classScene__TODO.html 86 KB

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  56. Public Member Functions</h2></td></tr>
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  207. <tr class="memitem:ade86d35fdd931d3d5b16282dbc8ca0f3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ade86d35fdd931d3d5b16282dbc8ca0f3">Scene::setDistanceJointDampingRatio</a> (...)</td></tr>
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  209. <tr class="memitem:a0c006b89621a09028e3ab9799db85a44"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a0c006b89621a09028e3ab9799db85a44">Scene::setDistanceJointFrequency</a> (...)</td></tr>
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  211. <tr class="memitem:abc120cb6ebc090d92c7dfeff79f5336e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#abc120cb6ebc090d92c7dfeff79f5336e">Scene::setDistanceJointLength</a> (...)</td></tr>
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  213. <tr class="memitem:a079d5ac7711fbea97d046eca1d2c2237"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a079d5ac7711fbea97d046eca1d2c2237">Scene::setFrictionJointMaxForce</a> (...)</td></tr>
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  215. <tr class="memitem:a9c7d7086b8db6df939a67b6eac373737"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a9c7d7086b8db6df939a67b6eac373737">Scene::setFrictionJointMaxTorque</a> (...)</td></tr>
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  219. <tr class="memitem:ada2e73159c0514c2b668f25c0be38149"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ada2e73159c0514c2b668f25c0be38149">Scene::setIsEditorScene</a> (...)</td></tr>
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  225. <tr class="memitem:aeda8d57684ff93dcc008769fa286912e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#aeda8d57684ff93dcc008769fa286912e">Scene::setMotorJointLinearOffset</a> (...)</td></tr>
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  227. <tr class="memitem:a2e067e60fe9709241a0007c035c37cef"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a2e067e60fe9709241a0007c035c37cef">Scene::setMotorJointMaxForce</a> (...)</td></tr>
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  229. <tr class="memitem:a3cae108547f53f02cc67f83ad06d056b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a3cae108547f53f02cc67f83ad06d056b">Scene::setMotorJointMaxTorque</a> (...)</td></tr>
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  233. <tr class="memitem:a1ff1557a58079ed4879d588de08e886c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a1ff1557a58079ed4879d588de08e886c">Scene::setPrismaticJointLimit</a> (...)</td></tr>
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  235. <tr class="memitem:a667be52b980d1046af1f968b62b601cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a667be52b980d1046af1f968b62b601cf">Scene::setPrismaticJointMotor</a> (...)</td></tr>
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  237. <tr class="memitem:ab0d8816d7fd55215eb47d638d95328db"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ab0d8816d7fd55215eb47d638d95328db">Scene::setRevoluteJointLimit</a> (...)</td></tr>
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  239. <tr class="memitem:a4b7da731fb4f523fdc24565ffef51f69"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a4b7da731fb4f523fdc24565ffef51f69">Scene::setRevoluteJointMotor</a> (...)</td></tr>
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  241. <tr class="memitem:aea32c4bc7f66b255220778df5ad5cfde"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#aea32c4bc7f66b255220778df5ad5cfde">Scene::setRopeJointMaxLength</a> (...)</td></tr>
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  245. <tr class="memitem:a3a5ce77b3022deaa2d2d9c20ba784a1b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a3a5ce77b3022deaa2d2d9c20ba784a1b">Scene::setTargetJointDampingRatio</a> (...)</td></tr>
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  247. <tr class="memitem:ade56f54b2b50c08891be61473b516e2b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ade56f54b2b50c08891be61473b516e2b">Scene::setTargetJointFrequency</a> (...)</td></tr>
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  252. <tr class="separator:a0891fab7ffb46c3b2bd6bee48d2710ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
  253. <tr class="memitem:aa7b0045905b86fe21e1b00aae91650fc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#aa7b0045905b86fe21e1b00aae91650fc">Scene::setWeldJointDampingRatio</a> (...)</td></tr>
  254. <tr class="separator:aa7b0045905b86fe21e1b00aae91650fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
  255. <tr class="memitem:a0d277f82df36b9b31e35163695c9d8c3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a0d277f82df36b9b31e35163695c9d8c3">Scene::setWeldJointFrequency</a> (...)</td></tr>
  256. <tr class="separator:a0d277f82df36b9b31e35163695c9d8c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
  257. <tr class="memitem:a9375d0f9a49b59167c410ea062aa4a9e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a9375d0f9a49b59167c410ea062aa4a9e">Scene::setWheelJointDampingRatio</a> (...)</td></tr>
  258. <tr class="separator:a9375d0f9a49b59167c410ea062aa4a9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
  259. <tr class="memitem:a287ea6c55c97ca99ca65481be8c3da92"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a287ea6c55c97ca99ca65481be8c3da92">Scene::setWheelJointFrequency</a> (...)</td></tr>
  260. <tr class="separator:a287ea6c55c97ca99ca65481be8c3da92"><td class="memSeparator" colspan="2">&#160;</td></tr>
  261. <tr class="memitem:ae96fbe8cdf0161e37d267c32f0483321"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ae96fbe8cdf0161e37d267c32f0483321">Scene::setWheelJointMotor</a> (...)</td></tr>
  262. <tr class="separator:ae96fbe8cdf0161e37d267c32f0483321"><td class="memSeparator" colspan="2">&#160;</td></tr>
  263. </table>
  264. <h2 class="groupheader">Member Function Documentation</h2>
  265. <a class="anchor" id="a9ffa08ff09307c19c094bbaeb3899588"></a>
  266. <div class="memitem">
  267. <div class="memproto">
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  269. <tr>
  270. <td class="memname">void Scene::add </td>
  271. <td>(</td>
  272. <td class="paramtype">&#160;</td>
  273. <td class="paramname"><em>...</em></td><td>)</td>
  274. <td></td>
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  276. </table>
  277. </div><div class="memdoc">
  278. </div>
  279. </div>
  280. <a class="anchor" id="a70a807d5f44a3a3131497e41ddabaad8"></a>
  281. <div class="memitem">
