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- /*
- * Copyright (c) 2013 Google, Inc.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- */
- #include <Box2D/Particle/b2ParticleAssembly.h>
- #include <Box2D/Particle/b2ParticleSystem.h>
- extern "C" {
- // Helper function, called from assembly routine.
- void GrowParticleContactBuffer(
- b2GrowableBuffer<b2ParticleContact>& contacts)
- {
- // Set contacts.count = capacity instead of count because there are
- // items past the end of the array waiting to be post-processed.
- // We must maintain the entire contacts array.
- // TODO: It would be better to have the items awaiting post-processing
- // in their own array on the stack.
- contacts.SetCount(contacts.GetCapacity());
- contacts.Grow();
- }
- } // extern "C"
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