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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //--------------------------------------------
- // audioStreamSource.h
- // header for streaming audio source
- //
- // Kurtis Seebaldt
- //--------------------------------------------
- #ifndef _AUDIOSTREAMSOURCE_H_
- #define _AUDIOSTREAMSOURCE_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _PLATFORMAUDIO_H_
- #include "platform/platformAudio.h"
- #endif
- #ifndef _PLATFORMAL_H_
- #include "platform/platformAL.h"
- #endif
- #ifndef _AUDIOBUFFER_H_
- #include "audio/audioBuffer.h"
- #endif
- #ifndef _RESMANAGER_H_
- #include "io/resource/resourceManager.h"
- #endif
- #define NUMBUFFERS 16
- class AudioStreamSource
- {
- public:
- //need this because subclasses are deleted through base pointer
- virtual ~AudioStreamSource() {}
- virtual bool initStream() = 0;
- virtual bool updateBuffers() = 0;
- virtual void freeStream() = 0;
- virtual F32 getElapsedTime() = 0;
- virtual F32 getTotalTime() = 0;
- //void clear();
- AUDIOHANDLE mHandle;
- ALuint mSource;
- Audio::Description mDescription;
- AudioSampleEnvironment *mEnvironment;
- Point3F mPosition;
- Point3F mDirection;
- F32 mPitch;
- F32 mScore;
- U32 mCullTime;
- bool bFinishedPlaying;
- bool bIsValid;
- #ifdef TORQUE_OS_LINUX
- void checkPosition();
- #endif
- protected:
- const char* mFilename;
- };
- #endif // _AUDIOSTREAMSOURCE_H_
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