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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "undo.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "undo_ScriptBinding.h"
- //-----------------------------------------------------------------------------
- // UndoAction
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(UndoAction);
- IMPLEMENT_CONOBJECT(UndoScriptAction);
- UndoAction::UndoAction( const UTF8* actionName)
- {
- mActionName = StringTable->insert(actionName);
- mUndoManager = NULL;
- }
- S32 UndoManager::getRedoCount()
- {
- return mRedoStack.size();
- }
- // Modified to clean up quiet sub actions [KNM | 08/10/11 | ITGB-152]
- UndoAction::~UndoAction()
- {
- clearAllNotifications();
- for (U32 i = 0; i < (U32)mQuietSubActions.size(); i++)
- delete mQuietSubActions[i];
- mQuietSubActions.clear();
- }
- //-----------------------------------------------------------------------------
- void UndoAction::initPersistFields()
- {
- Parent::initPersistFields();
- addField("actionName", TypeString, Offset(mActionName, UndoAction),
- "A brief description of the action, for UI representation of this undo/redo action.");
- }
- //-----------------------------------------------------------------------------
- // Implemented to trickle down into quiet sub actions [KNM | 08/10/11 | ITGB-152]
- void UndoAction::undo(void)
- {
- for (U32 i = 0; i < (U32)mQuietSubActions.size(); i++)
- mQuietSubActions[i]->undo();
- }
- //-----------------------------------------------------------------------------
- // Implemented to trickle down into quiet sub actions [KNM | 08/10/11 | ITGB-152]
- void UndoAction::redo(void)
- {
- for (U32 i = 0; i < (U32)mQuietSubActions.size(); i++)
- mQuietSubActions[i]->redo();
- }
- //-----------------------------------------------------------------------------
- // Adds a "quiet (hidden from user)" sub action [KNM | 08/10/11 | ITGB-152]
- void UndoAction::addQuietSubAction(UndoAction * quietSubAction)
- {
- if (!quietSubAction)
- return;
- mQuietSubActions.push_back(quietSubAction);
- }
- //-----------------------------------------------------------------------------
- void UndoAction::addToManager(UndoManager* theMan)
- {
- if(theMan)
- {
- mUndoManager = theMan;
- (*theMan).addAction(this);
- }
- else
- {
- mUndoManager = &UndoManager::getDefaultManager();
- mUndoManager->addAction(this);
- }
- }
- //-----------------------------------------------------------------------------
- // UndoManager
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(UndoManager);
- UndoManager::UndoManager(U32 levels)
- {
- mNumLevels = levels;
- // levels can be arbitrarily high, so we don't really want to reserve(levels).
- mUndoStack.reserve(10);
- mRedoStack.reserve(10);
- }
- //-----------------------------------------------------------------------------
- UndoManager::~UndoManager()
- {
- clearStack(mUndoStack);
- clearStack(mRedoStack);
- }
- //-----------------------------------------------------------------------------
- void UndoManager::initPersistFields()
- {
- addField("numLevels", TypeS32, Offset(mNumLevels, UndoManager), "Number of undo & redo levels.");
- // arrange for the default undo manager to exist.
- // UndoManager &def = getDefaultManager();
- // Con::printf("def = %s undo manager created", def.getName());
-
- }
- //-----------------------------------------------------------------------------
- UndoManager& UndoManager::getDefaultManager()
- {
- // the default manager is created the first time it is asked for.
- static UndoManager *defaultMan = NULL;
- if(!defaultMan)
- {
- defaultMan = new UndoManager();
- defaultMan->assignName("DefaultUndoManager");
- defaultMan->registerObject();
- }
- return *defaultMan;
- }
- void UndoManager::clearAll()
- {
- clearStack(mUndoStack); clearStack(mRedoStack);
- Con::executef(this, 1, "onClear");
- }
- //-----------------------------------------------------------------------------
- void UndoManager::clearStack(Vector<UndoAction*> &stack)
- {
- Vector<UndoAction*>::iterator itr = stack.begin();
- while (itr != stack.end())
- {
- UndoAction* undo = stack.first();
- stack.pop_front();
- // Don't delete script created undos.
