capnlove 5f14326e36 BuoyancyController Area Read fix před 11 roky
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. před 12 roky
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. před 12 roky
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
CoreMath.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ImageFrameProviderCore.cc a7d89b8041 Named Cell/Frame improvements před 11 roky
ImageFrameProviderCore.h a7d89b8041 Named Cell/Frame improvements před 11 roky
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
ParticleSystem.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. před 13 roky
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." před 12 roky
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBase.h a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBatch.cc a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBatch.h a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBatchItem.cc a7d89b8041 Named Cell/Frame improvements před 11 roky
SpriteBatchItem.h d75d644b54 Fixed some merge conflicts between development and linux branches před 12 roky
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. před 12 roky
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. před 13 roky
Utility.cc 5f14326e36 BuoyancyController Area Read fix před 11 roky
Utility.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. před 13 roky
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. před 12 roky
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. před 13 roky
Vector2.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. před 12 roky
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." před 12 roky