mBox.cc 6.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "math/mBox.h"
  23. #include "math/mMatrix.h"
  24. bool Box3F::collideLine(const Point3F& start, const Point3F& end, F32* t, Point3F* n) const
  25. {
  26. // Collide against bounding box. Need at least this for the editor.
  27. F32 st,et;
  28. F32 fst = 0;
  29. F32 fet = 1;
  30. const F32* bmin = &mMin.x;
  31. const F32* bmax = &mMax.x;
  32. const F32* si = &start.x;
  33. const F32* ei = &end.x;
  34. Point3F na[3] = { Point3F(1, 0, 0), Point3F(0, 1, 0), Point3F(0, 0, 1) };
  35. Point3F finalNormal;
  36. for (int i = 0; i < 3; i++) {
  37. Point3F normal = na[i];
  38. if (si[i] < ei[i]) {
  39. if (si[i] > bmax[i] || ei[i] < bmin[i])
  40. return false;
  41. F32 di = ei[i] - si[i];
  42. st = (si[i] < bmin[i]) ? (bmin[i] - si[i]) / di : 0;
  43. et = (ei[i] > bmax[i]) ? (bmax[i] - si[i]) / di : 1;
  44. normal.neg();
  45. }
  46. else {
  47. if (ei[i] > bmax[i] || si[i] < bmin[i])
  48. return false;
  49. F32 di = ei[i] - si[i];
  50. st = (si[i] > bmax[i]) ? (bmax[i] - si[i]) / di : 0;
  51. et = (ei[i] < bmin[i]) ? (bmin[i] - si[i]) / di : 1;
  52. }
  53. if (st > fst) {
  54. fst = st;
  55. finalNormal = normal;
  56. }
  57. if (et < fet)
  58. fet = et;
  59. if (fet < fst)
  60. return false;
  61. }
  62. *t = fst;
  63. *n = finalNormal;
  64. return true;
  65. }
  66. bool Box3F::collideLine(const Point3F& start, const Point3F& end) const
  67. {
  68. F32 t;
  69. Point3F normal;
  70. return collideLine(start, end, &t, &normal);
  71. }
  72. // returns true if "oriented" box collides with us
  73. // radiiB is dimension of incoming box (half x,y,z length
  74. // toA is transform that takes incoming box into our space
  75. // assumes incoming box is centered at origin of source space
  76. bool Box3F::collideOrientedBox(const Point3F & bRadii, const MatrixF & toA) const
  77. {
  78. Point3F p;
  79. toA.getColumn(3,&p);
  80. Point3F aCenter = mMin + mMax;
  81. aCenter *= 0.5f;
  82. p -= aCenter; // this essentially puts origin of toA target space on the center of the current box
  83. Point3F aRadii = mMax - mMin;
  84. aRadii *= 0.5f;
  85. F32 absXX,absXY,absXZ;
  86. F32 absYX,absYY,absYZ;
  87. F32 absZX,absZY,absZZ;
  88. const F32 * f = toA;
  89. absXX = mFabs(f[0]);
  90. absYX = mFabs(f[1]);
  91. absZX = mFabs(f[2]);
  92. if (aRadii.x + bRadii.x * absXX + bRadii.y * absYX + bRadii.z * absZX - mFabs(p.x)<0.0f)
  93. return false;
  94. absXY = mFabs(f[4]);
  95. absYY = mFabs(f[5]);
  96. absZY = mFabs(f[6]);
  97. if (aRadii.y + bRadii.x * absXY + bRadii.y * absYY + bRadii.z * absZY - mFabs(p.y)<0.0f)
  98. return false;
  99. absXZ = mFabs(f[8]);
  100. absYZ = mFabs(f[9]);
  101. absZZ = mFabs(f[10]);
  102. if (aRadii.z + bRadii.x * absXZ + bRadii.y * absYZ + bRadii.z * absZZ - mFabs(p.z)<0.0f)
  103. return false;
  104. if (aRadii.x*absXX + aRadii.y*absXY + aRadii.z*absXZ + bRadii.x - mFabs(p.x*f[0] + p.y*f[4] + p.z*f[8])<0.0f)
  105. return false;
  106. if (aRadii.x*absYX + aRadii.y*absYY + aRadii.z*absYZ + bRadii.y - mFabs(p.x*f[1] + p.y*f[5] + p.z*f[9])<0.0f)
  107. return false;
  108. if (aRadii.x*absZX + aRadii.y*absZY + aRadii.z*absZZ + bRadii.z - mFabs(p.x*f[2] + p.y*f[6] + p.z*f[10])<0.0f)
  109. return false;
  110. if (mFabs(p.z*f[4] - p.y*f[8]) >
  111. aRadii.y * absXZ + aRadii.z * absXY +
  112. bRadii.y * absZX + bRadii.z * absYX)
  113. return false;
  114. if (mFabs(p.z*f[5] - p.y*f[9]) >
  115. aRadii.y * absYZ + aRadii.z * absYY +
  116. bRadii.x * absZX + bRadii.z * absXX)
  117. return false;
  118. if (mFabs(p.z*f[6] - p.y*f[10]) >
  119. aRadii.y * absZZ + aRadii.z * absZY +
  120. bRadii.x * absYX + bRadii.y * absXX)
  121. return false;
  122. if (mFabs(p.x*f[8] - p.z*f[0]) >
  123. aRadii.x * absXZ + aRadii.z * absXX +
  124. bRadii.y * absZY + bRadii.z * absYY)
  125. return false;
  126. if (mFabs(p.x*f[9] - p.z*f[1]) >
  127. aRadii.x * absYZ + aRadii.z * absYX +
  128. bRadii.x * absZY + bRadii.z * absXY)
  129. return false;
  130. if (mFabs(p.x*f[10] - p.z*f[2]) >
  131. aRadii.x * absZZ + aRadii.z * absZX +
  132. bRadii.x * absYY + bRadii.y * absXY)
  133. return false;
  134. if (mFabs(p.y*f[0] - p.x*f[4]) >
  135. aRadii.x * absXY + aRadii.y * absXX +
  136. bRadii.y * absZZ + bRadii.z * absYZ)
  137. return false;
  138. if (mFabs(p.y*f[1] - p.x*f[5]) >
  139. aRadii.x * absYY + aRadii.y * absYX +
  140. bRadii.x * absZZ + bRadii.z * absXZ)
  141. return false;
  142. if (mFabs(p.y*f[2] - p.x*f[6]) >
  143. aRadii.x * absZY + aRadii.y * absZX +
  144. bRadii.x * absYZ + bRadii.y * absXZ)
  145. return false;
  146. return true;
  147. }