NoiseGenerator.cc 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _NOISE_GENERATOR_H_
  23. #include "NoiseGenerator.h"
  24. #endif
  25. // Script bindings.
  26. #include "NoiseGenerator_ScriptBinding.h"
  27. //------------------------------------------------------------------------------
  28. IMPLEMENT_CONOBJECT(NoiseGenerator);
  29. //------------------------------------------------------------------------------
  30. NoiseGenerator::NoiseGenerator() :
  31. mSeed(0)
  32. {
  33. }
  34. //------------------------------------------------------------------------------
  35. NoiseGenerator::~NoiseGenerator()
  36. {
  37. }
  38. //------------------------------------------------------------------------------
  39. void NoiseGenerator::setSeed(const U32 seed)
  40. {
  41. mSeed = seed;
  42. mPerlin = PerlinNoise(mSeed);
  43. }
  44. F64 NoiseGenerator::getNoise(F64 x, F64 y)
  45. {
  46. return mPerlin.noise(x,y,0.2f);
  47. }
  48. F64 NoiseGenerator::getComplexNoise(F64 x, F64 y, S32 octaves, F64 persistence)
  49. {
  50. octaves = mClamp(octaves, 1, 8);
  51. persistence = mClampF(persistence, 0.05f, 0.95f);
  52. F64 total = 0;
  53. F64 frequency = 1;
  54. F64 amplitude = 1;
  55. F64 maxValue = 0; // Used for normalizing result to 0.0 - 1.0
  56. for (S32 i = 0; i < octaves; i++) {
  57. total += mPerlin.noise(x * frequency, y * frequency, 0.2f * frequency) * amplitude;
  58. maxValue += amplitude;
  59. amplitude *= persistence;
  60. frequency *= 2;
  61. }
  62. return total / maxValue;
  63. }