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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DEBUG_DRAW_H_
- #define _DEBUG_DRAW_H_
- #ifndef BOX2D_H
- #include "Box2D/Box2D.h"
- #endif
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _COLOR_H_
- #include "graphics/gColor.h"
- #endif
- //-----------------------------------------------------------------------------
- class DebugDraw
- {
- public:
- DebugDraw() {}
- virtual ~DebugDraw() {}
- void DrawAABB( const b2AABB& aabb, const ColorF& color );
- void DrawOOBB( const b2Vec2* pOOBB, const ColorF& color );
- void DrawAsleep( const b2Vec2* pOOBB, const ColorF& color );
- void DrawCollisionShapes( const b2Transform& xf, b2Body* pBody );
- void DrawSortPoint( const b2Vec2& worldPosition, const b2Vec2& size, const b2Vec2& localSortPoint );
- void DrawJoints( b2World* pWorld );
- void DrawShape( b2Fixture* fixture, const b2Transform& xf, const ColorF& color );
- void DrawPolygon( const b2Vec2* vertices, int32 vertexCount, const ColorF& color);
- void DrawSolidPolygon( const b2Vec2* vertices, int32 vertexCount, const ColorF& color);
- void DrawCircle( const b2Vec2& center, float32 radius, const ColorF& color);
- void DrawSolidCircle( const b2Vec2& center, float32 radius, const b2Vec2& axis, const ColorF& color);
- void DrawSegment( const b2Vec2& p1, const b2Vec2& p2, const ColorF& color);
- void DrawTransform(const b2Transform& xf);
- void DrawPoint(const b2Vec2& p, float32 size, const ColorF& color);
- };
- #endif // _DEBUG_DRAW_H_
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