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- <tr class="memitem:a9ffa08ff09307c19c094bbaeb3899588"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a9ffa08ff09307c19c094bbaeb3899588">Scene::add</a> (...)</td></tr>
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- <tr class="memitem:a70a807d5f44a3a3131497e41ddabaad8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a70a807d5f44a3a3131497e41ddabaad8">Scene::addAssetPreload</a> (...)</td></tr>
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- <tr class="memitem:ac87b83837f4ea1bcd84d0a2cb45e463c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ac87b83837f4ea1bcd84d0a2cb45e463c">Scene::clear</a> (...)</td></tr>
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- <tr class="memitem:a8bacc73735cd95d9a93f97dd6ebe380f"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a8bacc73735cd95d9a93f97dd6ebe380f">Scene::clearAssetPreloads</a> (...)</td></tr>
- <tr class="separator:a8bacc73735cd95d9a93f97dd6ebe380f"><td class="memSeparator" colspan="2"> </td></tr>
- <tr class="memitem:aa32b71afa61b4254605536cd7254bf64"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#aa32b71afa61b4254605536cd7254bf64">Scene::create</a> (...)</td></tr>
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- <tr class="memitem:a8e7a4f7c80b7b421c1a1bba598118c3e"><td class="memItemLeft" align="right" valign="top">S32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a8e7a4f7c80b7b421c1a1bba598118c3e">Scene::createDistanceJoint</a> (...)</td></tr>
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- <tr class="memitem:a60fd68e7ff04e21038af90624a91f3ff"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a60fd68e7ff04e21038af90624a91f3ff">Scene::deleteJoint</a> (...)</td></tr>
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- <tr class="memitem:a9b324ba5fcbc24f0822846c8606def7f"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a9b324ba5fcbc24f0822846c8606def7f">Scene::getAssetPreload</a> (...)</td></tr>
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- <tr class="memitem:ad48129d9497f22e546386a7f9e5cff75"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ad48129d9497f22e546386a7f9e5cff75">Scene::getControllers</a> (...)</td></tr>
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- <tr class="memitem:a8270745c8b0afe1d609c73992051e280"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a8270745c8b0afe1d609c73992051e280">Scene::getMotorJointLinearOffset</a> (...)</td></tr>
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- <tr class="memitem:a8004d8ed47a937d9b6abef3f4994e104"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a8004d8ed47a937d9b6abef3f4994e104">Scene::getPrismaticJointLimit</a> (...)</td></tr>
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- <tr class="memitem:a2ba1f321c717f64cb7b4ca50bf31e59a"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a2ba1f321c717f64cb7b4ca50bf31e59a">Scene::getPrismaticJointMotor</a> (...)</td></tr>
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- <tr class="memitem:ac719b531a4e7bb9fee470ba18d8d405b"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ac719b531a4e7bb9fee470ba18d8d405b">Scene::getRevoluteJointLimit</a> (...)</td></tr>
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- <tr class="memitem:ace15468ac2cd059243835e4a9a4306e5"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ace15468ac2cd059243835e4a9a4306e5">Scene::getSceneObjectList</a> (...)</td></tr>
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- <tr class="memitem:aac43cef45b773b7631f813157c2bd627"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#aac43cef45b773b7631f813157c2bd627">Scene::getWheelJointMotor</a> (...)</td></tr>
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- <tr class="memitem:a287443bf6d71c19ac4dca74f877ec645"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a287443bf6d71c19ac4dca74f877ec645">Scene::isJoint</a> (...)</td></tr>
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- <tr class="memitem:a01b1c0132e6df6f687f932eaedb64360"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a01b1c0132e6df6f687f932eaedb64360">Scene::mergeScene</a> (...)</td></tr>
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- <tr class="memitem:a2133ae7bcf85b8a647014b8ee352ceda"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a2133ae7bcf85b8a647014b8ee352ceda">Scene::pickArea</a> (...)</td></tr>
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- <tr class="memitem:a936e0e968e8b4a4251a8214fce4d1675"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a936e0e968e8b4a4251a8214fce4d1675">Scene::pickRay</a> (...)</td></tr>
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- <tr class="memitem:a1e43493bfe4d56603881b722042fa477"><td class="memItemLeft" align="right" valign="top">const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a1e43493bfe4d56603881b722042fa477">Scene::pickRayCollision</a> (...)</td></tr>
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- <tr class="memitem:a0e5d3efdac7fd7de67ebc9b1b5854e0c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a0e5d3efdac7fd7de67ebc9b1b5854e0c">Scene::remove</a> (...)</td></tr>
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- <tr class="memitem:a2d427ca2f4eb94b6363c697bad44eabd"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a2d427ca2f4eb94b6363c697bad44eabd">Scene::removeAssetPreload</a> (...)</td></tr>
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- <tr class="memitem:a4065917282fe878e62583303f8133004"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a4065917282fe878e62583303f8133004">Scene::resetDebugStats</a> (...)</td></tr>
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- <tr class="memitem:a3b4209309854e0b3c446f8b0089a0651"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a3b4209309854e0b3c446f8b0089a0651">Scene::setBatchingEnabled</a> (...)</td></tr>
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- <tr class="memitem:a65603873075bdfa244910cdcdff52dd6"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a65603873075bdfa244910cdcdff52dd6">Scene::setDebugOff</a> (...)</td></tr>
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- <tr class="memitem:ade86d35fdd931d3d5b16282dbc8ca0f3"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ade86d35fdd931d3d5b16282dbc8ca0f3">Scene::setDistanceJointDampingRatio</a> (...)</td></tr>
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- <tr class="memitem:a0c006b89621a09028e3ab9799db85a44"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a0c006b89621a09028e3ab9799db85a44">Scene::setDistanceJointFrequency</a> (...)</td></tr>
