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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TORQUEGAME_H_
- #define _TORQUEGAME_H_
- #ifndef _GAMEINTERFACE_H_
- #include "game/gameInterface.h"
- #endif
- #ifndef _SIM_EVENT_H_
- #include "sim/simEvent.h"
- #endif
- #ifndef _TICKABLE_H_
- #include "platform/Tickable.h"
- #endif
- //-----------------------------------------------------------------------------
- class DefaultGame : public GameInterface, public virtual Tickable
- {
- public:
- virtual bool mainInitialize( int argc, const char **argv );
- virtual void mainLoop( void );
- virtual void mainShutdown( void );
- virtual void gameDeactivate( const bool noRender );
- virtual void gameReactivate( void );
- virtual void textureKill( void );
- virtual void textureResurrect( void );
- virtual void refreshWindow( void );
- virtual void processTick( void );
- virtual void interpolateTick( F32 delta ) {};
- virtual void advanceTime( F32 timeDelta );
- void processQuitEvent();
- void processTimeEvent(TimeEvent *event);
- void processInputEvent(InputEvent *event);
- void processMouseMoveEvent(MouseMoveEvent *event);
- void processScreenTouchEvent(ScreenTouchEvent *event);
- void processConsoleEvent(ConsoleEvent *event);
- void processPacketReceiveEvent(PacketReceiveEvent *event);
- void processConnectedAcceptEvent(ConnectedAcceptEvent *event);
- void processConnectedReceiveEvent(ConnectedReceiveEvent *event);
- void processConnectedNotifyEvent(ConnectedNotifyEvent *event);
- };
- #endif
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