behaviorComponentRaiseEvent.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BEHAVIORCOMPONENT_RAISEEVENT_H_
  23. #define _BEHAVIORCOMPONENT_RAISEEVENT_H_
  24. #ifndef _BEHAVIOR_COMPONENT_H_
  25. #include "behaviorComponent.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class BehaviorComponentRaiseEvent : public SimEvent
  29. {
  30. public:
  31. BehaviorComponentRaiseEvent( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName )
  32. {
  33. // Sanity!
  34. AssertFatal( pOutputBehavior != NULL, "Output behavior cannot be NULL." );
  35. AssertFatal( pOutputBehavior->isProperlyAdded(), "Output behavior is not registered." );
  36. AssertFatal( pOutputName != NULL, "Output name cannot be NULL." );
  37. mpOutputBehavior = pOutputBehavior;
  38. mpOutputName = pOutputName;
  39. }
  40. virtual ~BehaviorComponentRaiseEvent() {}
  41. virtual void process(SimObject *object)
  42. {
  43. // Fetch behavior component.
  44. BehaviorComponent* pBehaviorComponent = dynamic_cast<BehaviorComponent*>( object );
  45. // Sanity!
  46. AssertFatal( pBehaviorComponent, "BehaviorComponentRaiseEvent() - Could not process scheduled signal raise as the event was not raised on a behavior component." );
  47. // Is the output behavior still around?
  48. if ( !mpOutputBehavior )
  49. {
  50. // No, so warn.
  51. Con::warnf( "BehaviorComponentRaiseEvent() - Could not raise output '%s' on behavior as the behavior is not longer present.", mpOutputName );
  52. return;
  53. }
  54. // Raise output signal.
  55. pBehaviorComponent->raise( mpOutputBehavior, mpOutputName );
  56. }
  57. private:
  58. SimObjectPtr<BehaviorInstance> mpOutputBehavior;
  59. StringTableEntry mpOutputName;
  60. };
  61. #endif // _BEHAVIORCOMPONENT_RAISEEVENT_H_