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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONSTANT_FORCE_CONTROLLER_H_
- #define _CONSTANT_FORCE_CONTROLLER_H_
- #ifndef _SCENE_CONTROLLER_H_
- #include "2d/controllers/sceneController.h"
- #endif
- #ifndef _VECTOR2_H_
- #include "2d/core/vector2.h"
- #endif
- //------------------------------------------------------------------------------
- class ConstantForceController : public SceneController
- {
- private:
- typedef SceneController Parent;
- Vector2 mForce;
- public:
- ConstantForceController();
- virtual ~ConstantForceController();
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- /// Integration.
- virtual void integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- inline void setForce( const Vector2& force ) { mForce = force; }
- inline const Vector2& getForce( void ) const { return mForce; }
- /// Declare Console Object.
- DECLARE_CONOBJECT( ConstantForceController );
- };
- #endif // _CONSTANT_FORCE_CONTROLLER_H_
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