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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENE_OBJECT_SET_H_
- #define _SCENE_OBJECT_SET_H_
- #ifndef _SCENE_OBJECT_LIST_H_
- #include "2d/sceneobject/SceneObjectList.h"
- #endif
- #ifndef _FIND_ITERATOR_H_
- #include "collection/findIterator.h"
- #endif
- #ifndef _SIMDICTIONARY_H_
- #include "sim/simDictionary.h"
- #endif
- #ifndef _SIM_OBJECT_H_
- #include "sim/simObject.h"
- #endif
- #ifndef _TAML_CHILDREN_H_
- #include "persistence/taml/tamlChildren.h"
- #endif
- //-----------------------------------------------------------------------------
- class SceneObject;
- //-----------------------------------------------------------------------------
- class SceneObjectSet : public SimObject, public TamlChildren
- {
- typedef SimObject Parent;
- protected:
- SceneObjectList mObjectList;
- public:
- SceneObjectSet()
- {
- VECTOR_SET_ASSOCIATION(mObjectList);
- }
- ~SceneObjectSet()
- {
- }
- typedef SceneObjectList::iterator iterator;
- typedef SceneObjectList::value_type value;
- inline SceneObject* front( void ) { return mObjectList.front(); }
- inline SceneObject* first( void ) { return mObjectList.first(); }
- inline SceneObject* last( void ) { return mObjectList.last(); }
- inline bool empty( void ) { return mObjectList.empty(); }
- inline S32 size( void ) const { return mObjectList.size(); }
- inline iterator begin( void ) { return mObjectList.begin(); }
- inline iterator end( void ) { return mObjectList.end(); }
- value operator[] (S32 index) { return mObjectList[U32(index)]; }
- inline iterator find( iterator first, iterator last, SceneObject *obj ) { return ::find(first, last, obj); }
- inline iterator find( SceneObject *obj ) { return ::find(begin(), end(), obj); }
- template <typename T> inline bool containsType( void )
- {
- for( iterator itr = begin(); itr != end(); ++itr )
- {
- if ( dynamic_cast<T*>(*itr) != NULL )
- return true;
- }
- return false;
- }
- virtual bool reOrder( SceneObject *obj, SceneObject *target=0 );
- SceneObject* at(S32 index) const { return mObjectList.at(index); }
- void deleteObjects( void );
- void clear();
- virtual void onRemove();
- virtual void onDeleteNotify(SimObject *object);
- virtual void addObject(SceneObject*);
- virtual void removeObject(SceneObject*);
- virtual void pushObject(SceneObject*);
- virtual void popObject();
- void bringObjectToFront(SceneObject* obj) { reOrder(obj, front()); }
- void pushObjectToBack(SceneObject* obj) { reOrder(obj, NULL); }
- virtual U32 getTamlChildCount( void ) const { return (U32)size(); }
- virtual SimObject* getTamlChild( const U32 childIndex ) const
- {
- // Sanity!
- AssertFatal( childIndex < (U32)size(), "SceneObjectSet::getTamlChild() - Child index is out of range." );
- // For when the assert is not used.
- if ( childIndex >= (U32)size() )
- return NULL;
- return (SimObject*)at( childIndex );
- }
- virtual void addTamlChild( SimObject* pSimObject );
- void callOnChildren( const char * method, S32 argc, const char *argv[], bool executeOnChildGroups = true );
- virtual SimObject *findObject(const char *name);
- SceneObject* findObjectByInternalName(const char* internalName, bool searchChildren = false);
- DECLARE_CONOBJECT(SceneObjectSet);
- #ifdef TORQUE_DEBUG
- inline void _setVectorAssoc( const char *file, const U32 line ) { mObjectList.setFileAssociation( file, line ); }
- #endif
- };
- #ifdef TORQUE_DEBUG
- # define SCENEOBJECT_SET_ASSOCIATION( x ) x._setVectorAssoc( __FILE__, __LINE__ )
- #else
- # define SCENEOBJECT_SET_ASSOCIATION( x )
- #endif
- //-----------------------------------------------------------------------------
- class SceneObjectSetIterator
- {
- protected:
- struct Entry
- {
- SceneObjectSet* set;
- SceneObjectSet::iterator itr;
- };
- class Stack : public Vector<Entry> {
- public:
- void push_back(SceneObjectSet*);
- };
- Stack stack;
- public:
- SceneObjectSetIterator(SceneObjectSet*);
- SceneObject* operator++();
- SceneObject* operator*() {
- return stack.empty()? 0: *stack.last().itr;
- }
- };
- #endif // _SCENE_OBJECT_SET_H_
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