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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "platform/types.h"
- #include "console/consoleTypes.h"
- #include "console/console.h"
- #include "console/consoleInternal.h"
- #include "math/mFluid.h"
- #ifndef _TICKABLE_H_
- #include "platform/Tickable.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- Fluid::Fluid()
- {
- mAnimationLength = 1000;
- mAnimationProgress = 1.0f;
- mEasingFunction = EasingFunction::Linear;
- }
- Fluid::~Fluid() { }
- void Fluid::startFluidAnimation()
- {
- mAnimationProgress = 0.0f;
- }
- F32 Fluid::getProgress(const S32 time)
- {
- mAnimationProgress += (F32)((F32)time / (F32)mAnimationLength);
- F32 progress = 1.0f;
- if (mAnimationProgress < 1.0f)
- {
- progress = mEase(mEasingFunction, mAnimationProgress);
- }
- return progress;
- }
- void Fluid::setEasingFunction(const char* label)
- {
- EasingFunction f = Linear;
- for (U32 i = 0; i < (sizeof(easingEnums) / sizeof(EnumTable::Enums)); i++)
- {
- if (dStricmp(easingEnums[i].label, label) == 0)
- f = (EasingFunction)easingEnums[i].index;
- }
- mEasingFunction = f;
- }
- const char* Fluid::getEasingFunctionDescription(const EasingFunction ease)
- {
- for (U32 i = 0; i < (sizeof(easingEnums) / sizeof(EnumTable::Enums)); i++)
- {
- if (easingEnums[i].index == ease)
- return easingEnums[i].label;
- }
- return StringTable->EmptyString;
- }
- //------------------------------------------------------------------------
- FluidColorI::FluidColorI(ColorI &color)
- {
- red = color.red;
- green = color.green;
- blue = color.blue;
- alpha = color.alpha;
- }
- void FluidColorI::startFluidAnimation(const ColorI &color)
- {
- mAnimationProgress = 0.0f;
- redStart = red;
- greenStart = green;
- blueStart = blue;
- alphaStart = alpha;
- redTarget = color.red;
- greenTarget = color.green;
- blueTarget = color.blue;
- alphaTarget = color.alpha;
- }
- //Returns true if we should continue to processTicks
- bool FluidColorI::processTick()
- {
- F32 progress = getProgress(32.0f);
- red = processValue(progress, redStart, redTarget);
- green = processValue(progress, greenStart, greenTarget);
- blue = processValue(progress, blueStart, blueTarget);
- alpha = processValue(progress, alphaStart, alphaTarget);
- clamp();
- if (mAnimationProgress >= 1.0f)
- {
- mAnimationProgress = 1.0f;
- return false;
- }
- return true;
- }
- void FluidColorI::set(const ColorI& in_rCopy)
- {
- red = in_rCopy.red;
- green = in_rCopy.green;
- blue = in_rCopy.blue;
- alpha = in_rCopy.alpha;
- }
- void FluidColorI::set(U8 red, U8 green, U8 blue, U8 alpha)
- {
- red = red;
- green = green;
- blue = blue;
- alpha = alpha;
- }
- //-----------------------------------------------------------------------------
- ConsoleType(FluidColorI, TypeFluidColorI, sizeof(FluidColorI), "")
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeFluidColorI)
- {
- // Fetch color.
- FluidColorI* color = (FluidColorI*)dptr;
- // Fetch stock color name.
- StringTableEntry colorName = StockColor::name(*color);
- // Write as color name if was found.
- if (colorName != StringTable->EmptyString)
- return colorName;
- // Format as color components.
- char* returnBuffer = Con::getReturnBuffer(256);
- dSprintf(returnBuffer, 256, "%d %d %d %d", color->red, color->green, color->blue, color->alpha);
- return returnBuffer;
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeFluidColorI)
- {
- FluidColorI* color = (FluidColorI*)dptr;
- if (argc == 1)
- {
- // Is only a single argument passed?
- if (StringUnit::getUnitCount(argv[0], " ") == 1)
- {
- // Is this a stock color name?
- if (!StockColor::isColor(argv[0]))
- {
- // No, so warn.
- Con::warnf("FluidColorI() - Invalid single argument of '%s' could not be interpreted as a stock color name. Using default.", argv[0]);
- }
- // Set stock color (if it's invalid we'll get the default.
- color->set(argv[0]);
- return;
- }
- color->set(0, 0, 0, 255);
- S32 r, g, b, a;
- const S32 args = dSscanf(argv[0], "%d %d %d %d", &r, &g, &b, &a);
- color->red = r;
- color->green = g;
- color->blue = b;
- if (args == 4)
- color->alpha = a;
- }
- else if (argc == 3)
- {
- color->red = dAtoi(argv[0]);
- color->green = dAtoi(argv[1]);
- color->blue = dAtoi(argv[2]);
- color->alpha = 255;
- }
- else if (argc == 4)
- {
- color->red = dAtoi(argv[0]);
- color->green = dAtoi(argv[1]);
- color->blue = dAtoi(argv[2]);
- color->alpha = dAtoi(argv[3]);
- }
- else
- Con::printf("Color must be set as { r, g, b [,a] }, { r g b [b] } or { stockColorName }");
- }
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