SceneRenderState.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SCENE_RENDER_STATE_H_
  23. #define _SCENE_RENDER_STATE_H_
  24. #ifndef _VECTOR2_H_
  25. #include "2d/core/vector2.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class GuiControl;
  29. class RectF;
  30. class DebugStats;
  31. struct b2AABB;
  32. //-----------------------------------------------------------------------------
  33. struct SceneRenderState
  34. {
  35. SceneRenderState(
  36. const RectF& renderArea,
  37. const Vector2& renderPosition,
  38. const F32 renderAngle,
  39. U32 renderLayerMask,
  40. U32 renderGroupMask,
  41. const Vector2& renderScale,
  42. DebugStats* pDebugStats,
  43. SimObject* pRenderHost )
  44. {
  45. mRenderArea = renderArea;
  46. mRenderAABB = CoreMath::mRectFtoAABB( renderArea );
  47. mRenderPosition = renderPosition;
  48. mRenderAngle = renderAngle;
  49. mRenderScale = renderScale;
  50. mRenderLayerMask = renderLayerMask;
  51. mRenderGroupMask = renderGroupMask;
  52. mpDebugStats = pDebugStats;
  53. mpRenderHost = pRenderHost;
  54. }
  55. RectF mRenderArea;
  56. Vector2 mRenderPosition;
  57. F32 mRenderAngle;
  58. b2AABB mRenderAABB;
  59. U32 mRenderLayerMask;
  60. U32 mRenderGroupMask;
  61. Vector2 mRenderScale;
  62. DebugStats* mpDebugStats;
  63. SimObject* mpRenderHost;
  64. };
  65. #endif // _SCENE_RENDER_STATE_H_