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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function AssetDictionaryButton::onAdd(%this)
- {
- %this.call("load" @ %this.type, %this.assetID);
- }
- function AssetDictionaryButton::loadImageAsset(%this, %assetID)
- {
- %imageAsset = AssetDatabase.acquireAsset(%assetID);
- %texture = %this.buildIcon();
- %texture.setImage(%assetID);
- %this.ImageAsset = %imageAsset;
- %this.ImageAssetID = %assetID;
- %this.add(%texture);
- }
- function AssetDictionaryButton::loadAnimationAsset(%this, %assetID)
- {
- %animationAsset = AssetDatabase.acquireAsset(%assetID);
- %imageAssetID = %animationAsset.getImage();
- %imageAsset = AssetDatabase.acquireAsset(%imageAssetID);
- %texture = %this.buildIcon();
- %texture.setAnimation(%assetID);
- %this.ImageAsset = %imageAsset;
- %this.imageAssetID = %imageAssetID;
- %this.AnimationAsset = %animationAsset;
- %this.AnimationAssetID = %assetID;
- %this.add(%texture);
- }
- function AssetDictionaryButton::loadParticleAsset(%this, %assetID)
- {
- %particleAsset = AssetDatabase.acquireAsset(%assetID);
- %texture = %this.buildIcon();
- %texture.setImage("AssetAdmin:assetIcons");
- %texture.setImageFrame(0);
- %this.particleAsset = %particleAsset;
- %this.particleAssetID = %assetID;
- %this.add(%texture);
- }
- function AssetDictionaryButton::loadFontAsset(%this, %assetID)
- {
- %fontAsset = AssetDatabase.acquireAsset(%assetID);
- %texture = %this.buildIcon();
- %texture.setImage("AssetAdmin:assetIcons");
- %texture.setImageFrame(1);
- %this.fontAsset = %fontAsset;
- %this.fontAssetID = %assetID;
- %this.add(%texture);
- }
- function AssetDictionaryButton::loadAudioAsset(%this, %assetID)
- {
- %audioAsset = AssetDatabase.acquireAsset(%assetID);
- %texture = %this.buildIcon();
- %texture.setImage("AssetAdmin:assetIcons");
- %texture.setImageFrame(3);
- %this.audioAsset = %audioAsset;
- %this.audioAssetID = %assetID;
- %this.add(%texture);
- }
- function AssetDictionaryButton::loadSpineAsset(%this, %assetID)
- {
- %spineAsset = AssetDatabase.acquireAsset(%assetID);
- %texture = %this.buildIcon();
- %texture.setImage("AssetAdmin:assetIcons");
- %texture.setImageFrame(2);
- %this.spineAsset = %spineAsset;
- %this.spineAssetID = %assetID;
- %this.add(%texture);
- }
- function AssetDictionaryButton::buildIcon(%this)
- {
- %texture = new GuiSpriteCtrl()
- {
- class = "AssetDictionarySprite";
- HorizSizing="center";
- VertSizing="center";
- Extent = "50 50";
- minExtent = "50 50";
- Position = "0 0";
- constrainProportions = "1";
- fullSize = "1";
- UseInput = false;
- };
- ThemeManager.setProfile(%texture, "spriteProfile");
- return %texture;
- }
- function AssetDictionaryButton::onClick(%this)
- {
- %firstLoad = false;
- if(AssetAdmin.chosenButton != %this)
- {
- if(isObject(AssetAdmin.chosenButton))
- {
- ThemeManager.setProfile(AssetAdmin.chosenButton, "itemSelectProfile");
- }
- ThemeManager.setProfile(%this, "itemSelectedProfile");
- %firstLoad = true;
- AssetAdmin.AssetWindow.resetCamera();
- }
- AssetAdmin.audioPlayButtonContainer.setVisible(false);
- AssetAdmin.AssetWindow.setVisible(true);
- if(isObject(%this.AnimationAsset) && %this.AnimationAssetID !$= "")
- {
- AssetAdmin.AssetWindow.displayAnimationAsset(%this.imageAsset, %this.AnimationAsset, %this.AnimationAssetID);
- if(%firstLoad)
- {
- AssetAdmin.inspector.loadAnimationAsset(%this.AnimationAsset, %this.AnimationAssetID);
- }
- }
- else if(isObject(%this.ImageAsset) && %this.ImageAssetID !$= "")
- {
- AssetAdmin.AssetWindow.displayImageAsset(%this.ImageAsset, %this.ImageAssetID);
- if(%firstLoad)
- {
- AssetAdmin.inspector.loadImageAsset(%this.ImageAsset, %this.ImageAssetID);
- }
- }
- else if(isObject(%this.ParticleAsset) && %this.ParticleAssetID !$= "")
- {
- AssetAdmin.AssetWindow.displayParticleAsset(%this.ParticleAsset, %this.ParticleAssetID);
- if(%firstLoad)
- {
- AssetAdmin.inspector.loadParticleAsset(%this.ParticleAsset, %this.ParticleAssetID);
- }
- }
- else if(isObject(%this.FontAsset) && %this.FontAssetID !$= "")
- {
- AssetAdmin.AssetWindow.displayFontAsset(%this.FontAsset, %this.FontAssetID);
- if(%firstLoad)
- {
- AssetAdmin.inspector.loadFontAsset(%this.FontAsset, %this.FontAssetID);
- }
- }
- else if(isObject(%this.AudioAsset) && %this.AudioAssetID !$= "")
- {
- AssetAdmin.AssetWindow.displayAudioAsset(%this.AudioAsset, %this.AudioAssetID);
- if(%firstLoad)
- {
- AssetAdmin.inspector.loadAudioAsset(%this.AudioAsset, %this.AudioAssetID);
- }
- }
- else if(isObject(%this.SpineAsset) && %this.SpineAssetID !$= "")
- {
- AssetAdmin.AssetWindow.displaySpineAsset(%this.SpineAsset, %this.SpineAssetID);
- if(%firstLoad)
- {
- AssetAdmin.inspector.loadSpineAsset(%this.SpineAsset, %this.SpineAssetID);
- }
- }
- AssetAdmin.chosenButton = %this;
- }
- function AssetDictionaryButton::onRemove(%this)
- {
- if(isObject(%this.ImageAsset))
- {
- AssetDatabase.releaseAsset(%this.ImageAssetID);
- }
- if(isObject(%this.AnimationAsset))
- {
- AssetDatabase.releaseAsset(%this.AnimationAssetID);
- }
- }
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