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  284. <tr>
  285. <td class="memname">void Scene::addAssetPreload </td>
  286. <td>(</td>
  287. <td class="paramtype">&#160;</td>
  288. <td class="paramname"><em>...</em></td><td>)</td>
  289. <td></td>
  290. </tr>
  291. </table>
  292. </div><div class="memdoc">
  293. </div>
  294. </div>
  295. <a class="anchor" id="ac87b83837f4ea1bcd84d0a2cb45e463c"></a>
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  299. <tr>
  300. <td class="memname">void Scene::clear </td>
  301. <td>(</td>
  302. <td class="paramtype">&#160;</td>
  303. <td class="paramname"><em>...</em></td><td>)</td>
  304. <td></td>
  305. </tr>
  306. </table>
  307. </div><div class="memdoc">
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  309. </div>
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  314. <tr>
  315. <td class="memname">void Scene::clearAssetPreloads </td>
  316. <td>(</td>
  317. <td class="paramtype">&#160;</td>
  318. <td class="paramname"><em>...</em></td><td>)</td>
  319. <td></td>
  320. </tr>
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  322. </div><div class="memdoc">
  323. </div>
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  329. <tr>
  330. <td class="memname">const char* Scene::create </td>
  331. <td>(</td>
  332. <td class="paramtype">&#160;</td>
  333. <td class="paramname"><em>...</em></td><td>)</td>
  334. <td></td>
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  338. </div>
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  345. <td class="memname">S32 Scene::createDistanceJoint </td>
  346. <td>(</td>
  347. <td class="paramtype">&#160;</td>
  348. <td class="paramname"><em>...</em></td><td>)</td>
  349. <td></td>
  350. </tr>
  351. </table>
  352. </div><div class="memdoc">
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  359. <tr>
  360. <td class="memname">S32 Scene::createFrictionJoint </td>
  361. <td>(</td>
  362. <td class="paramtype">&#160;</td>
  363. <td class="paramname"><em>...</em></td><td>)</td>
  364. <td></td>
  365. </tr>
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  368. </div>
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  375. <td class="memname">S32 Scene::createMotorJoint </td>
  376. <td>(</td>
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  378. <td class="paramname"><em>...</em></td><td>)</td>
  379. <td></td>
  380. </tr>
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  390. <td class="memname">S32 Scene::createPrismaticJoint </td>
  391. <td>(</td>
  392. <td class="paramtype">&#160;</td>
  393. <td class="paramname"><em>...</em></td><td>)</td>
  394. <td></td>
  395. </tr>
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  398. </div>
  399. </div>
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  404. <tr>
  405. <td class="memname">S32 Scene::createPulleyJoint </td>
  406. <td>(</td>
  407. <td class="paramtype">&#160;</td>
  408. <td class="paramname"><em>...</em></td><td>)</td>
  409. <td></td>
  410. </tr>
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  419. <tr>
  420. <td class="memname">S32 Scene::createRevoluteJoint </td>
  421. <td>(</td>
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  423. <td class="paramname"><em>...</em></td><td>)</td>
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  434. <tr>
  435. <td class="memname">S32 Scene::createRopeJoint </td>
  436. <td>(</td>
  437. <td class="paramtype">&#160;</td>
  438. <td class="paramname"><em>...</em></td><td>)</td>
  439. <td></td>
  440. </tr>
  441. </table>
  442. </div><div class="memdoc">
  443. </div>
  444. </div>
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  449. <tr>
  450. <td class="memname">S32 Scene::createTargetJoint </td>
  451. <td>(</td>
  452. <td class="paramtype">&#160;</td>
  453. <td class="paramname"><em>...</em></td><td>)</td>
  454. <td></td>
  455. </tr>
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  457. </div><div class="memdoc">
  458. </div>
  459. </div>
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  464. <tr>
  465. <td class="memname">S32 Scene::createWeldJoint </td>
  466. <td>(</td>
  467. <td class="paramtype">&#160;</td>
  468. <td class="paramname"><em>...</em></td><td>)</td>
  469. <td></td>
  470. </tr>
  471. </table>
  472. </div><div class="memdoc">
  473. </div>
  474. </div>
  475. <a class="anchor" id="a116bc2d3bb3adf72d6c2ad241cedb06f"></a>
  476. <div class="memitem">
  477. <div class="memproto">
  478. <table class="memname">
  479. <tr>
  480. <td class="memname">S32 Scene::createWheelJoint </td>
  481. <td>(</td>
  482. <td class="paramtype">&#160;</td>
  483. <td class="paramname"><em>...</em></td><td>)</td>
  484. <td></td>
  485. </tr>
  486. </table>
  487. </div><div class="memdoc">
  488. </div>
  489. </div>
  490. <a class="anchor" id="a60fd68e7ff04e21038af90624a91f3ff"></a>
  491. <div class="memitem">
  492. <div class="memproto">
  493. <table class="memname">
  494. <tr>
  495. <td class="memname">bool Scene::deleteJoint </td>
  496. <td>(</td>
  497. <td class="paramtype">&#160;</td>
  498. <td class="paramname"><em>...</em></td><td>)</td>
  499. <td></td>
  500. </tr>
  501. </table>
  502. </div><div class="memdoc">
  503. </div>
  504. </div>
  505. <a class="anchor" id="a9b324ba5fcbc24f0822846c8606def7f"></a>
  506. <div class="memitem">
  507. <div class="memproto">
  508. <table class="memname">
  509. <tr>
  510. <td class="memname">const char* Scene::getAssetPreload </td>
  511. <td>(</td>
  512. <td class="paramtype">&#160;</td>
  513. <td class="paramname"><em>...</em></td><td>)</td>
  514. <td></td>
  515. </tr>
  516. </table>
  517. </div><div class="memdoc">
  518. </div>
  519. </div>
  520. <a class="anchor" id="a25fc9d85f4d7e5c76bd07418e3294780"></a>
  521. <div class="memitem">
  522. <div class="memproto">
  523. <table class="memname">
  524. <tr>
  525. <td class="memname">S32 Scene::getAssetPreloadCount </td>
  526. <td>(</td>
  527. <td class="paramtype">&#160;</td>
  528. <td class="paramname"><em>...</em></td><td>)</td>
  529. <td></td>
  530. </tr>
  531. </table>
  532. </div><div class="memdoc">
  533. </div>
  534. </div>
  535. <a class="anchor" id="aaff5a1a0101ec469ac80d3259c159c62"></a>
  536. <div class="memitem">
  537. <div class="memproto">
  538. <table class="memname">
  539. <tr>
  540. <td class="memname">bool Scene::getBatchingEnabled </td>
  541. <td>(</td>
  542. <td class="paramtype">&#160;</td>
  543. <td class="paramname"><em>...</em></td><td>)</td>
  544. <td></td>
  545. </tr>
  546. </table>
