- b2Vec2 force;
- // Elements in the first argument.
- const U32 elementCount = Utility::mGetStringElementCount(argv[2]);
- // ("x y")
- if ((elementCount == 2) && (argc == 3))
- force = Utility::mGetStringElementVector(argv[2]);
- // (x, y)
- else if ((elementCount == 1) && (argc == 4))
- force.Set(dAtof(argv[2]), dAtof(argv[3]));
- // Invalid
- else
- {
- Con::warnf("ConstantForceController::setForce() - Invalid number of parameters!");
- return;
- }
- object->setForce( force );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(ConstantForceController, getForce, const char*, 2, 2, "() Gets the constant (world) force being used.\n"
- "@return The constant (world) force being used.")
- {
- return object->getForce().scriptThis();
- }
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