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- <tr class="memitem:ade56f54b2b50c08891be61473b516e2b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#ade56f54b2b50c08891be61473b516e2b">Scene::setTargetJointFrequency</a> (...)</td></tr>
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- <tr class="memitem:a287ea6c55c97ca99ca65481be8c3da92"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classScene__TODO.html#a287ea6c55c97ca99ca65481be8c3da92">Scene::setWheelJointFrequency</a> (...)</td></tr>
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- <h2 class="groupheader">Member Function Documentation</h2>
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- <td class="memname">void Scene::addAssetPreload </td>
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- <td class="memname">void Scene::clear </td>
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- <td class="memname">void Scene::clearAssetPreloads </td>
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- <td class="memname">const char* Scene::getDebugOn </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">S32 Scene::getDebugSceneObject </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
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- <td class="memname">F32 Scene::getDistanceJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getDistanceJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getDistanceJointLength </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
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- <td class="memname">F32 Scene::getFPS </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">S32 Scene::getFrameCount </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
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- <td class="memname">F32 Scene::getFrictionJointMaxForce </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getFrictionJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
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- <td class="memname">const char* Scene::getGravity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">S32 Scene::getJointCount </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getJointType </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
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- <td class="memname">const char* Scene::getLayerSortMode </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getMaxFPS </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getMinFPS </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getMotorJointAngularOffset </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
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- <td class="memname">const char* Scene::getMotorJointLinearOffset </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getMotorJointMaxForce </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
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- <td class="memname">F32 Scene::getMotorJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">S32 Scene::getObject </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">S32 Scene::getPositionIterations </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getPrismaticJointLimit </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getPrismaticJointMotor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getRevoluteJointAngle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getRevoluteJointLimit </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getRevoluteJointMotor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getRevoluteJointSpeed </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getRopeJointMaxLength </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getSceneObjectList </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">bool Scene::getScenePause </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getSceneTime </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getTargetJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">F32 Scene::getTargetJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">const char* Scene::getTargetJointTarget </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <td class="memname">S32 Scene::getVelocityIterations </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <table class="memname">
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- <td class="memname">F32 Scene::getWeldJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- </div>
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- <table class="memname">
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- <td class="memname">F32 Scene::getWeldJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
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- </div>
- </div>
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- <table class="memname">
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- <td class="memname">F32 Scene::getWheelJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- </div>
- </div>
- <a class="anchor" id="a12424cc0d35fe0180f377aec5ea77b66"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">F32 Scene::getWheelJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
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- </div>
- </div>
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- <table class="memname">
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- <td class="memname">const char* Scene::getWheelJointMotor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
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- </div>
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- <table class="memname">
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- <td class="memname">bool Scene::isJoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- <table class="memname">
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- <td class="memname">void Scene::mergeScene </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- </div>
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- <table class="memname">
- <tr>
- <td class="memname">const char* Scene::pickArea </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
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- </div>
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- <table class="memname">
- <tr>
- <td class="memname">const char* Scene::pickCircle </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
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- </div>
- </div>
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- <table class="memname">