  547. </div><div class="memdoc">
  548. </div>
  549. </div>
  550. <a class="anchor" id="ad48129d9497f22e546386a7f9e5cff75"></a>
  551. <div class="memitem">
  552. <div class="memproto">
  553. <table class="memname">
  554. <tr>
  555. <td class="memname">const char* Scene::getControllers </td>
  556. <td>(</td>
  557. <td class="paramtype">&#160;</td>
  558. <td class="paramname"><em>...</em></td><td>)</td>
  559. <td></td>
  560. </tr>
  561. </table>
  562. </div><div class="memdoc">
  563. </div>
  564. </div>
  565. <a class="anchor" id="afd5f9fa49cacfb469d9f7e893a612505"></a>
  566. <div class="memitem">
  567. <div class="memproto">
  568. <table class="memname">
  569. <tr>
  570. <td class="memname">S32 Scene::getCount </td>
  571. <td>(</td>
  572. <td class="paramtype">&#160;</td>
  573. <td class="paramname"><em>...</em></td><td>)</td>
  574. <td></td>
  575. </tr>
  576. </table>
  577. </div><div class="memdoc">
  578. </div>
  579. </div>
  580. <a class="anchor" id="a7509b6ec1d168d50a94120a160ab2636"></a>
  581. <div class="memitem">
  582. <div class="memproto">
  583. <table class="memname">
  584. <tr>
  585. <td class="memname">const char* Scene::getDebugOn </td>
  586. <td>(</td>
  587. <td class="paramtype">&#160;</td>
  588. <td class="paramname"><em>...</em></td><td>)</td>
  589. <td></td>
  590. </tr>
  591. </table>
  592. </div><div class="memdoc">
  593. </div>
  594. </div>
  595. <a class="anchor" id="a5d2df35def853b219796ec777cde1126"></a>
  596. <div class="memitem">
  597. <div class="memproto">
  598. <table class="memname">
  599. <tr>
  600. <td class="memname">S32 Scene::getDebugSceneObject </td>
  601. <td>(</td>
  602. <td class="paramtype">&#160;</td>
  603. <td class="paramname"><em>...</em></td><td>)</td>
  604. <td></td>
  605. </tr>
  606. </table>
  607. </div><div class="memdoc">
  608. </div>
  609. </div>
  610. <a class="anchor" id="a1dba52b48ee65ce3cac27bcd135a9289"></a>
  611. <div class="memitem">
  612. <div class="memproto">
  613. <table class="memname">
  614. <tr>
  615. <td class="memname">F32 Scene::getDistanceJointDampingRatio </td>
  616. <td>(</td>
  617. <td class="paramtype">&#160;</td>
  618. <td class="paramname"><em>...</em></td><td>)</td>
  619. <td></td>
  620. </tr>
  621. </table>
  622. </div><div class="memdoc">
  623. </div>
  624. </div>
  625. <a class="anchor" id="a0db71ca385baf83c0e3a0f8d2afdc10a"></a>
  626. <div class="memitem">
  627. <div class="memproto">
  628. <table class="memname">
  629. <tr>
  630. <td class="memname">F32 Scene::getDistanceJointFrequency </td>
  631. <td>(</td>
  632. <td class="paramtype">&#160;</td>
  633. <td class="paramname"><em>...</em></td><td>)</td>
  634. <td></td>
  635. </tr>
  636. </table>
  637. </div><div class="memdoc">
  638. </div>
  639. </div>
  640. <a class="anchor" id="a7a68a71c0874fe2adb445367afba4124"></a>
  641. <div class="memitem">
  642. <div class="memproto">
  643. <table class="memname">
  644. <tr>
  645. <td class="memname">F32 Scene::getDistanceJointLength </td>
  646. <td>(</td>
  647. <td class="paramtype">&#160;</td>
  648. <td class="paramname"><em>...</em></td><td>)</td>
  649. <td></td>
  650. </tr>
  651. </table>
  652. </div><div class="memdoc">
  653. </div>
  654. </div>
  655. <a class="anchor" id="a8038680538d6efbe28f868008c422c1d"></a>
  656. <div class="memitem">
  657. <div class="memproto">
  658. <table class="memname">
  659. <tr>
  660. <td class="memname">F32 Scene::getFPS </td>
  661. <td>(</td>
  662. <td class="paramtype">&#160;</td>
  663. <td class="paramname"><em>...</em></td><td>)</td>
  664. <td></td>
  665. </tr>
  666. </table>
  667. </div><div class="memdoc">
  668. </div>
  669. </div>
  670. <a class="anchor" id="ae00d2b4d7cf4b7f756909ce1e956f038"></a>
  671. <div class="memitem">
  672. <div class="memproto">
  673. <table class="memname">
  674. <tr>
  675. <td class="memname">S32 Scene::getFrameCount </td>
  676. <td>(</td>
  677. <td class="paramtype">&#160;</td>
  678. <td class="paramname"><em>...</em></td><td>)</td>
  679. <td></td>
  680. </tr>
  681. </table>
  682. </div><div class="memdoc">
  683. </div>
  684. </div>
  685. <a class="anchor" id="ae823558d556b4e00704f7a309cd069bc"></a>
  686. <div class="memitem">
  687. <div class="memproto">
  688. <table class="memname">
  689. <tr>
  690. <td class="memname">F32 Scene::getFrictionJointMaxForce </td>
  691. <td>(</td>
  692. <td class="paramtype">&#160;</td>
  693. <td class="paramname"><em>...</em></td><td>)</td>
  694. <td></td>
  695. </tr>
  696. </table>
  697. </div><div class="memdoc">
  698. </div>
  699. </div>
  700. <a class="anchor" id="abd3f317af0bca860f6bb5ac68bf3969a"></a>
  701. <div class="memitem">
  702. <div class="memproto">
  703. <table class="memname">
  704. <tr>
  705. <td class="memname">F32 Scene::getFrictionJointMaxTorque </td>
  706. <td>(</td>
  707. <td class="paramtype">&#160;</td>
  708. <td class="paramname"><em>...</em></td><td>)</td>
  709. <td></td>
  710. </tr>
  711. </table>
  712. </div><div class="memdoc">
  713. </div>
  714. </div>
  715. <a class="anchor" id="addb033a295fd441ce31165fcd0e1be98"></a>
  716. <div class="memitem">
  717. <div class="memproto">
  718. <table class="memname">
  719. <tr>
  720. <td class="memname">const char* Scene::getGravity </td>
  721. <td>(</td>
  722. <td class="paramtype">&#160;</td>
  723. <td class="paramname"><em>...</em></td><td>)</td>
  724. <td></td>
  725. </tr>
  726. </table>
  727. </div><div class="memdoc">
  728. </div>
  729. </div>
  730. <a class="anchor" id="a96d9f9beb9865799774256d226e8a6ca"></a>
  731. <div class="memitem">
  732. <div class="memproto">
  733. <table class="memname">
  734. <tr>
  735. <td class="memname">S32 Scene::getJointCount </td>
  736. <td>(</td>
  737. <td class="paramtype">&#160;</td>
  738. <td class="paramname"><em>...</em></td><td>)</td>
  739. <td></td>
  740. </tr>
  741. </table>
  742. </div><div class="memdoc">
  743. </div>
  744. </div>
  745. <a class="anchor" id="a5b9c8f9d5ef51a3b2806f6261761a7c4"></a>
  746. <div class="memitem">
  747. <div class="memproto">
  748. <table class="memname">
  749. <tr>
  750. <td class="memname">const char* Scene::getJointType </td>
  751. <td>(</td>
  752. <td class="paramtype">&#160;</td>
  753. <td class="paramname"><em>...</em></td><td>)</td>
  754. <td></td>
  755. </tr>
  756. </table>
  757. </div><div class="memdoc">
  758. </div>
  759. </div>
  760. <a class="anchor" id="a4d5af854e9951090c1b34cb578696ebf"></a>
  761. <div class="memitem">
  762. <div class="memproto">
