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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WORLD_QUERY_RESULT_H_
- #define _WORLD_QUERY_RESULT_H_
- #ifndef _VECTOR2_H_
- #include "2d/core/Vector2.h"
- #endif
- ///-----------------------------------------------------------------------------
- class SceneObject;
- ///-----------------------------------------------------------------------------
- struct WorldQueryResult
- {
- WorldQueryResult() :
- mpSceneObject( NULL ),
- mShapeIndex( 0 ),
- mPoint( 0.0f, 0.0f ),
- mNormal( 0.0f, 0.0f ),
- mFraction( 0.0f )
- {
- }
- /// Initialize a non-ray-cast result.
- WorldQueryResult( SceneObject* pSceneObject ) :
- mpSceneObject( pSceneObject ),
- mShapeIndex( 0 ),
- mPoint( 0.0f, 0.0f ),
- mNormal( 0.0f, 0.0f ),
- mFraction( 0.0f )
- {
- }
- /// Initialize a ray-cast result.
- WorldQueryResult( SceneObject* pSceneObject, const b2Vec2& point, const b2Vec2& normal, const F32 fraction, const U32 shapeIndex ) :
- mpSceneObject( pSceneObject ),
- mShapeIndex( shapeIndex ),
- mPoint( point ),
- mNormal( normal ),
- mFraction( fraction )
- {
- }
- b2Vec2 mPoint;
- b2Vec2 mNormal;
- F32 mFraction;
- SceneObject* mpSceneObject;
- U32 mShapeIndex;
- };
- ///-----------------------------------------------------------------------------
- typedef Vector<WorldQueryResult> typeWorldQueryResultVector;
- #endif // _WORLD_QUERY_RESULT_H_
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