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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "graphics/dgl.h"
- #include "gui/guiCanvas.h"
- #include "gui/containers/guiTabPageCtrl.h"
- #include "gui/guiDefaultControlRender.h"
- #include "gui/editor/guiEditCtrl.h"
- IMPLEMENT_CONOBJECT(GuiTabPageCtrl);
- GuiTabPageCtrl::GuiTabPageCtrl(void)
- {
- mBounds.extent.set(100, 200);
- mActive = true;
- }
- GuiControl *GuiTabPageCtrl::findNextTabable(GuiControl *curResponder, bool firstCall)
- {
- //set the global if this is the first call (directly from the canvas)
- if (firstCall)
- {
- GuiControl::smCurResponder = NULL;
- }
- //if the window does not already contain the first responder, return false
- //ie. Can't tab into or out of a window
- if (! ControlIsChild(curResponder))
- {
- return NULL;
- }
- //loop through, checking each child to see if it is the one that follows the firstResponder
- GuiControl *tabCtrl = NULL;
- iterator i;
- for (i = begin(); i != end(); i++)
- {
- GuiControl *ctrl = static_cast<GuiControl *>(*i);
- tabCtrl = ctrl->findNextTabable(curResponder, false);
- if (tabCtrl) break;
- }
- //to ensure the tab cycles within the current window...
- if (! tabCtrl)
- {
- tabCtrl = findFirstTabable();
- }
- mFirstResponder = tabCtrl;
- return tabCtrl;
- }
- GuiControl *GuiTabPageCtrl::findPrevTabable(GuiControl *curResponder, bool firstCall)
- {
- if (firstCall)
- {
- GuiControl::smPrevResponder = NULL;
- }
- //if the window does not already contain the first responder, return false
- //ie. Can't tab into or out of a window
- if (! ControlIsChild(curResponder))
- {
- return NULL;
- }
- //loop through, checking each child to see if it is the one that follows the firstResponder
- GuiControl *tabCtrl = NULL;
- iterator i;
- for (i = begin(); i != end(); i++)
- {
- GuiControl *ctrl = static_cast<GuiControl *>(*i);
- tabCtrl = ctrl->findPrevTabable(curResponder, false);
- if (tabCtrl) break;
- }
- //to ensure the tab cycles within the current window...
- if (! tabCtrl)
- {
- tabCtrl = findLastTabable();
- }
- mFirstResponder = tabCtrl;
- return tabCtrl;
- }
- void GuiTabPageCtrl::setText(const char *txt)
- {
- Parent::setText( txt );
- GuiControl *parent = getParent();
- if( parent )
- parent->setUpdate();
- };
- void GuiTabPageCtrl::selectWindow(void)
- {
- //first make sure this window is the front most of its siblings
- GuiControl *parent = getParent();
- if (parent)
- {
- parent->pushObjectToBack(this);
- }
- //also set the first responder to be the one within this window
- setFirstResponder(mFirstResponder);
- }
- void GuiTabPageCtrl::onRender(Point2I offset, const RectI &updateRect)
- {
- RectI ctrlRect = applyMargins(offset, mBounds.extent, NormalState, mProfile);
- if (!ctrlRect.isValidRect())
- {
- return;
- }
- renderUniversalRect(ctrlRect, mProfile, NormalState);
- //Render Text
- RectI fillRect = applyBorders(ctrlRect.point, ctrlRect.extent, NormalState, mProfile);
- RectI contentRect = applyPadding(fillRect.point, fillRect.extent, NormalState, mProfile);
- if (contentRect.isValidRect())
- {
- //Render the childen
- renderChildControls(offset, contentRect, updateRect);
- }
- }
- void GuiTabPageCtrl::parentResized(const Point2I& oldParentExtent, const Point2I& newParentExtent)
- {
- //Do nothing. If the parent of a page resized then it will tell us what size to be later.
- }
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