  763. <table class="memname">
  764. <tr>
  765. <td class="memname">const char* Scene::getLayerSortMode </td>
  766. <td>(</td>
  767. <td class="paramtype">&#160;</td>
  768. <td class="paramname"><em>...</em></td><td>)</td>
  769. <td></td>
  770. </tr>
  771. </table>
  772. </div><div class="memdoc">
  773. </div>
  774. </div>
  775. <a class="anchor" id="a6d06d5ed3d2241badbcafea8279264cf"></a>
  776. <div class="memitem">
  777. <div class="memproto">
  778. <table class="memname">
  779. <tr>
  780. <td class="memname">F32 Scene::getMaxFPS </td>
  781. <td>(</td>
  782. <td class="paramtype">&#160;</td>
  783. <td class="paramname"><em>...</em></td><td>)</td>
  784. <td></td>
  785. </tr>
  786. </table>
  787. </div><div class="memdoc">
  788. </div>
  789. </div>
  790. <a class="anchor" id="ac7a7c9e45549e8f5cecb84342b1b04e8"></a>
  791. <div class="memitem">
  792. <div class="memproto">
  793. <table class="memname">
  794. <tr>
  795. <td class="memname">F32 Scene::getMinFPS </td>
  796. <td>(</td>
  797. <td class="paramtype">&#160;</td>
  798. <td class="paramname"><em>...</em></td><td>)</td>
  799. <td></td>
  800. </tr>
  801. </table>
  802. </div><div class="memdoc">
  803. </div>
  804. </div>
  805. <a class="anchor" id="ae8897060e130dc3dab18b190675e5945"></a>
  806. <div class="memitem">
  807. <div class="memproto">
  808. <table class="memname">
  809. <tr>
  810. <td class="memname">F32 Scene::getMotorJointAngularOffset </td>
  811. <td>(</td>
  812. <td class="paramtype">&#160;</td>
  813. <td class="paramname"><em>...</em></td><td>)</td>
  814. <td></td>
  815. </tr>
  816. </table>
  817. </div><div class="memdoc">
  818. </div>
  819. </div>
  820. <a class="anchor" id="a8270745c8b0afe1d609c73992051e280"></a>
  821. <div class="memitem">
  822. <div class="memproto">
  823. <table class="memname">
  824. <tr>
  825. <td class="memname">const char* Scene::getMotorJointLinearOffset </td>
  826. <td>(</td>
  827. <td class="paramtype">&#160;</td>
  828. <td class="paramname"><em>...</em></td><td>)</td>
  829. <td></td>
  830. </tr>
  831. </table>
  832. </div><div class="memdoc">
  833. </div>
  834. </div>
  835. <a class="anchor" id="a360236f8588218bf2c384c746fa28d42"></a>
  836. <div class="memitem">
  837. <div class="memproto">
  838. <table class="memname">
  839. <tr>
  840. <td class="memname">F32 Scene::getMotorJointMaxForce </td>
  841. <td>(</td>
  842. <td class="paramtype">&#160;</td>
  843. <td class="paramname"><em>...</em></td><td>)</td>
  844. <td></td>
  845. </tr>
  846. </table>
  847. </div><div class="memdoc">
  848. </div>
  849. </div>
  850. <a class="anchor" id="a23049bc81ac55cc19866f6a5d384d4ee"></a>
  851. <div class="memitem">
  852. <div class="memproto">
  853. <table class="memname">
  854. <tr>
  855. <td class="memname">F32 Scene::getMotorJointMaxTorque </td>
  856. <td>(</td>
  857. <td class="paramtype">&#160;</td>
  858. <td class="paramname"><em>...</em></td><td>)</td>
  859. <td></td>
  860. </tr>
  861. </table>
  862. </div><div class="memdoc">
  863. </div>
  864. </div>
  865. <a class="anchor" id="af5952159c739427d2912c70575371d0e"></a>
  866. <div class="memitem">
  867. <div class="memproto">
  868. <table class="memname">
  869. <tr>
  870. <td class="memname">S32 Scene::getObject </td>
  871. <td>(</td>
  872. <td class="paramtype">&#160;</td>
  873. <td class="paramname"><em>...</em></td><td>)</td>
  874. <td></td>
  875. </tr>
  876. </table>
  877. </div><div class="memdoc">
  878. </div>
  879. </div>
  880. <a class="anchor" id="a0e6575c0ad9e93963ff9a12275d13c79"></a>
  881. <div class="memitem">
  882. <div class="memproto">
  883. <table class="memname">
  884. <tr>
  885. <td class="memname">S32 Scene::getPositionIterations </td>
  886. <td>(</td>
  887. <td class="paramtype">&#160;</td>
  888. <td class="paramname"><em>...</em></td><td>)</td>
  889. <td></td>
  890. </tr>
  891. </table>
  892. </div><div class="memdoc">
  893. </div>
  894. </div>
  895. <a class="anchor" id="a8004d8ed47a937d9b6abef3f4994e104"></a>
  896. <div class="memitem">
  897. <div class="memproto">
  898. <table class="memname">
  899. <tr>
  900. <td class="memname">const char* Scene::getPrismaticJointLimit </td>
  901. <td>(</td>
  902. <td class="paramtype">&#160;</td>
  903. <td class="paramname"><em>...</em></td><td>)</td>
  904. <td></td>
  905. </tr>
  906. </table>
  907. </div><div class="memdoc">
  908. </div>
  909. </div>
  910. <a class="anchor" id="a2ba1f321c717f64cb7b4ca50bf31e59a"></a>
  911. <div class="memitem">
  912. <div class="memproto">
  913. <table class="memname">
  914. <tr>
  915. <td class="memname">const char* Scene::getPrismaticJointMotor </td>
  916. <td>(</td>
  917. <td class="paramtype">&#160;</td>
  918. <td class="paramname"><em>...</em></td><td>)</td>
  919. <td></td>
  920. </tr>
  921. </table>
  922. </div><div class="memdoc">
  923. </div>
  924. </div>
  925. <a class="anchor" id="abb742ed2ee0745238ef714b9eb376de2"></a>
  926. <div class="memitem">
  927. <div class="memproto">
  928. <table class="memname">
  929. <tr>
  930. <td class="memname">F32 Scene::getRevoluteJointAngle </td>
  931. <td>(</td>
  932. <td class="paramtype">&#160;</td>
  933. <td class="paramname"><em>...</em></td><td>)</td>
  934. <td></td>
  935. </tr>
  936. </table>
  937. </div><div class="memdoc">
  938. </div>
  939. </div>
  940. <a class="anchor" id="ac719b531a4e7bb9fee470ba18d8d405b"></a>
  941. <div class="memitem">
  942. <div class="memproto">
  943. <table class="memname">
  944. <tr>
  945. <td class="memname">const char* Scene::getRevoluteJointLimit </td>
  946. <td>(</td>
  947. <td class="paramtype">&#160;</td>
  948. <td class="paramname"><em>...</em></td><td>)</td>
  949. <td></td>
  950. </tr>
  951. </table>
  952. </div><div class="memdoc">
  953. </div>
  954. </div>
  955. <a class="anchor" id="a3bfe82f358ddcd6ae41903f79d614250"></a>
  956. <div class="memitem">
  957. <div class="memproto">
  958. <table class="memname">
  959. <tr>
  960. <td class="memname">const char* Scene::getRevoluteJointMotor </td>
  961. <td>(</td>
  962. <td class="paramtype">&#160;</td>
  963. <td class="paramname"><em>...</em></td><td>)</td>
  964. <td></td>
  965. </tr>
  966. </table>
  967. </div><div class="memdoc">
  968. </div>
  969. </div>
  970. <a class="anchor" id="aabf09d7e9d164f105a97da011ef3268f"></a>
  971. <div class="memitem">
  972. <div class="memproto">
  973. <table class="memname">
  974. <tr>
  975. <td class="memname">F32 Scene::getRevoluteJointSpeed </td>
  976. <td>(</td>
