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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //--------------------------------------
- // audioStreamSource.cc
- // implementation of streaming audio source
- //
- // Kurtis Seebaldt
- //--------------------------------------
- #include "audio/wavStreamSource.h"
- #define BUFFERSIZE 32768
- typedef struct
- {
- ALubyte riff[4]; // 'RIFF'
- ALsizei riffSize;
- ALubyte wave[4]; // 'WAVE'
- ALubyte fmt[4]; // 'fmt '
- ALuint fmtSize;
- ALushort Format;
- ALushort Channels;
- ALuint SamplesPerSec;
- ALuint BytesPerSec;
- ALushort BlockAlign;
- ALushort BitsPerSample;
- ALubyte data[4]; // 'data'
- ALuint dataSize;
- } WAVE_Struct;
- /// WAV File-header
- struct WAVFileHdr
- {
- ALubyte id[4];
- ALsizei size;
- ALubyte type[4];
- };
- //// WAV Fmt-header
- struct WAVFmtHdr
- {
- ALushort format;
- ALushort channels;
- ALuint samplesPerSec;
- ALuint bytesPerSec;
- ALushort blockAlign;
- ALushort bitsPerSample;
- };
- /// WAV FmtEx-header
- struct WAVFmtExHdr
- {
- ALushort size;
- ALushort samplesPerBlock;
- };
- /// WAV Smpl-header
- struct WAVSmplHdr
- {
- ALuint manufacturer;
- ALuint product;
- ALuint samplePeriod;
- ALuint note;
- ALuint fineTune;
- ALuint SMPTEFormat;
- ALuint SMPTEOffest;
- ALuint loops;
- ALuint samplerData;
- struct
- {
- ALuint identifier;
- ALuint type;
- ALuint start;
- ALuint end;
- ALuint fraction;
- ALuint count;
- } loop[1];
- };
- /// WAV Chunk-header
- struct WAVChunkHdr
- {
- ALubyte id[4];
- ALuint size;
- };
- WavStreamSource::WavStreamSource(const char *filename) {
- stream = NULL;
- bIsValid = false;
- bBuffersAllocated = false;
- mBufferList[0] = 0;
- clear();
- mFilename = filename;
- mPosition = Point3F(0.f,0.f,0.f);
- }
- WavStreamSource::~WavStreamSource() {
- if(bReady && bIsValid)
- freeStream();
- }
- void WavStreamSource::clear()
- {
- if(stream)
- freeStream();
- mHandle = NULL_AUDIOHANDLE;
- mSource = 0;
- if(mBufferList[0] != 0)
- alDeleteBuffers(NUMBUFFERS, mBufferList);
- for(int i = 0; i < NUMBUFFERS; i++)
- mBufferList[i] = 0;
- dMemset(&mDescription, 0, sizeof(Audio::Description));
- mEnvironment = 0;
- mPosition.set(0.f,0.f,0.f);
- mDirection.set(0.f,1.f,0.f);
- mPitch = 1.f;
- mScore = 0.f;
- mCullTime = 0;
- bReady = false;
- bFinishedPlaying = false;
- bIsValid = false;
- bBuffersAllocated = false;
- }
- bool WavStreamSource::initStream() {
- WAVChunkHdr chunkHdr;
- WAVFileHdr fileHdr;
- WAVFmtHdr fmtHdr;
- ALint error;
- bFinished = false;
- char data[BUFFERSIZE];
- alSourceStop(mSource);
- alSourcei(mSource, AL_BUFFER, 0);
- stream = ResourceManager->openStream(mFilename);
- if(stream != NULL) {
- stream->read(4, &fileHdr.id[0]);
- stream->read(&fileHdr.size);
- stream->read(4, &fileHdr.type[0]);
- stream->read(4, &chunkHdr.id[0]);
- stream->read(&chunkHdr.size);
- // WAV Format header
- stream->read(&fmtHdr.format);
- stream->read(&fmtHdr.channels);
- stream->read(&fmtHdr.samplesPerSec);
- stream->read(&fmtHdr.bytesPerSec);
- stream->read(&fmtHdr.blockAlign);
- stream->read(&fmtHdr.bitsPerSample);
- format=(fmtHdr.channels==1?
