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- /*
- * Copyright (c) 2013 Google, Inc.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Particle/b2Particle.h>
- #include <Box2D/Common/b2Draw.h>
- #define B2PARTICLECOLOR_BITS_PER_COMPONENT (sizeof(uint8) << 3)
- // Maximum value of a b2ParticleColor component.
- #define B2PARTICLECOLOR_MAX_VALUE \
- ((1U << B2PARTICLECOLOR_BITS_PER_COMPONENT) - 1)
- /// Number of bits used to store each b2ParticleColor component.
- const uint8 b2ParticleColor::k_bitsPerComponent =
- B2PARTICLECOLOR_BITS_PER_COMPONENT;
- const float32 b2ParticleColor::k_maxValue = (float)B2PARTICLECOLOR_MAX_VALUE;
- const float32 b2ParticleColor::k_inverseMaxValue =
- 1.0f / (float)B2PARTICLECOLOR_MAX_VALUE;
- b2ParticleColor b2ParticleColor_zero(0, 0, 0, 0);
- b2ParticleColor::b2ParticleColor(const b2Color& color)
- {
- Set(color);
- }
- b2Color b2ParticleColor::GetColor() const
- {
- return b2Color(k_inverseMaxValue * r,
- k_inverseMaxValue * g,
- k_inverseMaxValue * b);
- }
- void b2ParticleColor::Set(const b2Color& color)
- {
- Set((uint8)(k_maxValue * color.r),
- (uint8)(k_maxValue * color.g),
- (uint8)(k_maxValue * color.b),
- B2PARTICLECOLOR_MAX_VALUE);
- }
- int32 b2CalculateParticleIterations(
- float32 gravity, float32 radius, float32 timeStep)
- {
- // In some situations you may want more particle iterations than this,
- // but to avoid excessive cycle cost, don't recommend more than this.
- const int32 B2_MAX_RECOMMENDED_PARTICLE_ITERATIONS = 8;
- const float32 B2_RADIUS_THRESHOLD = 0.01f;
- int32 iterations =
- (int32) ceilf(b2Sqrt(gravity / (B2_RADIUS_THRESHOLD * radius)) * timeStep);
- return b2Clamp(iterations, 1, B2_MAX_RECOMMENDED_PARTICLE_ITERATIONS);
- }
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