- if (dynamic_cast<UndoScriptAction*>(undo))
- undo->deleteObject();
- else
- delete undo;
- }
- stack.clear();
- }
- //-----------------------------------------------------------------------------
- void UndoManager::clampStack(Vector<UndoAction*> &stack)
- {
- while((U32)stack.size() > mNumLevels)
- {
- UndoAction *act = stack.front();
- stack.pop_front();
- UndoScriptAction* scriptAction = dynamic_cast<UndoScriptAction*>(act);
- if (scriptAction)
- scriptAction->deleteObject();
- else
- delete act;
- }
- }
- void UndoManager::removeAction(UndoAction *action)
- {
- Vector<UndoAction*>::iterator itr = mUndoStack.begin();
- while (itr != mUndoStack.end())
- {
- if ((*itr) == action)
- {
- UndoAction* deleteAction = *itr;
- mUndoStack.erase(itr);
- if (!dynamic_cast<UndoScriptAction*>(deleteAction))
- delete deleteAction;
- Con::executef(this, 1, "onRemoveUndo");
- return;
- }
- itr++;
- }
- itr = mRedoStack.begin();
- while (itr != mRedoStack.end())
- {
- if ((*itr) == action)
- {
- UndoAction* deleteAction = *itr;
- mRedoStack.erase(itr);
- if (!dynamic_cast<UndoScriptAction*>(deleteAction))
- delete deleteAction;
- Con::executef(this, 1, "onRemoveUndo");
- return;
- }
- itr++;
- }
- }
- //-----------------------------------------------------------------------------
- void UndoManager::undo()
- {
- // make sure we have an action available
- if(mUndoStack.size() < 1)
- return;
- // pop the action off the undo stack
- UndoAction *act = mUndoStack.last();
- mUndoStack.pop_back();
-
- // add it to the redo stack
- mRedoStack.push_back(act);
- if((U32)mRedoStack.size() > mNumLevels)
- mRedoStack.pop_front();
-
- Con::executef(this, 1, "onUndo");
- // perform the undo, whatever it may be.
- (*act).undo();
- }
- //-----------------------------------------------------------------------------
- void UndoManager::redo()
- {
- // make sure we have an action available
- if(mRedoStack.size() < 1)
- return;
- // pop the action off the redo stack
- UndoAction *react = mRedoStack.last();
- mRedoStack.pop_back();
-
- // add it to the undo stack
- mUndoStack.push_back(react);
- if((U32)mUndoStack.size() > mNumLevels)
- mUndoStack.pop_front();
-
- Con::executef(this, 1, "onRedo");
-
- // perform the redo, whatever it may be.
- (*react).redo();
- }
- S32 UndoManager::getUndoCount()
- {
- return mUndoStack.size();
- }
- StringTableEntry UndoManager::getUndoName(S32 index)
- {
- if ((index < getUndoCount()) && (index >= 0))
- return mUndoStack[index]->mActionName;
- return NULL;
- }
- StringTableEntry UndoManager::getRedoName(S32 index)
- {
- if ((index < getRedoCount()) && (index >= 0))
- return mRedoStack[getRedoCount() - index - 1]->mActionName;
- return NULL;
- }
- //-----------------------------------------------------------------------------
- StringTableEntry UndoManager::getNextUndoName()
- {
- if(mUndoStack.size() < 1)
- return NULL;
-
- UndoAction *act = mUndoStack.last();
- return (*act).mActionName;
- }
- //-----------------------------------------------------------------------------
- StringTableEntry UndoManager::getNextRedoName()
- {
- if(mRedoStack.size() < 1)
- return NULL;
- UndoAction *act = mRedoStack.last();
- return (*act).mActionName;
- }
- //-----------------------------------------------------------------------------
- void UndoManager::addAction(UndoAction* action)
- {
- // push the incoming action onto the stack, move old data off the end if necessary.
- mUndoStack.push_back(action);
- if((U32)mUndoStack.size() > mNumLevels)
- mUndoStack.pop_front();
-
- Con::executef(this, 1, "onAddUndo");
- // clear the redo stack
- clearStack(mRedoStack);
- }
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