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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- /*! @defgroup TelnetDebuggerFunctions Telnet Debugger
- @ingroup TorqueScriptFunctions
- @{
- */
- /*!
- Open a debug server port on the specified port, requiring the specified password,
- and optionally waiting for the debug client to connect.
- @param port The IP port to set the password on.
- @param password The password for this port. Set this to a NULL string to clear the password for the port.
- @return No return value
- */
- ConsoleFunctionWithDocs( dbgSetParameters, ConsoleVoid, 3, 4, (int port, string password, bool waitForClient))
- {
- if (TelDebugger)
- TelDebugger->setDebugParameters(dAtoi(argv[1]), argv[2], argc > 3 ? dAtob(argv[3]) : false );
- }
- /*!
- @return Returns true if a script debugging client is connected else return false.
- */
- ConsoleFunctionWithDocs( dbgIsConnected, ConsoleBool, 1, 1, ())
- {
- return TelDebugger && TelDebugger->isConnected();
- }
- /*!
- Forcibly disconnects any attached script debugging client.
- @return No Return Value
- */
- ConsoleFunctionWithDocs( dbgDisconnect, ConsoleVoid, 1, 1, ())
- {
- if (TelDebugger)
- TelDebugger->disconnect();
- }
- /*! @} */ // group TelnetDebuggerFunctions
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