  977. <td class="paramtype">&#160;</td>
  978. <td class="paramname"><em>...</em></td><td>)</td>
  979. <td></td>
  980. </tr>
  981. </table>
  982. </div><div class="memdoc">
  983. </div>
  984. </div>
  985. <a class="anchor" id="a6ff65540a57267d6d73176a247a385d4"></a>
  986. <div class="memitem">
  987. <div class="memproto">
  988. <table class="memname">
  989. <tr>
  990. <td class="memname">F32 Scene::getRopeJointMaxLength </td>
  991. <td>(</td>
  992. <td class="paramtype">&#160;</td>
  993. <td class="paramname"><em>...</em></td><td>)</td>
  994. <td></td>
  995. </tr>
  996. </table>
  997. </div><div class="memdoc">
  998. </div>
  999. </div>
  1000. <a class="anchor" id="ace15468ac2cd059243835e4a9a4306e5"></a>
  1001. <div class="memitem">
  1002. <div class="memproto">
  1003. <table class="memname">
  1004. <tr>
  1005. <td class="memname">const char* Scene::getSceneObjectList </td>
  1006. <td>(</td>
  1007. <td class="paramtype">&#160;</td>
  1008. <td class="paramname"><em>...</em></td><td>)</td>
  1009. <td></td>
  1010. </tr>
  1011. </table>
  1012. </div><div class="memdoc">
  1013. </div>
  1014. </div>
  1015. <a class="anchor" id="af52a5b334602518e11989eadf0507ac4"></a>
  1016. <div class="memitem">
  1017. <div class="memproto">
  1018. <table class="memname">
  1019. <tr>
  1020. <td class="memname">bool Scene::getScenePause </td>
  1021. <td>(</td>
  1022. <td class="paramtype">&#160;</td>
  1023. <td class="paramname"><em>...</em></td><td>)</td>
  1024. <td></td>
  1025. </tr>
  1026. </table>
  1027. </div><div class="memdoc">
  1028. </div>
  1029. </div>
  1030. <a class="anchor" id="a66d7888dd3e408a778ac0e9d389ac754"></a>
  1031. <div class="memitem">
  1032. <div class="memproto">
  1033. <table class="memname">
  1034. <tr>
  1035. <td class="memname">F32 Scene::getSceneTime </td>
  1036. <td>(</td>
  1037. <td class="paramtype">&#160;</td>
  1038. <td class="paramname"><em>...</em></td><td>)</td>
  1039. <td></td>
  1040. </tr>
  1041. </table>
  1042. </div><div class="memdoc">
  1043. </div>
  1044. </div>
  1045. <a class="anchor" id="a4017b58a0700dbbfd22219e99f279cc9"></a>
  1046. <div class="memitem">
  1047. <div class="memproto">
  1048. <table class="memname">
  1049. <tr>
  1050. <td class="memname">F32 Scene::getTargetJointDampingRatio </td>
  1051. <td>(</td>
  1052. <td class="paramtype">&#160;</td>
  1053. <td class="paramname"><em>...</em></td><td>)</td>
  1054. <td></td>
  1055. </tr>
  1056. </table>
  1057. </div><div class="memdoc">
  1058. </div>
  1059. </div>
  1060. <a class="anchor" id="a0e916f1386ebbd1effdd8a4e0e01ddd8"></a>
  1061. <div class="memitem">
  1062. <div class="memproto">
  1063. <table class="memname">
  1064. <tr>
  1065. <td class="memname">F32 Scene::getTargetJointFrequency </td>
  1066. <td>(</td>
  1067. <td class="paramtype">&#160;</td>
  1068. <td class="paramname"><em>...</em></td><td>)</td>
  1069. <td></td>
  1070. </tr>
  1071. </table>
  1072. </div><div class="memdoc">
  1073. </div>
  1074. </div>
  1075. <a class="anchor" id="a781faac7931e95e31b08882208f7354c"></a>
  1076. <div class="memitem">
  1077. <div class="memproto">
  1078. <table class="memname">
  1079. <tr>
  1080. <td class="memname">const char* Scene::getTargetJointTarget </td>
  1081. <td>(</td>
  1082. <td class="paramtype">&#160;</td>
  1083. <td class="paramname"><em>...</em></td><td>)</td>
  1084. <td></td>
  1085. </tr>
  1086. </table>
  1087. </div><div class="memdoc">
  1088. </div>
  1089. </div>
  1090. <a class="anchor" id="a35af23c0dc949a0a92ca8c75831763c3"></a>
  1091. <div class="memitem">
  1092. <div class="memproto">
  1093. <table class="memname">
  1094. <tr>
  1095. <td class="memname">S32 Scene::getVelocityIterations </td>
  1096. <td>(</td>
  1097. <td class="paramtype">&#160;</td>
  1098. <td class="paramname"><em>...</em></td><td>)</td>
  1099. <td></td>
  1100. </tr>
  1101. </table>
  1102. </div><div class="memdoc">
  1103. </div>
  1104. </div>
  1105. <a class="anchor" id="ae8eb6baaffd9760d1ca3a1e283421e4f"></a>
  1106. <div class="memitem">
  1107. <div class="memproto">
  1108. <table class="memname">
  1109. <tr>
  1110. <td class="memname">F32 Scene::getWeldJointDampingRatio </td>
  1111. <td>(</td>
  1112. <td class="paramtype">&#160;</td>
  1113. <td class="paramname"><em>...</em></td><td>)</td>
  1114. <td></td>
  1115. </tr>
  1116. </table>
  1117. </div><div class="memdoc">
  1118. </div>
  1119. </div>
  1120. <a class="anchor" id="aa501fba86a38f6ef02a7ccbb23a31bac"></a>
  1121. <div class="memitem">
  1122. <div class="memproto">
  1123. <table class="memname">
  1124. <tr>
  1125. <td class="memname">F32 Scene::getWeldJointFrequency </td>
  1126. <td>(</td>
  1127. <td class="paramtype">&#160;</td>
  1128. <td class="paramname"><em>...</em></td><td>)</td>
  1129. <td></td>
  1130. </tr>
  1131. </table>
  1132. </div><div class="memdoc">
  1133. </div>
  1134. </div>
  1135. <a class="anchor" id="a299d27f70e694355a44c72fb3bbce044"></a>
  1136. <div class="memitem">
  1137. <div class="memproto">
  1138. <table class="memname">
  1139. <tr>
  1140. <td class="memname">F32 Scene::getWheelJointDampingRatio </td>
  1141. <td>(</td>
  1142. <td class="paramtype">&#160;</td>
  1143. <td class="paramname"><em>...</em></td><td>)</td>
  1144. <td></td>
  1145. </tr>
  1146. </table>
  1147. </div><div class="memdoc">
  1148. </div>
  1149. </div>
  1150. <a class="anchor" id="a12424cc0d35fe0180f377aec5ea77b66"></a>
  1151. <div class="memitem">
  1152. <div class="memproto">
  1153. <table class="memname">
  1154. <tr>
  1155. <td class="memname">F32 Scene::getWheelJointFrequency </td>
  1156. <td>(</td>
  1157. <td class="paramtype">&#160;</td>
  1158. <td class="paramname"><em>...</em></td><td>)</td>
  1159. <td></td>
  1160. </tr>
  1161. </table>
  1162. </div><div class="memdoc">
  1163. </div>
  1164. </div>
  1165. <a class="anchor" id="aac43cef45b773b7631f813157c2bd627"></a>
  1166. <div class="memitem">
  1167. <div class="memproto">
  1168. <table class="memname">
  1169. <tr>
  1170. <td class="memname">const char* Scene::getWheelJointMotor </td>
  1171. <td>(</td>
  1172. <td class="paramtype">&#160;</td>
  1173. <td class="paramname"><em>...</em></td><td>)</td>
  1174. <td></td>
  1175. </tr>
  1176. </table>
  1177. </div><div class="memdoc">
  1178. </div>
  1179. </div>
  1180. <a class="anchor" id="a287443bf6d71c19ac4dca74f877ec645"></a>
  1181. <div class="memitem">
  1182. <div class="memproto">
  1183. <table class="memname">
  1184. <tr>
