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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WORLD_QUERY_H_
- #define _WORLD_QUERY_H_
- #ifndef _WORLD_QUERY_FILTER_H_
- #include "2d/scene/WorldQueryFilter.h"
- #endif
- #ifndef _WORLD_QUERY_RESULT_H_
- #include "2d/scene/WorldQueryResult.h"
- #endif
- ///-----------------------------------------------------------------------------
- class Scene;
- ///-----------------------------------------------------------------------------
- class WorldQuery :
- protected b2DynamicTree,
- public b2QueryCallback,
- public b2RayCastCallback,
- public SimObject
- {
- public:
- WorldQuery( Scene* pScene );
- virtual ~WorldQuery() {}
- /// Standard scope.
- S32 add( SceneObject* pSceneObject );
- void remove( SceneObject* pSceneObject );
- bool update( SceneObject* pSceneObject, const b2AABB& aabb, const b2Vec2& displacement );
- /// Always in scope.
- void addAlwaysInScope( SceneObject* pSceneObject );
- void removeAlwaysInScope( SceneObject* pSceneObject );
- /// World collision-shape queries.
- U32 collisionQueryAABB( const b2AABB& aabb );
- U32 collisionQueryRay( const Vector2& point1, const Vector2& point2 );
- U32 collisionQueryPoint( const Vector2& point );
- U32 collisionQueryCircle( const Vector2& centroid, const F32 radius );
- /// AABB queries.
- U32 aabbQueryAABB( const b2AABB& aabb );
- U32 aabbQueryRay( const Vector2& point1, const Vector2& point2 );
- U32 aabbQueryPoint( const Vector2& point );
- U32 aabbQueryCircle( const Vector2& centroid, const F32 radius );
- /// OOBB queries.
- U32 oobbQueryAABB( const b2AABB& aabb );
- U32 oobbQueryRay( const Vector2& point1, const Vector2& point2 );
- U32 oobbQueryPoint( const Vector2& point );
- U32 oobbQueryCircle( const Vector2& centroid, const F32 radius );
- /// Any queries.
- U32 anyQueryAABB( const b2AABB& aabb );
- U32 anyQueryArea(const Vector2 & lower, const Vector2 & upper);
- U32 anyQueryRay( const Vector2& point1, const Vector2& point2 );
- U32 anyQueryPoint( const Vector2& point );
- U32 anyQueryCircle( const Vector2& centroid, const F32 radius );
- /// Filtering.
- inline void setQueryFilter( const WorldQueryFilter& queryFilter ) { mQueryFilter = queryFilter; }
-
- /// Results.
- void clearQuery( void );
- typeWorldQueryResultVector& getLayeredQueryResults( const U32 layer );
- typeWorldQueryResultVector& getQueryResults( void ) { return mQueryResults; }
- inline U32 getQueryResultsCount( void ) const { return mQueryResults.size(); }
- inline bool getIsRaycastQueryResult( void ) const { return mIsRaycastQueryResult; }
- void sortRaycastQueryResult( void );
- /// Callbacks.
- virtual bool ReportFixture( b2Fixture* fixture );
- virtual F32 ReportFixture( b2Fixture* fixture, const b2Vec2& point, const b2Vec2& normal, F32 fraction );
- bool QueryCallback( S32 proxyId );
- F32 RayCastCallback( const b2RayCastInput& input, S32 proxyId );
- private:
- void injectAlwaysInScope( void );
- static S32 QSORT_CALLBACK rayCastFractionSort(const void* a, const void* b);
- private:
- Scene* mpScene;
- WorldQueryFilter mQueryFilter;
- b2PolygonShape mComparePolygonShape;
- b2CircleShape mCompareCircleShape;
- b2RayCastInput mCompareRay;
- b2Vec2 mComparePoint;
- b2Transform mCompareTransform;
- bool mCheckPoint;
- bool mCheckAABB;
- bool mCheckOOBB;
- bool mCheckCircle;
- typeWorldQueryResultVector mLayeredQueryResults[MAX_LAYERS_SUPPORTED];
- typeWorldQueryResultVector mQueryResults;
- bool mIsRaycastQueryResult;
- typeSceneObjectVector mAlwaysInScopeSet;
- U32 mMasterQueryKey;
- };
- #endif // _WORLD_QUERY_H_
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