box_ScriptBinding.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. /*! @defgroup BoxFunctions Box Math
  23. @ingroup TorqueScriptFunctions
  24. @{
  25. */
  26. /*! Use the getBoxCenter function to find the centroid of a cube (box).
  27. @param box A vector containing two three-element floating-point position vectors: \"X1 Y1 Z1 X2 Y2 Z2\".
  28. @return Returns a vector containing a three-element floating-point position vector equal to the centroid of the area defined by box
  29. */
  30. ConsoleFunctionWithDocs( getBoxCenter, ConsoleString, 2, 2, (box) )
  31. {
  32. Box3F box;
  33. box.mMin.set(0,0,0);
  34. box.mMax.set(0,0,0);
  35. dSscanf(argv[1],"%g %g %g %g %g %g",
  36. &box.mMin.x,&box.mMin.y,&box.mMin.z,
  37. &box.mMax.x,&box.mMax.y,&box.mMax.z);
  38. Point3F p;
  39. box.getCenter(&p);
  40. char* returnBuffer = Con::getReturnBuffer(256);
  41. dSprintf(returnBuffer,256,"%g %g %g",p.x,p.y,p.z);
  42. return returnBuffer;
  43. }
  44. /*! @} */ // group BoxFunctions