consoleExprEvalState.cc 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "consoleExprEvalState.h"
  23. #include "consoleNamespace.h"
  24. #include "platform/platform.h"
  25. #include "console/console.h"
  26. #include "console/ast.h"
  27. #include "collection/findIterator.h"
  28. #include "io/resource/resourceManager.h"
  29. #include "string/findMatch.h"
  30. #include "io/fileStream.h"
  31. #include "console/compiler.h"
  32. #include "consoleExprEvalState_ScriptBinding.h"
  33. extern ExprEvalState gEvalState;
  34. void ExprEvalState::pushFrame(StringTableEntry frameName, Namespace *ns)
  35. {
  36. Dictionary *newFrame = new Dictionary(this);
  37. newFrame->scopeName = frameName;
  38. newFrame->scopeNamespace = ns;
  39. stack.push_back(newFrame);
  40. }
  41. void ExprEvalState::popFrame()
  42. {
  43. Dictionary *last = stack.last();
  44. stack.pop_back();
  45. delete last;
  46. }
  47. void ExprEvalState::pushFrameRef(S32 stackIndex)
  48. {
  49. AssertFatal( stackIndex >= 0 && stackIndex < stack.size(), "You must be asking for a valid frame!" );
  50. Dictionary *newFrame = new Dictionary(this, stack[stackIndex]);
  51. stack.push_back(newFrame);
  52. }
  53. ExprEvalState::ExprEvalState()
  54. {
  55. VECTOR_SET_ASSOCIATION(stack);
  56. globalVars.setState(this);
  57. thisObject = NULL;
  58. traceOn = false;
  59. editorModeOn = false;
  60. }
  61. ExprEvalState::~ExprEvalState()
  62. {
  63. while(stack.size())
  64. popFrame();
  65. }