  1185. <td class="memname">bool Scene::isJoint </td>
  1186. <td>(</td>
  1187. <td class="paramtype">&#160;</td>
  1188. <td class="paramname"><em>...</em></td><td>)</td>
  1189. <td></td>
  1190. </tr>
  1191. </table>
  1192. </div><div class="memdoc">
  1193. </div>
  1194. </div>
  1195. <a class="anchor" id="a01b1c0132e6df6f687f932eaedb64360"></a>
  1196. <div class="memitem">
  1197. <div class="memproto">
  1198. <table class="memname">
  1199. <tr>
  1200. <td class="memname">void Scene::mergeScene </td>
  1201. <td>(</td>
  1202. <td class="paramtype">&#160;</td>
  1203. <td class="paramname"><em>...</em></td><td>)</td>
  1204. <td></td>
  1205. </tr>
  1206. </table>
  1207. </div><div class="memdoc">
  1208. </div>
  1209. </div>
  1210. <a class="anchor" id="a2133ae7bcf85b8a647014b8ee352ceda"></a>
  1211. <div class="memitem">
  1212. <div class="memproto">
  1213. <table class="memname">
  1214. <tr>
  1215. <td class="memname">const char* Scene::pickArea </td>
  1216. <td>(</td>
  1217. <td class="paramtype">&#160;</td>
  1218. <td class="paramname"><em>...</em></td><td>)</td>
  1219. <td></td>
  1220. </tr>
  1221. </table>
  1222. </div><div class="memdoc">
  1223. </div>
  1224. </div>
  1225. <a class="anchor" id="a96c8007374ad2c6284fcabffc8bca04e"></a>
  1226. <div class="memitem">
  1227. <div class="memproto">
  1228. <table class="memname">
  1229. <tr>
  1230. <td class="memname">const char* Scene::pickCircle </td>
  1231. <td>(</td>
  1232. <td class="paramtype">&#160;</td>
  1233. <td class="paramname"><em>...</em></td><td>)</td>
  1234. <td></td>
  1235. </tr>
  1236. </table>
  1237. </div><div class="memdoc">
  1238. </div>
  1239. </div>
  1240. <a class="anchor" id="afdb28678bfdcc88c5087d11fa73c1758"></a>
  1241. <div class="memitem">
  1242. <div class="memproto">
  1243. <table class="memname">
  1244. <tr>
  1245. <td class="memname">const char* Scene::pickPoint </td>
  1246. <td>(</td>
  1247. <td class="paramtype">&#160;</td>
  1248. <td class="paramname"><em>...</em></td><td>)</td>
  1249. <td></td>
  1250. </tr>
  1251. </table>
  1252. </div><div class="memdoc">
  1253. </div>
  1254. </div>
  1255. <a class="anchor" id="a936e0e968e8b4a4251a8214fce4d1675"></a>
  1256. <div class="memitem">
  1257. <div class="memproto">
  1258. <table class="memname">
  1259. <tr>
  1260. <td class="memname">const char* Scene::pickRay </td>
  1261. <td>(</td>
  1262. <td class="paramtype">&#160;</td>
  1263. <td class="paramname"><em>...</em></td><td>)</td>
  1264. <td></td>
  1265. </tr>
  1266. </table>
  1267. </div><div class="memdoc">
  1268. </div>
  1269. </div>
  1270. <a class="anchor" id="a1e43493bfe4d56603881b722042fa477"></a>
  1271. <div class="memitem">
  1272. <div class="memproto">
  1273. <table class="memname">
  1274. <tr>
  1275. <td class="memname">const char* Scene::pickRayCollision </td>
  1276. <td>(</td>
  1277. <td class="paramtype">&#160;</td>
  1278. <td class="paramname"><em>...</em></td><td>)</td>
  1279. <td></td>
  1280. </tr>
  1281. </table>
  1282. </div><div class="memdoc">
  1283. </div>
  1284. </div>
  1285. <a class="anchor" id="a0e5d3efdac7fd7de67ebc9b1b5854e0c"></a>
  1286. <div class="memitem">
  1287. <div class="memproto">
  1288. <table class="memname">
  1289. <tr>
  1290. <td class="memname">void Scene::remove </td>
  1291. <td>(</td>
  1292. <td class="paramtype">&#160;</td>
  1293. <td class="paramname"><em>...</em></td><td>)</td>
  1294. <td></td>
  1295. </tr>
  1296. </table>
  1297. </div><div class="memdoc">
  1298. </div>
  1299. </div>
  1300. <a class="anchor" id="a2d427ca2f4eb94b6363c697bad44eabd"></a>
  1301. <div class="memitem">
  1302. <div class="memproto">
  1303. <table class="memname">
  1304. <tr>
  1305. <td class="memname">void Scene::removeAssetPreload </td>
  1306. <td>(</td>
  1307. <td class="paramtype">&#160;</td>
  1308. <td class="paramname"><em>...</em></td><td>)</td>
  1309. <td></td>
  1310. </tr>
  1311. </table>
  1312. </div><div class="memdoc">
  1313. </div>
  1314. </div>
  1315. <a class="anchor" id="a4065917282fe878e62583303f8133004"></a>
  1316. <div class="memitem">
  1317. <div class="memproto">
  1318. <table class="memname">
  1319. <tr>
  1320. <td class="memname">void Scene::resetDebugStats </td>
  1321. <td>(</td>
  1322. <td class="paramtype">&#160;</td>
  1323. <td class="paramname"><em>...</em></td><td>)</td>
  1324. <td></td>
  1325. </tr>
  1326. </table>
  1327. </div><div class="memdoc">
  1328. </div>
  1329. </div>
  1330. <a class="anchor" id="a3b4209309854e0b3c446f8b0089a0651"></a>
  1331. <div class="memitem">
  1332. <div class="memproto">
  1333. <table class="memname">
  1334. <tr>
  1335. <td class="memname">void Scene::setBatchingEnabled </td>
  1336. <td>(</td>
  1337. <td class="paramtype">&#160;</td>
  1338. <td class="paramname"><em>...</em></td><td>)</td>
  1339. <td></td>
  1340. </tr>
  1341. </table>
  1342. </div><div class="memdoc">
  1343. </div>
  1344. </div>
  1345. <a class="anchor" id="a65603873075bdfa244910cdcdff52dd6"></a>
  1346. <div class="memitem">
  1347. <div class="memproto">
  1348. <table class="memname">
  1349. <tr>
  1350. <td class="memname">void Scene::setDebugOff </td>
  1351. <td>(</td>
  1352. <td class="paramtype">&#160;</td>
  1353. <td class="paramname"><em>...</em></td><td>)</td>
  1354. <td></td>
  1355. </tr>
  1356. </table>
  1357. </div><div class="memdoc">
  1358. </div>
  1359. </div>
  1360. <a class="anchor" id="a801571304a07dd129bb6202323cf4c51"></a>
  1361. <div class="memitem">
  1362. <div class="memproto">
  1363. <table class="memname">
  1364. <tr>
  1365. <td class="memname">void Scene::setDebugOn </td>
  1366. <td>(</td>
  1367. <td class="paramtype">&#160;</td>
  1368. <td class="paramname"><em>...</em></td><td>)</td>
  1369. <td></td>
  1370. </tr>
  1371. </table>
  1372. </div><div class="memdoc">
  1373. </div>
  1374. </div>
  1375. <a class="anchor" id="aa691e98a14abbf509aff3957b406940d"></a>
  1376. <div class="memitem">
  1377. <div class="memproto">
  1378. <table class="memname">
  1379. <tr>
  1380. <td class="memname">void Scene::setDebugSceneObject </td>
  1381. <td>(</td>
  1382. <td class="paramtype">&#160;</td>
  1383. <td class="paramname"><em>...</em></td><td>)</td>
  1384. <td></td>
  1385. </tr>
  1386. </table>
  1387. </div><div class="memdoc">
  1388. </div>
  1389. </div>
  1390. <a class="anchor" id="ade86d35fdd931d3d5b16282dbc8ca0f3"></a>
  1391. <div class="memitem">
  1392. <div class="memproto">
  1393. <table class="memname">
  1394. <tr>
