b2CircleContact.cpp 2.1 KB

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  1. /*
  2. * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. * Permission is granted to anyone to use this software for any purpose,
  8. * including commercial applications, and to alter it and redistribute it
  9. * freely, subject to the following restrictions:
  10. * 1. The origin of this software must not be misrepresented; you must not
  11. * claim that you wrote the original software. If you use this software
  12. * in a product, an acknowledgment in the product documentation would be
  13. * appreciated but is not required.
  14. * 2. Altered source versions must be plainly marked as such, and must not be
  15. * misrepresented as being the original software.
  16. * 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include <Box2D/Dynamics/Contacts/b2CircleContact.h>
  19. #include <Box2D/Dynamics/b2Body.h>
  20. #include <Box2D/Dynamics/b2Fixture.h>
  21. #include <Box2D/Dynamics/b2WorldCallbacks.h>
  22. #include <Box2D/Common/b2BlockAllocator.h>
  23. #include <Box2D/Collision/b2TimeOfImpact.h>
  24. #include <new>
  25. using namespace std;
  26. b2Contact* b2CircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
  27. {
  28. void* mem = allocator->Allocate(sizeof(b2CircleContact));
  29. return new (mem) b2CircleContact(fixtureA, fixtureB);
  30. }
  31. void b2CircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
  32. {
  33. ((b2CircleContact*)contact)->~b2CircleContact();
  34. allocator->Free(contact, sizeof(b2CircleContact));
  35. }
  36. b2CircleContact::b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
  37. : b2Contact(fixtureA, 0, fixtureB, 0)
  38. {
  39. b2Assert(m_fixtureA->GetType() == b2Shape::e_circle);
  40. b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
  41. }
  42. void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
  43. {
  44. b2CollideCircles(manifold,
  45. (b2CircleShape*)m_fixtureA->GetShape(), xfA,
  46. (b2CircleShape*)m_fixtureB->GetShape(), xfB);
  47. }