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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CONSOLE_EXPREVALSTATE_H_
- #define _CONSOLE_EXPREVALSTATE_H_
- #ifndef _CONSOLE_DICTIONARY_H_
- #include "console/consoleDictionary.h"
- #endif
- //-----------------------------------------------------------------------------
- class ExprEvalState
- {
- public:
- /// @name Expression Evaluation
- /// @{
- ///
- SimObject *thisObject;
- Dictionary::Entry *currentVariable;
- bool traceOn;
- bool editorModeOn;
- ExprEvalState();
- ~ExprEvalState();
- /// @}
- /// @name Stack Management
- /// @{
- ///
- Dictionary globalVars;
- Vector<Dictionary *> stack;
- void setCurVarName(StringTableEntry name);
- void setCurVarNameCreate(StringTableEntry name);
- S32 getIntVariable();
- F64 getFloatVariable();
- const char *getStringVariable();
- void setIntVariable(S32 val);
- void setFloatVariable(F64 val);
- void setStringVariable(const char *str);
- void pushFrame(StringTableEntry frameName, Namespace *ns);
- void popFrame();
- /// Puts a reference to an existing stack frame
- /// on the top of the stack.
- void pushFrameRef(S32 stackIndex);
- /// @}
- };
- #endif // _CONSOLE_EXPREVALSTATE_H_
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