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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WAVSTREAMSOURCE_H_
- #define _WAVSTREAMSOURCE_H_
- #ifndef _AUDIOSTREAMSOURCE_H_
- #include "audio/audioStreamSource.h"
- #endif
- class WavStreamSource: public AudioStreamSource
- {
- public:
- WavStreamSource(const char *filename);
- virtual ~WavStreamSource();
- virtual bool initStream();
- virtual bool updateBuffers();
- virtual void freeStream();
- virtual F32 getElapsedTime();
- virtual F32 getTotalTime();
- private:
- ALuint mBufferList[NUMBUFFERS];
- S32 mNumBuffers;
- S32 mBufferSize;
- Stream *stream;
- bool bReady;
- bool bFinished;
- ALenum format;
- ALsizei size;
- ALsizei freq;
- ALuint DataSize;
- ALuint DataLeft;
- ALuint dataStart;
- ALuint buffersinqueue;
- bool bBuffersAllocated;
- void clear();
- void resetStream();
- };
- #endif // _AUDIOSTREAMSOURCE_H_
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