BuoyancyController.h 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BUOYANCY_CONTROLLER_H_
  23. #define _BUOYANCY_CONTROLLER_H_
  24. #ifndef _PICKING_SCENE_CONTROLLER_H_
  25. #include "2d/controllers/core/PickingSceneController.h"
  26. #endif
  27. #ifndef _VECTOR2_H_
  28. #include "2d/core/vector2.h"
  29. #endif
  30. //------------------------------------------------------------------------------
  31. class BuoyancyController : public PickingSceneController
  32. {
  33. private:
  34. typedef PickingSceneController Parent;
  35. /// The fluid area.
  36. b2AABB mFluidArea;
  37. /// The fluid density.
  38. F32 mFluidDensity;
  39. /// Fluid flow velocity for drag calculations.
  40. Vector2 mFlowVelocity;
  41. /// Linear drag co-efficient.
  42. F32 mLinearDrag;
  43. /// Linear drag co-efficient.
  44. F32 mAngularDrag;
  45. /// Gravity to use inside the fluid.
  46. Vector2 mFluidGravity;
  47. /// Whether to use the collision shape densities or assume a uniform density.
  48. bool mUseShapeDensity;
  49. /// The outer fluid surface normal.
  50. Vector2 mSurfaceNormal;
  51. protected:
  52. F32 ComputeCircleSubmergedArea( const b2Transform& bodyTransform, const b2CircleShape* pShape, Vector2& center );
  53. F32 ComputePolygonSubmergedArea( const b2Transform& bodyTransform, const b2PolygonShape* pShape, Vector2& center );
  54. public:
  55. BuoyancyController();
  56. virtual ~BuoyancyController();
  57. static void initPersistFields();
  58. virtual void copyTo(SimObject* object);
  59. /// Integration.
  60. virtual void integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
  61. // Scene render.
  62. virtual void renderOverlay( Scene* pScene, const SceneRenderState* pSceneRenderState, BatchRender* pBatchRenderer );
  63. /// Declare Console Object.
  64. DECLARE_CONOBJECT( BuoyancyController );
  65. };
  66. #endif // _BUOYANCY_CONTROLLER_H_