SceneRenderObject.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENE_RENDER_OBJECT_H_
  23. #define _SCENE_RENDER_OBJECT_H_
  24. //-----------------------------------------------------------------------------
  25. #ifndef _SCENE_RENDER_QUEUE_H_
  26. #include "2d/scene/SceneRenderQueue.h"
  27. #endif
  28. #ifndef _SCENE_RENDER_STATE_H_
  29. #include "2d/scene/SceneRenderState.h"
  30. #endif
  31. #ifndef _BATCH_RENDER_H_
  32. #include "2d/core/BatchRender.h"
  33. #endif
  34. //-----------------------------------------------------------------------------
  35. class SceneRenderObject
  36. {
  37. public:
  38. SceneRenderObject() {}
  39. virtual ~SceneRenderObject() {}
  40. virtual bool isBatchRendered( void ) = 0;
  41. virtual bool getBatchIsolated( void ) = 0;
  42. virtual bool validRender( void ) const = 0;
  43. virtual bool shouldRender( void ) const = 0;
  44. virtual void scenePrepareRender(const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue ) = 0;
  45. virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer ) = 0;
  46. virtual void sceneRenderFallback( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer ) = 0;
  47. };
  48. #endif // _SCENE_RENDER_OBJECT_H_