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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(SceneObjectSet, SimObject)
- /*! Dumps the object data within the set
- @return No return value
- */
- ConsoleMethodWithDocs(SceneObjectSet, dumpObjects, ConsoleVoid, 2, 2, ())
- {
- SceneObjectSet::iterator itr;
- for(itr = object->begin(); itr != object->end(); itr++)
- {
- SceneObject *obj = *itr;
- bool isSet = dynamic_cast<SceneObjectSet *>(obj) != 0;
- const char *name = obj->getName();
- if(name)
- Con::printf(" %d,\"%s\": %s %s", obj->getId(), name,
- obj->getClassName(), isSet ? "(g)":"");
- else
- Con::printf(" %d: %s %s", obj->getId(), obj->getClassName(),
- isSet ? "(g)" : "");
- }
- }
- /*! Adds given list of objects to the SceneObjectSet.
- @param obj_i (i is unilimited) Variable list of objects to add
- @return No return value
- */
- ConsoleMethodWithDocs(SceneObjectSet, add, ConsoleVoid, 3, 0, (obj1,...))
- {
- for(S32 i = 2; i < argc; i++)
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[i]);
- if(obj)
- object->addObject(obj);
- else
- Con::printf("Set::add: Object \"%s\" doesn't exist", argv[i]);
- }
- }
- /*! Removes given listy of objects from the SceneObjectSet.
- @param obj_i (i is unilimited) Variable list of objects to remove
- @return No return value
- */
- ConsoleMethodWithDocs(SceneObjectSet, remove, ConsoleVoid, 3, 0, (obj1,...))
- {
- for(S32 i = 2; i < argc; i++)
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[i]);
- if(obj && object->find(object->begin(),object->end(),obj) != object->end())
- object->removeObject(obj);
- else
- Con::printf("Set::remove: Object \"%s\" does not exist in set", argv[i]);
- }
- }
- //-----------------------------------------------------------------------------
- /*! Deletes all the objects in the SceneObjectSet.
- @return No return value
- */
- ConsoleMethodWithDocs(SceneObjectSet, deleteObjects, ConsoleVoid, 2, 2, ())
- {
- object->deleteObjects();
- }
- //-----------------------------------------------------------------------------
- /*! Clears the SceneObjectSet
- @return No return value
- */
- ConsoleMethodWithDocs(SceneObjectSet, clear, ConsoleVoid, 2, 2, ())
- {
- object->clear();
- }
- //-----------------------------------------------------------------------------
- /*! Call a method on all objects contained in the set.
- @param method The name of the method to call.
- @param args The arguments to the method.
- @note This method recurses into all SimSets that are children to the set.
- @see callOnChildrenNoRecurse
- */
- ConsoleMethodWithDocs( SceneObjectSet, callOnChildren, ConsoleVoid, 3, 0, ( string method, string args... ))
- {
- object->callOnChildren( argv[2], argc - 3, argv + 3 );
- }
- //-----------------------------------------------------------------------------
- /*! Uses SceneObjectSet reorder to push child 1 before child 2 - both must already be child controls of this control
- @param child1 The child you wish to set first
- @param child2 The child you wish to set after child1
- @return No return value.
- */
- ConsoleMethodWithDocs(SceneObjectSet, reorderChild, ConsoleVoid, 4,4, (child1, child2))
- {
- SceneObject* pObject = Sim::findObject<SceneObject>(argv[2]);
- SceneObject* pTarget = Sim::findObject<SceneObject>(argv[3]);
- if(pObject && pTarget)
- {
- object->reOrder(pObject,pTarget);
- }
- }
- //-----------------------------------------------------------------------------
- /*! @return Returns the number of objects in the SceneObjectSet
- */
- ConsoleMethodWithDocs(SceneObjectSet, getCount, ConsoleInt, 2, 2, ())
- {
- return object->size();
- }
- //-----------------------------------------------------------------------------
- /*! @return Returns the ID of the desired object or -1 on failure
- */
- ConsoleMethodWithDocs(SceneObjectSet, getObject, ConsoleInt, 3, 3, (objIndex))
- {
- S32 objectIndex = dAtoi(argv[2]);
- if(objectIndex < 0 || objectIndex >= S32(object->size()))
- {
- Con::printf("Set::getObject index out of range.");
- return -1;
- }
- return ((*object)[objectIndex])->getId();
- }
- //-----------------------------------------------------------------------------
- /*! @return Returns true if specified object is a member of the set, and false otherwise
- */
- ConsoleMethodWithDocs(SceneObjectSet, isMember, ConsoleBool, 3, 3, (object))
- {
- SceneObject *testObject = Sim::findObject<SceneObject>(argv[2]);
- if(!testObject)
- {
- Con::printf("SceneObjectSet::isMember: %s is not an object.", argv[2]);
- return false;
- }
- for(SceneObjectSet::iterator i = object->begin(); i != object->end(); i++)
- {
- if(*i == testObject)
- {
- return true;
- }
- }
- return false;
- }
- //-----------------------------------------------------------------------------
- /*! Returns the object with given internal name
- @param name The internal name of the object you wish to find
- @param searchChildren Set this true if you wish to search all children as well.
- @return Returns the ID of the object.
- */
- ConsoleMethodWithDocs( SceneObjectSet, findObjectByInternalName, ConsoleInt, 3, 4, (string name, [bool searchChildren]))
- {
- StringTableEntry pcName = StringTable->insert(argv[2]);
- bool searchChildren = false;
- if (argc > 3)
- searchChildren = dAtob(argv[3]);
- SceneObject* child = object->findObjectByInternalName(pcName, searchChildren);
- if(child)
- return child->getId();
- return 0;
- }
- //-----------------------------------------------------------------------------
- /*! Brings object to front of set.
- @return No return value.
- */
- ConsoleMethodWithDocs(SceneObjectSet, bringToFront, ConsoleVoid, 3, 3, (object))
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[2]);
- if(!obj)
- return;
- object->bringObjectToFront(obj);
- }
- //-----------------------------------------------------------------------------
- /*! Sends item to back of set.
- @return No return value.
- */
- ConsoleMethodWithDocs(SceneObjectSet, pushToBack, ConsoleVoid, 3, 3, (object))
- {
- SceneObject *obj = Sim::findObject<SceneObject>(argv[2]);
- if(!obj)
- return;
- object->pushObjectToBack(obj);
- }
- ConsoleMethodGroupEndWithDocs(SceneObjectSet)
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