SceneController.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENE_CONTROLLER_H_
  23. #define _SCENE_CONTROLLER_H_
  24. #ifndef _SCENE_OBJECT_SET_H_
  25. #include "2d/sceneObject/sceneObjectSet.h"
  26. #endif
  27. #ifndef _SCENE_RENDER_STATE_H_
  28. #include "2d/scene/sceneRenderState.h"
  29. #endif
  30. #ifndef _BATCH_RENDER_H_
  31. #include "2d/core/batchRender.h"
  32. #endif
  33. #ifndef _SCENE_OBJECT_H_
  34. #include "2d/sceneObject/sceneObject.h"
  35. #endif
  36. #ifndef _DEBUG_STATS_H_
  37. #include "2d/scene/DebugStats.h"
  38. #endif
  39. //------------------------------------------------------------------------------
  40. class Scene;
  41. //------------------------------------------------------------------------------
  42. class SceneController : public SceneObjectSet
  43. {
  44. typedef SceneObjectSet Parent;
  45. public:
  46. SceneController();
  47. virtual ~SceneController();
  48. static void initPersistFields();
  49. virtual void copyTo(SimObject* object);
  50. /// Integration.
  51. virtual void integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ) {}
  52. // Scene render.
  53. virtual void sceneRender( const SceneRenderState* pSceneRenderState, BatchRender* pBatchRenderer ) {}
  54. /// Declare Console Object.
  55. DECLARE_CONOBJECT( SceneController );
  56. };
  57. #endif // _SCENE_CONTROLLER_H_