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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _NOISE_GENERATOR_H_
- #include "NoiseGenerator.h"
- #endif
- // Script bindings.
- #include "NoiseGenerator_ScriptBinding.h"
- //------------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(NoiseGenerator);
- //------------------------------------------------------------------------------
- NoiseGenerator::NoiseGenerator() :
- mSeed(0)
- {
-
- }
- //------------------------------------------------------------------------------
- NoiseGenerator::~NoiseGenerator()
- {
- }
- //------------------------------------------------------------------------------
- void NoiseGenerator::setSeed(const U32 seed)
- {
- mSeed = seed;
- mPerlin = PerlinNoise(mSeed);
- }
- F64 NoiseGenerator::getNoise(F64 x, F64 y)
- {
- return mPerlin.noise(x,y,0.2f);
- }
- F64 NoiseGenerator::getComplexNoise(F64 x, F64 y, S32 octaves, F64 persistence)
- {
- octaves = mClamp(octaves, 1, 8);
- persistence = mClampF(persistence, 0.05f, 0.95f);
- F64 total = 0;
- F64 frequency = 1;
- F64 amplitude = 1;
- F64 maxValue = 0; // Used for normalizing result to 0.0 - 1.0
- for (S32 i = 0; i < octaves; i++) {
- total += mPerlin.noise(x * frequency, y * frequency, 0.2f * frequency) * amplitude;
- maxValue += amplitude;
- amplitude *= persistence;
- frequency *= 2;
- }
- return total / maxValue;
- }
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