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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SPRITE_H_
- #define _SPRITE_H_
- #ifndef _SPRITE_BASE_H_
- #include "2d/core/SpriteBase.h"
- #endif
- #ifndef _FADETOCOLOR_H_
- #include "graphics/FadeToColor.h"
- #endif
- //------------------------------------------------------------------------------
- class Sprite : public SpriteBase
- {
- typedef SpriteBase Parent;
- private:
- /// Render flipping.
- bool mFlipX;
- bool mFlipY;
- FadeToColor mFadeToColorTL;
- FadeToColor mFadeToColorTR;
- FadeToColor mFadeToColorBL;
- FadeToColor mFadeToColorBR;
- public:
- Sprite();
- virtual ~Sprite();
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- /// Render flipping.
- void setFlip( const bool flipX, const bool flipY ) { mFlipX = flipX; mFlipY = flipY; }
- void setFlipX( const bool flipX ) { setFlip( flipX, mFlipY ); }
- void setFlipY( const bool flipY ) { setFlip( mFlipX, flipY ); }
- inline bool getFlipX( void ) const { return mFlipX; }
- inline bool getFlipY( void ) const { return mFlipY; }
- virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer );
- // Complex Colors (Using 4 blend colors, one for each corner)
- inline void setUseComplexColor(const bool complexColor) { mUseComplexColor = complexColor; }
- inline bool getUseComplexColor(void) const { return mUseComplexColor; }
- inline void setComplexColor(const ColorF& blendColor0, const ColorF& blendColor1, const ColorF& blendColor2, const ColorF& blendColor3) { mComplexColor0 = blendColor0; mComplexColor1 = blendColor1; mComplexColor2 = blendColor2; mComplexColor3 = blendColor3; }
- const ColorF& getComplexColor(const S8 cornerID);
- static Corner getCornerEnum(const char* label);
- // FadeTo for Complex Colors
- bool fadeToComplex(const S8 cornerID, const ColorF& targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha);
- void updateBlendColor(const F32 elapsedTime);
- void checkFadeComplete();
- /// Declare Console Object.
- DECLARE_CONOBJECT( Sprite );
- protected:
- static bool writeFlipX( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipX() == true; }
- static bool writeFlipY( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipY() == true; }
- static bool writeUseComplexColor( void* obj, StringTableEntry pFieldName ) {return static_cast<Sprite*>(obj)->getUseComplexColor() == true; }
- bool mUseComplexColor;
- ColorF mComplexColor0;
- ColorF mComplexColor1;
- ColorF mComplexColor2;
- ColorF mComplexColor3;
- };
- #endif // _SPRITE_H_
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