defaultGame.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _TORQUEGAME_H_
  23. #define _TORQUEGAME_H_
  24. #ifndef _GAMEINTERFACE_H_
  25. #include "game/gameInterface.h"
  26. #endif
  27. #ifndef _SIM_EVENT_H_
  28. #include "sim/simEvent.h"
  29. #endif
  30. #ifndef _TICKABLE_H_
  31. #include "platform/Tickable.h"
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. class DefaultGame : public GameInterface, public virtual Tickable
  35. {
  36. public:
  37. virtual bool mainInitialize( int argc, const char **argv );
  38. virtual void mainLoop( void );
  39. virtual void mainShutdown( void );
  40. virtual void gameDeactivate( const bool noRender );
  41. virtual void gameReactivate( void );
  42. virtual void textureKill( void );
  43. virtual void textureResurrect( void );
  44. virtual void refreshWindow( void );
  45. virtual void processTick( void );
  46. virtual void interpolateTick( F32 delta ) {};
  47. virtual void advanceTime( F32 timeDelta );
  48. void processQuitEvent();
  49. void processTimeEvent(TimeEvent *event);
  50. void processInputEvent(InputEvent *event);
  51. void processMouseMoveEvent(MouseMoveEvent *event);
  52. void processScreenTouchEvent(ScreenTouchEvent *event);
  53. void processConsoleEvent(ConsoleEvent *event);
  54. void processPacketReceiveEvent(PacketReceiveEvent *event);
  55. void processConnectedAcceptEvent(ConnectedAcceptEvent *event);
  56. void processConnectedReceiveEvent(ConnectedReceiveEvent *event);
  57. void processConnectedNotifyEvent(ConnectedNotifyEvent *event);
  58. };
  59. #endif