- <tr>
- <td class="memname">const char* Scene::pickPoint </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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- </div>
- </div>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* Scene::pickRay </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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- </div>
- </div>
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- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">const char* Scene::pickRayCollision </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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- </div>
- </div>
- <a class="anchor" id="a0e5d3efdac7fd7de67ebc9b1b5854e0c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::remove </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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- </div>
- </div>
- <a class="anchor" id="a2d427ca2f4eb94b6363c697bad44eabd"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::removeAssetPreload </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4065917282fe878e62583303f8133004"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::resetDebugStats </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3b4209309854e0b3c446f8b0089a0651"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setBatchingEnabled </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a65603873075bdfa244910cdcdff52dd6"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setDebugOff </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a801571304a07dd129bb6202323cf4c51"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setDebugOn </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa691e98a14abbf509aff3957b406940d"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setDebugSceneObject </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ade86d35fdd931d3d5b16282dbc8ca0f3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setDistanceJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0c006b89621a09028e3ab9799db85a44"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setDistanceJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abc120cb6ebc090d92c7dfeff79f5336e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setDistanceJointLength </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a079d5ac7711fbea97d046eca1d2c2237"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setFrictionJointMaxForce </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9c7d7086b8db6df939a67b6eac373737"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setFrictionJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="abe73768ba66c655682c3033652157812"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setGravity </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ada2e73159c0514c2b668f25c0be38149"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setIsEditorScene </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1e796698b78a4b1d12b09f462facad31"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setLayerSortMode </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a451badbcd79d541dbd8a0460af84567f"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setMotorJointAngularOffset </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aeda8d57684ff93dcc008769fa286912e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setMotorJointLinearOffset </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a2e067e60fe9709241a0007c035c37cef"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setMotorJointMaxForce </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3cae108547f53f02cc67f83ad06d056b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setMotorJointMaxTorque </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a25493da18c3b80c25c25fb3ae0e4a864"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setPositionIterations </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a1ff1557a58079ed4879d588de08e886c"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setPrismaticJointLimit </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a667be52b980d1046af1f968b62b601cf"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setPrismaticJointMotor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ab0d8816d7fd55215eb47d638d95328db"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setRevoluteJointLimit </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a4b7da731fb4f523fdc24565ffef51f69"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setRevoluteJointMotor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aea32c4bc7f66b255220778df5ad5cfde"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setRopeJointMaxLength </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a12052249a0bb3e80532c9511fc11aea3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setScenePause </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a3a5ce77b3022deaa2d2d9c20ba784a1b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setTargetJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ade56f54b2b50c08891be61473b516e2b"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setTargetJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a8a15726ff739ed1f1386242f4dc63a24"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setTargetJointTarget </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0891fab7ffb46c3b2bd6bee48d2710ef"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setVelocityIterations </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="aa7b0045905b86fe21e1b00aae91650fc"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setWeldJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a0d277f82df36b9b31e35163695c9d8c3"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setWeldJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a9375d0f9a49b59167c410ea062aa4a9e"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setWheelJointDampingRatio </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="a287ea6c55c97ca99ca65481be8c3da92"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setWheelJointFrequency </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
- </div><div class="memdoc">
- </div>
- </div>
- <a class="anchor" id="ae96fbe8cdf0161e37d267c32f0483321"></a>
- <div class="memitem">
- <div class="memproto">
- <table class="memname">
- <tr>
- <td class="memname">void Scene::setWheelJointMotor </td>
- <td>(</td>
- <td class="paramtype"> </td>
- <td class="paramname"><em>...</em></td><td>)</td>
- <td></td>
- </tr>
- </table>
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