NoiseGenerator.h 2.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _NOISE_GENERATOR_H_
  23. #define _NOISE_GENERATOR_H_
  24. #ifndef PERLINNOISE_H
  25. #include "algorithm/Perlin.h"
  26. #endif
  27. #ifndef _SCRIPT_OBJECT_H_
  28. #include "sim/scriptObject.h"
  29. #endif
  30. #ifndef _UTILITY_H_
  31. #include "2d/core/Utility.h"
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. class NoiseGenerator : public ScriptObject
  35. {
  36. typedef ScriptObject Parent;
  37. private:
  38. PerlinNoise mPerlin;
  39. U32 mSeed;
  40. public:
  41. NoiseGenerator();
  42. virtual ~NoiseGenerator();
  43. void setSeed(const U32 seed);
  44. F64 getNoise(F64 x, F64 y);
  45. F64 getComplexNoise(F64 x, F64 y, S32 octaves, F64 persistence);
  46. /// Declare Console Object.
  47. DECLARE_CONOBJECT(NoiseGenerator);
  48. private:
  49. protected:
  50. };
  51. #endif // _NOISE_GENERATOR_H_