Torque 2D.rc 2.5 KB

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  1. // Microsoft Visual C++ generated resource script.
  2. //
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "windows.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (United States) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  16. #pragma code_page(1252)
  17. /////////////////////////////////////////////////////////////////////////////
  18. //
  19. // Icon
  20. //
  21. // Icon with lowest ID value placed first to ensure application icon
  22. // remains consistent on all systems.
  23. IDI_TORQUE2D ICON "Torque 2D.ico"
  24. #ifdef APSTUDIO_INVOKED
  25. /////////////////////////////////////////////////////////////////////////////
  26. //
  27. // TEXTINCLUDE
  28. //
  29. 1 TEXTINCLUDE
  30. BEGIN
  31. "resource.h\0"
  32. END
  33. 2 TEXTINCLUDE
  34. BEGIN
  35. "#include ""afxres.h""\r\n"
  36. "\0"
  37. END
  38. 3 TEXTINCLUDE
  39. BEGIN
  40. "\r\n"
  41. "\0"
  42. END
  43. #endif // APSTUDIO_INVOKED
  44. /////////////////////////////////////////////////////////////////////////////
  45. //
  46. // Version
  47. //
  48. VS_VERSION_INFO VERSIONINFO
  49. FILEVERSION 4,0,0,0
  50. PRODUCTVERSION 4,0,0,0
  51. FILEFLAGSMASK 0x17L
  52. #ifdef _DEBUG
  53. FILEFLAGS 0x1L
  54. #else
  55. FILEFLAGS 0x0L
  56. #endif
  57. FILEOS 0x4L
  58. FILETYPE 0x1L
  59. FILESUBTYPE 0x0L
  60. BEGIN
  61. BLOCK "StringFileInfo"
  62. BEGIN
  63. BLOCK "040904b0"
  64. BEGIN
  65. VALUE "CompanyName", "Torque Game Engines"
  66. VALUE "FileDescription", "Torque 2D: Rocket Edition"
  67. VALUE "FileVersion", "4, 0, 0, 0"
  68. VALUE "InternalName", "Torque 2D"
  69. VALUE "LegalCopyright", "Copyright (c) 2021 Torque Game Engines"
  70. VALUE "OriginalFilename", "Torque2D.exe"
  71. VALUE "ProductName", "Torque 2D"
  72. VALUE "ProductVersion", "4, 0, 0, 0"
  73. END
  74. END
  75. BLOCK "VarFileInfo"
  76. BEGIN
  77. VALUE "Translation", 0x409, 1200
  78. END
  79. END
  80. #endif // English (United States) resources
  81. /////////////////////////////////////////////////////////////////////////////
  82. #ifndef APSTUDIO_INVOKED
  83. /////////////////////////////////////////////////////////////////////////////
  84. //
  85. // Generated from the TEXTINCLUDE 3 resource.
  86. //
  87. /////////////////////////////////////////////////////////////////////////////
  88. #endif // not APSTUDIO_INVOKED