- (fmtHdr.bitsPerSample==8?AL_FORMAT_MONO8:AL_FORMAT_MONO16):
- (fmtHdr.bitsPerSample==8?AL_FORMAT_STEREO8:AL_FORMAT_STEREO16));
- freq=fmtHdr.samplesPerSec;
- stream->read(4, &chunkHdr.id[0]);
- stream->read(&chunkHdr.size);
- DataSize = chunkHdr.size;
- DataLeft = DataSize;
- dataStart = stream->getPosition();
- // Clear Error Code
- alGetError();
- alGenBuffers(NUMBUFFERS, mBufferList);
- if ((error = alGetError()) != AL_NO_ERROR) {
- return false;
- }
- bBuffersAllocated = true;
- int numBuffers = 0;
- for(int loop = 0; loop < NUMBUFFERS; loop++)
- {
- ALuint DataToRead = (DataLeft > BUFFERSIZE) ? BUFFERSIZE : DataLeft;
- if (DataToRead == DataLeft)
- bFinished = AL_TRUE;
- stream->read(DataToRead, data);
- DataLeft -= DataToRead;
- alBufferData(mBufferList[loop], format, data, DataToRead, freq);
- if ((error = alGetError()) != AL_NO_ERROR) {
- return false;
- }
- ++numBuffers;
- if(bFinished)
- break;
- }
- // Queue the buffers on the source
- alSourceQueueBuffers(mSource, numBuffers, mBufferList);
- if ((error = alGetError()) != AL_NO_ERROR) {
- return false;
- }
- buffersinqueue = numBuffers;
- alSourcei(mSource, AL_LOOPING, AL_FALSE);
- bReady = true;
- }
- else {
- return false;
- }
- bIsValid = true;
- return true;
- }
- bool WavStreamSource::updateBuffers() {
- ALint processed;
- ALuint BufferID;
- ALint error;
- char data[BUFFERSIZE];
- // don't do anything if buffer isn't initialized
- if(!bIsValid)
- return false;
- if(bFinished && mDescription.mIsLooping) {
- resetStream();
- }
- // reset AL error code
- alGetError();
- // Get status
- alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
- // If some buffers have been played, unqueue them and load new audio into them, then add them to the queue
- if (processed > 0)
- {
- while (processed)
- {
- alSourceUnqueueBuffers(mSource, 1, &BufferID);
- if ((error = alGetError()) != AL_NO_ERROR)
- return false;
- if (!bFinished)
- {
- ALuint DataToRead = (DataLeft > BUFFERSIZE) ? BUFFERSIZE : DataLeft;
- if (DataToRead == DataLeft) {
- bFinished = AL_TRUE;
- }
-
- stream->read(DataToRead, data);
- DataLeft -= DataToRead;
-
- alBufferData(BufferID, format, data, DataToRead, freq);
- if ((error = alGetError()) != AL_NO_ERROR)
- return false;
- // Queue buffer
- alSourceQueueBuffers(mSource, 1, &BufferID);
- if ((error = alGetError()) != AL_NO_ERROR)
- return false;
- processed--;
- if(bFinished && mDescription.mIsLooping) {
- resetStream();
- }
- }
- else
- {
- buffersinqueue--;
- processed--;
- if (buffersinqueue == 0)
- {
- bFinishedPlaying = AL_TRUE;
- return AL_FALSE;
- }
- }
- }
- }
- return AL_TRUE;
- }
- void WavStreamSource::freeStream() {
- bReady = false;
-
- if(stream != NULL)
- ResourceManager->closeStream(stream);
- stream = NULL;
- if(bBuffersAllocated) {
- if(mBufferList[0] != 0)
- alDeleteBuffers(NUMBUFFERS, mBufferList);
- for(int i = 0; i < NUMBUFFERS; i++)
- mBufferList[i] = 0;
- bBuffersAllocated = false;
- }
- }
- void WavStreamSource::resetStream() {
- stream->setPosition(dataStart);
- DataLeft = DataSize;
- bFinished = AL_FALSE;
- }
- #include "console/console.h"
- F32 WavStreamSource::getElapsedTime()
- {
- Con::warnf( "GetElapsedTime not implemented in WaveStreams yet" );
- return -1.f;
- }
- F32 WavStreamSource::getTotalTime()
- {
- Con::warnf( "GetTotalTime not implemented in WaveStreams yet" );
- return -1.f;
- }
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