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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "math/mBox.h"
- #include "math/mMatrix.h"
- bool Box3F::collideLine(const Point3F& start, const Point3F& end, F32* t, Point3F* n) const
- {
- // Collide against bounding box. Need at least this for the editor.
- F32 st,et;
- F32 fst = 0;
- F32 fet = 1;
- const F32* bmin = &mMin.x;
- const F32* bmax = &mMax.x;
- const F32* si = &start.x;
- const F32* ei = &end.x;
- Point3F na[3] = { Point3F(1, 0, 0), Point3F(0, 1, 0), Point3F(0, 0, 1) };
- Point3F finalNormal;
- for (int i = 0; i < 3; i++) {
- Point3F normal = na[i];
- if (si[i] < ei[i]) {
- if (si[i] > bmax[i] || ei[i] < bmin[i])
- return false;
- F32 di = ei[i] - si[i];
- st = (si[i] < bmin[i]) ? (bmin[i] - si[i]) / di : 0;
- et = (ei[i] > bmax[i]) ? (bmax[i] - si[i]) / di : 1;
- normal.neg();
- }
- else {
- if (ei[i] > bmax[i] || si[i] < bmin[i])
- return false;
- F32 di = ei[i] - si[i];
- st = (si[i] > bmax[i]) ? (bmax[i] - si[i]) / di : 0;
- et = (ei[i] < bmin[i]) ? (bmin[i] - si[i]) / di : 1;
- }
- if (st > fst) {
- fst = st;
- finalNormal = normal;
- }
- if (et < fet)
- fet = et;
- if (fet < fst)
- return false;
- }
- *t = fst;
- *n = finalNormal;
- return true;
- }
- bool Box3F::collideLine(const Point3F& start, const Point3F& end) const
- {
- F32 t;
- Point3F normal;
- return collideLine(start, end, &t, &normal);
- }
- // returns true if "oriented" box collides with us
- // radiiB is dimension of incoming box (half x,y,z length
- // toA is transform that takes incoming box into our space
- // assumes incoming box is centered at origin of source space
- bool Box3F::collideOrientedBox(const Point3F & bRadii, const MatrixF & toA) const
- {
- Point3F p;
- toA.getColumn(3,&p);
- Point3F aCenter = mMin + mMax;
- aCenter *= 0.5f;
- p -= aCenter; // this essentially puts origin of toA target space on the center of the current box
- Point3F aRadii = mMax - mMin;
- aRadii *= 0.5f;
- F32 absXX,absXY,absXZ;
- F32 absYX,absYY,absYZ;
- F32 absZX,absZY,absZZ;
- const F32 * f = toA;
- absXX = mFabs(f[0]);
- absYX = mFabs(f[1]);
- absZX = mFabs(f[2]);
- if (aRadii.x + bRadii.x * absXX + bRadii.y * absYX + bRadii.z * absZX - mFabs(p.x)<0.0f)
- return false;
- absXY = mFabs(f[4]);
- absYY = mFabs(f[5]);
- absZY = mFabs(f[6]);
- if (aRadii.y + bRadii.x * absXY + bRadii.y * absYY + bRadii.z * absZY - mFabs(p.y)<0.0f)
- return false;
-
- absXZ = mFabs(f[8]);
- absYZ = mFabs(f[9]);
- absZZ = mFabs(f[10]);
- if (aRadii.z + bRadii.x * absXZ + bRadii.y * absYZ + bRadii.z * absZZ - mFabs(p.z)<0.0f)
- return false;
- if (aRadii.x*absXX + aRadii.y*absXY + aRadii.z*absXZ + bRadii.x - mFabs(p.x*f[0] + p.y*f[4] + p.z*f[8])<0.0f)
- return false;
- if (aRadii.x*absYX + aRadii.y*absYY + aRadii.z*absYZ + bRadii.y - mFabs(p.x*f[1] + p.y*f[5] + p.z*f[9])<0.0f)
- return false;
-
- if (aRadii.x*absZX + aRadii.y*absZY + aRadii.z*absZZ + bRadii.z - mFabs(p.x*f[2] + p.y*f[6] + p.z*f[10])<0.0f)
- return false;
-
- if (mFabs(p.z*f[4] - p.y*f[8]) >
- aRadii.y * absXZ + aRadii.z * absXY +
- bRadii.y * absZX + bRadii.z * absYX)
- return false;
-
- if (mFabs(p.z*f[5] - p.y*f[9]) >
- aRadii.y * absYZ + aRadii.z * absYY +
- bRadii.x * absZX + bRadii.z * absXX)
- return false;
-
- if (mFabs(p.z*f[6] - p.y*f[10]) >
- aRadii.y * absZZ + aRadii.z * absZY +
- bRadii.x * absYX + bRadii.y * absXX)
- return false;
-
- if (mFabs(p.x*f[8] - p.z*f[0]) >
- aRadii.x * absXZ + aRadii.z * absXX +
- bRadii.y * absZY + bRadii.z * absYY)
- return false;
-
- if (mFabs(p.x*f[9] - p.z*f[1]) >
- aRadii.x * absYZ + aRadii.z * absYX +
- bRadii.x * absZY + bRadii.z * absXY)
- return false;
-
- if (mFabs(p.x*f[10] - p.z*f[2]) >
- aRadii.x * absZZ + aRadii.z * absZX +
- bRadii.x * absYY + bRadii.y * absXY)
- return false;
-
- if (mFabs(p.y*f[0] - p.x*f[4]) >
- aRadii.x * absXY + aRadii.y * absXX +
- bRadii.y * absZZ + bRadii.z * absYZ)
- return false;
-
- if (mFabs(p.y*f[1] - p.x*f[5]) >
- aRadii.x * absYY + aRadii.y * absYX +
- bRadii.x * absZZ + bRadii.z * absXZ)
- return false;
-
- if (mFabs(p.y*f[2] - p.x*f[6]) >
- aRadii.x * absZY + aRadii.y * absZX +
- bRadii.x * absYZ + bRadii.y * absXZ)
- return false;
-
- return true;
- }
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