guiExpandCtrl.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIEXPANDCTRL_H_
  23. #define _GUIEXPANDCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/guiControl.h"
  26. #endif
  27. #ifndef _MFLUID_H_
  28. #include "math/mFluid.h"
  29. #endif
  30. #include "graphics/dgl.h"
  31. #include "console/console.h"
  32. #include "console/consoleTypes.h"
  33. /// The Amazing Expand Control!
  34. ///
  35. /// This class has a set size like any other GuiControl or it can expand to fit
  36. /// its contents. It can be collapsed again to the set size. Expanding/collapsing
  37. /// is only done in the right/down directions. In other words, it only affects
  38. /// the size of the control not the position.
  39. ///
  40. class GuiExpandCtrl : public GuiControl, public Fluid
  41. {
  42. private:
  43. typedef GuiControl Parent;
  44. bool mCalcGuard;
  45. void setCollapsedExtent(const Point2I &extent);
  46. protected:
  47. bool mExpanded;
  48. Point2I mCollapsedExtent;
  49. Point2I mExpandedExtent;
  50. virtual bool calcExpandedExtent();
  51. public:
  52. GuiExpandCtrl();
  53. virtual void addObject(SimObject* obj);
  54. virtual void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
  55. virtual void childResized(GuiControl* child);
  56. inline bool getExpanded() { return mExpanded; };
  57. void setExpanded(bool isExpanded);
  58. void setExpandedInstant(bool isExpanded);
  59. void startExpand();
  60. void startCollapse();
  61. void expandComplete();
  62. void collapseComplete();
  63. void toggleHiddenChildren();
  64. static void initPersistFields();
  65. DECLARE_CONOBJECT(GuiExpandCtrl);
  66. protected:
  67. virtual void processTick();
  68. bool processExpansion();
  69. };
  70. #endif