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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, dumpObjects, void, 2, 2, "() Dumps the object data within the set\n"
- "@return No return value")
- {
- SceneObjectSet::iterator itr;
- for(itr = object->begin(); itr != object->end(); itr++)
- {
- SceneObject *obj = *itr;
- bool isSet = dynamic_cast<SceneObjectSet *>(obj) != 0;
- const char *name = obj->getName();
- if(name)
- Con::printf(" %d,\"%s\": %s %s", obj->getId(), name,
- obj->getClassName(), isSet ? "(g)":"");
- else
- Con::printf(" %d: %s %s", obj->getId(), obj->getClassName(),
- isSet ? "(g)" : "");
- }
- }
- ConsoleMethod(SceneObjectSet, add, void, 3, 0, "(obj1,...) Adds given list of objects to the SceneObjectSet.\n"
- "@param obj_i (i is unilimited) Variable list of objects to add\n"
- "@return No return value")
- {
- for(S32 i = 2; i < argc; i++)
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[i]);
- if(obj)
- object->addObject(obj);
- else
- Con::printf("Set::add: Object \"%s\" doesn't exist", argv[i]);
- }
- }
- ConsoleMethod(SceneObjectSet, remove, void, 3, 0, "(obj1,...) Removes given listy of objects from the SceneObjectSet.\n"
- "@param obj_i (i is unilimited) Variable list of objects to remove\n"
- "@return No return value")
- {
- for(S32 i = 2; i < argc; i++)
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[i]);
- if(obj && object->find(object->begin(),object->end(),obj) != object->end())
- object->removeObject(obj);
- else
- Con::printf("Set::remove: Object \"%s\" does not exist in set", argv[i]);
- }
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, deleteObjects, void, 2, 2, "() Deletes all the objects in the SceneObjectSet.\n"
- "@return No return value")
- {
- object->deleteObjects();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, clear, void, 2, 2, "() Clears the SceneObjectSet\n"
- "@return No return value")
- {
- object->clear();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( SceneObjectSet, callOnChildren, void, 3, 0,
- "( string method, string args... ) Call a method on all objects contained in the set.\n\n"
- "@param method The name of the method to call.\n"
- "@param args The arguments to the method.\n\n"
- "@note This method recurses into all SimSets that are children to the set.\n\n"
- "@see callOnChildrenNoRecurse" )
- {
- object->callOnChildren( argv[2], argc - 3, argv + 3 );
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, reorderChild, void, 4,4," (child1, child2) Uses SceneObjectSet reorder to push child 1 before child 2 - both must already be child controls of this control\n"
- "@param child1 The child you wish to set first\n"
- "@param child2 The child you wish to set after child1\n"
- "@return No return value.")
- {
- SceneObject* pObject = Sim::findObject<SceneObject>(argv[2]);
- SceneObject* pTarget = Sim::findObject<SceneObject>(argv[3]);
- if(pObject && pTarget)
- {
- object->reOrder(pObject,pTarget);
- }
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, getCount, S32, 2, 2, "() @return Returns the number of objects in the SceneObjectSet")
- {
- return object->size();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, getObject, S32, 3, 3, "(objIndex) @return Returns the ID of the desired object or -1 on failure")
- {
- S32 objectIndex = dAtoi(argv[2]);
- if(objectIndex < 0 || objectIndex >= S32(object->size()))
- {
- Con::printf("Set::getObject index out of range.");
- return -1;
- }
- return ((*object)[objectIndex])->getId();
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, isMember, bool, 3, 3, "(object) @return Returns true if specified object is a member of the set, and false otherwise")
- {
- SceneObject *testObject = Sim::findObject<SceneObject>(argv[2]);
- if(!testObject)
- {
- Con::printf("SceneObjectSet::isMember: %s is not an object.", argv[2]);
- return false;
- }
- for(SceneObjectSet::iterator i = object->begin(); i != object->end(); i++)
- {
- if(*i == testObject)
- {
- return true;
- }
- }
- return false;
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod( SceneObjectSet, findObjectByInternalName, S32, 3, 4, "(string name, [bool searchChildren]) Returns the object with given internal name\n"
- "@param name The internal name of the object you wish to find\n"
- "@param searchChildren Set this true if you wish to search all children as well.\n"
- "@return Returns the ID of the object.")
- {
- StringTableEntry pcName = StringTable->insert(argv[2]);
- bool searchChildren = false;
- if (argc > 3)
- searchChildren = dAtob(argv[3]);
- SceneObject* child = object->findObjectByInternalName(pcName, searchChildren);
- if(child)
- return child->getId();
- return 0;
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, bringToFront, void, 3, 3, "(object) Brings object to front of set.\n"
- "@return No return value.")
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[2]);
- if(!obj)
- return;
- object->bringObjectToFront(obj);
- }
- //-----------------------------------------------------------------------------
- ConsoleMethod(SceneObjectSet, pushToBack, void, 3, 3, "(object) Sends item to back of set.\n"
- "@return No return value.")
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[2]);
- if(!obj)
- return;
- object->pushObjectToBack(obj);
- }
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