zipObject.h 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "sim/simBase.h"
  23. #include "io/zip/zipArchive.h"
  24. #include "collection/vector.h"
  25. #include "io/streamObject.h"
  26. #ifndef _ZIPOBJECT_H_
  27. #define _ZIPOBJECT_H_
  28. /// @addtogroup zip_group
  29. // @{
  30. //////////////////////////////////////////////////////////////////////////
  31. /// @brief Script wrapper for Zip::ZipArchive.
  32. //////////////////////////////////////////////////////////////////////////
  33. class ZipObject : public SimObject
  34. {
  35. typedef SimObject Parent;
  36. protected:
  37. Zip::ZipArchive *mZipArchive;
  38. // StreamObjects are pooled and reused to avoid creating tons of SimObjects
  39. VectorPtr<StreamObject *> mStreamPool;
  40. StreamObject *createStreamObject(Stream *stream);
  41. public:
  42. ZipObject();
  43. virtual ~ZipObject();
  44. DECLARE_CONOBJECT(ZipObject);
  45. // Methods for accessing the archive
  46. /// @see Zip::ZipArchive::openArchive()
  47. bool openArchive(const char *filename, Zip::ZipArchive::AccessMode mode = Zip::ZipArchive::Read);
  48. /// @see Zip::ZipArchive::closeArchive()
  49. void closeArchive();
  50. // Stream based file system style interface
  51. /// @see Zip::ZipArchive::openFile()
  52. StreamObject *openFileForRead(const char *filename);
  53. /// @see Zip::ZipArchive::openFile()
  54. StreamObject *openFileForWrite(const char *filename);
  55. /// @see Zip::ZipArchive::closeFile()
  56. void closeFile(StreamObject *stream);
  57. // Alternative archiver style interface
  58. /// @see Zip::ZipArchive::addFile()
  59. bool addFile(const char *filename, const char *pathInZip, bool replace = true);
  60. /// @see Zip::ZipArchive::extractFile()
  61. bool extractFile(const char *pathInZip, const char *filename);
  62. /// @see Zip::ZipArchive::deleteFile()
  63. bool deleteFile(const char *filename);
  64. // Methods for access the list of files
  65. S32 getFileEntryCount();
  66. const char *getFileEntry(S32 idx);
  67. };
  68. // @}
  69. #endif // _ZIPOBJECT_H_