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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _BEHAVIORCOMPONENT_RAISEEVENT_H_
- #define _BEHAVIORCOMPONENT_RAISEEVENT_H_
- #ifndef _BEHAVIOR_COMPONENT_H_
- #include "behaviorComponent.h"
- #endif
- //-----------------------------------------------------------------------------
- class BehaviorComponentRaiseEvent : public SimEvent
- {
- public:
- BehaviorComponentRaiseEvent( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName )
- {
- // Sanity!
- AssertFatal( pOutputBehavior != NULL, "Output behavior cannot be NULL." );
- AssertFatal( pOutputBehavior->isProperlyAdded(), "Output behavior is not registered." );
- AssertFatal( pOutputName != NULL, "Output name cannot be NULL." );
- mpOutputBehavior = pOutputBehavior;
- mpOutputName = pOutputName;
- }
- virtual ~BehaviorComponentRaiseEvent() {}
- virtual void process(SimObject *object)
- {
- // Fetch behavior component.
- BehaviorComponent* pBehaviorComponent = dynamic_cast<BehaviorComponent*>( object );
- // Sanity!
- AssertFatal( pBehaviorComponent, "BehaviorComponentRaiseEvent() - Could not process scheduled signal raise as the event was not raised on a behavior component." );
- // Is the output behavior still around?
- if ( !mpOutputBehavior )
- {
- // No, so warn.
- Con::warnf( "BehaviorComponentRaiseEvent() - Could not raise output '%s' on behavior as the behavior is not longer present.", mpOutputName );
- return;
- }
- // Raise output signal.
- pBehaviorComponent->raise( mpOutputBehavior, mpOutputName );
- }
- private:
- SimObjectPtr<BehaviorInstance> mpOutputBehavior;
- StringTableEntry mpOutputName;
- };
- #endif // _BEHAVIORCOMPONENT_RAISEEVENT_H_
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