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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SPRITE_H_
- #include "Sprite.h"
- #endif
- #ifndef _DGL_H_
- #include "graphics/dgl.h"
- #endif
- #ifndef _STRINGBUFFER_H_
- #include "string/stringBuffer.h"
- #endif
- // Script bindings.
- #include "Sprite_ScriptBinding.h"
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(Sprite);
- //------------------------------------------------------------------------------
- Sprite::Sprite() :
- mFlipX(false),
- mFlipY(false)
- {
- mUseComplexColor = false;
- mComplexColor0 = ColorF(1.0f, 1.0f, 1.0f, 1.0f);
- mComplexColor1 = ColorF(1.0f, 1.0f, 1.0f, 1.0f);
- mComplexColor2 = ColorF(1.0f, 1.0f, 1.0f, 1.0f);
- mComplexColor3 = ColorF(1.0f, 1.0f, 1.0f, 1.0f);
- }
- //------------------------------------------------------------------------------
- Sprite::~Sprite()
- {
- }
- //------------------------------------------------------------------------------
- void Sprite::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- // Cast to sprite.
- Sprite* pSprite = static_cast<Sprite*>(object);
- // Sanity!
- AssertFatal(pSprite != NULL, "Sprite::copyTo() - Object is not the correct type.");
- /// Render flipping.
- pSprite->setFlip( getFlipX(), getFlipY() );
- }
- //------------------------------------------------------------------------------
- void Sprite::initPersistFields()
- {
- // Call parent.
- Parent::initPersistFields();
- /// Render flipping.
- addField("FlipX", TypeBool, Offset(mFlipX, Sprite), &writeFlipX, "");
- addField("FlipY", TypeBool, Offset(mFlipY, Sprite), &writeFlipY, "");
- addField("useComplexColor", TypeBool, Offset(mUseComplexColor, Sprite), &writeUseComplexColor, "");
- }
- //------------------------------------------------------------------------------
- void Sprite::sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer )
- {
- if (mUseComplexColor)
- {
- ImageFrameProviderCore::renderComplex(
- getFlipX(), getFlipY(),
- mRenderOOBB[0],
- mRenderOOBB[1],
- mRenderOOBB[2],
- mRenderOOBB[3],
- pBatchRenderer,
- mComplexColor0,
- mComplexColor1,
- mComplexColor2,
- mComplexColor3);
- }
- else
- {
- ImageFrameProvider::render(
- getFlipX(), getFlipY(),
- mRenderOOBB[0],
- mRenderOOBB[1],
- mRenderOOBB[2],
- mRenderOOBB[3],
- pBatchRenderer );
- }
- }
- //------------------------------------------------------------------------------
- const ColorF& Sprite::getComplexColor(const S8 cornerID)
- {
- if (cornerID == 1)
- {
- return mComplexColor0;
- }
- else if (cornerID == 2)
- {
- return mComplexColor1;
- }
- else if (cornerID == 3)
- {
- return mComplexColor2;
- }
- else if (cornerID == 4)
- {
- return mComplexColor3;
- }
- else
- {
- return ColorF(1.0f, 1.0f, 1.0f, 1.0f);
- }
- }
- //-----------------------------------------------------------------------------
- void Sprite::updateBlendColor(const F32 elapsedTime)
- {
- if (!mUseComplexColor)
- {
- SceneObject::updateBlendColor(elapsedTime);
- }
- else
- {
- updateFadeColor(mComplexColor0, mFadeToColorTL, elapsedTime);
- updateFadeColor(mComplexColor1, mFadeToColorTR, elapsedTime);
- updateFadeColor(mComplexColor2, mFadeToColorBR, elapsedTime);
- updateFadeColor(mComplexColor3, mFadeToColorBL, elapsedTime);
- }
- }
- //-----------------------------------------------------------------------------
- void Sprite::checkFadeComplete()
- {
- if (mFadeActive &&
- ((mUseComplexColor &&
- mComplexColor0 == mFadeToColorTL.TargetColor &&
- mComplexColor1 == mFadeToColorTR.TargetColor &&
- mComplexColor2 == mFadeToColorBR.TargetColor &&
- mComplexColor3 == mFadeToColorBL.TargetColor) ||
- (!mUseComplexColor &&
- mBlendColor == mFadeToColor.TargetColor)))
- {
- mFadeActive = false;
- PROFILE_SCOPE(Sprite_onFadeToComplete);
- Con::executef(this, 1, "onFadeToComplete");
- }
- }
- bool Sprite::fadeToComplex(const S8 cornerID, const ColorF& targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)
- {
- // Check in a scene.
- if (!getScene())
- {
- Con::warnf("Sprite::fadeToComplex() - Cannot fade object (%d) to a color as it is not in a scene.", getId());
- return false;
- }
- // Check targetColor.
- if (!targetColor.isValidColor())
- {
- Con::warnf("Sprite::fadeToComplex() - Cannot fade object (%d) because the color is invalid.", getId());
- return false;
- }
- // Check that the sprite is using complex colors
- if (!mUseComplexColor)
- {
- Con::warnf("Sprite::fadeToComplex() - Cannot fade object (%d) because the sprite is not using complex colors.", getId());
- return false;
- }
- // Only set fading active if the target color is not the blending color.
- if (targetColor != getComplexColor(cornerID))
- {
- mFadeActive = true;
- if (cornerID == 1) { mFadeToColorTL.set(targetColor, deltaRed, deltaGreen, deltaBlue, deltaAlpha); }
- else if (cornerID == 2) { mFadeToColorTR.set(targetColor, deltaRed, deltaGreen, deltaBlue, deltaAlpha); }
- else if (cornerID == 3) { mFadeToColorBL.set(targetColor, deltaRed, deltaGreen, deltaBlue, deltaAlpha); }
- else if (cornerID == 4) { mFadeToColorBR.set(targetColor, deltaRed, deltaGreen, deltaBlue, deltaAlpha); }
- }
- return true;
- }
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