  1395. <td class="memname">void Scene::setDistanceJointDampingRatio </td>
  1396. <td>(</td>
  1397. <td class="paramtype">&#160;</td>
  1398. <td class="paramname"><em>...</em></td><td>)</td>
  1399. <td></td>
  1400. </tr>
  1401. </table>
  1402. </div><div class="memdoc">
  1403. </div>
  1404. </div>
  1405. <a class="anchor" id="a0c006b89621a09028e3ab9799db85a44"></a>
  1406. <div class="memitem">
  1407. <div class="memproto">
  1408. <table class="memname">
  1409. <tr>
  1410. <td class="memname">void Scene::setDistanceJointFrequency </td>
  1411. <td>(</td>
  1412. <td class="paramtype">&#160;</td>
  1413. <td class="paramname"><em>...</em></td><td>)</td>
  1414. <td></td>
  1415. </tr>
  1416. </table>
  1417. </div><div class="memdoc">
  1418. </div>
  1419. </div>
  1420. <a class="anchor" id="abc120cb6ebc090d92c7dfeff79f5336e"></a>
  1421. <div class="memitem">
  1422. <div class="memproto">
  1423. <table class="memname">
  1424. <tr>
  1425. <td class="memname">void Scene::setDistanceJointLength </td>
  1426. <td>(</td>
  1427. <td class="paramtype">&#160;</td>
  1428. <td class="paramname"><em>...</em></td><td>)</td>
  1429. <td></td>
  1430. </tr>
  1431. </table>
  1432. </div><div class="memdoc">
  1433. </div>
  1434. </div>
  1435. <a class="anchor" id="a079d5ac7711fbea97d046eca1d2c2237"></a>
  1436. <div class="memitem">
  1437. <div class="memproto">
  1438. <table class="memname">
  1439. <tr>
  1440. <td class="memname">void Scene::setFrictionJointMaxForce </td>
  1441. <td>(</td>
  1442. <td class="paramtype">&#160;</td>
  1443. <td class="paramname"><em>...</em></td><td>)</td>
  1444. <td></td>
  1445. </tr>
  1446. </table>
  1447. </div><div class="memdoc">
  1448. </div>
  1449. </div>
  1450. <a class="anchor" id="a9c7d7086b8db6df939a67b6eac373737"></a>
  1451. <div class="memitem">
  1452. <div class="memproto">
  1453. <table class="memname">
  1454. <tr>
  1455. <td class="memname">void Scene::setFrictionJointMaxTorque </td>
  1456. <td>(</td>
  1457. <td class="paramtype">&#160;</td>
  1458. <td class="paramname"><em>...</em></td><td>)</td>
  1459. <td></td>
  1460. </tr>
  1461. </table>
  1462. </div><div class="memdoc">
  1463. </div>
  1464. </div>
  1465. <a class="anchor" id="abe73768ba66c655682c3033652157812"></a>
  1466. <div class="memitem">
  1467. <div class="memproto">
  1468. <table class="memname">
  1469. <tr>
  1470. <td class="memname">void Scene::setGravity </td>
  1471. <td>(</td>
  1472. <td class="paramtype">&#160;</td>
  1473. <td class="paramname"><em>...</em></td><td>)</td>
  1474. <td></td>
  1475. </tr>
  1476. </table>
  1477. </div><div class="memdoc">
  1478. </div>
  1479. </div>
  1480. <a class="anchor" id="ada2e73159c0514c2b668f25c0be38149"></a>
  1481. <div class="memitem">
  1482. <div class="memproto">
  1483. <table class="memname">
  1484. <tr>
  1485. <td class="memname">void Scene::setIsEditorScene </td>
  1486. <td>(</td>
  1487. <td class="paramtype">&#160;</td>
  1488. <td class="paramname"><em>...</em></td><td>)</td>
  1489. <td></td>
  1490. </tr>
  1491. </table>
  1492. </div><div class="memdoc">
  1493. </div>
  1494. </div>
  1495. <a class="anchor" id="a1e796698b78a4b1d12b09f462facad31"></a>
  1496. <div class="memitem">
  1497. <div class="memproto">
  1498. <table class="memname">
  1499. <tr>
  1500. <td class="memname">void Scene::setLayerSortMode </td>
  1501. <td>(</td>
  1502. <td class="paramtype">&#160;</td>
  1503. <td class="paramname"><em>...</em></td><td>)</td>
  1504. <td></td>
  1505. </tr>
  1506. </table>
  1507. </div><div class="memdoc">
  1508. </div>
  1509. </div>
  1510. <a class="anchor" id="a451badbcd79d541dbd8a0460af84567f"></a>
  1511. <div class="memitem">
  1512. <div class="memproto">
  1513. <table class="memname">
  1514. <tr>
  1515. <td class="memname">void Scene::setMotorJointAngularOffset </td>
  1516. <td>(</td>
  1517. <td class="paramtype">&#160;</td>
  1518. <td class="paramname"><em>...</em></td><td>)</td>
  1519. <td></td>
  1520. </tr>
  1521. </table>
  1522. </div><div class="memdoc">
  1523. </div>
  1524. </div>
  1525. <a class="anchor" id="aeda8d57684ff93dcc008769fa286912e"></a>
  1526. <div class="memitem">
  1527. <div class="memproto">
  1528. <table class="memname">
  1529. <tr>
  1530. <td class="memname">void Scene::setMotorJointLinearOffset </td>
  1531. <td>(</td>
  1532. <td class="paramtype">&#160;</td>
  1533. <td class="paramname"><em>...</em></td><td>)</td>
  1534. <td></td>
  1535. </tr>
  1536. </table>
  1537. </div><div class="memdoc">
  1538. </div>
  1539. </div>
  1540. <a class="anchor" id="a2e067e60fe9709241a0007c035c37cef"></a>
  1541. <div class="memitem">
  1542. <div class="memproto">
  1543. <table class="memname">
  1544. <tr>
  1545. <td class="memname">void Scene::setMotorJointMaxForce </td>
  1546. <td>(</td>
  1547. <td class="paramtype">&#160;</td>
  1548. <td class="paramname"><em>...</em></td><td>)</td>
  1549. <td></td>
  1550. </tr>
  1551. </table>
  1552. </div><div class="memdoc">
  1553. </div>
  1554. </div>
  1555. <a class="anchor" id="a3cae108547f53f02cc67f83ad06d056b"></a>
  1556. <div class="memitem">
  1557. <div class="memproto">
  1558. <table class="memname">
  1559. <tr>
  1560. <td class="memname">void Scene::setMotorJointMaxTorque </td>
  1561. <td>(</td>
  1562. <td class="paramtype">&#160;</td>
  1563. <td class="paramname"><em>...</em></td><td>)</td>
  1564. <td></td>
  1565. </tr>
  1566. </table>
  1567. </div><div class="memdoc">
  1568. </div>
  1569. </div>
  1570. <a class="anchor" id="a25493da18c3b80c25c25fb3ae0e4a864"></a>
  1571. <div class="memitem">
  1572. <div class="memproto">
  1573. <table class="memname">
  1574. <tr>
  1575. <td class="memname">void Scene::setPositionIterations </td>
  1576. <td>(</td>
  1577. <td class="paramtype">&#160;</td>
  1578. <td class="paramname"><em>...</em></td><td>)</td>
  1579. <td></td>
  1580. </tr>
  1581. </table>
  1582. </div><div class="memdoc">
  1583. </div>
  1584. </div>
  1585. <a class="anchor" id="a1ff1557a58079ed4879d588de08e886c"></a>
  1586. <div class="memitem">
  1587. <div class="memproto">
  1588. <table class="memname">
  1589. <tr>
  1590. <td class="memname">void Scene::setPrismaticJointLimit </td>
  1591. <td>(</td>
  1592. <td class="paramtype">&#160;</td>
  1593. <td class="paramname"><em>...</em></td><td>)</td>
  1594. <td></td>
  1595. </tr>
  1596. </table>
  1597. </div><div class="memdoc">
  1598. </div>
  1599. </div>
  1600. <a class="anchor" id="a667be52b980d1046af1f968b62b601cf"></a>
  1601. <div class="memitem">
  1602. <div class="memproto">
