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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ANIMATION_ASSET_H_
- #define _ANIMATION_ASSET_H_
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- //-----------------------------------------------------------------------------
- DefineConsoleType( TypeAnimationAssetPtr )
- //-----------------------------------------------------------------------------
- class ImageAsset;
- //-----------------------------------------------------------------------------
- class AnimationAsset : public AssetBase
- {
- private:
- typedef AssetBase Parent;
- AssetPtr<ImageAsset> mImageAsset;
- Vector<S32> mAnimationFrames;
- Vector<StringTableEntry> mNamedAnimationFrames;
- Vector<S32> mValidatedFrames;
- Vector<StringTableEntry> mValidatedNameFrames;
- F32 mAnimationTime;
- bool mAnimationCycle;
- bool mRandomStart;
- F32 mAnimationIntegration;
- bool mNamedCellsMode;
- public:
- AnimationAsset();
- virtual ~AnimationAsset();
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- virtual void copyTo(SimObject* object);
- void setImage( const char* pAssetId );
- inline const AssetPtr<ImageAsset>& getImage( void ) const { return mImageAsset; }
- void setAnimationFrames( const char* pAnimationFrames );
- inline const Vector<S32>& getSpecifiedAnimationFrames( void ) const { return mAnimationFrames; }
- inline const Vector<S32>& getValidatedAnimationFrames( void ) const { return mValidatedFrames; }
- void setNamedAnimationFrames( const char* pAnimationFrames );
- inline const Vector<StringTableEntry>& getSpecifiedNamedAnimationFrames( void ) const { return mNamedAnimationFrames; }
- inline const Vector<StringTableEntry>& getValidatedNamedAnimationFrames( void ) const { return mValidatedNameFrames; }
- void setAnimationTime( const F32 animationTime );
- inline F32 getAnimationTime( void ) const { return mAnimationTime; }
- void setAnimationCycle( const bool animationCycle );
- inline bool getAnimationCycle( void ) const { return mAnimationCycle; }
- void setRandomStart( const bool randomStart );
- inline bool getRandomStart( void ) const { return mRandomStart; }
- void setNamedCellsMode( const bool namedCellsMode );
- inline bool getNamedCellsMode( void ) const { return mNamedCellsMode; }
- // Frame validation.
- void validateFrames( void );
- void validateNumericalFrames( void );
- void validateNamedFrames( void );
- // Asset validation.
- virtual bool isAssetValid( void ) const;
- /// Declare Console Object.
- DECLARE_CONOBJECT(AnimationAsset);
- protected:
- virtual void initializeAsset( void );
- virtual void onAssetRefresh( void );
- protected:
- static bool setImage( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setImage( data ); return false; }
- static bool writeImage( void* obj, StringTableEntry pFieldName ) { return static_cast<AnimationAsset*>(obj)->mImageAsset.notNull(); }
- static bool setAnimationFrames( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setAnimationFrames( data ); return false; }
- static bool writeAnimationFrames( void* obj, StringTableEntry pFieldName ) { return static_cast<AnimationAsset*>(obj)->mAnimationFrames.size() > 0; }
- static bool setNamedAnimationFrames( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setNamedAnimationFrames( data ); return false; }
- static bool writeNamedAnimationFrames( void* obj, StringTableEntry pFieldName ) { return static_cast<AnimationAsset*>(obj)->mNamedAnimationFrames.size() > 0; }
- static bool setAnimationTime( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setAnimationTime( dAtof(data) ); return false; }
- static bool setAnimationCycle( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setAnimationCycle( dAtob(data) ); return false; }
- static bool writeAnimationCycle( void* obj, StringTableEntry pFieldName ) { return static_cast<AnimationAsset*>(obj)->getAnimationCycle() == false; }
- static bool setRandomStart( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setRandomStart( dAtob(data) ); return false; }
- static bool writeRandomStart( void* obj, StringTableEntry pFieldName ) { return static_cast<AnimationAsset*>(obj)->getRandomStart() == true; }
- static bool setNamedCellsMode( void* obj, const char* data ) { static_cast<AnimationAsset*>(obj)->setNamedCellsMode( dAtob(data) ); return false; }
- static bool writeNamedCellsMode( void* obj, StringTableEntry pFieldName ) { return static_cast<AnimationAsset*>(obj)->getNamedCellsMode() == true; }
- };
- #endif // _ANIMATION_ASSET_H_
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