audioStreamSource.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //--------------------------------------------
  23. // audioStreamSource.h
  24. // header for streaming audio source
  25. //
  26. // Kurtis Seebaldt
  27. //--------------------------------------------
  28. #ifndef _AUDIOSTREAMSOURCE_H_
  29. #define _AUDIOSTREAMSOURCE_H_
  30. #ifndef _PLATFORM_H_
  31. #include "platform/platform.h"
  32. #endif
  33. #ifndef _PLATFORMAUDIO_H_
  34. #include "platform/platformAudio.h"
  35. #endif
  36. #ifndef _PLATFORMAL_H_
  37. #include "platform/platformAL.h"
  38. #endif
  39. #ifndef _AUDIOBUFFER_H_
  40. #include "audio/audioBuffer.h"
  41. #endif
  42. #ifndef _RESMANAGER_H_
  43. #include "io/resource/resourceManager.h"
  44. #endif
  45. #define NUMBUFFERS 16
  46. class AudioStreamSource
  47. {
  48. public:
  49. //need this because subclasses are deleted through base pointer
  50. virtual ~AudioStreamSource() {}
  51. virtual bool initStream() = 0;
  52. virtual bool updateBuffers() = 0;
  53. virtual void freeStream() = 0;
  54. virtual F32 getElapsedTime() = 0;
  55. virtual F32 getTotalTime() = 0;
  56. //void clear();
  57. AUDIOHANDLE mHandle;
  58. ALuint mSource;
  59. Audio::Description mDescription;
  60. AudioSampleEnvironment *mEnvironment;
  61. Point3F mPosition;
  62. Point3F mDirection;
  63. F32 mPitch;
  64. F32 mScore;
  65. U32 mCullTime;
  66. bool bFinishedPlaying;
  67. bool bIsValid;
  68. #ifdef TORQUE_OS_LINUX
  69. void checkPosition();
  70. #endif
  71. protected:
  72. const char* mFilename;
  73. };
  74. #endif // _AUDIOSTREAMSOURCE_H_