  1603. <table class="memname">
  1604. <tr>
  1605. <td class="memname">void Scene::setPrismaticJointMotor </td>
  1606. <td>(</td>
  1607. <td class="paramtype">&#160;</td>
  1608. <td class="paramname"><em>...</em></td><td>)</td>
  1609. <td></td>
  1610. </tr>
  1611. </table>
  1612. </div><div class="memdoc">
  1613. </div>
  1614. </div>
  1615. <a class="anchor" id="ab0d8816d7fd55215eb47d638d95328db"></a>
  1616. <div class="memitem">
  1617. <div class="memproto">
  1618. <table class="memname">
  1619. <tr>
  1620. <td class="memname">void Scene::setRevoluteJointLimit </td>
  1621. <td>(</td>
  1622. <td class="paramtype">&#160;</td>
  1623. <td class="paramname"><em>...</em></td><td>)</td>
  1624. <td></td>
  1625. </tr>
  1626. </table>
  1627. </div><div class="memdoc">
  1628. </div>
  1629. </div>
  1630. <a class="anchor" id="a4b7da731fb4f523fdc24565ffef51f69"></a>
  1631. <div class="memitem">
  1632. <div class="memproto">
  1633. <table class="memname">
  1634. <tr>
  1635. <td class="memname">void Scene::setRevoluteJointMotor </td>
  1636. <td>(</td>
  1637. <td class="paramtype">&#160;</td>
  1638. <td class="paramname"><em>...</em></td><td>)</td>
  1639. <td></td>
  1640. </tr>
  1641. </table>
  1642. </div><div class="memdoc">
  1643. </div>
  1644. </div>
  1645. <a class="anchor" id="aea32c4bc7f66b255220778df5ad5cfde"></a>
  1646. <div class="memitem">
  1647. <div class="memproto">
  1648. <table class="memname">
  1649. <tr>
  1650. <td class="memname">void Scene::setRopeJointMaxLength </td>
  1651. <td>(</td>
  1652. <td class="paramtype">&#160;</td>
  1653. <td class="paramname"><em>...</em></td><td>)</td>
  1654. <td></td>
  1655. </tr>
  1656. </table>
  1657. </div><div class="memdoc">
  1658. </div>
  1659. </div>
  1660. <a class="anchor" id="a12052249a0bb3e80532c9511fc11aea3"></a>
  1661. <div class="memitem">
  1662. <div class="memproto">
  1663. <table class="memname">
  1664. <tr>
  1665. <td class="memname">void Scene::setScenePause </td>
  1666. <td>(</td>
  1667. <td class="paramtype">&#160;</td>
  1668. <td class="paramname"><em>...</em></td><td>)</td>
  1669. <td></td>
  1670. </tr>
  1671. </table>
  1672. </div><div class="memdoc">
  1673. </div>
  1674. </div>
  1675. <a class="anchor" id="a3a5ce77b3022deaa2d2d9c20ba784a1b"></a>
  1676. <div class="memitem">
  1677. <div class="memproto">
  1678. <table class="memname">
  1679. <tr>
  1680. <td class="memname">void Scene::setTargetJointDampingRatio </td>
  1681. <td>(</td>
  1682. <td class="paramtype">&#160;</td>
  1683. <td class="paramname"><em>...</em></td><td>)</td>
  1684. <td></td>
  1685. </tr>
  1686. </table>
  1687. </div><div class="memdoc">
  1688. </div>
  1689. </div>
  1690. <a class="anchor" id="ade56f54b2b50c08891be61473b516e2b"></a>
  1691. <div class="memitem">
  1692. <div class="memproto">
  1693. <table class="memname">
  1694. <tr>
  1695. <td class="memname">void Scene::setTargetJointFrequency </td>
  1696. <td>(</td>
  1697. <td class="paramtype">&#160;</td>
  1698. <td class="paramname"><em>...</em></td><td>)</td>
  1699. <td></td>
  1700. </tr>
  1701. </table>
  1702. </div><div class="memdoc">
  1703. </div>
  1704. </div>
  1705. <a class="anchor" id="a8a15726ff739ed1f1386242f4dc63a24"></a>
  1706. <div class="memitem">
  1707. <div class="memproto">
  1708. <table class="memname">
  1709. <tr>
  1710. <td class="memname">void Scene::setTargetJointTarget </td>
  1711. <td>(</td>
  1712. <td class="paramtype">&#160;</td>
  1713. <td class="paramname"><em>...</em></td><td>)</td>
  1714. <td></td>
  1715. </tr>
  1716. </table>
  1717. </div><div class="memdoc">
  1718. </div>
  1719. </div>
  1720. <a class="anchor" id="a0891fab7ffb46c3b2bd6bee48d2710ef"></a>
  1721. <div class="memitem">
  1722. <div class="memproto">
  1723. <table class="memname">
  1724. <tr>
  1725. <td class="memname">void Scene::setVelocityIterations </td>
  1726. <td>(</td>
  1727. <td class="paramtype">&#160;</td>
  1728. <td class="paramname"><em>...</em></td><td>)</td>
  1729. <td></td>
  1730. </tr>
  1731. </table>
  1732. </div><div class="memdoc">
  1733. </div>
  1734. </div>
  1735. <a class="anchor" id="aa7b0045905b86fe21e1b00aae91650fc"></a>
  1736. <div class="memitem">
  1737. <div class="memproto">
  1738. <table class="memname">
  1739. <tr>
  1740. <td class="memname">void Scene::setWeldJointDampingRatio </td>
  1741. <td>(</td>
  1742. <td class="paramtype">&#160;</td>
  1743. <td class="paramname"><em>...</em></td><td>)</td>
  1744. <td></td>
  1745. </tr>
  1746. </table>
  1747. </div><div class="memdoc">
  1748. </div>
  1749. </div>
  1750. <a class="anchor" id="a0d277f82df36b9b31e35163695c9d8c3"></a>
  1751. <div class="memitem">
  1752. <div class="memproto">
  1753. <table class="memname">
  1754. <tr>
  1755. <td class="memname">void Scene::setWeldJointFrequency </td>
  1756. <td>(</td>
  1757. <td class="paramtype">&#160;</td>
  1758. <td class="paramname"><em>...</em></td><td>)</td>
  1759. <td></td>
  1760. </tr>
  1761. </table>
  1762. </div><div class="memdoc">
  1763. </div>
  1764. </div>
  1765. <a class="anchor" id="a9375d0f9a49b59167c410ea062aa4a9e"></a>
  1766. <div class="memitem">
  1767. <div class="memproto">
  1768. <table class="memname">
  1769. <tr>
  1770. <td class="memname">void Scene::setWheelJointDampingRatio </td>
  1771. <td>(</td>
  1772. <td class="paramtype">&#160;</td>
  1773. <td class="paramname"><em>...</em></td><td>)</td>
  1774. <td></td>
  1775. </tr>
  1776. </table>
  1777. </div><div class="memdoc">
  1778. </div>
  1779. </div>
  1780. <a class="anchor" id="a287ea6c55c97ca99ca65481be8c3da92"></a>
  1781. <div class="memitem">
  1782. <div class="memproto">
  1783. <table class="memname">
  1784. <tr>
  1785. <td class="memname">void Scene::setWheelJointFrequency </td>
  1786. <td>(</td>
  1787. <td class="paramtype">&#160;</td>
  1788. <td class="paramname"><em>...</em></td><td>)</td>
  1789. <td></td>
  1790. </tr>
  1791. </table>
  1792. </div><div class="memdoc">
  1793. </div>
  1794. </div>
  1795. <a class="anchor" id="ae96fbe8cdf0161e37d267c32f0483321"></a>
  1796. <div class="memitem">
  1797. <div class="memproto">
  1798. <table class="memname">
  1799. <tr>
  1800. <td class="memname">void Scene::setWheelJointMotor </td>
  1801. <td>(</td>
  1802. <td class="paramtype">&#160;</td>
  1803. <td class="paramname"><em>...</em></td><td>)</td>
  1804. <td></td>
  1805. </tr>
  1806. </table>
  1807. </div><div class="memdoc">
  1808. </div>
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